74 lines
2.2 KiB
C#
74 lines
2.2 KiB
C#
using System.Text.Json.Serialization;
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using Core.Models.Eft.Common.Tables;
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namespace Core.Models.Spt.Bots;
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public class GenerateWeaponRequest
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{
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/** Weapon to add mods to / result that is returned */
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[JsonPropertyName("weapon")]
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public List<Item> Weapon { get; set; }
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/** Pool of compatible mods to attach to weapon */
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[JsonPropertyName("modPool")]
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public Mods ModPool { get; set; }
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/** ParentId of weapon */
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[JsonPropertyName("weaponId")]
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public string WeaponId { get; set; }
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/** Weapon which mods will be generated on */
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[JsonPropertyName("parentTemplate")]
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public TemplateItem ParentTemplate { get; set; }
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/** Chance values mod will be added */
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[JsonPropertyName("modSpawnChances")]
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public ModsChances ModSpawnChances { get; set; }
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/** Ammo tpl to use when generating magazines/cartridges */
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[JsonPropertyName("ammoTpl")]
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public string AmmoTpl { get; set; }
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/** Bot-specific properties */
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[JsonPropertyName("botData")]
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public BotData BotData { get; set; }
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/** limits placed on certain mod types per gun */
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[JsonPropertyName("modLimits")]
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public BotModLimits ModLimits { get; set; }
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/** Info related to the weapon being generated */
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[JsonPropertyName("weaponStats")]
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public WeaponStats WeaponStats { get; set; }
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/** Array of item tpls the weapon does not support */
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[JsonPropertyName("conflictingItemTpls")]
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public HashSet<string> ConflictingItemTpls { get; set; }
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}
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public class BotData
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{
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/** Role of bot weapon is generated for */
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[JsonPropertyName("role")]
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public string Role { get; set; }
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/** Level of the bot weapon is being generated for */
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[JsonPropertyName("level")]
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public int Level { get; set; }
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/** role of bot when accessing bot.json equipment config settings */
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[JsonPropertyName("equipmentRole")]
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public string EquipmentRole { get; set; }
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}
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public class WeaponStats
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{
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[JsonPropertyName("hasOptic")]
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public bool? HasOptic { get; set; }
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[JsonPropertyName("hasFrontIronSight")]
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public bool? HasFrontIronSight { get; set; }
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[JsonPropertyName("hasRearIronSight")]
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public bool? HasRearIronSight { get; set; }
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} |