Files
SPT-Server-Build/Libraries/Core/Models/Spt/Config/SeasonalEventConfig.cs
T
2025-02-07 19:36:17 +00:00

330 lines
6.0 KiB
C#

using System.Text.Json.Serialization;
using Core.Models.Eft.Common;
using Core.Models.Enums;
using Core.Utils.Json.Converters;
namespace Core.Models.Spt.Config;
public record SeasonalEventConfig : BaseConfig
{
[JsonPropertyName("kind")]
public string Kind
{
get;
set;
} = "spt-seasonalevents";
[JsonPropertyName("enableSeasonalEventDetection")]
public bool EnableSeasonalEventDetection
{
get;
set;
}
/**
* event / botType / equipSlot / itemid
*/
[JsonPropertyName("eventGear")]
public Dictionary<SeasonalEventType, Dictionary<string, Dictionary<string, Dictionary<string, int>>>> EventGear
{
get;
set;
}
/**
* event / bot type / equipSlot / itemid
*/
[JsonPropertyName("eventLoot")]
public Dictionary<SeasonalEventType, Dictionary<string, Dictionary<string, Dictionary<string, int>>>> EventLoot
{
get;
set;
}
[JsonPropertyName("events")]
public List<SeasonalEvent> Events
{
get;
set;
}
[JsonPropertyName("eventBotMapping")]
public Dictionary<string, string> EventBotMapping
{
get;
set;
}
[JsonPropertyName("eventBossSpawns")]
public Dictionary<string, Dictionary<string, List<BossLocationSpawn>>> EventBossSpawns
{
get;
set;
}
[JsonPropertyName("eventWaves")]
public Dictionary<string, Dictionary<string, List<Wave>>> EventWaves
{
get;
set;
}
[JsonPropertyName("gifterSettings")]
public List<GifterSetting> GifterSettings
{
get;
set;
}
/**
* key = event, second key = map name
*/
[JsonPropertyName("hostilitySettingsForEvent")]
public Dictionary<string, Dictionary<string, List<AdditionalHostilitySettings>>> HostilitySettingsForEvent
{
get;
set;
}
/**
* Ids of containers on locations that only have christmas loot
*/
[JsonPropertyName("christmasContainerIds")]
public List<string> ChristmasContainerIds
{
get;
set;
}
/**
* Season - botType - location (body/feet/hands/head)
*/
[JsonPropertyName("botAppearanceChanges")]
public Dictionary<SeasonalEventType, Dictionary<string, Dictionary<string, Dictionary<string, int>>>> BotAppearanceChanges
{
get;
set;
}
}
public record SeasonalEvent
{
[JsonPropertyName("enabled")]
public bool Enabled
{
get;
set;
}
[JsonPropertyName("name")]
public string Name
{
get;
set;
}
[JsonPropertyName("type")]
public SeasonalEventType Type
{
get;
set;
}
[JsonPropertyName("startDay")]
[JsonConverter(typeof(StringToNumberFactoryConverter))]
public int StartDay
{
get;
set;
}
[JsonPropertyName("startMonth")]
[JsonConverter(typeof(StringToNumberFactoryConverter))]
public int StartMonth
{
get;
set;
}
[JsonPropertyName("endDay")]
[JsonConverter(typeof(StringToNumberFactoryConverter))]
public int EndDay
{
get;
set;
}
[JsonPropertyName("endMonth")]
[JsonConverter(typeof(StringToNumberFactoryConverter))]
public int EndMonth
{
get;
set;
}
[JsonPropertyName("settings")]
public SeasonalEventSettings? Settings
{
get;
set;
}
[JsonPropertyName("setting")]
public SeasonalEventSettings? SettingsDoNOTUse
{
set
{
Settings = value;
}
}
}
public record SeasonalEventSettings
{
[JsonPropertyName("enableSummoning")]
public bool? EnableSummoning
{
get;
set;
}
[JsonPropertyName("enableHalloweenHideout")]
public bool? EnableHalloweenHideout
{
get;
set;
}
[JsonPropertyName("enableChristmasHideout")]
public bool? EnableChristmasHideout
{
get;
set;
}
[JsonPropertyName("enableSanta")]
public bool? EnableSanta
{
get;
set;
}
[JsonPropertyName("adjustBotAppearances")]
public bool? AdjustBotAppearances
{
get;
set;
}
[JsonPropertyName("addEventGearToBots")]
public bool? AddEventGearToBots
{
get;
set;
}
[JsonPropertyName("addEventLootToBots")]
public bool? AddEventLootToBots
{
get;
set;
}
[JsonPropertyName("removeEntryRequirement")]
public List<string>? RemoveEntryRequirement
{
get;
set;
}
[JsonPropertyName("replaceBotHostility")]
public bool? ReplaceBotHostility
{
get;
set;
}
[JsonPropertyName("forceSeason")]
public Season? ForceSeason
{
get;
set;
}
[JsonPropertyName("zombieSettings")]
public ZombieSettings? ZombieSettings
{
get;
set;
}
[JsonPropertyName("disableBosses")]
public List<string>? DisableBosses
{
get;
set;
}
[JsonPropertyName("disableWaves")]
public List<string>? DisableWaves
{
get;
set;
}
}
public record ZombieSettings
{
[JsonPropertyName("enabled")]
public bool? Enabled
{
get;
set;
}
[JsonPropertyName("mapInfectionAmount")]
public Dictionary<string, double>? MapInfectionAmount
{
get;
set;
}
[JsonPropertyName("disableBosses")]
public List<string>? DisableBosses
{
get;
set;
}
[JsonPropertyName("disableWaves")]
public List<string>? DisableWaves
{
get;
set;
}
}
public record GifterSetting
{
[JsonPropertyName("map")]
public string? Map
{
get;
set;
}
[JsonPropertyName("zones")]
public string? Zones
{
get;
set;
}
[JsonPropertyName("spawnChance")]
public int? SpawnChance
{
get;
set;
}
}