1116 lines
40 KiB
C#
1116 lines
40 KiB
C#
using Core.Annotations;
|
|
using Core.Models.Eft.Common;
|
|
using Core.Models.Eft.Common.Tables;
|
|
using Core.Models.Eft.ItemEvent;
|
|
using Core.Models.Eft.Quests;
|
|
using Core.Models.Enums;
|
|
using Core.Models.Spt.Config;
|
|
using Core.Models.Utils;
|
|
using Core.Routers;
|
|
using Core.Servers;
|
|
using Core.Services;
|
|
using Core.Utils;
|
|
using Core.Utils.Cloners;
|
|
using Product = Core.Models.Eft.ItemEvent.Product;
|
|
|
|
namespace Core.Helpers;
|
|
|
|
[Injectable]
|
|
public class QuestHelper
|
|
{
|
|
protected ISptLogger<QuestHelper> _logger;
|
|
protected TimeUtil _timeUtil;
|
|
protected HashUtil _hashUtil;
|
|
protected ItemHelper _itemHelper;
|
|
protected DatabaseService _databaseService;
|
|
protected QuestConditionHelper _questConditionHelper;
|
|
protected EventOutputHolder _eventOutputHolder;
|
|
protected LocaleService _localeService;
|
|
protected ProfileHelper _profileHelper;
|
|
protected QuestRewardHelper _questRewardHelper;
|
|
protected LocalisationService _localisationService;
|
|
protected SeasonalEventService _seasonalEventService;
|
|
protected TraderHelper _traderHelper;
|
|
protected MailSendService _mailSendService;
|
|
protected PlayerService _playerService;
|
|
protected ConfigServer _configServer;
|
|
protected ICloner _cloner;
|
|
|
|
protected QuestConfig _questConfig;
|
|
|
|
public QuestHelper
|
|
(
|
|
ISptLogger<QuestHelper> logger,
|
|
TimeUtil timeUtil,
|
|
HashUtil hashUtil,
|
|
ItemHelper itemHelper,
|
|
DatabaseService databaseService,
|
|
QuestConditionHelper questConditionHelper,
|
|
EventOutputHolder eventOutputHolder,
|
|
LocaleService localeService,
|
|
ProfileHelper profileHelper,
|
|
QuestRewardHelper questRewardHelper,
|
|
LocalisationService localisationService,
|
|
SeasonalEventService seasonalEventService,
|
|
TraderHelper traderHelper,
|
|
MailSendService mailSendService,
|
|
PlayerService playerService,
|
|
ConfigServer configServer,
|
|
ICloner Cloner
|
|
)
|
|
{
|
|
_logger = logger;
|
|
_timeUtil = timeUtil;
|
|
_hashUtil = hashUtil;
|
|
_itemHelper = itemHelper;
|
|
_databaseService = databaseService;
|
|
_questConditionHelper = questConditionHelper;
|
|
_eventOutputHolder = eventOutputHolder;
|
|
_localeService = localeService;
|
|
_profileHelper = profileHelper;
|
|
_questRewardHelper = questRewardHelper;
|
|
_localisationService = localisationService;
|
|
_seasonalEventService = seasonalEventService;
|
|
_traderHelper = traderHelper;
|
|
_mailSendService = mailSendService;
|
|
_playerService = playerService;
|
|
_configServer = configServer;
|
|
_cloner = Cloner;
|
|
|
|
_questConfig = configServer.GetConfig<QuestConfig>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get status of a quest in player profile by its id
|
|
/// </summary>
|
|
/// <param name="pmcData">Profile to search</param>
|
|
/// <param name="questId">Quest id to look up</param>
|
|
/// <returns>QuestStatus enum</returns>
|
|
public QuestStatusEnum GetQuestStatus(PmcData pmcData, string questId)
|
|
{
|
|
var quest = pmcData.Quests?.FirstOrDefault((q) => q.QId == questId);
|
|
|
|
return quest?.Status ?? QuestStatusEnum.Locked;
|
|
}
|
|
|
|
/// <summary>
|
|
/// returns true if the level condition is satisfied
|
|
/// </summary>
|
|
/// <param name="playerLevel">Players level</param>
|
|
/// <param name="condition">Quest condition</param>
|
|
/// <returns>true if player level is greater than or equal to quest</returns>
|
|
public bool DoesPlayerLevelFulfilCondition(double playerLevel, QuestCondition condition)
|
|
{
|
|
if (condition.ConditionType != "Level")
|
|
{
|
|
return true;
|
|
}
|
|
|
|
var conditionValue = double.Parse(condition.Value.ToString());
|
|
switch (condition.CompareMethod)
|
|
{
|
|
case ">=":
|
|
return playerLevel >= conditionValue;
|
|
case ">":
|
|
return playerLevel > conditionValue;
|
|
case "<":
|
|
return playerLevel < conditionValue;
|
|
case "<=":
|
|
return playerLevel <= conditionValue;
|
|
case "=":
|
|
return playerLevel == conditionValue;
|
|
default:
|
|
_logger.Error(
|
|
_localisationService.GetText("quest-unable_to_find_compare_condition", condition.CompareMethod)
|
|
);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the quests found in both lists (inner join)
|
|
/// </summary>
|
|
/// <param name="before">List of quests #1</param>
|
|
/// <param name="after">List of quests #2</param>
|
|
/// <returns>Reduction of cartesian product between two quest lists</returns>
|
|
public List<Quest> GetDeltaQuests(List<Quest> before, List<Quest> after)
|
|
{
|
|
