908 lines
35 KiB
C#
908 lines
35 KiB
C#
using SPTarkov.DI.Annotations;
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using SPTarkov.Server.Core.Generators;
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using SPTarkov.Server.Core.Helpers;
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using SPTarkov.Server.Core.Models.Eft.Common;
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using SPTarkov.Server.Core.Models.Eft.Common.Tables;
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using SPTarkov.Server.Core.Models.Eft.ItemEvent;
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using SPTarkov.Server.Core.Models.Eft.Profile;
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using SPTarkov.Server.Core.Models.Eft.Quests;
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using SPTarkov.Server.Core.Models.Enums;
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using SPTarkov.Server.Core.Models.Spt.Config;
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using SPTarkov.Server.Core.Models.Spt.Quests;
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using SPTarkov.Server.Core.Models.Spt.Repeatable;
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using SPTarkov.Server.Core.Models.Utils;
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using SPTarkov.Server.Core.Routers;
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using SPTarkov.Server.Core.Servers;
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using SPTarkov.Server.Core.Services;
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using SPTarkov.Server.Core.Utils;
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using SPTarkov.Server.Core.Utils.Cloners;
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using SPTarkov.Server.Core.Utils.Collections;
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using LogLevel = SPTarkov.Server.Core.Models.Spt.Logging.LogLevel;
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namespace SPTarkov.Server.Core.Controllers;
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[Injectable]
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public class RepeatableQuestController(
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ISptLogger<RepeatableQuestChangeRequest> _logger,
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TimeUtil _timeUtil,
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MathUtil _mathUtil,
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RandomUtil _randomUtil,
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HttpResponseUtil _httpResponseUtil,
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ProfileHelper _profileHelper,
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ProfileFixerService _profileFixerService,
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LocalisationService _localisationService,
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EventOutputHolder _eventOutputHolder,
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PaymentService _paymentService,
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RepeatableQuestGenerator _repeatableQuestGenerator,
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RepeatableQuestHelper _repeatableQuestHelper,
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QuestHelper _questHelper,
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DatabaseService _databaseService,
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ConfigServer _configServer,
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ICloner _cloner
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)
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{
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protected static readonly List<string> _questTypes = ["PickUp", "Exploration", "Elimination"];
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protected QuestConfig _questConfig = _configServer.GetConfig<QuestConfig>();
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/// <summary>
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/// Handle the client accepting a repeatable quest and starting it
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/// Send starting rewards if any to player and
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/// Send start notification if any to player
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/// </summary>
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/// <param name="pmcData">Players PMC profile</param>
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/// <param name="acceptedQuest">Repeatable quest accepted</param>
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/// <param name="sessionID">Session/Player id</param>
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/// <returns>ItemEventRouterResponse</returns>
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public ItemEventRouterResponse AcceptRepeatableQuest(
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PmcData pmcData,
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AcceptQuestRequestData acceptedQuest,
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string sessionID
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)
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{
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// Create and store quest status object inside player profile
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var newRepeatableQuest = _questHelper.GetQuestReadyForProfile(
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pmcData,
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QuestStatusEnum.Started,
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acceptedQuest
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);
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pmcData.Quests.Add(newRepeatableQuest);
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// Look for the generated quest cache in profile.RepeatableQuests
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var repeatableQuestProfile = GetRepeatableQuestFromProfile(pmcData, acceptedQuest.QuestId);
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if (repeatableQuestProfile is null)
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{
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_logger.Error(
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_localisationService.GetText(
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"repeatable-accepted_repeatable_quest_not_found_in_active_quests",
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acceptedQuest.QuestId
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)
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);
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throw new Exception(
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_localisationService.GetText("repeatable-unable_to_accept_quest_see_log")
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);
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}
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// Some scav quests need to be added to scav profile for them to show up in-raid
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if (
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repeatableQuestProfile.Side == "Scav"
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&& _questTypes.Contains(repeatableQuestProfile.Type.ToString())
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)
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{
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var fullProfile = _profileHelper.GetFullProfile(sessionID);
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fullProfile.CharacterData.ScavData.Quests ??= [];
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fullProfile.CharacterData.ScavData.Quests.Add(newRepeatableQuest);
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}
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var response = _eventOutputHolder.GetOutput(sessionID);
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return response;
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}
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/// <summary>
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/// Handle RepeatableQuestChange event
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/// </summary>
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/// <param name="pmcData">Players PMC profile</param>
