Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Helpers/BotWeaponGeneratorHelper.cs
T
Cj 76e91047d6 More warnings fixes (#542)
* Fix more warnings, add new exception

* Run formatter

---------

Co-authored-by: Chomp <27521899+chompDev@users.noreply.github.com>
2025-08-11 14:13:02 +00:00

148 lines
5.8 KiB
C#

using System.Collections.Frozen;
using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Enums;
using SPTarkov.Server.Core.Models.Utils;
namespace SPTarkov.Server.Core.Helpers;
[Injectable]
public class BotWeaponGeneratorHelper(
ISptLogger<BotWeaponGeneratorHelper> logger,
ItemHelper itemHelper,
WeightedRandomHelper weightedRandomHelper,
BotGeneratorHelper botGeneratorHelper
)
{
private static readonly FrozenSet<string> _magCheck = ["CylinderMagazine", "SpringDrivenCylinder"];
/// <summary>
/// Get a randomized number of bullets for a specific magazine
/// </summary>
/// <param name="magCounts">Weights of magazines</param>
/// <param name="magTemplate">Magazine to generate bullet count for</param>
/// <returns>Bullet count number</returns>
public double? GetRandomizedBulletCount(GenerationData magCounts, TemplateItem magTemplate)
{
var randomizedMagazineCount = Math.Max(GetRandomizedMagazineCount(magCounts), 1); // Never return lower than 1 to prevent a multiplication by 0
var parentItem = itemHelper.GetItem(magTemplate.Parent).Value;
if (parentItem is null)
{
logger.Error("Parent item is null when trying to get randomized bullet count");
return null;
}
double? chamberBulletCount;
if (MagazineIsCylinderRelated(parentItem.Name ?? string.Empty))
{
var firstSlotAmmoTpl =
magTemplate.Properties?.Cartridges?.FirstOrDefault()?.Props?.Filters?.First().Filter?.FirstOrDefault() ?? new MongoId(null);
var ammoMaxStackSize = itemHelper.GetItem(firstSlotAmmoTpl).Value?.Properties?.StackMaxSize ?? 1;
chamberBulletCount =
ammoMaxStackSize == 1
? 1 // Rotating grenade launcher
: magTemplate.Properties?.Slots?.Count(); // Shotguns/revolvers. We count the number of camoras as the _max_count of the magazine is 0
}
else if (parentItem.Id == BaseClasses.LAUNCHER)
{
// Underbarrel launchers can only have 1 chambered grenade
chamberBulletCount = 1;
}
else
{
chamberBulletCount = magTemplate.Properties?.Cartridges?.First().MaxCount;
}
// Get the amount of bullets that would fit in the internal magazine
// and multiply by how many magazines were supposed to be created
return chamberBulletCount * randomizedMagazineCount;
}
/// <summary>
/// Get a randomized count of magazines
/// </summary>
/// <param name="magCounts">Min and max value returned value can be between</param>
/// <returns>Numerical value of magazine count</returns>
public int GetRandomizedMagazineCount(GenerationData magCounts)
{
return (int)weightedRandomHelper.GetWeightedValue(magCounts.Weights);
}
/// <summary>
/// Is this magazine cylinder related (revolvers and grenade launchers)
/// </summary>
/// <param name="magazineParentName">The name of the magazines parent</param>
/// <returns>True if it is cylinder related</returns>
public bool MagazineIsCylinderRelated(string magazineParentName)
{
return _magCheck.Contains(magazineParentName);
}
/// <summary>
/// Create a magazine using the parameters given
/// </summary>
/// <param name="magazineTpl">Tpl of the magazine to create</param>
/// <param name="ammoTpl">Ammo to add to magazine</param>
/// <param name="magTemplate">Template object of magazine</param>
/// <returns>Item array</returns>
public List<Item> CreateMagazineWithAmmo(MongoId magazineTpl, MongoId ammoTpl, TemplateItem magTemplate)
{
List<Item> magazine = [new() { Id = new MongoId(), Template = magazineTpl }];
itemHelper.FillMagazineWithCartridge(magazine, magTemplate, ammoTpl, 1);
return magazine;
}
/// <summary>
/// Add a specific number of cartridges to a bots inventory (defaults to vest and pockets)
/// </summary>
/// <param name="ammoTpl">Ammo tpl to add to vest/pockets</param>
/// <param name="cartridgeCount">Number of cartridges to add to vest/pockets</param>
/// <param name="inventory">Bot inventory to add cartridges to</param>
/// <param name="equipmentSlotsToAddTo">What equipment slots should bullets be added into</param>
public void AddAmmoIntoEquipmentSlots(
MongoId ammoTpl,
int cartridgeCount,
BotBaseInventory inventory,
HashSet<EquipmentSlots>? equipmentSlotsToAddTo = null
)
{
// null guard input param
equipmentSlotsToAddTo ??= [EquipmentSlots.TacticalVest, EquipmentSlots.Pockets];
var ammoItems = itemHelper.SplitStack(
new Item
{
Id = new MongoId(),
Template = ammoTpl,
Upd = new Upd { StackObjectsCount = cartridgeCount },
}
);
foreach (var ammoItem in ammoItems)
{
var result = botGeneratorHelper.AddItemWithChildrenToEquipmentSlot(
equipmentSlotsToAddTo,
ammoItem.Id,
ammoItem.Template,
[ammoItem],
inventory
);
if (result != ItemAddedResult.SUCCESS)
{
logger.Debug($"Unable to add ammo: {ammoItem.Template} to bot inventory, {result.ToString()}");
if (result == ItemAddedResult.NO_SPACE || result == ItemAddedResult.NO_CONTAINERS)
// If there's no space for 1 stack or no containers to hold item, there's no space for the others
{
break;
}
}
}
}
}