throw new System.NotImplementedException();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adjust skill experience for low skill levels, mimicking the official client
|
|
/// </summary>
|
|
/// <param name="profileSkill">the skill experience is being added to</param>
|
|
/// <param name="progressAmount">the amount of experience being added to the skill</param>
|
|
/// <returns>the adjusted skill progress gain</returns>
|
|
public int AdjustSkillExpForLowLevels(Common profileSkill, int progressAmount)
|
|
{
|
|
throw new System.NotImplementedException();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get quest name by quest id
|
|
/// </summary>
|
|
/// <param name="questId">id to get</param>
|
|
/// <returns></returns>
|
|
public string GetQuestNameFromLocale(string questId)
|
|
{
|
|
var questNameKey = $"{questId} name";
|
|
return _localeService.GetLocaleDb().GetValueOrDefault(questNameKey, "UNKNOWN");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if trader has sufficient loyalty to fulfill quest requirement
|
|
/// </summary>
|
|
/// <param name="questProperties">Quest props</param>
|
|
/// <param name="profile">Player profile</param>
|
|
/// <returns>true if loyalty is high enough to fulfill quest requirement</returns>
|
|
public bool TraderLoyaltyLevelRequirementCheck(QuestCondition questProperties, PmcData profile)
|
|
{
|
|
var requiredLoyaltyLevel = questProperties.Value as float?;
|
|
if (!profile.TradersInfo.TryGetValue(questProperties.Target as string, out var trader))
|
|
{
|
|
_logger.Error(
|
|
_localisationService.GetText("quest-unable_to_find_trader_in_profile", questProperties.Target)
|
|
);
|
|
}
|
|
|
|
return CompareAvailableForValues(trader.LoyaltyLevel.Value, requiredLoyaltyLevel.Value, questProperties.CompareMethod);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if trader has sufficient standing to fulfill quest requirement
|
|
/// </summary>
|
|
/// <param name="questProperties">Quest props</param>
|
|
/// <param name="profile">Player profile</param>
|
|
/// <returns>true if standing is high enough to fulfill quest requirement</returns>
|
|
public bool TraderStandingRequirementCheck(QuestCondition questProperties, PmcData profile)
|
|
{
|
|
var requiredLoyaltyLevel = questProperties.Value as float?;
|
|
if (!profile.TradersInfo.TryGetValue(questProperties.Target as string, out var trader))
|
|
{
|
|
_logger.Error(
|
|
_localisationService.GetText("quest-unable_to_find_trader_in_profile", questProperties.Target)
|
|
);
|
|
}
|
|
|
|
return CompareAvailableForValues(trader.Standing.Value, requiredLoyaltyLevel.Value, questProperties.CompareMethod);
|
|
}
|
|
|
|
protected bool CompareAvailableForValues(double current, float required, string compareMethod)
|
|
{
|
|
switch (compareMethod)
|
|
{
|
|
case ">=":
|
|
return current >= required;
|
|
case ">":
|
|
return current > required;
|
|
case "<=":
|
|
return current <= required;
|
|
case "<":
|
|
return current < required;
|
|
case "!=":
|
|
return current != required;
|
|
case "==":
|
|
return current == required;
|
|
|
|
default:
|
|
_logger.Error(_localisationService.GetText("quest-compare_operator_unhandled", compareMethod));
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Look up quest in db by accepted quest id and construct a profile-ready object ready to store in profile
|
|
* @param pmcData Player profile
|
|
* @param newState State the new quest should be in when returned
|
|
* @param acceptedQuest Details of accepted quest from client
|
|
*/
|
|
public QuestStatus GetQuestReadyForProfile(
|
|
PmcData pmcData,
|
|
QuestStatus newState,
|
|
AcceptQuestRequestData acceptedQuest
|
|
)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
/**
|
|
* Get quests that can be shown to player after starting a quest
|
|
* @param startedQuestId Quest started by player
|
|
* @param sessionID Session id
|
|
* @returns Quests accessible to player including newly unlocked quests now quest (startedQuestId) was started
|
|
*/
|
|
public List<Quest> GetNewlyAccessibleQuestsWhenStartingQuest(string startedQuestId, string sessionID)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
/**
|
|
* Should a seasonal/event quest be shown to the player
|
|
* @param questId Quest to check
|
|
* @returns true = show to player
|
|
*/
|
|
public bool ShowEventQuestToPlayer(string questId)
|
|
{
|
|
var isChristmasEventActive = _seasonalEventService.ChristmasEventEnabled();
|
|
var isHalloweenEventActive = _seasonalEventService.HalloweenEventEnabled();
|
|
|
|
// Not christmas + quest is for christmas
|
|
