Files
SPT-Server-Build/Libraries/Core/Models/Spt/Config/HideoutConfig.cs
T
Chomp 3219718d27 Replaced minmaxdouble + minmaxint with generic minmax<T>
Updated various doubles to be ints
2025-02-10 10:44:24 +00:00

291 lines
5.8 KiB
C#

using System.Text.Json.Serialization;
using Core.Models.Common;
using Core.Models.Eft.Hideout;
namespace Core.Models.Spt.Config;
public record HideoutConfig : BaseConfig
{
[JsonPropertyName("kind")]
public string Kind
{
get;
set;
} = "spt-hideout";
/// <summary>
/// How many seconds should pass before hideout crafts / fuel usage is checked and processed
/// </summary>
[JsonPropertyName("runIntervalSeconds")]
public int RunIntervalSeconds
{
get;
set;
}
/// <summary>
/// Default values used to hydrate `RunIntervalSeconds` with
/// </summary>
[JsonPropertyName("runIntervalValues")]
public RunIntervalValues RunIntervalValues
{
get;
set;
}
[JsonPropertyName("hoursForSkillCrafting")]
public int HoursForSkillCrafting
{
get;
set;
}
[JsonPropertyName("expCraftAmount")]
public int ExpCraftAmount
{
get;
set;
}
[JsonPropertyName("overrideCraftTimeSeconds")]
public int OverrideCraftTimeSeconds
{
get;
set;
}
[JsonPropertyName("overrideBuildTimeSeconds")]
public int OverrideBuildTimeSeconds
{
get;
set;
}
/// <summary>
/// Only process a profile's hideout crafts when it has been active in the last x minutes
/// </summary>
[JsonPropertyName("updateProfileHideoutWhenActiveWithinMinutes")]
public int UpdateProfileHideoutWhenActiveWithinMinutes
{
get;
set;
}
[JsonPropertyName("cultistCircle")]
public CultistCircleSettings CultistCircle
{
get;
set;
}
[JsonPropertyName("hideoutCraftsToAdd")]
public List<HideoutCraftToAdd> HideoutCraftsToAdd
{
get;
set;
}
}
public record HideoutCraftToAdd
{
[JsonPropertyName("requirements")]
public List<Requirement> Requirements
{
get;
set;
}
[JsonPropertyName("craftIdToCopy")]
public string CraftIdToCopy
{
get;
set;
}
[JsonPropertyName("craftOutputTpl")]
public string CraftOutputTpl
{
get;
set;
}
}
public record CultistCircleSettings
{
[JsonPropertyName("maxRewardItemCount")]
public int MaxRewardItemCount
{
get;
set;
}
[JsonPropertyName("maxAttemptsToPickRewardsWithinBudget")]
public int MaxAttemptsToPickRewardsWithinBudget
{
get;
set;
}
[JsonPropertyName("rewardPriceMultiplerMinMax")]
public MinMax<double> RewardPriceMultiplerMinMax
{
get;
set;
}
/// <summary>
/// The odds that meeting the highest threshold gives you a bonus to crafting time
/// </summary>
[JsonPropertyName("bonusAmountMultiplier")]
public double BonusAmountMultiplier
{
get;
set;
}
[JsonPropertyName("bonusChanceMultiplier")]
public double BonusChanceMultiplier
{
get;
set;
}
/// <summary>
/// What is considered a "high-value" item
/// </summary>
[JsonPropertyName("highValueThresholdRub")]
public int HighValueThresholdRub
{
get;
set;
}
/// <summary>
/// Hideout/task reward crafts have a unique craft time
/// </summary>
[JsonPropertyName("hideoutTaskRewardTimeSeconds")]
public int HideoutTaskRewardTimeSeconds
{
get;
set;
}
/// <summary>
/// Rouble amount player needs to sacrifice to get chance of hideout/task rewards
/// </summary>
[JsonPropertyName("hideoutCraftSacrificeThresholdRub")]
public int HideoutCraftSacrificeThresholdRub
{
get;
set;
}
[JsonPropertyName("craftTimeThreshholds")]
public List<CraftTimeThreshold> CraftTimeThreshholds
{
get;
set;
}
/// <summary>
/// -1 means no override, value in seconds
/// </summary>
[JsonPropertyName("craftTimeOverride")]
public int CraftTimeOverride
{
get;
set;
}
/// <summary>
/// Specific reward pool when player sacrifices specific item(s)
/// </summary>
[JsonPropertyName("directRewards")]
public List<DirectRewardSettings> DirectRewards
{
get;
set;
}
/// <summary>
/// Overrides for reward stack sizes, keyed by item tpl
/// </summary>
[JsonPropertyName("directRewardStackSize")]
public Dictionary<string, MinMax<int>> DirectRewardStackSize
{
get;
set;
}
/// <summary>
/// Item tpls to exclude from the reward pool
/// </summary>
[JsonPropertyName("rewardItemBlacklist")]
public List<string> RewardItemBlacklist
{
get;
set;
}
/// <summary>
/// Item tpls to include in the reward pool
/// </summary>
[JsonPropertyName("additionalRewardItemPool")]
public List<string> AdditionalRewardItemPool
{
get;
set;
}
[JsonPropertyName("currencyRewards")]
public Dictionary<string, MinMax<int>> CurrencyRewards
{
get;
set;
}
}
public record CraftTimeThreshold : MinMax<int>
{
[JsonPropertyName("craftTimeSeconds")]
public int CraftTimeSeconds
{
get;
set;
}
}
public record DirectRewardSettings
{
[JsonPropertyName("reward")]
public List<string> Reward
{
get;
set;
}
[JsonPropertyName("requiredItems")]
public List<string> RequiredItems
{
get;
set;
}
[JsonPropertyName("craftTimeSeconds")]
public int CraftTimeSeconds
{
get;
set;
}
/// <summary>
/// Is the reward a one time reward or can it be given multiple times
/// </summary>
[JsonPropertyName("repeatable")]
public bool Repeatable
{
get;
set;
}
}