Files
SPT-Server-Build/Core/Services/BotEquipmentModPoolService.cs
T
2025-01-09 19:26:55 +00:00

82 lines
2.3 KiB
C#

using Core.Models.Eft.Common.Tables;
namespace Core.Services;
public class BotEquipmentModPoolService
{
/**
* Store dictionary of mods for each item passed in
* @param items items to find related mods and store in modPool
*/
protected void GeneratePool(List<TemplateItem> items, string poolType)
{
throw new NotImplementedException();
}
/**
* Empty the mod pool
*/
public void ResetPool()
{
throw new NotImplementedException();
}
/**
* Get array of compatible mods for an items mod slot (generate pool if it doesnt exist already)
* @param itemTpl item to look up
* @param slotName slot to get compatible mods for
* @returns tpls that fit the slot
*/
public List<string> GetCompatibleModsForWeaponSlot(string itemTpl, string slotName)
{
throw new NotImplementedException();
}
/**
* Get array of compatible mods for an items mod slot (generate pool if it doesnt exist already)
* @param itemTpl item to look up
* @param slotName slot to get compatible mods for
* @returns tpls that fit the slot
*/
public List<string> GetCompatibleModsForGearSlot(string itemTpl, string slotName)
{
throw new NotImplementedException();
}
/**
* Get mods for a piece of gear by its tpl
* @param itemTpl items tpl to look up mods for
* @returns Dictionary of mods (keys are mod slot names) with array of compatible mod tpls as value
*/
public Dictionary<string, List<string>> GetModsForGearSlot(string itemTpl)
{
throw new NotImplementedException();
}
/**
* Get mods for a weapon by its tpl
* @param itemTpl Weapons tpl to look up mods for
* @returns Dictionary of mods (keys are mod slot names) with array of compatible mod tpls as value
*/
public Dictionary<string, List<string>> GetModsForWeaponSlot(string itemTpl)
{
throw new NotImplementedException();
}
/**
* Create weapon mod pool and set generated flag to true
*/
protected void GenerateWeaponPool()
{
throw new NotImplementedException();
}
/**
* Create gear mod pool and set generated flag to true
*/
protected void GenerateGearPool()
{
throw new NotImplementedException();
}
}