Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Services/BotLootCacheService.cs
T

622 lines
22 KiB
C#

using System.Collections.Concurrent;
using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Generators;
using SPTarkov.Server.Core.Helpers;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Enums;
using SPTarkov.Server.Core.Models.Spt.Bots;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Utils.Cloners;
using LogLevel = SPTarkov.Server.Core.Models.Spt.Logging.LogLevel;
namespace SPTarkov.Server.Core.Services;
[Injectable(InjectionType.Singleton)]
public class BotLootCacheService(
ISptLogger<BotLootCacheService> _logger,
ItemHelper _itemHelper,
PMCLootGenerator _pmcLootGenerator,
LocalisationService _localisationService,
ICloner _cloner
)
{
protected ConcurrentDictionary<string, BotLootCache> _lootCache = new();
/// <summary>
/// Remove cached bot loot data
/// </summary>
public void ClearCache()
{
_lootCache.Clear();
}
/// <summary>
/// Get the fully created loot array, ordered by price low to high
/// </summary>
/// <param name="botRole">bot to get loot for</param>
/// <param name="isPmc">is the bot a pmc</param>
/// <param name="lootType">what type of loot is needed (backpack/pocket/stim/vest etc)</param>
/// <param name="botJsonTemplate">Base json db file for the bot having its loot generated</param>
/// <returns>Dictionary<string, int></returns>
public Dictionary<string, double> GetLootFromCache(
string botRole,
bool isPmc,
string lootType,
BotType botJsonTemplate,
MinMax<double>? itemPriceMinMax = null)
{
if (!BotRoleExistsInCache(botRole))
{
InitCacheForBotRole(botRole);
AddLootToCache(botRole, isPmc, botJsonTemplate);
}
Dictionary<string, double> result = null;
BotLootCache botRoleCache;
botRoleCache = _lootCache[botRole];
switch (lootType)
{
case LootCacheType.Special:
result = botRoleCache.SpecialItems;
break;
case LootCacheType.Backpack:
result = botRoleCache.BackpackLoot;
break;
case LootCacheType.Pocket:
result = botRoleCache.PocketLoot;
break;
case LootCacheType.Vest:
result = botRoleCache.VestLoot;
break;
case LootCacheType.Secure:
result = botRoleCache.SecureLoot;
break;
case LootCacheType.Combined:
result = botRoleCache.CombinedPoolLoot;
break;
case LootCacheType.HealingItems:
result = botRoleCache.HealingItems;
break;
case LootCacheType.GrenadeItems:
result = botRoleCache.GrenadeItems;
break;
case LootCacheType.DrugItems:
result = botRoleCache.DrugItems;
break;
case LootCacheType.FoodItems:
result = botRoleCache.FoodItems;
break;
case LootCacheType.DrinkItems:
result = botRoleCache.DrinkItems;
break;
case LootCacheType.CurrencyItems:
result = botRoleCache.CurrencyItems;
break;
case LootCacheType.StimItems:
result = botRoleCache.StimItems;
break;
default:
_logger.Error(
_localisationService.GetText(
"bot-loot_type_not_found",
new
{
lootType,
botRole,
isPmc
}
)
);
break;
}
if (itemPriceMinMax is not null)
{
var filteredResult = result.Where(i =>
{
var itemPrice = _itemHelper.GetItemPrice(i.Key);
if (itemPriceMinMax?.Min is not null && itemPriceMinMax?.Max is not null)
{
return itemPrice >= itemPriceMinMax?.Min && itemPrice <= itemPriceMinMax?.Max;
}
if (itemPriceMinMax?.Min is not null && itemPriceMinMax?.Max is null)
{
return itemPrice >= itemPriceMinMax?.Min;
}