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/// <param name="changeRequest">Change quest request</param>
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/// <param name="sessionID">Session/Player id</param>
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/// <returns></returns>
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public ItemEventRouterResponse ChangeRepeatableQuest(
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PmcData pmcData,
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RepeatableQuestChangeRequest changeRequest,
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string sessionID
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)
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{
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var output = _eventOutputHolder.GetOutput(sessionID);
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var fullProfile = _profileHelper.GetFullProfile(sessionID);
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// Check for existing quest in (daily/weekly/scav arrays)
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var repeatables = GetRepeatableById(changeRequest.QuestId, pmcData);
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var questToReplace = repeatables.Quest;
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var repeatablesOfTypeInProfile = repeatables.RepeatableType;
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if (repeatables.RepeatableType is null || repeatables.Quest is null)
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{
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// Unable to find quest being replaced
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var message = _localisationService.GetText(
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"quest-unable_to_find_repeatable_to_replace"
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);
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_logger.Error(message);
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return _httpResponseUtil.AppendErrorToOutput(output, message);
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}
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// Subtype name of quest - daily/weekly/scav
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var repeatableTypeLower = repeatablesOfTypeInProfile.Name.ToLower();
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// Save for later standing loss calculation
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var replacedQuestTraderId = questToReplace.TraderId;
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// Update active quests to exclude the quest we're replacing
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repeatablesOfTypeInProfile.ActiveQuests = repeatablesOfTypeInProfile
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.ActiveQuests.Where(quest => quest.Id != changeRequest.QuestId)
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.ToList();
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// Save for later cost calculations
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var previousChangeRequirement = _cloner.Clone(
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repeatablesOfTypeInProfile.ChangeRequirement[changeRequest.QuestId]
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);
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// Delete the replaced quest change requirement data as we're going to add new data below
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repeatablesOfTypeInProfile.ChangeRequirement.Remove(changeRequest.QuestId);
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// Get config for this repeatable subtype (daily/weekly/scav)
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var repeatableConfig = _questConfig.RepeatableQuests.FirstOrDefault(config =>
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config.Name == repeatablesOfTypeInProfile.Name
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);
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// If the configuration dictates to replace with the same quest type, adjust the available quest types
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if (repeatableConfig?.KeepDailyQuestTypeOnReplacement is not null)
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{
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repeatableConfig.Types = [questToReplace.Type.ToString()];
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}
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// Generate meta-data for what type/level range of quests can be generated for player
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var allowedQuestTypes = GenerateQuestPool(
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repeatableConfig,
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pmcData.Info.Level.GetValueOrDefault(1)
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);
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var newRepeatableQuest = AttemptToGenerateRepeatableQuest(
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sessionID,
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pmcData,
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allowedQuestTypes,
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repeatableConfig
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);
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if (newRepeatableQuest is null)
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{
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// Unable to find quest being replaced
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var message =
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$"Unable to generate repeatable quest of type: {repeatableTypeLower} to replace trader: {replacedQuestTraderId} quest: {changeRequest.QuestId}";
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_logger.Error(message);
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return _httpResponseUtil.AppendErrorToOutput(output, message);
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}
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// Add newly generated quest to daily/weekly/scav type array
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newRepeatableQuest.Side = repeatableConfig.Side;
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repeatablesOfTypeInProfile.ActiveQuests.Add(newRepeatableQuest);
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if (_logger.IsLogEnabled(LogLevel.Debug))
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{
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_logger.Debug(
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$"Removing: {repeatableConfig.Name} quest: {questToReplace.Id} from trader: {questToReplace.TraderId} as its been replaced"
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);
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}
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// Remove the replaced quest from profile
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RemoveQuestFromProfile(fullProfile, questToReplace.Id);
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// Delete the replaced quest change requirement from profile
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CleanUpRepeatableChangeRequirements(repeatablesOfTypeInProfile, questToReplace.Id);
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// Add replacement quests change requirement data to profile
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repeatablesOfTypeInProfile.ChangeRequirement[newRepeatableQuest.Id] = new ChangeRequirement
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{
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ChangeCost = newRepeatableQuest.ChangeCost,
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ChangeStandingCost = _randomUtil.GetArrayValue(repeatableConfig.StandingChangeCost),
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};
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// Check if we should charge player for replacing quest
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var isFreeToReplace = UseFreeRefreshIfAvailable(
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fullProfile,
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repeatablesOfTypeInProfile,