if (!isChristmasEventActive && _seasonalEventService.IsQuestRelatedToEvent(questId, SeasonalEventType.Christmas))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Not halloween + quest is for halloween
|
|
if (!isHalloweenEventActive && _seasonalEventService.IsQuestRelatedToEvent(questId, SeasonalEventType.Halloween))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Should non-season event quests be shown to player
|
|
if (!_questConfig.ShowNonSeasonalEventQuests ?? false && _seasonalEventService.IsQuestRelatedToEvent(questId, SeasonalEventType.None))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Is the quest for the opposite side the player is on
|
|
* @param playerSide Player side (usec/bear)
|
|
* @param questId QuestId to check
|
|
*/
|
|
public bool QuestIsForOtherSide(string playerSide, string questId)
|
|
{
|
|
var isUsec = playerSide.ToLower() == "usec";
|
|
if (isUsec && _questConfig.BearOnlyQuests.Contains(questId))
|
|
{
|
|
// Player is usec and quest is bear only, skip
|
|
return true;
|
|
}
|
|
|
|
if (!isUsec && _questConfig.UsecOnlyQuests.Contains(questId))
|
|
{
|
|
// Player is bear and quest is usec only, skip
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Is the provided quest prevented from being viewed by the provided game version
|
|
* (Inclusive filter)
|
|
* @param gameVersion Game version to check against
|
|
* @param questId Quest id to check
|
|
* @returns True Quest should not be visible to game version
|
|
*/
|
|
protected bool QuestIsProfileBlacklisted(string gameVersion, string questId)
|
|
{
|
|
var questBlacklist = _questConfig.ProfileBlacklist[gameVersion];
|
|
if (questBlacklist is null)
|
|
{
|
|
// Not blacklisted
|
|
return false;
|
|
}
|
|
|
|
return questBlacklist.Contains(questId);
|
|
}
|
|
|
|
/**
|
|
* Is the provided quest able to be seen by the provided game version
|
|
* (Exclusive filter)
|
|
* @param gameVersion Game version to check against
|
|
* @param questId Quest id to check
|
|
* @returns True Quest should be visible to game version
|
|
*/
|
|
protected bool QuestIsProfileWhitelisted(string gameVersion, string questId)
|
|
{
|
|
var questBlacklist = _questConfig.ProfileBlacklist.GetValueOrDefault(gameVersion);
|
|
if (questBlacklist is null)
|
|
{
|
|
// Not blacklisted
|
|
return false;
|
|
}
|
|
|
|
return questBlacklist.Contains(questId);
|
|
}
|
|
|
|
/**
|
|
* Get quests that can be shown to player after failing a quest
|
|
* @param failedQuestId Id of the quest failed by player
|
|
* @param sessionId Session id
|
|
* @returns List of Quest
|
|
*/
|
|
public List<Quest> FailedUnlocked(string failedQuestId, string sessionId)
|
|
{
|
|
var profile = _profileHelper.GetPmcProfile(sessionId);
|
|
var profileQuest = profile.Quests.FirstOrDefault((x) => x.QId == failedQuestId);
|
|
|
|
var quests = GetQuestsFromDb()
|
|
.Where(
|
|
(q) =>
|
|
{
|
|
var acceptedQuestCondition = q.Conditions.AvailableForStart.FirstOrDefault(
|
|
(c) =>
|
|
{
|
|
return (c.ConditionType == "Quest"
|
|
&& ((List<string>)c.Target).Contains(failedQuestId) && c.Status[0] == QuestStatusEnum.Fail
|
|
);
|
|
}
|
|
);
|
|
|
|
if (acceptedQuestCondition is null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return profileQuest is not null && profileQuest.Status == QuestStatusEnum.Fail;
|
|
}
|
|
)
|
|
.ToList();
|
|
|
|
if (quests.Any())
|
|
{
|
|
return quests;
|
|
}
|
|
|
|
return GetQuestsWithOnlyLevelRequirementStartCondition(quests);
|
|
}
|
|
|
|
/**
|
|
* Sets the item stack to new value, or delete the item if value <= 0
|
|
* // TODO maybe merge this function and the one from customization
|
|
* @param pmcData Profile
|
|
* @param itemId id of item to adjust stack size of
|
|
* @param newStackSize Stack size to adjust to
|
|
* @param sessionID Session id
|
|
* @param output ItemEvent router response
|
|
*/
|
|
public void ChangeItemStack(
|
|
PmcData pmcData,
|
|
string itemId,
|
|
double newStackSize,
|
|
string sessionID,
|
|
ItemEventRouterResponse output)
|
|
{
|
|
var inventoryItemIndex = pmcData.Inventory.Items.FindIndex((item) => item.Id == itemId);
|
|
if (inventoryItemIndex < 0)
|
|
{
|
|
_logger.Error(_localisationService.GetText("quest-item_not_found_in_inventory", itemId));
|
|
|
|
return;
|
|
}
|
|
|
|
if (newStackSize > 0)
|
|
{
|
|
var item = pmcData.Inventory.Items[inventoryItemIndex];
|
|
_itemHelper.AddUpdObjectToItem(item);
|
|
|
|
item.Upd.StackObjectsCount = newStackSize;
|
|
|
|
AddItemStackSizeChangeIntoEventResponse(output, sessionID, item);
|
|
}
|
|
else
|
|
{
|
|
// this case is probably dead Code right now, since the only calling function
|
|
// checks explicitly for Value > 0.
