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SPT-Server-Build/Libraries/SPTarkov.Server.Core/Helpers/BotDifficultyHelper.cs
T
2025-07-28 19:39:29 +00:00

107 lines
4.2 KiB
C#

using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Spt.Bots;
using SPTarkov.Server.Core.Models.Spt.Config;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Servers;
using SPTarkov.Server.Core.Services;
using SPTarkov.Server.Core.Utils;
using SPTarkov.Server.Core.Utils.Cloners;
namespace SPTarkov.Server.Core.Helpers;
[Injectable]
public class BotDifficultyHelper(
ISptLogger<BotDifficultyHelper> logger,
DatabaseService databaseService,
RandomUtil randomUtil,
ServerLocalisationService serverLocalisationService,
BotHelper botHelper,
ConfigServer configServer,
ICloner cloner
)
{
protected readonly PmcConfig _pmcConfig = configServer.GetConfig<PmcConfig>();
/// <summary>
/// Get difficulty settings for desired bot type, if not found use assault bot types
/// </summary>
/// <param name="type">bot type to retrieve difficulty of</param>
/// <param name="desiredDifficulty">difficulty to get settings for (easy/normal etc)</param>
/// <param name="botDb">bots from database</param>
/// <returns>Difficulty object</returns>
public DifficultyCategories GetBotDifficultySettings(string type, string desiredDifficulty, Bots botDb)
{
var desiredType = botHelper.IsBotPmc(type) ? botHelper.GetPmcSideByRole(type).ToLowerInvariant() : type.ToLowerInvariant();
if (!botDb.Types.ContainsKey(desiredType))
{
// No bot found, get fallback difficulty values
logger.Warning(serverLocalisationService.GetText("bot-unable_to_get_bot_fallback_to_assault", type));
botDb.Types[desiredType] = cloner.Clone(botDb.Types["assault"]);
}
// Get settings from raw bot json template file
var botTemplate = botHelper.GetBotTemplate(desiredType);
botTemplate.BotDifficulty.TryGetValue(desiredDifficulty, out var difficultySettings);
if (difficultySettings is null)
{
// No bot settings found, use 'assault' bot difficulty instead
logger.Warning(
serverLocalisationService.GetText(
"bot-unable_to_get_bot_difficulty_fallback_to_assault",
new { botType = desiredType, difficulty = desiredDifficulty }
)
);
botDb.Types[desiredType].BotDifficulty[desiredDifficulty] = cloner.Clone(
botDb.Types["assault"].BotDifficulty[desiredDifficulty]
);
}
return cloner.Clone(difficultySettings);
}
/// <summary>
/// Get difficulty settings for a PMC
/// </summary>
/// <param name="type">"usec" / "bear"</param>
/// <param name="difficulty">what difficulty to retrieve</param>
/// <returns>Difficulty object</returns>
protected DifficultyCategories GetDifficultySettings(string type, string difficulty)
{
var difficultySetting = string.Equals(_pmcConfig.Difficulty, "asonline", StringComparison.OrdinalIgnoreCase)
? difficulty
: _pmcConfig.Difficulty.ToLowerInvariant();
difficultySetting = ConvertBotDifficultyDropdownToBotDifficulty(difficultySetting);
return cloner.Clone(databaseService.GetBots().Types[type].BotDifficulty[difficultySetting]);
}
/// <summary>
/// Translate chosen value from pre-raid difficulty dropdown into bot difficulty value
/// </summary>
/// <param name="dropDownDifficulty">Dropdown difficulty value to convert</param>
/// <returns>bot difficulty</returns>
public string ConvertBotDifficultyDropdownToBotDifficulty(string dropDownDifficulty)
{
switch (dropDownDifficulty.ToLowerInvariant())
{
case "medium":
return "normal";
case "random":
return ChooseRandomDifficulty();
default:
return dropDownDifficulty.ToLowerInvariant();
}
}
/// <summary>
/// Choose a random difficulty from - easy/normal/hard/impossible
/// </summary>
/// <returns>random difficulty</returns>
public string ChooseRandomDifficulty()
{
return randomUtil.GetArrayValue(["easy", "normal", "hard", "impossible"]);
}
}