303 lines
10 KiB
C#
303 lines
10 KiB
C#
using System.Text.Json.Serialization;
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using SPTarkov.Server.Core.Models.Common;
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using SPTarkov.Server.Core.Models.Eft.Common;
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namespace SPTarkov.Server.Core.Models.Spt.Config;
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public record LocationConfig : BaseConfig
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{
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[JsonPropertyName("kind")]
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public override string Kind { get; set; } = "spt-location";
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/// <summary>
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/// Rogues are classified as bosses and spawn immediately, this can result in no scavs spawning, delay rogues spawning to allow scavs to spawn first
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/// </summary>
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[JsonPropertyName("rogueLighthouseSpawnTimeSettings")]
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public required RogueLighthouseSpawnTimeSettings RogueLighthouseSpawnTimeSettings { get; set; }
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[JsonPropertyName("looseLootMultiplier")]
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public required Dictionary<string, double> LooseLootMultiplier { get; set; }
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[JsonPropertyName("staticLootMultiplier")]
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public required Dictionary<string, double> StaticLootMultiplier { get; set; }
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/// <summary>
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/// Custom bot waves to add to a locations base json on game start if addCustomBotWavesToMaps is true
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/// </summary>
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[JsonPropertyName("customWaves")]
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public CustomWaves? CustomWaves { get; set; }
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/// <summary>
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/// Open zones to add to map
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/// </summary>
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[JsonPropertyName("openZones")]
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public required Dictionary<string, HashSet<string>> OpenZones { get; set; }
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/// <summary>
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/// Key = map id, value = item tpls that should only have one forced loot spawn position
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/// </summary>
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[JsonPropertyName("forcedLootSingleSpawnById")]
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public required Dictionary<string, HashSet<string>> ForcedLootSingleSpawnById { get; set; }
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/// <summary>
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/// How many attempts should be taken to fit an item into a container before giving up
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/// </summary>
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[JsonPropertyName("fitLootIntoContainerAttempts")]
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public int FitLootIntoContainerAttempts { get; set; }
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/// <summary>
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/// Add all possible zones to each maps `OpenZones` property
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/// </summary>
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[JsonPropertyName("addOpenZonesToAllMaps")]
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public bool AddOpenZonesToAllMaps { get; set; }
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/// <summary>
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/// Allow addition of custom bot waves designed by SPT to be added to maps - defined in configs/location.json.customWaves
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/// </summary>
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[JsonPropertyName("addCustomBotWavesToMaps")]
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public bool AddCustomBotWavesToMaps { get; set; }
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/// <summary>
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/// Should the limits defined inside botTypeLimits to be applied to locations on game start
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/// </summary>
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[JsonPropertyName("enableBotTypeLimits")]
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public bool EnableBotTypeLimits { get; set; }
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/// <summary>
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/// Add limits to a locations base.MinMaxBots array if enableBotTypeLimits is true
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/// </summary>
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[JsonPropertyName("botTypeLimits")]
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public required Dictionary<string, List<BotTypeLimit>> BotTypeLimits { get; set; }
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/// <summary>
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/// Container randomisation settings
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/// </summary>
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[JsonPropertyName("containerRandomisationSettings")]
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public required ContainerRandomisationSettings ContainerRandomisationSettings { get; set; }
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/// <summary>
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/// How full must a random loose magazine be %
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/// </summary>
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[JsonPropertyName("minFillLooseMagazinePercent")]
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public int MinFillLooseMagazinePercent { get; set; }
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/// <summary>
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/// How full must a random static magazine be %
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/// </summary>
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[JsonPropertyName("minFillStaticMagazinePercent")]
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public int MinFillStaticMagazinePercent { get; set; }
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[JsonPropertyName("allowDuplicateItemsInStaticContainers")]
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public bool AllowDuplicateItemsInStaticContainers { get; set; }
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/// <summary>
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/// Chance loose magazines have ammo in them TODO - rename to dynamicMagazineLootHasAmmoChancePercent
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/// </summary>
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[JsonPropertyName("magazineLootHasAmmoChancePercent")]
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public int MagazineLootHasAmmoChancePercent { get; set; }
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/// <summary>
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/// Chance static magazines have ammo in them
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/// </summary>
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[JsonPropertyName("staticMagazineLootHasAmmoChancePercent")]
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public int StaticMagazineLootHasAmmoChancePercent { get; set; }
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/// <summary>
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/// Key: map, value: loose loot ids to ignore
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/// </summary>
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[JsonPropertyName("looseLootBlacklist")]
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public required Dictionary<string, List<string>> LooseLootBlacklist { get; set; }
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/// <summary>
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/// Key: map, value: settings to control how long scav raids are
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/// </summary>
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[JsonPropertyName("scavRaidTimeSettings")]
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public required ScavRaidTimeSettings ScavRaidTimeSettings { get; set; }
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/// <summary>
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/// Settings to adjust mods for lootable equipment in raid
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/// </summary>
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[JsonPropertyName("equipmentLootSettings")]
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public required EquipmentLootSettings EquipmentLootSettings { get; set; }
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/// <summary>
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/// Min percentage to set raider spawns at, -1 makes no changes
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/// </summary>
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[JsonPropertyName("reserveRaiderSpawnChanceOverrides")]
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public required ReserveRaiderSpawnChanceOverrides ReserveRaiderSpawnChanceOverrides { get; set; }
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/// <summary>
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/// Containers to remove all children from when generating static/loose loot
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/// </summary>
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[JsonPropertyName("tplsToStripChildItemsFrom")]
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public required HashSet<string> TplsToStripChildItemsFrom { get; set; }
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/// <summary>
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/// Map ids players cannot visit
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/// </summary>
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[JsonPropertyName("nonMaps")]
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public required HashSet<string> NonMaps { get; set; }
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[JsonPropertyName("transitSettings")]
