Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Helpers/InRaidHelper.cs
T
2025-08-28 15:38:36 +02:00

278 lines
11 KiB
C#

using System.Collections.Frozen;
using SPTarkov.Common.Extensions;
using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Exceptions.Helpers;
using SPTarkov.Server.Core.Extensions;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Models.Eft.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Spt.Config;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Servers;
using SPTarkov.Server.Core.Services;
using SPTarkov.Server.Core.Utils.Cloners;
namespace SPTarkov.Server.Core.Helpers;
[Injectable]
public class InRaidHelper(
ISptLogger<InRaidHelper> logger,
InventoryHelper inventoryHelper,
ConfigServer configServer,
ICloner cloner,
DatabaseService databaseService
)
{
protected static readonly FrozenSet<string> PocketSlots = ["pocket1", "pocket2", "pocket3", "pocket4"];
protected readonly InRaidConfig InRaidConfig = configServer.GetConfig<InRaidConfig>();
protected readonly LostOnDeathConfig LostOnDeathConfig = configServer.GetConfig<LostOnDeathConfig>();
/// <summary>
/// Update a player's inventory post-raid.
/// Remove equipped items from pre-raid.
/// Add new items found in raid to profile.
/// Store insurance items in profile.
/// </summary>
/// <param name="sessionId">Session id</param>
/// <param name="serverProfile">Profile to update</param>
/// <param name="postRaidProfile">Profile returned by client after a raid</param>
/// <param name="isSurvived">Indicates if the player survived the raid</param>
/// <param name="isTransfer">Indicates if it is a transfer operation</param>
public void SetInventory(MongoId sessionId, PmcData serverProfile, PmcData postRaidProfile, bool isSurvived, bool isTransfer)
{
if (serverProfile.InsuredItems is null)
{
const string message = "Insured items are null when trying to set inventory post raid";
logger.Error(message);
throw new InRaidHelperException(message);
}
if (
serverProfile.Inventory?.Items is null
|| serverProfile.Inventory.QuestRaidItems is null
|| serverProfile.Inventory?.Equipment is null
)
{
const string message =
"Server profile inventory items, quest raid items, or equipment are null when trying to set inventory post raid";
logger.Error(message);
throw new InRaidHelperException(message);
}
if (
postRaidProfile.Inventory?.Items is null
|| postRaidProfile.Inventory.QuestRaidItems is null
|| postRaidProfile.Inventory.Equipment is null
)
{
const string message =
"Post raid profile inventory items, quest raid items, or equipment are null when trying to set inventory post raid";
logger.Error(message);
throw new InRaidHelperException(message);
}
// Store insurance (as removeItem() removes insured items)
var insured = cloner.Clone(serverProfile.InsuredItems);
if (insured is null)
{
const string message = "Cloned insured items are null when trying to set inventory post raid";
logger.Error(message);
throw new InRaidHelperException(message);
}
// Remove equipment and loot items stored on player from server profile in preparation for data from client being added
inventoryHelper.RemoveItem(serverProfile, serverProfile.Inventory.Equipment.Value, sessionId);
// Remove quest items stored on player from server profile in preparation for data from client being added
inventoryHelper.RemoveItem(serverProfile, serverProfile.Inventory.QuestRaidItems.Value, sessionId);
// Get all items that have a parent of `serverProfile.Inventory.equipment` (All items player had on them at end of raid)
var postRaidInventoryItems = postRaidProfile.Inventory.Items.GetItemWithChildren(postRaidProfile.Inventory.Equipment.Value);
// Get all items that have a parent of `serverProfile.Inventory.questRaidItems` (Quest items player had on them at end of raid)
var postRaidQuestItems = postRaidProfile.Inventory.Items.GetItemWithChildren(postRaidProfile.Inventory.QuestRaidItems.Value);
// Handle Removing of FIR status if player did not survive + not transferring
// Do after above filtering code to reduce work done
if (!isSurvived && !isTransfer && !InRaidConfig.AlwaysKeepFoundInRaidOnRaidEnd)
{
RemoveFiRStatusFromItems(postRaidProfile.Inventory.Items);
}
// Add items from client profile into server profile
AddItemsToInventory(postRaidInventoryItems, serverProfile.Inventory.Items);
// Add quest items from client profile into server profile
AddItemsToInventory(postRaidQuestItems, serverProfile.Inventory.Items);
serverProfile.Inventory.FastPanel = postRaidProfile.Inventory.FastPanel; // Quick access items bar
serverProfile.InsuredItems = insured;
}
/// <summary>
/// Remove FiR status from items.
