Files
SPT-Server-Build/Core/Models/Eft/Common/Tables/Reward.cs
T
2025-01-17 18:13:37 +00:00

60 lines
1.7 KiB
C#

using System.Text.Json.Serialization;
using Core.Models.Enums;
namespace Core.Models.Eft.Common.Tables;
public record Reward
{
[JsonPropertyName("value")]
public object? Value { get; set; } // TODO: Can be either string or number
[JsonPropertyName("id")]
public string? Id { get; set; }
[JsonPropertyName("type")]
public RewardType? Type { get; set; }
[JsonPropertyName("index")]
public int? Index { get; set; }
[JsonPropertyName("target")]
public string? Target { get; set; }
[JsonPropertyName("items")]
public List<Item>? Items { get; set; }
[JsonPropertyName("loyaltyLevel")]
public int? LoyaltyLevel { get; set; }
/** Hideout area id */
[JsonPropertyName("traderId")]
public object? TraderId { get; set; } // TODO: string | int
[JsonPropertyName("isEncoded")]
public bool? IsEncoded { get; set; }
[JsonPropertyName("unknown")]
public bool? Unknown { get; set; }
[JsonPropertyName("findInRaid")]
public bool? FindInRaid { get; set; }
[JsonPropertyName("gameMode")]
public List<string>? GameMode { get; set; }
/** Game editions whitelisted to get reward */
[JsonPropertyName("availableInGameEditions")]
public List<string>? AvailableInGameEditions { get; set; }
/** Game editions blacklisted from getting reward */
[JsonPropertyName("notAvailableInGameEditions")]
public List<string>? NotAvailableInGameEditions { get; set; }
// This is always Null atm in the achievements.json
[JsonPropertyName("illustrationConfig")]
public object? IllustrationConfig { get; set; }
[JsonPropertyName("isHidden")]
public bool? IsHidden { get; set; }
}