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repeatableTypeLower
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);
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if (!isFreeToReplace)
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{
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// Reduce standing with trader for not doing their quest
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var traderOfReplacedQuest = pmcData.TradersInfo[replacedQuestTraderId];
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traderOfReplacedQuest.Standing -= previousChangeRequirement.ChangeStandingCost;
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var charismaBonus =
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_profileHelper.GetSkillFromProfile(pmcData, SkillTypes.Charisma)?.Progress ?? 0;
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foreach (var cost in previousChangeRequirement.ChangeCost)
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{
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// Not free, Charge player + apply charisma bonus to cost of replacement
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cost.Count = (int)
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Math.Truncate(
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cost.Count.Value * (1 - Math.Truncate(charismaBonus / 100) * 0.001)
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);
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_paymentService.AddPaymentToOutput(
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pmcData,
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cost.TemplateId,
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cost.Count.Value,
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sessionID,
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output
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);
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if (output.Warnings.Count > 0)
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{
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return output;
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}
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}
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}
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// Clone data before we send it to client
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var repeatableToChangeClone = _cloner.Clone(repeatablesOfTypeInProfile);
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// Purge inactive repeatables
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repeatableToChangeClone.InactiveQuests = [];
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// Update client output with new repeatable
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output.ProfileChanges[sessionID].RepeatableQuests ??= [];
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output.ProfileChanges[sessionID].RepeatableQuests.Add(repeatableToChangeClone);
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return output;
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}
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/// <summary>
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/// Look for an accepted quest inside player profile, return quest that matches
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/// </summary>
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/// <param name="pmcData">Players PMC profile</param>
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/// <param name="questId">Quest id to return</param>
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/// <returns>RepeatableQuest</returns>
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protected RepeatableQuest? GetRepeatableQuestFromProfile(PmcData pmcData, string questId)
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{
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foreach (var repeatableQuest in pmcData.RepeatableQuests)
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{
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var matchingQuest = repeatableQuest.ActiveQuests?.FirstOrDefault(x => x.Id == questId);
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if (matchingQuest is null)
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{
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// No daily/weekly/scav repeatable, skip over to next subtype
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continue;
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}
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if (_logger.IsLogEnabled(LogLevel.Debug))
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{
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_logger.Debug($"Accepted repeatable quest: {questId} from: {repeatableQuest.Name}");
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}
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matchingQuest.SptRepatableGroupName = repeatableQuest.Name;
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return matchingQuest;
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}
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return null;
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}
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/// <summary>
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/// Some accounts have access to free repeatable quest refreshes
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/// Track the usage of them inside players profile
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/// </summary>
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/// <param name="fullProfile">Full player profile</param>
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/// <param name="repeatableSubType">Can be daily / weekly / scav repeatable</param>
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/// <param name="repeatableTypeName">Subtype of repeatable quest: daily / weekly / scav</param>
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/// <returns>Is the repeatable being replaced for free</returns>
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protected bool UseFreeRefreshIfAvailable(
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SptProfile? fullProfile,
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PmcDataRepeatableQuest repeatableSubType,
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string repeatableTypeName
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)
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{
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// No free refreshes, exit early
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if (repeatableSubType.FreeChangesAvailable <= 0)
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{
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// Reset counter to 0
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repeatableSubType.FreeChangesAvailable = 0;
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return false;
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}
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// Only certain game versions have access to free refreshes
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var hasAccessToFreeRefreshSystem = _profileHelper.HasAccessToRepeatableFreeRefreshSystem(
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fullProfile.CharacterData.PmcData
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);
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// If the player has access and available refreshes:
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if (hasAccessToFreeRefreshSystem)
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{
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// Initialize/retrieve free refresh count for the desired subtype: daily/weekly
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fullProfile.SptData.FreeRepeatableRefreshUsedCount ??= new Dictionary<string, int>();
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var repeatableRefreshCounts = fullProfile.SptData.FreeRepeatableRefreshUsedCount;
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repeatableRefreshCounts.TryAdd(repeatableTypeName, 0); // Set to 0 if undefined
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// Increment the used count and decrement the available count.