/// </summary>
/// <param name="items">Items to process</param>
protected void RemoveFiRStatusFromItems(IEnumerable<Item> items)
{
var dbItems = databaseService.GetItems();
var itemsToRemovePropertyFrom = items.Where(item =>
(item.Upd?.SpawnedInSession ?? false)
&& !(dbItems[item.Template].Properties?.QuestItem ?? false)
&& !(InRaidConfig.KeepFiRSecureContainerOnDeath && item.ItemIsInsideContainer("SecuredContainer", items))
);
foreach (var item in itemsToRemovePropertyFrom)
{
if (item.Upd is not null)
{
item.Upd.SpawnedInSession = false;
}
}
}
/// <summary>
/// Add items from one parameter into another.
/// </summary>
/// <param name="itemsToAdd">Items we want to add</param>
/// <param name="serverInventoryItems">Location to add items to</param>
protected void AddItemsToInventory(IEnumerable<Item> itemsToAdd, List<Item> serverInventoryItems)
{
foreach (var itemToAdd in itemsToAdd)
{
// Try to find index of item to determine if we should add or replace
var existingItemIndex = serverInventoryItems.FindIndex(inventoryItem => inventoryItem.Id == itemToAdd.Id);
if (existingItemIndex != -1)
{
// Replace existing item
serverInventoryItems.RemoveAt(existingItemIndex);
}
// Add new item
serverInventoryItems.Add(itemToAdd);
}
}
/// <summary>
/// Clear PMC inventory of all items except those that are exempt.
/// Used post-raid to remove items after death.
/// </summary>
/// <param name="pmcData">Player profile</param>
/// <param name="sessionId">Player/Session id</param>
public void DeleteInventory(PmcData pmcData, MongoId sessionId)
{
if (pmcData.Inventory is null)
{
const string message = "Pmc profile inventory is null when trying to delete inventory";
logger.Error(message);
throw new InRaidHelperException(message);
}
// Get inventory items to remove from players profile
var itemsToDeleteFromProfile = GetInventoryItemsLostOnDeath(pmcData).ToList();
foreach (var itemToDelete in itemsToDeleteFromProfile)
{
// Items inside containers are handled as part of function
inventoryHelper.RemoveItem(pmcData, itemToDelete.Id, sessionId);
}
// Remove contents of fast panel
pmcData.Inventory.FastPanel = new Dictionary<string, MongoId>();
}
/// <summary>
/// Get a list of items from a profile that will be lost on death.
/// </summary>
/// <param name="pmcProfile">Profile to get items from</param>
/// <returns>List of items lost on death</returns>
protected IEnumerable<Item> GetInventoryItemsLostOnDeath(PmcData pmcProfile)
{
var inventoryItems = pmcProfile.Inventory?.Items ?? [];
var equipmentRootId = pmcProfile.Inventory?.Equipment;
var questRaidItemContainerId = pmcProfile.Inventory?.QuestRaidItems;
return inventoryItems.Where(item =>
{
// Keep items flagged as kept after death
if (IsItemKeptAfterDeath(pmcProfile, item))
{
return false;
}
// Remove normal items or quest raid items
if (item.ParentId == equipmentRootId || item.ParentId == questRaidItemContainerId)
{
return true;
}
// Pocket items are lost on death
// Ensure we don't pick up pocket items from mannequins
if ((item.SlotId?.StartsWith("pocket") ?? false) && pmcProfile.DoesItemHaveRootId(item, pmcProfile.Inventory!.Equipment!.Value))
{
return true;
}
return false;
});
}
/// <summary>
/// Does the provided item's slotId mean it's kept on the player after death?
/// </summary>
/// <param name="pmcData">Player profile</param>
/// <param name="itemToCheck">Item to check should be kept</param>
/// <returns>true if item is kept after death</returns>
protected bool IsItemKeptAfterDeath(PmcData pmcData, Item itemToCheck)
{
if (pmcData.Inventory is null)
{
const string message = "Pmc profile inventory is null when checking if an item is kept on death";
logger.Error(message);
throw new InRaidHelperException(message);
}
// Base inventory items are always kept
if (itemToCheck.ParentId is null)
{
return true;
}
// Is item equipped on player
if (itemToCheck.ParentId == pmcData.Inventory.Equipment)
{
// Check slot id against config, true = delete, false = keep, undefined = delete
var discard = LostOnDeathConfig.Equipment.GetByJsonProperty<bool>(itemToCheck.SlotId);
if (discard)
// Lost on death
{
return false;
}
return true;
}
// Should we keep items in pockets on death
if (!LostOnDeathConfig.Equipment.PocketItems && PocketSlots.Contains(itemToCheck.SlotId ?? string.Empty))
{
return true;
}
// Is quest item + quest item not lost on death
if (itemToCheck.ParentId == pmcData.Inventory.QuestRaidItems && !LostOnDeathConfig.QuestItems)
{
return true;
}
// special slots are always kept after death
if ((itemToCheck.SlotId?.Contains("SpecialSlot") ?? false) && LostOnDeathConfig.SpecialSlotItems)
{
return true;
}
// All other cases item is lost
return false;
}
}