Files
SPT-Server-Build/Core/Models/Spt/Services/LootRequest.cs
T
2025-01-08 14:01:23 +00:00

92 lines
2.6 KiB
C#

using System.Text.Json.Serialization;
using Core.Models.Common;
using Core.Models.Enums;
namespace Core.Models.Spt.Services;
public class LootRequest
{
/// <summary>
/// Count of weapons to generate
/// </summary>
[JsonPropertyName("weaponPresetCount")]
public MinMax? WeaponPresetCount { get; set; }
/// <summary>
/// Count of armor to generate
/// </summary>
[JsonPropertyName("armorPresetCount")]
public MinMax? ArmorPresetCount { get; set; }
/// <summary>
/// Count of items to generate
/// </summary>
[JsonPropertyName("itemCount")]
public MinMax? ItemCount { get; set; }
/// <summary>
/// Count of sealed weapon crates to generate
/// </summary>
[JsonPropertyName("weaponCrateCount")]
public MinMax? WeaponCrateCount { get; set; }
/// <summary>
/// Item tpl blacklist to exclude
/// </summary>
[JsonPropertyName("itemBlacklist")]
public List<string>? ItemBlacklist { get; set; }
/// <summary>
/// Item tpl whitelist to pick from
/// </summary>
[JsonPropertyName("itemTypeWhitelist")]
public List<string>? ItemTypeWhitelist { get; set; }
/// <summary>
/// key: item base type: value: max count
/// </summary>
[JsonPropertyName("itemLimits")]
public Dictionary<string, int>? ItemLimits { get; set; }
[JsonPropertyName("itemStackLimits")]
public Dictionary<string, MinMax>? ItemStackLimits { get; set; }
/// <summary>
/// Allowed armor plate levels 2/3/4/5/6 for armor generated
/// </summary>
[JsonPropertyName("armorLevelWhitelist")]
public List<int>? ArmorLevelWhitelist { get; set; }
/// <summary>
/// Should boss items be included in allowed items
/// </summary>
[JsonPropertyName("allowBossItems")]
public bool? AllowBossItems { get; set; }
/// <summary>
/// Should item.json item reward blacklist be used
/// </summary>
[JsonPropertyName("useRewardItemBlacklist")]
public bool? UseRewardItemBlacklist { get; set; }
/// <summary>
/// Should forced loot be used instead of randomised loot
/// </summary>
[JsonPropertyName("useForcedLoot")]
public bool? UseForcedLoot { get; set; }
/// <summary>
/// Item tpls + count of items to force include
/// </summary>
[JsonPropertyName("forcedLoot")]
public Dictionary<string, MinMax>? ForcedLoot { get; set; }
}
public class AirdropLootRequest : LootRequest
{
/// <summary>
/// Airdrop icon used by client to show crate type
/// </summary>
[JsonPropertyName("icon")]
public AirdropTypeEnum? Icon { get; set; }
}