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repeatableRefreshCounts[repeatableTypeName]++;
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repeatableSubType.FreeChangesAvailable--;
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return true;
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}
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return false;
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}
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/// <summary>
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/// Clean up the repeatables `changeRequirement` dictionary of expired data
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/// </summary>
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/// <param name="repeatablesOfTypeInProfile">repeatables that have the replaced and new quest</param>
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/// <param name="replacedQuestId">Id of the replaced quest</param>
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protected void CleanUpRepeatableChangeRequirements(
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PmcDataRepeatableQuest repeatablesOfTypeInProfile,
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string replacedQuestId
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)
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{
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if (repeatablesOfTypeInProfile.ActiveQuests.Count == 1)
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// Only one repeatable quest being replaced (e.g. scav_daily), remove everything ready for new quest requirement to be added
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// Will assist in cleanup of existing profiles data
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{
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repeatablesOfTypeInProfile.ChangeRequirement.Clear();
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return;
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}
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// Multiple active quests of this type (e.g. daily or weekly) are active, just remove the single replaced quest
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repeatablesOfTypeInProfile.ChangeRequirement.Remove(replacedQuestId);
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}
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/// <summary>
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/// Generate a repeatable quest
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/// </summary>
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/// <param name="sessionId">Session/Player id</param>
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/// <param name="pmcData">Players PMC profile</param>
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/// <param name="questTypePool">What type/level range of quests can be generated for player</param>
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/// <param name="repeatableConfig">Config for the quest type to generate</param>
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/// <returns></returns>
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protected RepeatableQuest? AttemptToGenerateRepeatableQuest(
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string sessionId,
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PmcData pmcData,
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QuestTypePool questTypePool,
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RepeatableQuestConfig repeatableConfig
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)
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{
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const int maxAttempts = 10;
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RepeatableQuest? newRepeatableQuest = null;
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var attempts = 0;
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while (attempts < maxAttempts && questTypePool.Types.Count > 0)
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{
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newRepeatableQuest = _repeatableQuestGenerator.GenerateRepeatableQuest(
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sessionId,
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pmcData.Info.Level.Value,
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pmcData.TradersInfo,
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questTypePool,
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repeatableConfig
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);
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if (newRepeatableQuest is not null)
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// Successfully generated a quest, exit loop
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{
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break;
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}
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attempts++;
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}
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if (attempts > maxAttempts)
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{
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_logger.Error(
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_localisationService.GetText(
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"quest-repeatable_generation_failed_please_report",
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attempts
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)
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);
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}
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return newRepeatableQuest;
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}
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/// <summary>
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/// Remove the provided quest from pmc and scav character profiles
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/// </summary>
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/// <param name="fullProfile">Profile to remove quest from</param>
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/// <param name="questToReplaceId">Quest id to remove from profile</param>
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protected void RemoveQuestFromProfile(SptProfile fullProfile, string questToReplaceId)
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{
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// Find quest we're replacing in pmc profile quests array and remove it
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_questHelper.FindAndRemoveQuestFromArrayIfExists(
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questToReplaceId,
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fullProfile.CharacterData.PmcData.Quests
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);
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// Look for and remove quest we're replacing in scav profile too
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if (fullProfile.CharacterData.ScavData is not null)
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{
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_questHelper.FindAndRemoveQuestFromArrayIfExists(
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questToReplaceId,
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fullProfile.CharacterData.ScavData.Quests
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);
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}
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}
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/// <summary>
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/// Find a repeatable (daily/weekly/scav) from a players profile by its id
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/// </summary>
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/// <param name="questId">Id of quest to find</param>
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/// <param name="pmcData">Profile that contains quests to look through</param>
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/// <returns></returns>
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protected GetRepeatableByIdResult GetRepeatableById(string questId, PmcData pmcData)
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{
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foreach (var repeatablesInProfile in pmcData.RepeatableQuests)
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{
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// Check for existing quest in (daily/weekly/scav arrays)
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var questToReplace = repeatablesInProfile.ActiveQuests?.FirstOrDefault(repeatable =>
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repeatable.Id == questId
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);
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if (questToReplace is null)
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// Not found, skip to next repeatable subtype
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{
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continue;
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}
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return new GetRepeatableByIdResult
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{
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Quest = questToReplace,
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RepeatableType = repeatablesInProfile,
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};
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}
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return null;
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}
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/// <summary>
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/// Handle client/repeatableQuests/activityPeriods
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/// Returns an array of objects in the format of repeatable quests to the client.
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/// repeatableQuestObject = {
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/// *id: Unique Id,
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/// name: "Daily",
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/// endTime: the time when the quests expire
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/// activeQuests: currently available quests in an array. Each element of quest type format(see assets/ database / templates / repeatableQuests.json).
