76 lines
2.1 KiB
C#
76 lines
2.1 KiB
C#
using System.Text.Json.Serialization;
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using Core.Models.Common;
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namespace Core.Models.Spt.Bots;
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public class BotGenerationDetails
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{
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/// <summary>
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/// Should the bot be generated as a PMC
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/// </summary>
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[JsonPropertyName("isPmc")]
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public bool IsPmc { get; set; }
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/// <summary>
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/// assault/pmcBot etc
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/// </summary>
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[JsonPropertyName("role")]
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public string Role { get; set; }
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/// <summary>
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/// Side of bot
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/// </summary>
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[JsonPropertyName("side")]
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public string Side { get; set; }
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/// <summary>
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/// Active players current level
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/// </summary>
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[JsonPropertyName("playerLevel")]
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public int? PlayerLevel { get; set; }
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[JsonPropertyName("playerName")]
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public string? PlayerName { get; set; }
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/// <summary>
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/// Level specific overrides for PMC level
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/// </summary>
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[JsonPropertyName("locationSpecificPmcLevelOverride")]
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public MinMax? LocationSpecificPmcLevelOverride { get; set; }
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/// <summary>
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/// Delta of highest level of bot e.g. 50 means 50 levels above player
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/// </summary>
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[JsonPropertyName("botRelativeLevelDeltaMax")]
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public int BotRelativeLevelDeltaMax { get; set; }
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/// <summary>
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/// Delta of lowest level of bot e.g. 50 means 50 levels below player
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/// </summary>
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[JsonPropertyName("botRelativeLevelDeltaMin")]
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public int BotRelativeLevelDeltaMin { get; set; }
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/// <summary>
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/// How many to create and store
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/// </summary>
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[JsonPropertyName("botCountToGenerate")]
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public int BotCountToGenerate { get; set; }
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/// <summary>
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/// Desired difficulty of the bot
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/// </summary>
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[JsonPropertyName("botDifficulty")]
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public string BotDifficulty { get; set; }
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/// <summary>
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/// Will the generated bot be a player scav
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/// </summary>
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[JsonPropertyName("isPlayerScav")]
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public bool IsPlayerScav { get; set; }
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[JsonPropertyName("eventRole")]
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public string? EventRole { get; set; }
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[JsonPropertyName("allPmcsHaveSameNameAsPlayer")]
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public bool? AllPmcsHaveSameNameAsPlayer { get; set; }
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} |