if (itemPriceMinMax?.Min is null && itemPriceMinMax?.Max is not null)
{
return itemPrice <= itemPriceMinMax?.Max;
}
return false;
}
);
return _cloner.Clone(filteredResult.ToDictionary(pair => pair.Key, pair => pair.Value));
}
return _cloner.Clone(result);
}
/// <summary>
/// Generate loot for a bot and store inside a private class property
/// </summary>
/// <param name="botRole">bots role (assault / pmcBot etc)</param>
/// <param name="isPmc">Is the bot a PMC (alters what loot is cached)</param>
/// <param name="botJsonTemplate">db template for bot having its loot generated</param>
protected void AddLootToCache(string botRole, bool isPmc, BotType botJsonTemplate)
{
// Full pool of loot we use to create the various sub-categories with
var lootPool = botJsonTemplate.BotInventory.Items;
// Flatten all individual slot loot pools into one big pool, while filtering out potentially missing templates
Dictionary<string, double> specialLootPool = new();
Dictionary<string, double> backpackLootPool = new();
Dictionary<string, double> pocketLootPool = new();
Dictionary<string, double> vestLootPool = new();
Dictionary<string, double> secureLootPool = new();
Dictionary<string, double> combinedLootPool = new();
if (isPmc)
{
// Replace lootPool from bot json with our own generated list for PMCs
lootPool.Backpack = _cloner.Clone(_pmcLootGenerator.GeneratePMCBackpackLootPool(botRole)).ToDictionary();
lootPool.Pockets = _cloner.Clone(_pmcLootGenerator.GeneratePMCPocketLootPool(botRole)).ToDictionary();
lootPool.TacticalVest = _cloner.Clone(_pmcLootGenerator.GeneratePMCVestLootPool(botRole)).ToDictionary();
}
// Backpack/Pockets etc
var poolsToProcess =
new Dictionary<string, Dictionary<string, double>>
{
{ "Backpack", lootPool.Backpack },
{ "Pockets", lootPool.Pockets },
{ "SecuredContainer", lootPool.SecuredContainer },
{ "SpecialLoot", lootPool.SpecialLoot },
{ "TacticalVest", lootPool.TacticalVest }
};
foreach (var kvp in poolsToProcess)
{
// No items to add, skip
if (kvp.Value.Count == 0)
{
continue;
}
// Sort loot pool into separate buckets
switch (kvp.Key)
{
case "SpecialLoot":
AddItemsToPool(specialLootPool, kvp.Value);
break;
case "Pockets":
AddItemsToPool(pocketLootPool, kvp.Value);
break;
case "TacticalVest":
AddItemsToPool(vestLootPool, kvp.Value);
break;
case "SecuredContainer":
AddItemsToPool(secureLootPool, kvp.Value);
break;
case "Backpack":
AddItemsToPool(backpackLootPool, kvp.Value);
break;
default:
_logger.Warning($"How did you get here {kvp.Key}");
break;
}
// Add all items (if any) to combined pool (excluding secure)
if (kvp.Value.Count > 0 && kvp.Key.ToLower() != "securedcontainer")
{
AddItemsToPool(combinedLootPool, kvp.Value);
}
}
// Assign whitelisted special items to bot if any exist
var specialLootItems =
botJsonTemplate.BotGeneration?.Items?.SpecialItems?.Whitelist?.Count > 0
? botJsonTemplate.BotGeneration?.Items?.SpecialItems?.Whitelist
: new Dictionary<string, double>();
// no whitelist, find and assign from combined item pool
if (!specialLootItems.Any())
// key = tpl, value = weight
{
foreach (var itemKvP in specialLootPool)
{
var itemTemplate = _itemHelper.GetItem(itemKvP.Key).Value;
if (!(IsBulletOrGrenade(itemTemplate.Properties) || IsMagazine(itemTemplate.Properties)))
{
specialLootItems[itemKvP.Key] = itemKvP.Value;
}
}
}