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/// inactiveQuests: the quests which were previously active(required by client to fail them if they are not completed)
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/// }
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/// The method checks if the player level requirement for repeatable quests(e.g.daily lvl5, weekly lvl15) is met and if the previously active quests
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/// are still valid.This ischecked by endTime persisted in profile accordning to the resetTime configured for each repeatable kind(daily, weekly)
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/// in QuestCondig.js
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/// If the condition is met, new repeatableQuests are created, old quests(which are persisted in the profile.RepeatableQuests[i].activeQuests) are
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/// moved to profile.RepeatableQuests[i].inactiveQuests.This memory is required to get rid of old repeatable quest data in the profile, otherwise
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/// they'll litter the profile's Quests field.
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/// (if the are on "Succeed" but not "Completed" we keep them, to allow the player to complete them and get the rewards)
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/// The new quests generated are again persisted in profile.RepeatableQuests
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/// </summary>
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/// <param name="sessionID">Session/Player id</param>
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/// <returns>Array of repeatable quests</returns>
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public List<PmcDataRepeatableQuest> GetClientRepeatableQuests(string sessionID)
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{
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var returnData = new List<PmcDataRepeatableQuest>();
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var fullProfile = _profileHelper.GetFullProfile(sessionID);
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var pmcData = fullProfile.CharacterData.PmcData;
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var currentTime = _timeUtil.GetTimeStamp();
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// Daily / weekly / Daily_Savage
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foreach (var repeatableConfig in _questConfig.RepeatableQuests)
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{
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// Get daily/weekly data from profile, add empty object if missing
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var generatedRepeatables = GetRepeatableQuestSubTypeFromProfile(
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repeatableConfig,
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pmcData
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);
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var repeatableTypeLower = repeatableConfig.Name.ToLower();
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var canAccessRepeatables = CanProfileAccessRepeatableQuests(repeatableConfig, pmcData);
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|
if (!canAccessRepeatables)
|
|
// Don't send any repeatables, even existing ones
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Existing repeatables are still valid, add to return data and move to next sub-type
|
|
if (currentTime < generatedRepeatables.EndTime - 1)
|
|
{
|
|
returnData.Add(generatedRepeatables);
|
|
|
|
if (_logger.IsLogEnabled(LogLevel.Debug))
|
|
{
|
|
_logger.Debug($"[Quest Check] {repeatableTypeLower} quests are still valid.");
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
// Current time is past expiry time
|
|
|
|
// Set endtime to be now + new duration
|
|
generatedRepeatables.EndTime = currentTime + repeatableConfig.ResetTime;
|
|
generatedRepeatables.InactiveQuests = [];
|
|
if (_logger.IsLogEnabled(LogLevel.Debug))
|
|
{
|
|
_logger.Debug($"Generating new {repeatableTypeLower}");