|
|
output.ProfileChanges[sessionID].Items.DeletedItems.Add(new() { Id = itemId });
|
|
pmcData.Inventory.Items.RemoveAt(inventoryItemIndex);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Add item stack change object into output route event response
|
|
* @param output Response to add item change event into
|
|
* @param sessionId Session id
|
|
* @param item Item that was adjusted
|
|
*/
|
|
protected void AddItemStackSizeChangeIntoEventResponse(
|
|
ItemEventRouterResponse output,
|
|
string sessionId,
|
|
Item item)
|
|
{
|
|
output.ProfileChanges[sessionId]
|
|
.Items.ChangedItems.Add(
|
|
new Product
|
|
{
|
|
Id = item.Id,
|
|
Template = item.Template,
|
|
ParentId = item.ParentId,
|
|
SlotId = item.SlotId,
|
|
Location = (ItemLocation)item.Location,
|
|
Upd = new Upd { StackObjectsCount = item.Upd.StackObjectsCount },
|
|
}
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Get quests, strip all requirement conditions except level
|
|
* @param quests quests to process
|
|
* @returns quest list without conditions
|
|
*/
|
|
protected List<Quest> GetQuestsWithOnlyLevelRequirementStartCondition(List<Quest> quests)
|
|
{
|
|
return quests.Select(GetQuestWithOnlyLevelRequirementStartCondition).ToList();
|
|
}
|
|
|
|
/**
|
|
* Remove all quest conditions except for level requirement
|
|
* @param quest quest to clean
|
|
* @returns reset Quest object
|
|
*/
|
|
public Quest GetQuestWithOnlyLevelRequirementStartCondition(Quest quest)
|
|
{
|
|
var updatedQuest = _cloner.Clone(quest);
|
|
updatedQuest.Conditions.AvailableForStart = updatedQuest.Conditions.AvailableForStart.Where(
|
|
(q) => q.ConditionType == "Level"
|
|
)
|
|
.ToList();
|
|
|
|
return updatedQuest;
|
|
}
|
|
|
|
/**
|
|
* Fail a quest in a player profile
|
|
* @param pmcData Player profile
|
|
* @param failRequest Fail quest request data
|
|
* @param sessionID Session id
|
|
* @param output Client output
|
|
*/
|
|
public void FailQuest(
|
|
PmcData pmcData,
|
|
FailQuestRequestData failRequest,
|
|
string sessionID,
|
|
ItemEventRouterResponse output = null)
|
|
{
|
|
var updatedOutput = output;
|
|
|
|
// Prepare response to send back to client
|
|
if (updatedOutput is null)
|
|
{
|
|
updatedOutput = _eventOutputHolder.GetOutput(sessionID);
|
|
}
|
|
|
|
UpdateQuestState(pmcData, QuestStatusEnum.Fail, failRequest.QuestId);
|
|
var questRewards = _questRewardHelper.ApplyQuestReward(
|
|
pmcData,
|
|
failRequest.QuestId,
|
|
QuestStatusEnum.Fail,
|
|
sessionID,
|
|
updatedOutput
|
|
);
|
|
|
|
// Create a dialog message for completing the quest.
|
|
var quest = GetQuestFromDb(failRequest.QuestId, pmcData);
|
|
|
|
// Merge all daily/weekly/scav daily quests into one array and look for the matching quest by id
|
|
var matchingRepeatableQuest = pmcData.RepeatableQuests.SelectMany(
|
|
(repeatableType) => repeatableType.ActiveQuests
|
|
)
|
|
.FirstOrDefault((activeQuest) => activeQuest.Id == failRequest.QuestId);
|
|
|
|
// Quest found and no repeatable found
|
|
if (quest is not null && matchingRepeatableQuest is null)
|
|
{
|
|
if (quest.FailMessageText.Trim().Count() > 0)
|
|
{
|
|
_mailSendService.SendLocalisedNpcMessageToPlayer(
|
|
sessionID,
|
|
_traderHelper.GetTraderById(quest?.TraderId ?? matchingRepeatableQuest?.TraderId)
|
|
.ToString(), // Can be undefined when repeatable quest has been moved to inactiveQuests
|
|
MessageType.QUEST_FAIL,
|
|
quest.FailMessageText,
|
|
questRewards.ToList(),
|
|
_timeUtil.GetHoursAsSeconds((int)GetMailItemRedeemTimeHoursForProfile(pmcData))
|
|
);
|
|
}
|
|
}
|
|
|
|
updatedOutput.ProfileChanges[sessionID].Quests.AddRange(FailedUnlocked(failRequest.QuestId, sessionID));
|
|
}
|
|
|
|
/**
|
|
* Get List of All Quests from db
|
|
* NOT CLONED
|
|
* @returns List of Quest objects
|
|
*/
|
|
public List<Quest> GetQuestsFromDb()
|
|
{
|
|
return _databaseService.GetQuests().Values.ToList();
|
|
}
|
|
|
|
/**
|
|
* Get quest by id from database (repeatables are stored in profile, check there if questId not found)
|
|
* @param questId Id of quest to find
|
|
* @param pmcData Player profile
|
|
* @returns IQuest object
|
|
*/
|
|
public Quest GetQuestFromDb(string questId, PmcData pmcData)
|
|
{
|
|
// May be a repeatable quest
|
|
var quest = _databaseService.GetQuests()[questId];
|
|
if (quest == null)
|
|
{
|
|
// Check daily/weekly objects
|
|
foreach (var repeatableQuest in pmcData.RepeatableQuests)
|
|
{
|
|
quest = repeatableQuest.ActiveQuests.FirstOrDefault(r => r.Id == questId);
|
|
if (quest != null)
|
|
break;
|
|
}
|
|
}
|
|
|
|
