185 lines
4.6 KiB
C#
185 lines
4.6 KiB
C#
using Core.Models.Eft.Common;
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using Core.Models.Eft.Game;
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using Core.Models.Eft.Profile;
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namespace Core.Controllers;
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public class GameController
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{
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/// <summary>
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/// Handle client/game/start
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/// </summary>
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/// <param name="url"></param>
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/// <param name="info"></param>
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/// <param name="sessionId"></param>
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/// <param name="startTimeStampMs"></param>
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public void GameStart(
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string url,
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EmptyRequestData info,
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string sessionId,
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long startTimeStampMs)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Handles migrating profiles from older SPT versions
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/// </summary>
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/// <param name="fullProfile"></param>
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/// <remarks>Formerly migrate39xProfile in node server</remarks>
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private void MigrateProfile(SptProfile fullProfile)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Handle client/game/config
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/// </summary>
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/// <param name="sessionId"></param>
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/// <returns></returns>
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public GameConfigResponse GetGameConfig(string sessionId)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Handle client/game/mode
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/// </summary>
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/// <param name="sessionId"></param>
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/// <param name="requestData"></param>
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/// <returns></returns>
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public object GetGameMode( // TODO: Returns `any` in node server
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string sessionId,
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GameModeRequestData requestData)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Handle client/server/list
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/// </summary>
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/// <param name="sessionId"></param>
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/// <returns></returns>
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public List<ServerDetails> GetServer(string sessionId)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Handle client/match/group/current
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/// </summary>
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/// <param name="sessionId"></param>
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/// <returns></returns>
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/*
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public CurrentGroupResponse GetCurrentGroup(string sessionId)
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{
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throw new NotImplementedException();
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}
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*/
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/// <summary>
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/// Handle client/checkVersion
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/// </summary>
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/// <param name="sessionId"></param>
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/// <returns></returns>
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public CheckVersionResponse GetValidGameVersion(string sessionId)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Handle client/game/keepalive
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/// </summary>
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/// <param name="sessionId"></param>
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/// <returns></returns>
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public GameKeepAliveResponse GetKeepAlive(string sessionId)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Handle singleplayer/settings/getRaidTime
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/// </summary>
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/// <param name="sessionId"></param>
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/// <param name="request"></param>
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/// <returns></returns>
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public GetRaidTimeResponse GetRaidTime(
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string sessionId,
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GetRaidTimeRequest request)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="sessionId"></param>
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/// <returns></returns>
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public SurveyResponseData GetSurvey(string sessionId)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
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/// </summary>
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/// <param name="pmcProfile">Player profile</param>
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private void WarnOnActiveBotReloadSkill(PmcData pmcProfile)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// When player logs in, iterate over all active effects and reduce timer
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/// </summary>
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/// <param name="pmcProfile">Profile to adjust values for</param>
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private void UpdateProfileHealthValues(PmcData pmcProfile)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Send starting gifts to profile after x days
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/// </summary>
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/// <param name="pmcProfile">Profile to add gifts to</param>
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private void SendPraporGiftsToNewProfiles(PmcData pmcProfile)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get a list of installed mods and save their details to the profile being used
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/// </summary>
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/// <param name="fullProfile">Profile to add mod details to</param>
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private void SaveActiveModsToProfile(SptProfile fullProfile)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Add the logged in players name to PMC name pool
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/// </summary>
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/// <param name="pmcProfile">Profile of player to get name from</param>
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private void AddPlayerToPmcNames(PmcData pmcProfile)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Check for a dialog with the key 'undefined', and remove it
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/// </summary>
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/// <param name="fullProfile">Profile to check for dialog in</param>
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private void CheckForAndRemoveUndefinedDialogues(SptProfile fullProfile)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="fullProfile"></param>
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private void LogProfileDetails(SptProfile fullProfile)
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{
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throw new NotImplementedException();
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}
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} |