Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Callbacks/HideoutCallbacks.cs
T

177 lines
6.6 KiB
C#

using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Controllers;
using SPTarkov.Server.Core.DI;
using SPTarkov.Server.Core.Models.Eft.Common;
using SPTarkov.Server.Core.Models.Eft.Hideout;
using SPTarkov.Server.Core.Models.Eft.ItemEvent;
using SPTarkov.Server.Core.Models.Spt.Config;
using SPTarkov.Server.Core.Servers;
namespace SPTarkov.Server.Core.Callbacks;
[Injectable(TypePriority = OnUpdateOrder.HideoutCallbacks)]
public class HideoutCallbacks(
HideoutController _hideoutController,
ConfigServer _configServer
) : IOnUpdate
{
private readonly HideoutConfig _hideoutConfig = _configServer.GetConfig<HideoutConfig>();
public bool OnUpdate(long timeSinceLastRun)
{
if (timeSinceLastRun > _hideoutConfig.RunIntervalSeconds)
{
_hideoutController.Update();
return true;
}
return false;
}
/// <summary>
/// Handle HideoutUpgrade event
/// </summary>
public ItemEventRouterResponse Upgrade(PmcData pmcData, HideoutUpgradeRequestData request, string sessionID, ItemEventRouterResponse output)
{
_hideoutController.StartUpgrade(pmcData, request, sessionID, output);
return output;
}
/// <summary>
/// Handle HideoutUpgradeComplete event
/// </summary>
public ItemEventRouterResponse UpgradeComplete(PmcData pmcData, HideoutUpgradeCompleteRequestData request, string sessionID, ItemEventRouterResponse output)
{
_hideoutController.UpgradeComplete(pmcData, request, sessionID, output);
return output;
}
/// <summary>
/// Handle HideoutPutItemsInAreaSlots
/// </summary>
public ItemEventRouterResponse PutItemsInAreaSlots(PmcData pmcData, HideoutPutItemInRequestData request, string sessionID)
{
return _hideoutController.PutItemsInAreaSlots(pmcData, request, sessionID);
}
/// <summary>
/// Handle HideoutTakeItemsFromAreaSlots event
/// </summary>
public ItemEventRouterResponse TakeItemsFromAreaSlots(PmcData pmcData, HideoutTakeItemOutRequestData request, string sessionID)
{
return _hideoutController.TakeItemsFromAreaSlots(pmcData, request, sessionID);
}
/// <summary>
/// Handle HideoutToggleArea event
/// </summary>
public ItemEventRouterResponse ToggleArea(PmcData pmcData, HideoutToggleAreaRequestData request, string sessionID)
{
return _hideoutController.ToggleArea(pmcData, request, sessionID);
}
/// <summary>
/// Handle HideoutSingleProductionStart event
/// </summary>
public ItemEventRouterResponse SingleProductionStart(PmcData pmcData, HideoutSingleProductionStartRequestData request, string sessionID)
{
return _hideoutController.SingleProductionStart(pmcData, request, sessionID);
}
/// <summary>
/// Handle HideoutScavCaseProductionStart event
/// </summary>
public ItemEventRouterResponse ScavCaseProductionStart(PmcData pmcData, HideoutScavCaseStartRequestData request, string sessionID)
{
return _hideoutController.ScavCaseProductionStart(pmcData, request, sessionID);
}
/// <summary>
/// Handle HideoutContinuousProductionStart
/// </summary>
public ItemEventRouterResponse ContinuousProductionStart(PmcData pmcData, HideoutContinuousProductionStartRequestData request, string sessionID)
{
return _hideoutController.ContinuousProductionStart(pmcData, request, sessionID);
}
/// <summary>
/// Handle HideoutTakeProduction event
/// </summary>
public ItemEventRouterResponse TakeProduction(PmcData pmcData, HideoutTakeProductionRequestData request, string sessionID)
{
return _hideoutController.TakeProduction(pmcData, request, sessionID);
}
/// <summary>
/// Handle HideoutQuickTimeEvent
/// </summary>
public ItemEventRouterResponse HandleQTEEvent(PmcData pmcData, HandleQTEEventRequestData request, string sessionID, ItemEventRouterResponse output)
{
_hideoutController.HandleQTEEventOutcome(sessionID, pmcData, request, output);
return output;
}
/// <summary>
/// Handle client/game/profile/items/moving - RecordShootingRangePoints
/// </summary>
public ItemEventRouterResponse RecordShootingRangePoints(PmcData pmcData, RecordShootingRangePoints request, string sessionID,
ItemEventRouterResponse output)
{
_hideoutController.RecordShootingRangePoints(sessionID, pmcData, request);
return output;
}
/// <summary>
/// Handle client/game/profile/items/moving - RecordShootingRangePoints
/// </summary>
public ItemEventRouterResponse ImproveArea(PmcData pmcData, HideoutImproveAreaRequestData request, string sessionID)
{
return _hideoutController.ImproveArea(sessionID, pmcData, request);
}
/// <summary>
/// Handle client/game/profile/items/moving - HideoutCancelProductionCommand
/// </summary>
public ItemEventRouterResponse CancelProduction(PmcData pmcData, HideoutCancelProductionRequestData request, string sessionID)
{
return _hideoutController.CancelProduction(sessionID, pmcData, request);
}
/// <summary>
/// Handle client/game/profile/items/moving - HideoutCircleOfCultistProductionStart
/// </summary>
public ItemEventRouterResponse CicleOfCultistProductionStart(PmcData pmcData, HideoutCircleOfCultistProductionStartRequestData request, string sessionID)
{
return _hideoutController.CicleOfCultistProductionStart(sessionID, pmcData, request);
}
/// <summary>
/// Handle client/game/profile/items/moving - HideoutDeleteProductionCommand
/// </summary>
public ItemEventRouterResponse HideoutDeleteProductionCommand(PmcData pmcData, HideoutDeleteProductionRequestData request, string sessionID)
{
return _hideoutController.HideoutDeleteProductionCommand(sessionID, pmcData, request);
}
/// <summary>
/// Handle client/game/profile/items/moving - HideoutCustomizationApply
/// </summary>
public ItemEventRouterResponse HideoutCustomizationApplyCommand(PmcData pmcData, HideoutCustomizationApplyRequestData request, string sessionID)
{
return _hideoutController.HideoutCustomizationApply(sessionID, pmcData, request);
}
/// <summary>
/// Handle client/game/profile/items/moving - hideoutCustomizationSetMannequinPose
/// </summary>
/// <returns></returns>
public ItemEventRouterResponse HideoutCustomizationSetMannequinPose(PmcData pmcData, HideoutCustomizationSetMannequinPoseRequest request, string sessionId)
{
return _hideoutController.HideoutCustomizationSetMannequinPose(sessionId, pmcData, request);
}
}