// Assign whitelisted healing items to bot if any exist
var healingItems =
botJsonTemplate.BotGeneration?.Items?.Healing?.Whitelist?.Count > 0
? botJsonTemplate.BotGeneration?.Items?.Healing?.Whitelist
: new Dictionary<string, double>();
// No whitelist, find and assign from combined item pool
if (!healingItems.Any())
// key = tpl, value = weight
{
foreach (var itemKvP in combinedLootPool)
{
var itemTemplate = _itemHelper.GetItem(itemKvP.Key).Value;
if (
IsMedicalItem(itemTemplate.Properties) &&
itemTemplate.Parent != BaseClasses.STIMULATOR &&
itemTemplate.Parent != BaseClasses.DRUGS
)
{
healingItems[itemKvP.Key] = itemKvP.Value;
}
}
}
// Assign whitelisted drugs to bot if any exist
var drugItems = botJsonTemplate.BotGeneration?.Items?.Drugs?.Whitelist ?? new Dictionary<string, double>();
// no drugs whitelist, find and assign from combined item pool
if (!drugItems.Any())
{
foreach (var itemKvP in combinedLootPool)
{
var itemTemplate = _itemHelper.GetItem(itemKvP.Key).Value;
if (IsMedicalItem(itemTemplate.Properties) && itemTemplate.Parent == BaseClasses.DRUGS)
{
drugItems[itemKvP.Key] = itemKvP.Value;
}
}
}
// Assign whitelisted food to bot if any exist
var foodItems = botJsonTemplate.BotGeneration?.Items?.Food?.Whitelist ?? new Dictionary<string, double>();
// No food whitelist, find and assign from combined item pool
if (!foodItems.Any())
{
foreach (var itemKvP in combinedLootPool)
{
var itemTemplate = _itemHelper.GetItem(itemKvP.Key).Value;
if (_itemHelper.IsOfBaseclass(itemTemplate.Id, BaseClasses.FOOD))
{
foodItems[itemKvP.Key] = itemKvP.Value;
}
}
}
// Assign whitelisted drink to bot if any exist
var drinkItems = botJsonTemplate.BotGeneration?.Items?.Food?.Whitelist ?? new Dictionary<string, double>();
// No drink whitelist, find and assign from combined item pool
if (!drinkItems.Any())
{
foreach (var itemKvP in combinedLootPool)
{
var itemTemplate = _itemHelper.GetItem(itemKvP.Key).Value;
if (_itemHelper.IsOfBaseclass(itemTemplate.Id, BaseClasses.DRINK))
{
drinkItems[itemKvP.Key] = itemKvP.Value;
}
}
}
// Assign whitelisted currency to bot if any exist
var currencyItems = botJsonTemplate.BotGeneration?.Items?.Currency?.Whitelist ?? new Dictionary<string, double>();
// No currency whitelist, find and assign from combined item pool
if (!currencyItems.Any())
{
foreach (var itemKvP in combinedLootPool)
{
var itemTemplate = _itemHelper.GetItem(itemKvP.Key).Value;
if (_itemHelper.IsOfBaseclass(itemTemplate.Id, BaseClasses.MONEY))
{
currencyItems[itemKvP.Key] = itemKvP.Value;
}
}
}
// Assign whitelisted stims to bot if any exist
var stimItems = botJsonTemplate.BotGeneration?.Items?.Stims?.Whitelist ?? new Dictionary<string, double>();
// No whitelist, find and assign from combined item pool
if (!stimItems.Any())
{
foreach (var itemKvP in combinedLootPool)
{
var itemTemplate = _itemHelper.GetItem(itemKvP.Key).Value;
if (IsMedicalItem(itemTemplate.Properties) && itemTemplate.Parent == BaseClasses.STIMULATOR)
{
stimItems[itemKvP.Key] = itemKvP.Value;
}
}
}
// Assign whitelisted grenades to bot if any exist
var grenadeItems = botJsonTemplate.BotGeneration?.Items?.Grenades?.Whitelist ?? new Dictionary<string, double>();
// no whitelist, find and assign from combined item pool
if (!grenadeItems.Any())
{
foreach (var itemKvP in combinedLootPool)
