257 lines
9.0 KiB
C#
257 lines
9.0 KiB
C#
using System.Collections.Concurrent;
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using SPTarkov.DI.Annotations;
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using SPTarkov.Server.Core.Helpers;
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using SPTarkov.Server.Core.Models.Common;
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using SPTarkov.Server.Core.Models.Eft.Common.Tables;
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using SPTarkov.Server.Core.Models.Utils;
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using SPTarkov.Server.Core.Utils;
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namespace SPTarkov.Server.Core.Services;
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[Injectable(InjectionType.Singleton)]
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public class BotEquipmentModPoolService(
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ISptLogger<BotEquipmentModPoolService> logger,
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ItemHelper itemHelper,
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JsonUtil jsonUtil,
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DatabaseService databaseService,
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ServerLocalisationService localisationService
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)
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{
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private readonly Lock _lockObject = new();
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private ConcurrentDictionary<MongoId, ConcurrentDictionary<string, HashSet<MongoId>>>? _gearModPool;
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protected ConcurrentDictionary<MongoId, ConcurrentDictionary<string, HashSet<MongoId>>> GearModPool
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{
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get
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{
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lock (_lockObject)
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{
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return _gearModPool ??= GenerateGearPool();
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}
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}
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}
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private ConcurrentDictionary<MongoId, ConcurrentDictionary<string, HashSet<MongoId>>>? _weaponModPool;
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protected ConcurrentDictionary<MongoId, ConcurrentDictionary<string, HashSet<MongoId>>> WeaponModPool
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{
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get
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{
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lock (_lockObject)
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{
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return _weaponModPool ??= GenerateWeaponPool();
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}
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}
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}
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/// <summary>
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/// Create a dictionary of mods for each item passed in
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/// </summary>
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/// <param name="inputItems"> Items to find related mods and store in modPool </param>
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/// <param name="poolType"> Mod pool to choose from e.g. "weapon" for weaponModPool </param>
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protected ConcurrentDictionary<MongoId, ConcurrentDictionary<string, HashSet<MongoId>>> GeneratePool(
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IEnumerable<TemplateItem>? inputItems,
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string poolType
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)
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{
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// Null guard bad input
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if (inputItems is null || !inputItems.Any())
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{
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logger.Error(localisationService.GetText("bot-unable_to_generate_item_pool_no_items", poolType));
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return [];
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}
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var pool = new ConcurrentDictionary<MongoId, ConcurrentDictionary<string, HashSet<MongoId>>>();
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foreach (var dbItem in inputItems)
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{
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if (dbItem.Properties is null)
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{
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logger.Error(
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localisationService.GetText("bot-item_missing_props_property", new { itemTpl = dbItem.Id, name = dbItem.Name })
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);
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continue;
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}
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// No slots for mods
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if (dbItem.Properties.Slots is null || !dbItem.Properties.Slots.Any())
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{
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continue;
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}
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// Add base item (weapon/armor) to pool if it doesn't exist
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var itemPool = pool.GetOrAdd(dbItem.Id, new ConcurrentDictionary<string, HashSet<MongoId>>());
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// Look for slots on item that hold mods
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foreach (var slot in dbItem.Properties.Slots)
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{
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// Get whitelist of mods that fit into mod slot
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var itemsThatFit = slot?.Properties?.Filters?.FirstOrDefault()?.Filter ?? [];
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if (!itemsThatFit.Any())
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{
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continue;
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}
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// Ensure Mod slot key + blank dict exist in pool
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var modItemPool = GetSetModItemPool(itemPool, slot.Name);
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foreach (var itemToAddTpl in itemsThatFit)
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{
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// Does tpl exist inside mods' slots' hashset
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if (!SetContainsTpl(modItemPool, itemToAddTpl))
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// Keyed by mod slot
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{
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AddTplToSet(modItemPool, itemToAddTpl);
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}
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var subItemDetails = itemHelper.GetItem(itemToAddTpl).Value;
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var hasSubItemsToAdd = subItemDetails.Properties?.Slots is not null && subItemDetails.Properties.Slots.Any();
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// Item has Slots + pool doesn't have value
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if (hasSubItemsToAdd && !pool.ContainsKey(subItemDetails.Id))
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{
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// Recursive call
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GeneratePool([subItemDetails], poolType);
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}
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}
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}
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}
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return pool;
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}
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private HashSet<MongoId> GetSetModItemPool(ConcurrentDictionary<string, HashSet<MongoId>> dictionary, string slotName)
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{
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lock (_lockObject)
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{
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return dictionary.GetOrAdd(slotName, []);
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}
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}
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private bool SetContainsTpl(HashSet<MongoId> itemSet, MongoId tpl)
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{