|
|
}
|
|
|
|
// Put old quests to inactive (this is required since only then the client makes them fail due to non-completion)
|
|
// Also need to push them to the "inactiveQuests" list since we need to remove them from offraidData.profile.Quests
|
|
// after a raid (the client seems to keep quests internally and we want to get rid of old repeatable quests)
|
|
// and remove them from the PMC's Quests and RepeatableQuests[i].activeQuests
|
|
ProcessExpiredQuests(generatedRepeatables, pmcData);
|
|
|
|
// Create dynamic quest pool to avoid generating duplicates
|
|
var questTypePool = GenerateQuestPool(
|
|
repeatableConfig,
|
|
pmcData.Info.Level.GetValueOrDefault(1)
|
|
);
|
|
|
|
// Add repeatable quests of this loops sub-type (daily/weekly)
|
|
for (var i = 0; i < GetQuestCount(repeatableConfig, fullProfile); i++)
|
|
{
|
|
var quest = new RepeatableQuest();
|
|
var lifeline = 0;
|
|
while (quest?.Id == null && questTypePool.Types.Count > 0)
|
|
{
|
|
quest = _repeatableQuestGenerator.GenerateRepeatableQuest(
|
|
sessionID,
|
|
pmcData.Info.Level ?? 0,
|
|
pmcData.TradersInfo,
|
|
questTypePool,
|
|
repeatableConfig
|
|
);
|
|
lifeline++;
|
|
if (lifeline > 10)
|
|
{
|
|
_logger.Error(
|
|
"We were stuck in repeatable quest generation. This should never happen. Please report"
|
|
);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// check if there are no more quest types available
|
|
if (questTypePool.Types.Count == 0)
|
|
{
|
|
break;
|
|
}
|
|
|
|
quest.Side = repeatableConfig.Side;
|
|
generatedRepeatables.ActiveQuests.Add(quest);
|
|
}
|
|
|
|
// Nullguard
|
|
fullProfile.SptData.FreeRepeatableRefreshUsedCount ??= new Dictionary<string, int>();
|
|
|
|
// Reset players free quest count for this repeatable sub-type as we're generating new repeatables for this group (daily/weekly)
|
|
fullProfile.SptData.FreeRepeatableRefreshUsedCount[repeatableTypeLower] = 0;
|
|
|
|
// Create stupid redundant change requirements from quest data
|
|
generatedRepeatables.ChangeRequirement = new Dictionary<string, ChangeRequirement>();
|
|
foreach (var quest in generatedRepeatables.ActiveQuests)
|
|
{
|
|
generatedRepeatables.ChangeRequirement.TryAdd(
|
|
quest.Id,
|
|
new ChangeRequirement
|
|
{
|
|
ChangeCost = quest.ChangeCost,
|
|
ChangeStandingCost = _randomUtil.GetArrayValue(
|
|
repeatableConfig.StandingChangeCost
|
|
), // Randomise standing loss to replace
|
|
}
|
|
);
|
|
}
|
|
|
|
// Reset free repeatable values in player profile to defaults
|
|
generatedRepeatables.FreeChangesAvailable = generatedRepeatables.FreeChanges;
|
|
|
|
returnData.Add(
|
|
new PmcDataRepeatableQuest
|
|
{
|
|
Id = repeatableConfig.Id,
|
|
Name = generatedRepeatables.Name,
|
|
EndTime = generatedRepeatables.EndTime,
|
|
ActiveQuests = generatedRepeatables.ActiveQuests,
|
|
InactiveQuests = generatedRepeatables.InactiveQuests,
|
|
ChangeRequirement = generatedRepeatables.ChangeRequirement,
|
|
FreeChanges = generatedRepeatables.FreeChanges,
|
|
FreeChangesAvailable = generatedRepeatables.FreeChangesAvailable,
|
|
}
|
|
);
|
|
}
|
|
|
|
return returnData;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get repeatable quest data from profile from name (daily/weekly), creates base repeatable quest object if none exists
|
|
/// </summary>
|
|
/// <param name="repeatableConfig">daily/weekly config</param>
|
|
/// <param name="pmcData">Players PMC profile</param>
|
|
/// <returns>PmcDataRepeatableQuest</returns>
|
|
protected PmcDataRepeatableQuest GetRepeatableQuestSubTypeFromProfile(
|
|
RepeatableQuestConfig repeatableConfig,
|
|
PmcData pmcData
|
|
)
|
|
{
|
|
// Get from profile, add if missing
|
|
var repeatableQuestDetails = pmcData.RepeatableQuests.FirstOrDefault(repeatable =>
|
|
repeatable.Name == repeatableConfig.Name
|
|
);
|
|
var hasAccess = _profileHelper.HasAccessToRepeatableFreeRefreshSystem(pmcData);
|
|
|
|
if (repeatableQuestDetails is null)
|
|
{
|
|
// Not in profile, generate
|
|
repeatableQuestDetails = new PmcDataRepeatableQuest
|
|
{
|
|
Id = repeatableConfig.Id,
|
|
Name = repeatableConfig.Name,
|
|
ActiveQuests = [],
|
|
InactiveQuests = [],
|
|
EndTime = 0,
|
|