return quest;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a quests startedMessageText key from db, if no startedMessageText key found, use description key instead
|
|
/// </summary>
|
|
/// <param name="startedMessageTextId">startedMessageText property from Quest</param>
|
|
/// <param name="questDescriptionId">description property from Quest</param>
|
|
/// <returns>message id</returns>
|
|
public string GetMessageIdForQuestStart(string startedMessageTextId, string questDescriptionId)
|
|
{
|
|
// Blank or is a guid, use description instead
|
|
var startedMessageText = GetQuestLocaleIdFromDb(startedMessageTextId);
|
|
if (
|
|
startedMessageText is null ||
|
|
startedMessageText.Trim() == "" ||
|
|
startedMessageText.ToLower() == "test" ||
|
|
startedMessageText.Length == 24
|
|
)
|
|
{
|
|
return questDescriptionId;
|
|
}
|
|
|
|
return startedMessageTextId;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the locale Id from locale db for a quest message
|
|
/// </summary>
|
|
/// <param name="questMessageId">Quest message id to look up</param>
|
|
/// <returns>Locale Id from locale db</returns>
|
|
public string GetQuestLocaleIdFromDb(string questMessageId)
|
|
{
|
|
var locale = _localeService.GetLocaleDb();
|
|
return locale.GetValueOrDefault(questMessageId, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Alter a quests state + Add a record to its status timers object
|
|
/// </summary>
|
|
/// <param name="pmcData">Profile to update</param>
|
|
/// <param name="newQuestState">New state the quest should be in</param>
|
|
/// <param name="questId">Id of the quest to alter the status of</param>
|
|
public void UpdateQuestState(PmcData pmcData, QuestStatusEnum newQuestState, string questId)
|
|
{
|
|
// Find quest in profile, update status to desired status
|
|
var questToUpdate = pmcData.Quests.FirstOrDefault((quest) => quest.QId == questId);
|
|
if (questToUpdate is not null)
|
|
{
|
|
questToUpdate.Status = newQuestState;
|
|
questToUpdate.StatusTimers[newQuestState] = _timeUtil.GetTimeStamp();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Resets a quests values back to its chosen state
|
|
/// </summary>
|
|
/// <param name="pmcData">Profile to update</param>
|
|
/// <param name="newQuestState">New state the quest should be in</param>
|
|
/// <param name="questId">Id of the quest to alter the status of</param>
|
|
public void ResetQuestState(PmcData pmcData, QuestStatusEnum newQuestState, string questId)
|
|
{
|
|
var questToUpdate = pmcData.Quests.FirstOrDefault((quest) => quest.QId == questId);
|
|
if (questToUpdate is not null)
|
|
{
|
|
var currentTimestamp = _timeUtil.GetTimeStamp();
|
|
|
|
questToUpdate.Status = newQuestState;
|
|
|
|
// Only set start time when quest is being started
|
|
if (newQuestState == QuestStatusEnum.Started)
|
|
{
|
|
questToUpdate.StartTime = currentTimestamp;
|
|
}
|
|
|
|
questToUpdate.StatusTimers[newQuestState] = currentTimestamp;
|
|
|
|
// Delete all status timers after applying new status
|
|
foreach (var statusKey in questToUpdate.StatusTimers)
|
|
{
|
|
if (statusKey.Key > newQuestState)
|
|
{
|
|
questToUpdate.StatusTimers.Remove(statusKey.Key);
|
|
}
|
|
}
|
|
|
|
// Remove all completed conditions
|
|
questToUpdate.CompletedConditions = [];
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Find quest with 'findItem' condition that needs the item tpl be handed in
|
|
* @param itemTpl item tpl to look for
|
|
* @param questIds Quests to search through for the findItem condition
|
|
* @returns quest id with 'FindItem' condition id
|
|
*/
|
|
public Dictionary<string, string> GetFindItemConditionByQuestItem(
|
|
string itemTpl,
|
|
string[] questIds,
|
|
List<Quest> allQuests
|
|
)
|
|
{
|
|
Dictionary<string, string> result = new();
|
|
foreach (var questId in questIds)
|
|
{
|
|
var questInDb = allQuests.FirstOrDefault((x) => x.Id == questId);
|
|
if (questInDb is null)
|
|
{
|
|
_logger.Debug($"Unable to find quest: {questId} in db, cannot get 'FindItem' condition, skipping");
|
|
continue;
|
|
}
|
|
|
|
var condition = questInDb.Conditions.AvailableForFinish.FirstOrDefault(
|
|
(c) => c.ConditionType == "FindItem" && (((List<string>)c?.Target)?.Contains(itemTpl) ?? false)
|
|
);
|
|
if (condition is not null)
|
|
{
|
|
result[questId] = condition.Id;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Add all quests to a profile with the provided statuses
|
|
* @param pmcProfile profile to update
|
|
* @param statuses statuses quests should have added to profile
|
|
*/
|
|
public void AddAllQuestsToProfile(PmcData pmcProfile, List<QuestStatusEnum> statuses)
|
|
{
|
|
// Iterate over all quests in db
|
|
