Files
SPT-Server-Build/Core/Helpers/BotWeaponGeneratorHelper.cs
T

174 lines
6.6 KiB
C#

using Core.Annotations;
using Core.Models.Eft.Common.Tables;
using Core.Models.Enums;
using Core.Models.Spt.Bots;
using Core.Models.Utils;
using Core.Servers;
using Core.Services;
using Core.Utils;
namespace Core.Helpers;
[Injectable]
public class BotWeaponGeneratorHelper
{
private readonly ISptLogger<BotWeaponGeneratorHelper> _logger;
private readonly DatabaseServer _databaseServer;
private readonly ItemHelper _itemHelper;
private readonly RandomUtil _randomUtil;
private readonly HashUtil _hashUtil;
private readonly WeightedRandomHelper _weightedRandomHelper;
private readonly BotGeneratorHelper _botGeneratorHelper;
private readonly LocalisationService _localisationService;
private readonly List<string> _magCheck = ["CylinderMagazine", "SpringDrivenCylinder"];
public BotWeaponGeneratorHelper
(
ISptLogger<BotWeaponGeneratorHelper> logger,
DatabaseServer databaseServer,
ItemHelper itemHelper,
RandomUtil randomUtil,
HashUtil hashUtil,
WeightedRandomHelper weightedRandomHelper,
BotGeneratorHelper botGeneratorHelper,
LocalisationService localisationService
)
{
_logger = logger;
_databaseServer = databaseServer;
_itemHelper = itemHelper;
_randomUtil = randomUtil;
_hashUtil = hashUtil;
_weightedRandomHelper = weightedRandomHelper;
_botGeneratorHelper = botGeneratorHelper;
_localisationService = localisationService;
}
/// <summary>
/// Get a randomized number of bullets for a specific magazine
/// </summary>
/// <param name="magCounts">Weights of magazines</param>
/// <param name="magTemplate">Magazine to generate bullet count for</param>
/// <returns>Bullet count number</returns>
public double? GetRandomizedBulletCount(GenerationData magCounts, TemplateItem magTemplate)
{
var randomizedMagazineCount = GetRandomizedMagazineCount(magCounts);
var parentItem = _itemHelper.GetItem(magTemplate.Parent).Value;
double? chamberBulletCount = 0;
if (MagazineIsCylinderRelated(parentItem.Name))
{
var firstSlotAmmoTpl = magTemplate.Properties.Cartridges[0].Props.Filters[0].Filter[0];
var ammoMaxStackSize = _itemHelper.GetItem(firstSlotAmmoTpl).Value?.Properties?.StackMaxSize ?? 1;
chamberBulletCount = ammoMaxStackSize == 1
? 1 // Rotating grenade launcher
: magTemplate.Properties.Slots.Count; // Shotguns/revolvers. We count the number of camoras as the _max_count of the magazine is 0
}
else if (parentItem.Id == BaseClasses.UBGL)
{
// Underbarrel launchers can only have 1 chambered grenade
chamberBulletCount = 1;
}
else
{
chamberBulletCount = magTemplate.Properties.Cartridges[0].MaxCount;
}
// Get the amount of bullets that would fit in the internal magazine
// and multiply by how many magazines were supposed to be created
return chamberBulletCount * randomizedMagazineCount;
}
/// <summary>
/// Get a randomized count of magazines
/// </summary>
/// <param name="magCounts">Min and max value returned value can be between</param>
/// <returns>Numerical value of magazine count</returns>
public int GetRandomizedMagazineCount(GenerationData magCounts)
{
return (int)_weightedRandomHelper.GetWeightedValue<double>(magCounts.Weights);
}
/// <summary>
/// Is this magazine cylinder related (revolvers and grenade launchers)
/// </summary>
/// <param name="magazineParentName">The name of the magazines parent</param>
/// <returns>True if it is cylinder related</returns>
public bool MagazineIsCylinderRelated(string magazineParentName)
{
return _magCheck.Contains(magazineParentName);
}
/// <summary>
/// Create a magazine using the parameters given
/// </summary>
/// <param name="magazineTpl">Tpl of the magazine to create</param>
/// <param name="ammoTpl">Ammo to add to magazine</param>
/// <param name="magTemplate">Template object of magazine</param>
/// <returns>Item array</returns>
public List<Item> CreateMagazineWithAmmo(string magazineTpl, string ammoTpl, TemplateItem magTemplate)
{
List<Item> magazine =
[
new() { Id = _hashUtil.Generate(), Template = magazineTpl }
];
_itemHelper.FillMagazineWithCartridge(magazine, magTemplate, ammoTpl, 1);
return magazine;
}
/// <summary>
/// Add a specific number of cartridges to a bots inventory (defaults to vest and pockets)
/// </summary>
/// <param name="ammoTpl">Ammo tpl to add to vest/pockets</param>
/// <param name="cartridgeCount">Number of cartridges to add to vest/pockets</param>
/// <param name="inventory">Bot inventory to add cartridges to</param>
/// <param name="equipmentSlotsToAddTo">What equipment slots should bullets be added into</param>
public void AddAmmoIntoEquipmentSlots(
string ammoTpl,
int cartridgeCount,
BotBaseInventory inventory,
List<EquipmentSlots> equipmentSlotsToAddTo
)
{
if (equipmentSlotsToAddTo is null)
equipmentSlotsToAddTo = [EquipmentSlots.TacticalVest, EquipmentSlots.Pockets];
var ammoItems = _itemHelper.SplitStack(new () {
Id = _hashUtil.Generate(),
Template = ammoTpl,
Upd = new () { StackObjectsCount = cartridgeCount },
});
foreach (var ammoItem in ammoItems) {
var result = _botGeneratorHelper.AddItemWithChildrenToEquipmentSlot(
equipmentSlotsToAddTo,
ammoItem.Id,
ammoItem.Template,
[ammoItem],
inventory
);
if (result != ItemAddedResult.SUCCESS) {
_logger.Debug($"Unable to add ammo: {ammoItem.Template} to bot inventory, {result.ToString()}");
if (result == ItemAddedResult.NO_SPACE || result == ItemAddedResult.NO_CONTAINERS) {
// If there's no space for 1 stack or no containers to hold item, there's no space for the others
break;
}
}
}
}
/// <summary>
/// Get a weapons default magazine template id
/// </summary>
/// <param name="weaponTemplate">Weapon to get default magazine for</param>
/// <returns>Tpl of magazine</returns>
public string GetWeaponsDefaultMagazineTpl(TemplateItem weaponTemplate)
{
return weaponTemplate.Properties.DefMagType;
}
}