{
var itemTemplate = _itemHelper.GetItem(itemKvP.Key).Value;
if (IsGrenade(itemTemplate.Properties))
{
grenadeItems[itemKvP.Key] = itemKvP.Value;
}
}
}
// Get backpack loot (excluding magazines, bullets, grenades, drink, food and healing/stim items)
var filteredBackpackItems = new Dictionary<string, double>();
foreach (var itemKvP in backpackLootPool)
{
var itemResult = _itemHelper.GetItem(itemKvP.Key);
if (itemResult.Value is null)
{
continue;
}
var itemTemplate = itemResult.Value;
if (
IsBulletOrGrenade(itemTemplate.Properties) ||
IsMagazine(itemTemplate.Properties) ||
IsMedicalItem(itemTemplate.Properties) ||
IsGrenade(itemTemplate.Properties) ||
IsFood(itemTemplate.Id) ||
IsDrink(itemTemplate.Id) ||
IsCurrency(itemTemplate.Id)
)
// Is type we don't want as backpack loot, skip
{
continue;
}
filteredBackpackItems[itemKvP.Key] = itemKvP.Value;
}
// Get pocket loot (excluding magazines, bullets, grenades, drink, food medical and healing/stim items)
var filteredPocketItems = new Dictionary<string, double>();
foreach (var itemKvP in pocketLootPool)
{
var itemResult = _itemHelper.GetItem(itemKvP.Key);
if (itemResult.Value is null)
{
continue;
}
var itemTemplate = itemResult.Value;
if (
IsBulletOrGrenade(itemTemplate.Properties) ||
IsMagazine(itemTemplate.Properties) ||
IsMedicalItem(itemTemplate.Properties) ||
IsGrenade(itemTemplate.Properties) ||
IsFood(itemTemplate.Id) ||
IsDrink(itemTemplate.Id) ||
IsCurrency(itemTemplate.Id) ||
itemTemplate.Properties.Height is null || // lacks height
itemTemplate.Properties.Width is null // lacks width
)
{
continue;
}
filteredPocketItems[itemKvP.Key] = itemKvP.Value;
}
// Get vest loot (excluding magazines, bullets, grenades, medical and healing/stim items)
var filteredVestItems = new Dictionary<string, double>();
foreach (var itemKvP in vestLootPool)
{
var itemResult = _itemHelper.GetItem(itemKvP.Key);
if (itemResult.Value is null)
{
continue;
}
var itemTemplate = itemResult.Value;
if (
IsBulletOrGrenade(itemTemplate.Properties) ||
IsMagazine(itemTemplate.Properties) ||
IsMedicalItem(itemTemplate.Properties) ||
IsGrenade(itemTemplate.Properties) ||
IsFood(itemTemplate.Id) ||
IsDrink(itemTemplate.Id) ||
IsCurrency(itemTemplate.Id)
)
{
continue;
}
filteredVestItems[itemKvP.Key] = itemKvP.Value;
}
// Get secure loot (excluding magazines, bullets)
var filteredSecureLoot = new Dictionary<string, double>();
foreach (var itemKvP in secureLootPool)
{
var itemResult = _itemHelper.GetItem(itemKvP.Key);
if (itemResult.Value is null)
{
continue;
}
var itemTemplate = itemResult.Value;
if (IsBulletOrGrenade(itemTemplate.Properties) || IsMagazine(itemTemplate.Properties))
{
continue;
}
filteredSecureLoot[itemKvP.Key] = itemKvP.Value;
}
var cacheForRole = _lootCache[botRole];
cacheForRole.HealingItems = healingItems;
cacheForRole.DrugItems = drugItems;
cacheForRole.FoodItems = foodItems;
cacheForRole.DrinkItems = drinkItems;
cacheForRole.CurrencyItems = currencyItems;
cacheForRole.StimItems = stimItems;
cacheForRole.GrenadeItems = grenadeItems;
cacheForRole.SpecialItems = specialLootItems;
cacheForRole.BackpackLoot = filteredBackpackItems;
cacheForRole.PocketLoot = filteredPocketItems;
cacheForRole.VestLoot = filteredVestItems;
cacheForRole.SecureLoot = filteredSecureLoot;
}