var quests = _databaseService.GetQuests();
|
|
foreach (var (key, questData) in quests)
|
|
{
|
|
// Quest from db matches quests in profile, skip
|
|
if (pmcProfile.Quests.Any((x) => x.QId == questData.Id))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Create dict of status to add to quest in profile
|
|
var statusesDict = new Dictionary<QuestStatusEnum, long>();
|
|
foreach (var status in statuses)
|
|
{
|
|
statusesDict.Add(status, _timeUtil.GetTimeStamp());
|
|
}
|
|
|
|
var questRecordToAdd = new QuestStatus
|
|
{
|
|
QId = key,
|
|
StartTime = _timeUtil.GetTimeStamp(),
|
|
Status = statuses[^1], // Get last status in list as currently active status
|
|
StatusTimers = statusesDict,
|
|
CompletedConditions = [],
|
|
AvailableAfter = 0,
|
|
};
|
|
|
|
// Check if the quest already exists in the profile
|
|
var existingQuest = pmcProfile.Quests.FirstOrDefault(x => x.QId == key);
|
|
if (existingQuest != null)
|
|
{
|
|
// Update existing quest
|
|
existingQuest.Status = questRecordToAdd.Status;
|
|
existingQuest.StatusTimers = questRecordToAdd.StatusTimers;
|
|
}
|
|
else
|
|
{
|
|
// Add new quest to the profile
|
|
pmcProfile.Quests.Add(questRecordToAdd);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void FindAndRemoveQuestFromArrayIfExists(string questId, List<QuestStatus> quests)
|
|
{
|
|
var pmcQuestToReplaceStatus = quests.FirstOrDefault((quest) => quest.QId == questId);
|
|
if (pmcQuestToReplaceStatus is not null)
|
|
{
|
|
var index = quests.IndexOf(pmcQuestToReplaceStatus);
|
|
quests.RemoveAt(index);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return a list of quests that would fail when supplied quest is completed
|
|
* @param completedQuestId quest completed id
|
|
* @returns array of Quest objects
|
|
*/
|
|
public List<Quest> GetQuestsFailedByCompletingQuest(string completedQuestId)
|
|
{
|
|
var questsInDb = GetQuestsFromDb();
|
|
return questsInDb.Where((quest) => {
|
|
// No fail conditions, exit early
|
|
if (quest.Conditions.Fail is null || quest.Conditions.Fail.Count == 0) {
|
|
return false;
|
|
}
|
|
|
|
return quest.Conditions.Fail.Any((condition) => (((List<string>)condition.Target)?.Contains(completedQuestId)) ?? false);
|
|
}).ToList();
|
|
}
|
|
|
|
/**
|
|
* Get the hours a mails items can be collected for by profile type
|
|
* @param pmcData Profile to get hours for
|
|
* @returns Hours item will be available for
|
|
*/
|
|
public double? GetMailItemRedeemTimeHoursForProfile(PmcData pmcData)
|
|
{
|
|
var value = _questConfig.MailRedeemTimeHours.GetValueOrDefault(pmcData.Info.GameVersion);
|
|
if (value is null) {
|
|
return 0;
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
public ItemEventRouterResponse CompleteQuest(PmcData pmcData, CompleteQuestRequestData body, string sessionID)
|
|
{
|
|
var completeQuestResponse = _eventOutputHolder.GetOutput(sessionID);
|
|
|
|
var completedQuest = GetQuestFromDb(body.QuestId, pmcData);
|
|
var preCompleteProfileQuests = _cloner.Clone(pmcData.Quests);
|
|
|
|
var completedQuestId = body.QuestId;
|
|
var clientQuestsClone = _cloner.Clone(GetClientQuests(sessionID)); // Must be gathered prior to applyQuestReward() & failQuests()
|
|
|
|
var newQuestState = QuestStatusEnum.Success;
|
|
UpdateQuestState(pmcData, newQuestState, completedQuestId);
|
|
var questRewards = _questRewardHelper.ApplyQuestReward(
|
|
pmcData,
|
|
body.QuestId,
|
|
newQuestState,
|
|
sessionID,
|
|
completeQuestResponse
|
|
);
|
|
|
|
// Check for linked failed + unrestartable quests (only get quests not already failed
|
|
var questsToFail = GetQuestsFromProfileFailedByCompletingQuest(completedQuestId, pmcData);
|
|
if (questsToFail?.Count > 0) {
|
|
FailQuests(sessionID, pmcData, questsToFail, completeQuestResponse);
|
|
}
|
|
|
|
// Show modal on player screen
|
|
SendSuccessDialogMessageOnQuestComplete(sessionID, pmcData, completedQuestId, questRewards.ToList());
|
|
|
|
// Add diff of quests before completion vs after for client response
|
|
var questDelta = GetDeltaQuests(clientQuestsClone, GetClientQuests(sessionID));
|
|
|
|
// Check newly available + failed quests for timegates and add them to profile
|
|
AddTimeLockedQuestsToProfile(pmcData, questDelta, body.QuestId);
|
|
|
|
// Inform client of quest changes
|
|
completeQuestResponse.ProfileChanges[sessionID].Quests.AddRange(questDelta);
|
|
|
|
// Check if it's a repeatable quest. If so, remove from Quests
|
|
foreach (var currentRepeatable in pmcData.RepeatableQuests) {
|
|
var repeatableQuest = currentRepeatable.ActiveQuests.FirstOrDefault(
|
|
(activeRepeatable) => activeRepeatable.Id == completedQuestId
