Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Helpers/PaymentHelper.cs
T
Chomp b69544ae2c Added lock to GetStaleOfferIds
Made `RagfairRequiredItemService` a singleton
Made `RagfairRequiredItemService ` store offerIds instead of offer objects, reducing memory footprint
Reworked `GetOffersThatRequireItem` to work with `RagfairRequiredItemService` changes
Moved `GenerateDynamicOffers` to run after garbage colelction, this means GC will work on memory prior to new offers being added but after stale offers are removed

Made `PaymentHelper` a singleton + Store currency tpls in a hashset instead of list

Comment improvements
2025-06-16 14:46:37 +01:00

53 lines
1.6 KiB
C#

using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Models.Enums;
using SPTarkov.Server.Core.Models.Spt.Config;
using SPTarkov.Server.Core.Servers;
namespace SPTarkov.Server.Core.Helpers;
[Injectable(InjectionType.Singleton)]
public class PaymentHelper(ConfigServer configServer)
{
protected bool _addedCustomMoney;
protected readonly InventoryConfig _inventoryConfig = configServer.GetConfig<InventoryConfig>();
protected readonly HashSet<string> _moneyTpls = [Money.DOLLARS, Money.EUROS, Money.ROUBLES, Money.GP];
/// <summary>
/// Is the passed in tpl money (also checks custom currencies in inventoryConfig.customMoneyTpls)
/// </summary>
/// <param name="tpl">Item Tpl to check</param>
/// <returns></returns>
public bool IsMoneyTpl(string tpl)
{
// Add custom currency first time this method is accessed
if (!_addedCustomMoney)
{
foreach (var customMoney in _inventoryConfig.CustomMoneyTpls)
{
_moneyTpls.Add(customMoney);
}
_addedCustomMoney = true;
}
return _moneyTpls.Contains(tpl);
}
/// <summary>
/// Gets currency TPL from TAG
/// </summary>
/// <param name="currency"></param>
/// <returns>Tpl of currency</returns>
public string GetCurrency(CurrencyType? currency)
{
return currency switch
{
CurrencyType.EUR => Money.EUROS,
CurrencyType.USD => Money.DOLLARS,
CurrencyType.RUB => Money.ROUBLES,
CurrencyType.GP => Money.GP,
_ => string.Empty
};
}
}