FreeChanges = hasAccess ? repeatableConfig.FreeChanges : 0,
|
|
FreeChangesAvailable = hasAccess ? repeatableConfig.FreeChangesAvailable : 0,
|
|
};
|
|
|
|
// Add base object that holds repeatable data to profile
|
|
pmcData.RepeatableQuests.Add(repeatableQuestDetails);
|
|
}
|
|
|
|
// There is a chance an invalid number of free changes was assigned to the profile in earlier versions
|
|
// reset the number if the user doesn't have access
|
|
if (!hasAccess)
|
|
{
|
|
repeatableQuestDetails.FreeChanges = 0;
|
|
repeatableQuestDetails.FreeChangesAvailable = 0;
|
|
}
|
|
|
|
return repeatableQuestDetails;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if a repeatable quest type (daily/weekly) is active for the given profile
|
|
/// </summary>
|
|
/// <param name="repeatableConfig">Repeatable quest config</param>
|
|
/// <param name="pmcData">Players PMC profile</param>
|
|
/// <returns>True if profile has access to repeatables</returns>
|
|
protected bool CanProfileAccessRepeatableQuests(
|
|
RepeatableQuestConfig repeatableConfig,
|
|
PmcData pmcData
|
|
)
|
|
{
|
|
// PMC and daily quests not unlocked yet
|
|
if (
|
|
repeatableConfig.Side == "Pmc"
|
|
&& !PlayerHasDailyPmcQuestsUnlocked(pmcData, repeatableConfig)
|
|
)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Scav and daily quests not unlocked yet
|
|
if (repeatableConfig.Side == "Scav" && !PlayerHasDailyScavQuestsUnlocked(pmcData))
|
|
{
|
|
if (_logger.IsLogEnabled(LogLevel.Debug))
|
|
{
|
|
_logger.Debug("Daily scav quests still locked, Intel center not built");
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Does player have daily pmc quests unlocked
|
|
/// </summary>
|
|
/// <param name="pmcData">Players PMC profile</param>
|
|
/// <param name="repeatableConfig">Config of daily type to check</param>
|
|
/// <returns>True if unlocked</returns>
|
|
protected static bool PlayerHasDailyPmcQuestsUnlocked(
|
|
PmcData pmcData,
|
|
RepeatableQuestConfig repeatableConfig
|
|
)
|
|
{
|
|
return pmcData.Info.Level >= repeatableConfig.MinPlayerLevel;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Does player have daily scav quests unlocked
|
|
/// </summary>
|
|
/// <param name="pmcData">Players PMC profile</param>
|
|
/// <returns>True if unlocked</returns>
|
|
protected bool PlayerHasDailyScavQuestsUnlocked(PmcData pmcData)
|
|
{
|
|
return pmcData
|
|
?.Hideout?.Areas?.FirstOrDefault(hideoutArea =>
|
|
hideoutArea.Type == HideoutAreas.IntelligenceCenter
|
|
)
|
|
?.Level >= 1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Expire quests and replace expired quests with ready-to-hand-in quests inside generatedRepeatables.activeQuests
|
|
/// </summary>
|
|
/// <param name="generatedRepeatables">Repeatables to process (daily/weekly)</param>
|
|
/// <param name="pmcData">Players PMC profile</param>
|
|
protected void ProcessExpiredQuests(
|
|
PmcDataRepeatableQuest generatedRepeatables,
|
|
PmcData pmcData
|
|
)
|
|
{
|
|
var questsToKeep = new List<RepeatableQuest>();
|
|
foreach (var activeQuest in generatedRepeatables.ActiveQuests)
|
|
{
|
|
var questStatusInProfile = pmcData.Quests.FirstOrDefault(quest =>
|
|
quest.QId == activeQuest.Id
|
|
);
|
|
if (questStatusInProfile is null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Keep finished quests in list so player can hand in
|
|
if (questStatusInProfile.Status == QuestStatusEnum.AvailableForFinish)
|
|
{
|
|
questsToKeep.Add(activeQuest);
|
|
if (_logger.IsLogEnabled(LogLevel.Debug))
|
|
{
|
|
_logger.Debug( // TODO: this shouldnt happen, doesnt on live
|
|
$"Keeping repeatable quest: {activeQuest.Id} in activeQuests since it is available to hand in"
|
|
);
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
// Clean up quest-related counters being left in profile
|
|
_profileFixerService.RemoveDanglingConditionCounters(pmcData);
|
|
|
|
// Remove expired quest from pmc.quest array
|
|
pmcData.Quests = pmcData.Quests.Where(quest => quest.QId != activeQuest.Id).ToList();
|
|
|
|
// Store in inactive array
|
|
generatedRepeatables.InactiveQuests.Add(activeQuest);
|
|
}
|
|
|
|
generatedRepeatables.ActiveQuests = questsToKeep;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used to create a quest pool during each cycle of repeatable quest generation. The pool will be subsequently