|
|
);
|
|
if (repeatableQuest is not null) {
|
|
// Need to remove redundant scav quest object as its no longer necessary, is tracked in pmc profile
|
|
if (repeatableQuest.Side == "Scav") {
|
|
RemoveQuestFromScavProfile(sessionID, repeatableQuest.Id);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Hydrate client response questsStatus array with data
|
|
var questStatusChanges = GetQuestsWithDifferentStatuses(preCompleteProfileQuests, pmcData.Quests);
|
|
if (questStatusChanges is not null) {
|
|
completeQuestResponse.ProfileChanges[sessionID].QuestsStatus.AddRange(questStatusChanges);
|
|
}
|
|
|
|
// Recalculate level in event player leveled up
|
|
pmcData.Info.Level = _playerService.CalculateLevel(pmcData);
|
|
|
|
return completeQuestResponse;
|
|
}
|
|
|
|
/**
|
|
* Handle client/quest/list
|
|
* Get all quests visible to player
|
|
* Exclude quests with incomplete preconditions (level/loyalty)
|
|
* @param sessionID session id
|
|
* @returns array of Quest
|
|
*/
|
|
public List<Quest> GetClientQuests(string sessionID)
|
|
{
|
|
List<Quest> questsToShowPlayer = [];
|
|
var profile = _profileHelper.GetPmcProfile(sessionID);
|
|
if (profile is null)
|
|
{
|
|
_logger.Error($"Profile {sessionID} not found, unable to return quests");
|
|
|
|
return [];
|
|
}
|
|
|
|
var allQuests = GetQuestsFromDb();
|
|
foreach (var quest in allQuests)
|
|
{
|
|
// Player already accepted the quest, show it regardless of status
|
|
var questInProfile = profile.Quests.FirstOrDefault(x => x.QId == quest.Id);
|
|
if (questInProfile is not null)
|
|
{
|
|
quest.SptStatus = questInProfile.Status;
|
|
questsToShowPlayer.Add(quest);
|
|
continue;
|
|
}
|
|
|
|
// Filter out bear quests for USEC and vice versa
|
|
if (QuestIsForOtherSide(profile.Info.Side, quest.Id))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!ShowEventQuestToPlayer(quest.Id))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Don't add quests that have a level higher than the user's
|
|
if (!PlayerLevelFulfillsQuestRequirement(quest, profile.Info.Level.Value))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Player can use trader mods then remove them, leaving quests behind
|
|
if (!profile.TradersInfo.TryGetValue(quest.TraderId, out var trader))
|
|
{
|
|
_logger.Debug($"Unable to show quest: {quest.QuestName} as its for a trader: {quest.TraderId} that no longer exists.");
|
|
continue;
|
|
}
|
|
|
|
var questRequirements = _questConditionHelper.GetQuestConditions(quest.Conditions.AvailableForStart);
|
|
var loyaltyRequirements = _questConditionHelper.GetLoyaltyConditions(quest.Conditions.AvailableForStart);
|
|
var standingRequirements = _questConditionHelper.GetStandingConditions(quest.Conditions.AvailableForStart);
|
|
|
|
// Quest has no conditions, standing or loyalty conditions, add to visible quest list
|
|
if (questRequirements.Count == 0 && loyaltyRequirements.Count == 0 && standingRequirements.Count == 0)
|
|
{
|
|
quest.SptStatus = QuestStatusEnum.AvailableForStart;
|
|
questsToShowPlayer.Add(quest);
|
|
continue;
|
|
}
|
|
|
|
// Check the status of each quest condition, if any are not completed
|
|
// then this quest should not be visible
|
|
var haveCompletedPreviousQuest = true;
|
|
foreach (var conditionToFulfil in questRequirements)
|
|
{
|
|
// If the previous quest isn't in the user profile, it hasn't been completed or started
|
|
var questIdsToFulfil = conditionToFulfil.Target as string[] ?? [];
|
|
var prerequisiteQuest = profile.Quests.FirstOrDefault(profileQuest => questIdsToFulfil.Contains(profileQuest.QId));
|
|
|
|
if (prerequisiteQuest is null)
|
|
{
|
|
haveCompletedPreviousQuest = false;
|
|
break;
|
|
}
|
|
|
|
// Prereq does not have its status requirement fulfilled
|
|
// Some bsg status ids are strings, MUST convert to number before doing includes check
|
|
if (!conditionToFulfil.Status.Contains(prerequisiteQuest.Status.Value))
|
|
{
|
|
haveCompletedPreviousQuest = false;
|
|
break;
|
|
}
|
|
|
|
// Has a wait timer
|
|
if (conditionToFulfil.AvailableAfter > 0)
|
|
{
|
|
// Compare current time to unlock time for previous quest
|
|
prerequisiteQuest.StatusTimers.TryGetValue(prerequisiteQuest.Status.Value, out var previousQuestCompleteTime);
|
|
var unlockTime = previousQuestCompleteTime + conditionToFulfil.AvailableAfter;
|
|
if (unlockTime > _timeUtil.GetTimeStamp())
|
|
{
|
|
_logger.Debug(
|
|
$"Quest {quest.QuestName} is locked for another: {unlockTime - _timeUtil.GetTimeStamp()} seconds"
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Previous quest not completed, skip
|
|