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lock (_lockObject)
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{
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return itemSet.Contains(tpl);
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}
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}
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private bool AddTplToSet(HashSet<MongoId> itemSet, MongoId itemToAddTpl)
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{
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lock (_lockObject)
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{
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return itemSet.Add(itemToAddTpl);
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}
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}
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/// <summary>
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/// Empty the mod pool
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/// </summary>
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public void ResetWeaponPool()
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{
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WeaponModPool.Clear();
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}
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/// <summary>
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/// Get array of compatible mods for an items mod slot (generate pool if it doesn't exist already)
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/// </summary>
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/// <param name="itemTpl"> Item to look up </param>
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/// <param name="slotName"> Slot to get compatible mods for </param>
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/// <returns> Hashset of tpls that fit the slot </returns>
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public HashSet<MongoId> GetCompatibleModsForWeaponSlot(MongoId itemTpl, string slotName)
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{
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if (WeaponModPool.TryGetValue(itemTpl, out var value))
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{
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if (value.TryGetValue(slotName, out var tplsForSlotHashSet))
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{
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return tplsForSlotHashSet;
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}
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}
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logger.Warning($"Slot: {slotName} not found for item: {itemTpl} in cache");
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return [];
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}
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/// <summary>
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/// Get mods for a piece of gear by its tpl
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/// </summary>
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/// <param name="itemTpl"> Items tpl to look up mods for </param>
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/// <returns> Dictionary of mods (keys are mod slot names) with array of compatible mod tpls as value </returns>
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public ConcurrentDictionary<string, HashSet<MongoId>> GetModsForGearSlot(MongoId itemTpl)
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{
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return GearModPool.TryGetValue(itemTpl, out var value) ? value : [];
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}
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/// <summary>
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/// Get mods for a weapon by its tpl
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/// </summary>
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/// <param name="itemTpl"> Weapons tpl to look up mods for </param>
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/// <returns> Dictionary of mods (keys are mod slot names) with array of compatible mod tpls as value </returns>
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public ConcurrentDictionary<string, HashSet<MongoId>> GetModsForWeaponSlot(MongoId itemTpl)
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{
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return WeaponModPool.TryGetValue(itemTpl, out var value) ? value : [];
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}
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/// <summary>
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/// Get required mods for a weapon by its tpl
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/// </summary>
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/// <param name="itemTpl"> Weapons tpl to look up mods for </param>
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/// <returns> Dictionary of mods (keys are mod slot names) with array of compatible mod tpls as value </returns>
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public Dictionary<string, HashSet<MongoId>> GetRequiredModsForWeaponSlot(MongoId itemTpl)
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{
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var result = new Dictionary<string, HashSet<MongoId>>();
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// Get item from db
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var itemDb = itemHelper.GetItem(itemTpl).Value;
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if (itemDb.Properties?.Slots is not null)
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// Loop over slots flagged as 'required'
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{
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foreach (var slot in itemDb.Properties.Slots.Where(slot => slot.Required.GetValueOrDefault(false)))
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{
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// Create dict entry for mod slot
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result.TryAdd(slot.Name, []);
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// Add compatible tpls to dicts hashset
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foreach (var compatibleItemTpl in slot.Properties.Filters.FirstOrDefault().Filter)
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{
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result[slot.Name].Add(compatibleItemTpl);
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}
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}
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}
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return result;
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}
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/// <summary>
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/// Create weapon mod pool and set generated flag to true
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/// </summary>
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protected ConcurrentDictionary<MongoId, ConcurrentDictionary<string, HashSet<MongoId>>> GenerateWeaponPool()
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{
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var weaponsAndMods = databaseService
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.GetItems()
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.Values.Where(item =>
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string.Equals(item.Type, "Item", StringComparison.OrdinalIgnoreCase)
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&& itemHelper.IsOfBaseclasses(item.Id, [BaseClasses.WEAPON, BaseClasses.MOD])
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);
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return GeneratePool(weaponsAndMods, "weapon");
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}
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/// <summary>
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/// Create gear mod pool and set generated flag to true
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/// </summary>
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protected ConcurrentDictionary<MongoId, ConcurrentDictionary<string, HashSet<MongoId>>> GenerateGearPool()
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{
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var gearAndMods = databaseService
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.GetItems()
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.Values.Where(item =>
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string.Equals(item.Type, "Item", StringComparison.OrdinalIgnoreCase)
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&& itemHelper.IsOfBaseclasses(
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item.Id,
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[BaseClasses.ARMORED_EQUIPMENT, BaseClasses.VEST, BaseClasses.ARMOR, BaseClasses.HEADWEAR, BaseClasses.MOD]
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)
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);
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return GeneratePool(gearAndMods, "gear");
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}
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}
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