protected void AddItemsToPool(Dictionary<string, double> poolToAddTo, Dictionary<string, double> poolOfItemsToAdd)
{
foreach (var tpl in poolOfItemsToAdd)
{
// Skip adding items that already exist
if (poolToAddTo.ContainsKey(tpl.Key))
{
continue;
}
poolToAddTo[tpl.Key] = poolOfItemsToAdd[tpl.Key];
}
}
/// <summary>
/// Ammo/grenades have this property
/// </summary>
/// <param name="props"></param>
/// <returns></returns>
protected bool IsBulletOrGrenade(Props props)
{
return props.AmmoType is not null;
}
/// <summary>
/// Internal and external magazine have this property
/// </summary>
/// <param name="props"></param>
/// <returns></returns>
protected bool IsMagazine(Props props)
{
return props.ReloadMagType is not null;
}
/// <summary>
/// Medical use items (e.g. morphine/lip balm/grizzly)
/// </summary>
/// <param name="props"></param>
/// <returns></returns>
protected bool IsMedicalItem(Props props)
{
return props.MedUseTime is not null;
}
/// <summary>
/// Grenades have this property (e.g. smoke/frag/flash grenades)
/// </summary>
/// <param name="props"></param>
/// <returns></returns>
protected bool IsGrenade(Props props)
{
return props.ThrowType is not null;
}
protected bool IsFood(string tpl)
{
return _itemHelper.IsOfBaseclass(tpl, BaseClasses.FOOD);
}
protected bool IsDrink(string tpl)
{
return _itemHelper.IsOfBaseclass(tpl, BaseClasses.DRINK);
}
protected bool IsCurrency(string tpl)
{
return _itemHelper.IsOfBaseclass(tpl, BaseClasses.MONEY);
}
/// <summary>
/// Check if a bot type exists inside the loot cache
/// </summary>
/// <param name="botRole">role to check for</param>
/// <returns>true if they exist</returns>
protected bool BotRoleExistsInCache(string botRole)
{
return _lootCache.ContainsKey(botRole);
}
/// <summary>
/// If lootcache is undefined, init with empty property arrays
/// </summary>
/// <param name="botRole">Bot role to hydrate</param>
protected void InitCacheForBotRole(string botRole)
{
if (
!_lootCache.TryAdd(
botRole,
new BotLootCache
{
BackpackLoot = new Dictionary<string, double>(),
PocketLoot = new Dictionary<string, double>(),
VestLoot = new Dictionary<string, double>(),
SecureLoot = new Dictionary<string, double>(),
CombinedPoolLoot = new Dictionary<string, double>(),
SpecialItems = new Dictionary<string, double>(),
GrenadeItems = new Dictionary<string, double>(),
DrugItems = new Dictionary<string, double>(),
FoodItems = new Dictionary<string, double>(),
DrinkItems = new Dictionary<string, double>(),
CurrencyItems = new Dictionary<string, double>(),
HealingItems = new Dictionary<string, double>(),
StimItems = new Dictionary<string, double>()
}
)
)
{
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug($"Unable to add loot cache for bot role: {botRole} - already exists");
}
}
}
/// <summary>
/// Compares two item prices by their flea (or handbook if that doesnt exist) price
/// </summary>
/// <param name="itemAPrice"></param>
/// <param name="itemBPrice"></param>
/// <returns></returns>
protected int CompareByValue(int itemAPrice, int itemBPrice)
{
// If item A has no price, it should be moved to the back when sorting
if (itemAPrice is 0)
{
return 1;
}
if (itemBPrice is 0)
{
return -1;
}
if (itemAPrice < itemBPrice)
{
return -1;
}
if (itemAPrice > itemBPrice)
{
return 1;
}
return 0;
}
}