4e2d4dc708
* Rewrote container item space system to use 2 dimensional arrays * Moved container helper code into extension methods * Reduced amount of parameters passed into `RowIsFull` * Skip root trader items * Remove debug --------- Co-authored-by: Chomp <dev@dev.sp-tarkov.com>
386 lines
14 KiB
C#
386 lines
14 KiB
C#
using System.Text.Json;
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using SPTarkov.Common.Extensions;
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using SPTarkov.Server.Core.Models.Common;
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using SPTarkov.Server.Core.Models.Eft.Common;
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using SPTarkov.Server.Core.Models.Eft.Common.Tables;
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namespace SPTarkov.Server.Core.Extensions
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{
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public static class ItemExtensions
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{
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/// <summary>
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/// This method will compare two items and see if they are equivalent
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/// This method will NOT compare IDs on the items
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/// </summary>
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/// <param name="item1">first item to compare</param>
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/// <param name="item2">second item to compare</param>
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/// <param name="compareUpdProperties">Upd properties to compare between the items</param>
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/// <returns>true if they are the same</returns>
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public static bool IsSameItem(
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this Item item1,
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Item item2,
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HashSet<string>? compareUpdProperties = null
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)
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{
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// Different tpl == different item
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if (item1.Template != item2.Template)
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{
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return false;
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}
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// Both lack upd object + same tpl = same
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if (item1.Upd is null && item2.Upd is null)
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{
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return true;
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}
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// item1 lacks upd, item2 has one
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if (item1.Upd is null && item2.Upd is not null)
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{
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return false;
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}
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// item1 has upd, item2 lacks one
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if (item1.Upd is not null && item2.Upd is null)
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{
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return false;
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}
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// key = Upd property Type as string, value = comparison function that returns bool
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var comparers = new Dictionary<string, Func<Upd, Upd, bool>>
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{
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{ "Key", (upd1, upd2) => upd1.Key?.NumberOfUsages == upd2.Key?.NumberOfUsages },
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{
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"Buff",
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(upd1, upd2) =>
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upd1.Buff?.Value == upd2.Buff?.Value
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&& upd1.Buff?.BuffType == upd2.Buff?.BuffType
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},
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{
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"CultistAmulet",
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(upd1, upd2) =>
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upd1.CultistAmulet?.NumberOfUsages == upd2.CultistAmulet?.NumberOfUsages
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},
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{ "Dogtag", (upd1, upd2) => upd1.Dogtag?.ProfileId == upd2.Dogtag?.ProfileId },
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{ "FaceShield", (upd1, upd2) => upd1.FaceShield?.Hits == upd2.FaceShield?.Hits },
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{
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"Foldable",
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(upd1, upd2) =>
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upd1.Foldable?.Folded.GetValueOrDefault(false)
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== upd2.Foldable?.Folded.GetValueOrDefault(false)
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},
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{
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"FoodDrink",
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(upd1, upd2) => upd1.FoodDrink?.HpPercent == upd2.FoodDrink?.HpPercent
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},
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{ "MedKit", (upd1, upd2) => upd1.MedKit?.HpResource == upd2.MedKit?.HpResource },
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{
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"RecodableComponent",
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(upd1, upd2) =>
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upd1.RecodableComponent?.IsEncoded == upd2.RecodableComponent?.IsEncoded
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},
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{
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"RepairKit",
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(upd1, upd2) => upd1.RepairKit?.Resource == upd2.RepairKit?.Resource
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},
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{
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"Resource",
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(upd1, upd2) => upd1.Resource?.UnitsConsumed == upd2.Resource?.UnitsConsumed
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},
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};
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// Choose above keys or passed in keys to compare items with
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var valuesToCompare =
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compareUpdProperties?.Count > 0 ? compareUpdProperties : comparers.Keys.ToHashSet();
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foreach (var propertyName in valuesToCompare)
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{
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if (!comparers.TryGetValue(propertyName, out var comparer))
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// Key not found, skip
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{
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continue;
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}
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if (!comparer(item1.Upd, item2.Upd))
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{
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return false;
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}
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}
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return true;
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}
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/// <summary>
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/// Check if item is stored inside a container
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/// </summary>
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/// <param name="itemToCheck">Item to check is inside of container</param>
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/// <param name="desiredContainerSlotId">Name of slot to check item is in e.g. SecuredContainer/Backpack</param>
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/// <param name="items">Inventory with child parent items to check</param>
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/// <returns>True when item is in container</returns>