if (!haveCompletedPreviousQuest)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var passesLoyaltyRequirements = true;
|
|
foreach (var condition in loyaltyRequirements)
|
|
{
|
|
if (!TraderLoyaltyLevelRequirementCheck(condition, profile))
|
|
{
|
|
passesLoyaltyRequirements = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
var passesStandingRequirements = true;
|
|
foreach (var condition in standingRequirements)
|
|
{
|
|
if (!TraderStandingRequirementCheck(condition, profile))
|
|
{
|
|
passesStandingRequirements = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (haveCompletedPreviousQuest && passesLoyaltyRequirements && passesStandingRequirements)
|
|
{
|
|
quest.SptStatus = QuestStatusEnum.AvailableForStart;
|
|
questsToShowPlayer.Add(quest);
|
|
}
|
|
}
|
|
|
|
return questsToShowPlayer;
|
|
}
|
|
|
|
|
|
/**
|
|
* Create a clone of the given quest array with the rewards updated to reflect the
|
|
* given game version
|
|
* @param quests List of quests to check
|
|
* @param gameVersion Game version of the profile
|
|
* @returns Array of Quest objects with the rewards filtered correctly for the game version
|
|
*/
|
|
protected List<Quest> UpdateQuestsForGameEdition(List<Quest> quests, string gameVersion)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
/**
|
|
* Return a list of quests that would fail when supplied quest is completed
|
|
* @param completedQuestId Quest completed id
|
|
* @returns Array of Quest objects
|
|
*/
|
|
protected List<Quest> GetQuestsFromProfileFailedByCompletingQuest(string completedQuestId, PmcData pmcProfile)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
/**
|
|
* Fail the provided quests
|
|
* Update quest in profile, otherwise add fresh quest object with failed status
|
|
* @param sessionID session id
|
|
* @param pmcData player profile
|
|
* @param questsToFail quests to fail
|
|
* @param output Client output
|
|
*/
|
|
protected void FailQuests(
|
|
string sessionID,
|
|
PmcData pmcData,
|
|
List<Quest> questsToFail,
|
|
ItemEventRouterResponse output
|
|
)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
/**
|
|
* Send a popup to player on successful completion of a quest
|
|
* @param sessionID session id
|
|
* @param pmcData Player profile
|
|
* @param completedQuestId Completed quest id
|
|
* @param questRewards Rewards given to player
|
|
*/
|
|
protected void SendSuccessDialogMessageOnQuestComplete(
|
|
string sessionID,
|
|
PmcData pmcData,
|
|
string completedQuestId,
|
|
List<Item> questRewards
|
|
)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
/**
|
|
* Look for newly available quests after completing a quest with a requirement to wait x minutes (time-locked) before being available and add data to profile
|
|
* @param pmcData Player profile to update
|
|
* @param quests Quests to look for wait conditions in
|
|
* @param completedQuestId Quest just completed
|
|
*/
|
|
protected void AddTimeLockedQuestsToProfile(PmcData pmcData, List<Quest> quests, string completedQuestId)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
/**
|
|
* Remove a quest entirely from a profile
|
|
* @param sessionId Player id
|
|
* @param questIdToRemove Qid of quest to remove
|
|
*/
|
|
protected void RemoveQuestFromScavProfile(string sessionId, string questIdToRemove)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
/**
|
|
* Return quests that have different statuses
|
|
* @param preQuestStatusus Quests before
|
|
* @param postQuestStatuses Quests after
|
|
* @returns QuestStatusChange array
|
|
*/
|
|
protected List<QuestStatus> GetQuestsWithDifferentStatuses(
|
|
List<QuestStatus> preQuestStatuses,
|
|
List<QuestStatus> postQuestStatuses
|
|
)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
/**
|
|
* Does a provided quest have a level requirement equal to or below defined level
|
|
* @param quest Quest to check
|
|
* @param playerLevel level of player to test against quest
|
|
* @returns true if quest can be seen/accepted by player of defined level
|
|
*/
|
|
protected bool PlayerLevelFulfillsQuestRequirement(Quest quest, double playerLevel)
|
|
{
|
|
if (quest.Conditions is null)
|
|
{
|
|
// No conditions
|
|
return true;
|
|
}
|
|
|
|
var levelConditions = _questConditionHelper.GetLevelConditions(quest.Conditions.AvailableForStart);
|
|
if (levelConditions is not null)
|
|
{
|
|
foreach (var levelCondition in levelConditions)
|
|
{
|
|
if (!DoesPlayerLevelFulfilCondition(playerLevel, levelCondition))
|
|
{
|
|
// Not valid, exit out
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// All conditions passed / has no level requirement, valid
|
|
return true;
|
|
}
|
|
}
|