|
|
/// narrowed down during quest generation to avoid duplicate quests. Like duplicate extractions or elimination quests
|
|
/// where you have to e.g. kill scavs in same locations
|
|
/// </summary>
|
|
/// <param name="repeatableConfig">main repeatable quest config</param>
|
|
/// <param name="pmcLevel">Players level</param>
|
|
/// <returns>Allowed quest pool</returns>
|
|
protected QuestTypePool GenerateQuestPool(RepeatableQuestConfig repeatableConfig, int pmcLevel)
|
|
{
|
|
var questPool = CreateEmptyQuestPool(repeatableConfig);
|
|
|
|
// Populate Exploration and Pickup quest locations
|
|
foreach (var (location, value) in repeatableConfig.Locations)
|
|
{
|
|
if (location != ELocationName.any)
|
|
{
|
|
questPool.Pool.Exploration.Locations[location] = value;
|
|
questPool.Pool.Pickup.Locations[location] = value;
|
|
}
|
|
}
|
|
|
|
// Add "any" to pickup quest pool
|
|
questPool.Pool.Pickup.Locations[ELocationName.any] = ["any"];
|
|
|
|
var eliminationConfig = _repeatableQuestHelper.GetEliminationConfigByPmcLevel(
|
|
pmcLevel,
|
|
repeatableConfig
|
|
);
|
|
var targetsConfig = new ProbabilityObjectArray<string, BossInfo>(
|
|
_mathUtil,
|
|
_cloner,
|
|
eliminationConfig.Targets
|
|
);
|
|
|
|
// Populate Elimination quest targets and their locations
|
|
foreach (var target in targetsConfig)
|
|
{
|
|
// Target is boss
|
|
if (target.Data.IsBoss.GetValueOrDefault(false))
|
|
{
|
|
questPool.Pool.Elimination.Targets.Add(
|
|
target.Key,
|
|
new TargetLocation { Locations = ["any"] }
|
|
);
|
|
|
|
continue;
|
|
}
|
|
|
|
// Target is not boss
|
|
var possibleLocations = repeatableConfig.Locations.Keys;
|
|
var allowedLocations =
|
|
target.Key == "Savage"
|
|
? possibleLocations.Where(location => location != ELocationName.laboratory) // Exclude labs for Savage targets.
|
|
: possibleLocations;
|
|
|
|
questPool.Pool.Elimination.Targets.Add(
|
|
target.Key,
|
|
new TargetLocation
|
|
{
|
|
Locations = allowedLocations.Select(x => x.ToString()).ToList(),
|
|
}
|
|
);
|
|
}
|
|
|
|
return questPool;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a pool of quests to generate quests from
|
|
/// </summary>
|
|
/// <param name="repeatableConfig">Main repeatable config</param>
|
|
/// <returns>QuestTypePool</returns>
|
|
protected QuestTypePool CreateEmptyQuestPool(RepeatableQuestConfig repeatableConfig)
|
|
{
|
|
return new QuestTypePool
|
|
{
|
|
Types = _cloner.Clone(repeatableConfig.Types),
|
|
Pool = new QuestPool
|
|
{
|
|
Exploration = new ExplorationPool
|
|
{
|
|
Locations = new Dictionary<ELocationName, List<string>>(),
|
|
},
|
|
Elimination = new EliminationPool
|
|
{
|
|
Targets = new Dictionary<string, TargetLocation>(),
|
|
},
|
|
Pickup = new ExplorationPool
|
|
{
|
|
Locations = new Dictionary<ELocationName, List<string>>(),
|
|
},
|
|
},
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get count of repeatable quests profile should have access to
|
|
/// </summary>
|
|
/// <param name="repeatableConfig"></param>
|
|
/// <param name="fullProfile">Full player profile</param>
|
|
/// <returns>Quest count</returns>
|
|
protected int GetQuestCount(RepeatableQuestConfig repeatableConfig, SptProfile fullProfile)
|
|
{
|
|
var questCount = repeatableConfig.NumQuests.GetValueOrDefault(0);
|
|
if (questCount == 0)
|
|
{
|
|
_logger.Warning($"Repeatable: {repeatableConfig.Name} quests have a count of 0");
|
|
}
|
|
|
|
// Add elite bonus to daily quests
|
|
if (
|
|
string.Equals(repeatableConfig.Name, "daily", StringComparison.OrdinalIgnoreCase)
|
|
&& _profileHelper.HasEliteSkillLevel(
|
|
SkillTypes.Charisma,
|
|
fullProfile.CharacterData.PmcData
|
|
)
|
|
)
|
|
// Elite charisma skill gives extra daily quest(s)
|
|
{
|
|
questCount += _databaseService
|
|
.GetGlobals()
|
|
.Configuration.SkillsSettings.Charisma.BonusSettings.EliteBonusSettings.RepeatableQuestExtraCount.GetValueOrDefault(
|
|
0
|
|
);
|
|
}
|
|
|
|
// Add any extra repeatable quests the profile has unlocked
|
|
questCount += (int)
|
|
fullProfile.SptData.ExtraRepeatableQuests.GetValueOrDefault(repeatableConfig.Id, 0);
|
|
|
|
return questCount;
|
|
}
|
|
}
|