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public static bool ItemIsInsideContainer(
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this Item itemToCheck,
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string desiredContainerSlotId,
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IEnumerable<Item> items
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)
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{
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// Get items parent
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var parent = items.FirstOrDefault(item => item.Id.Equals(itemToCheck.ParentId));
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if (parent is null)
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// No parent, end of line, not inside container
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{
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return false;
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}
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if (parent.SlotId == desiredContainerSlotId)
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{
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return true;
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}
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return parent.ItemIsInsideContainer(desiredContainerSlotId, items);
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}
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/// <summary>
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/// Get the size of a stack, return 1 if no stack object count property found
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/// </summary>
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/// <param name="item">Item to get stack size of</param>
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/// <returns>size of stack</returns>
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public static int GetItemStackSize(this Item item)
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{
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if (item.Upd?.StackObjectsCount is not null)
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{
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return (int)item.Upd.StackObjectsCount;
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}
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return 1;
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}
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/// <summary>
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/// Create a dictionary from a collection of items, keyed by item id
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/// </summary>
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/// <param name="items">Collection of items</param>
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/// <returns>Dictionary of items</returns>
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public static Dictionary<MongoId, Item> GenerateItemsMap(this IEnumerable<Item> items)
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{
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// Convert list to dictionary, keyed by items Id
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return items.ToDictionary(item => item.Id);
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}
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/// <summary>
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/// Adopts orphaned items by resetting them as root "hideout" items. Helpful in situations where a parent has been
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/// deleted from a group of items and there are children still referencing the missing parent. This method will
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/// remove the reference from the children to the parent and set item properties to root values.
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/// </summary>
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/// <param name="rootId">The ID of the "root" of the container</param>
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/// <param name="items">Array of Items that should be adjusted</param>
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/// <returns>Returns Array of Items that have been adopted</returns>
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public static List<Item> AdoptOrphanedItems(this List<Item> items, string rootId)
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{
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foreach (var item in items)
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{
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// Check if the item's parent exists.
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var parentExists = items.Any(parentItem => parentItem.Id.Equals(item.ParentId));
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// If the parent does not exist and the item is not already a 'hideout' item, adopt the orphaned item by
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// setting the parent ID to the PMCs inventory equipment ID, the slot ID to 'hideout', and remove the location.
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if (!parentExists && item.ParentId != rootId && item.SlotId != "hideout")
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{
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item.ParentId = rootId;
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item.SlotId = "hideout";
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item.Location = null;
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}
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}
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return items;
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}
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/// <summary>
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/// Recursive function that looks at every item from parameter and gets their children's Ids + includes parent item in results
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/// </summary>
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/// <param name="items">List of items (item + possible children)</param>
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/// <param name="baseItemId">Parent item's id</param>
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/// <returns>list of child item ids</returns>
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public static List<string> FindAndReturnChildrenByItems(
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this IEnumerable<Item> items,
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string baseItemId
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)
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{
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List<string> list = [];
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foreach (var childItem in items)
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{
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if (
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string.Equals(
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childItem.ParentId,
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baseItemId,
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StringComparison.OrdinalIgnoreCase
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)
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)
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{
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list.AddRange(FindAndReturnChildrenByItems(items, childItem.Id));
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}
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}
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list.Add(baseItemId); // Required, push original item id onto array
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return list;
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}
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/// Check if the passed in item has buy count restrictions
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/// </summary>
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/// <param name="itemToCheck">Item to check</param>
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/// <returns>true if it has buy restrictions</returns>
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public static bool HasBuyRestrictions(this Item itemToCheck)
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{
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return itemToCheck.Upd?.BuyRestrictionCurrent is not null
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&& itemToCheck.Upd?.BuyRestrictionMax is not null;
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}
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/// <summary>
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/// Gets the identifier for a child using slotId, locationX and locationY.