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public TransitSettings? TransitSettings { get; set; }
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}
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public record TransitSettings
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{
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[JsonPropertyName("effectsToRemove")]
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public HashSet<string>? EffectsToRemove { get; set; }
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[JsonPropertyName("adjustLimbHealthPoints")]
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public bool? AdjustLimbHealthPoints { get; set; }
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[JsonPropertyName("limbHealPercent")]
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public int? LimbHealPercent { get; set; }
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}
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public record ReserveRaiderSpawnChanceOverrides
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{
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[JsonExtensionData]
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public Dictionary<string, object> ExtensionData { get; set; }
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[JsonPropertyName("nonTriggered")]
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public int NonTriggered { get; set; }
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[JsonPropertyName("triggered")]
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public int Triggered { get; set; }
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}
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public record EquipmentLootSettings
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{
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[JsonExtensionData]
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public Dictionary<string, object> ExtensionData { get; set; }
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/// <summary>
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/// Percentage chance item will be added to equipment
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/// </summary>
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[JsonPropertyName("modSpawnChancePercent")]
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public required Dictionary<string, double> ModSpawnChancePercent { get; set; }
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}
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public record RogueLighthouseSpawnTimeSettings
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{
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[JsonExtensionData]
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public Dictionary<string, object> ExtensionData { get; set; }
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[JsonPropertyName("enabled")]
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public bool Enabled { get; set; }
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[JsonPropertyName("waitTimeSeconds")]
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public int WaitTimeSeconds { get; set; }
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}
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public record CustomWaves
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{
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[JsonExtensionData]
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public Dictionary<string, object> ExtensionData { get; set; }
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/// <summary>
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/// Bosses spawn on raid start
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/// </summary>
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[JsonPropertyName("boss")]
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public Dictionary<string, List<BossLocationSpawn>> Boss { get; set; } = [];
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[JsonPropertyName("normal")]
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public Dictionary<string, List<Wave>> Normal { get; set; } = [];
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}
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public record BotTypeLimit : MinMax<int>
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{
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[JsonPropertyName("type")]
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public new required string Type { get; set; }
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}
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public record ContainerRandomisationSettings
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{
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[JsonExtensionData]
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public Dictionary<string, object> ExtensionData { get; set; }
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[JsonPropertyName("enabled")]
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public bool Enabled { get; set; }
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/// <summary>
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/// What maps can use the container randomisation feature
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/// </summary>
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[JsonPropertyName("maps")]
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public required Dictionary<string, bool> Maps { get; set; }
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/// <summary>
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/// Some container types don't work when randomised
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/// </summary>
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[JsonPropertyName("containerTypesToNotRandomise")]
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public required HashSet<string> ContainerTypesToNotRandomise { get; set; }
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[JsonPropertyName("containerGroupMinSizeMultiplier")]
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public double ContainerGroupMinSizeMultiplier { get; set; }
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[JsonPropertyName("containerGroupMaxSizeMultiplier")]
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public double ContainerGroupMaxSizeMultiplier { get; set; }
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}
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public record ScavRaidTimeSettings
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{
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[JsonExtensionData]
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public Dictionary<string, object> ExtensionData { get; set; }
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[JsonPropertyName("settings")]
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public required ScavRaidTimeConfigSettings Settings { get; set; }
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[JsonPropertyName("maps")]
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public required Dictionary<string, ScavRaidTimeLocationSettings?> Maps { get; set; }
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}
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public record ScavRaidTimeConfigSettings
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{
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[JsonExtensionData]
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public Dictionary<string, object> ExtensionData { get; set; }
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[JsonPropertyName("trainArrivalDelayObservedSeconds")]
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public int TrainArrivalDelayObservedSeconds { get; set; }
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}
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public record ScavRaidTimeLocationSettings
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{
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[JsonExtensionData]
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public Dictionary<string, object> ExtensionData { get; set; }
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/// <summary>
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/// Should loot be reduced by same percent length of raid is reduced by
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/// </summary>
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[JsonPropertyName("reduceLootByPercent")]
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public bool ReduceLootByPercent { get; set; }
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/// <summary>
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/// Smallest % of container loot that should be spawned
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/// </summary>
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[JsonPropertyName("minStaticLootPercent")]
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public double MinStaticLootPercent { get; set; }
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/// <summary>
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/// Smallest % of loose loot that should be spawned
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/// </summary>
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[JsonPropertyName("minDynamicLootPercent")]
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public double MinDynamicLootPercent { get; set; }
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/// <summary>
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/// Chance raid time is reduced
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/// </summary>
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[JsonPropertyName("reducedChancePercent")]
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public double ReducedChancePercent { get; set; }
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/// <summary>
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/// How much should raid time be reduced - weighted
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/// </summary>
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[JsonPropertyName("reductionPercentWeights")]
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public Dictionary<string, double> ReductionPercentWeights { get; set; } = [];
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/// <summary>
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/// Should bot waves be removed / spawn times be adjusted
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/// </summary>
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[JsonPropertyName("adjustWaves")]
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public bool AdjustWaves { get; set; }
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}
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