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/// </summary>
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/// <param name="item">Item.</param>
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/// <returns>SlotId OR slotid, locationX, locationY.</returns>
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public static string GetChildId(this Item item)
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{
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if (item.Location is null)
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{
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return item.SlotId;
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}
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var LocationTyped = (ItemLocation)item.Location;
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return $"{item.SlotId},{LocationTyped.X},{LocationTyped.Y}";
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}
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public static bool IsVertical(this ItemLocation itemLocation)
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{
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var castValue = itemLocation.R.ToString();
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return castValue == "1"
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|| string.Equals(castValue, "vertical", StringComparison.OrdinalIgnoreCase)
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|| string.Equals(
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itemLocation.Rotation?.ToString(),
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"vertical",
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StringComparison.OrdinalIgnoreCase
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);
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}
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/// <summary>
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/// Update items upd.StackObjectsCount to be 1 if its upd is missing or StackObjectsCount is undefined
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/// </summary>
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/// <param name="item">Item to update</param>
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/// <returns>Fixed item</returns>
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public static void FixItemStackCount(this Item item)
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{
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// Ensure item has 'Upd' object
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item.Upd ??= new Upd { StackObjectsCount = 1 };
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// Ensure item has 'StackObjectsCount' property
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item.Upd.StackObjectsCount ??= 1;
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}
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/// <summary>
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/// A variant of FindAndReturnChildren where the output is list of item objects instead of their ids.
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/// </summary>
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/// <param name="items">List of items (item + possible children)</param>
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/// <param name="baseItemId">Parent item's id</param>
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/// <param name="modsOnly">OPTIONAL - Include only mod items, exclude items stored inside root item</param>
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/// <returns>list of Item objects</returns>
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public static List<Item> FindAndReturnChildrenAsItems(
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this IEnumerable<Item> items,
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string baseItemId,
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bool modsOnly = false
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)
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{
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// Use dictionary to make key lookup faster, convert to list before being returned
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OrderedDictionary<string, Item> result = [];
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foreach (var childItem in items)
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{
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// Include itself
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if (string.Equals(childItem.Id, baseItemId, StringComparison.Ordinal))
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{
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// Root item MUST be at 0 index for things like flea market offers
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result.Insert(0, childItem.Id, childItem);
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continue;
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}
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// Is stored in parent and disallowed
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if (modsOnly && childItem.Location is not null)
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{
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continue;
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}
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// Items parentId matches root item AND returned items doesn't contain current child
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if (
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!result.ContainsKey(childItem.Id)
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&& string.Equals(childItem.ParentId, baseItemId, StringComparison.Ordinal)
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)
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{
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foreach (var item in FindAndReturnChildrenAsItems(items, childItem.Id))
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{
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result.Add(item.Id, item);
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}
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}
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}
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return result.Values.ToList();
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}
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/// <summary>
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/// Convert an Item to SptLootItem
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/// </summary>
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/// <param name="item">Item to convert</param>
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/// <returns>Converted SptLootItem</returns>
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public static SptLootItem ToLootItem(this Item item)
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{
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return new SptLootItem
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{
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ComposedKey = null,
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Id = item.Id,
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Template = item.Template,
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Upd = item.Upd,
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ParentId = item.ParentId,
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SlotId = item.SlotId,
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Location = item.Location,
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Desc = item.Desc,
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ExtensionData = item.ExtensionData,
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};
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}
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public static ItemLocation? GetParsedLocation(this Item item)
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{
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if (item.Location is null)
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{
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return null;
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}
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if (item.Location is JsonElement element)
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{
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// TODO: when is this true
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return element.ToObject<ItemLocation>();
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}
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return (ItemLocation)item.Location;
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}
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/// <summary>
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/// Get a list of the item IDs (NOT tpls) inside a secure container
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/// </summary>
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/// <param name="items">Inventory items to look for secure container in</param>
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/// <returns>List of ids</returns>
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public static List<string> GetSecureContainerItems(this List<Item> items)
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{
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var secureContainer = items.First(x => x.SlotId == "SecuredContainer");
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// No container found, drop out
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if (secureContainer is null)
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{
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return [];
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}
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var itemsInSecureContainer = items.FindAndReturnChildrenByItems(secureContainer.Id);
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// Return all items returned and exclude the secure container item itself
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return itemsInSecureContainer.Where(x => x != secureContainer.Id).ToList();
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}
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}
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}
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