Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Services/SeasonalEventService.cs
T
2025-12-20 15:42:07 +00:00

1290 lines
46 KiB
C#

using System.Collections.Frozen;
using SPTarkov.Common.Extensions;
using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Extensions;
using SPTarkov.Server.Core.Helpers;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Models.Eft.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Enums;
using SPTarkov.Server.Core.Models.Spt.Config;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Servers;
using SPTarkov.Server.Core.Utils;
using LogLevel = SPTarkov.Server.Core.Models.Spt.Logging.LogLevel;
namespace SPTarkov.Server.Core.Services;
[Injectable(InjectionType.Singleton)]
public class SeasonalEventService(
ISptLogger<SeasonalEventService> logger,
TimeUtil timeUtil,
DatabaseService databaseService,
GiftService giftService,
ServerLocalisationService serverLocalisationService,
ProfileHelper profileHelper,
ConfigServer configServer,
RandomUtil randomUtil
)
{
private bool _christmasEventActive;
protected readonly FrozenSet<MongoId> ChristmasEventItems =
[
ItemTpl.ARMOR_6B13_M_ASSAULT_ARMOR_CHRISTMAS_EDITION,
ItemTpl.BACKPACK_SANTAS_BAG,
ItemTpl.BARTER_CHRISTMAS_TREE_ORNAMENT_RED,
ItemTpl.BARTER_CHRISTMAS_TREE_ORNAMENT_SILVER,
ItemTpl.BARTER_CHRISTMAS_TREE_ORNAMENT_VIOLET,
ItemTpl.BARTER_JAR_OF_PICKLES,
ItemTpl.BARTER_OLIVIER_SALAD_BOX,
ItemTpl.BARTER_SPECIAL_40DEGREE_FUEL,
ItemTpl.HEADWEAR_DED_MOROZ_HAT,
ItemTpl.HEADWEAR_ELF_HAT,
ItemTpl.HEADWEAR_HAT_WITH_HORNS,
ItemTpl.HEADWEAR_MASKA1SCH_BULLETPROOF_HELMET_CHRISTMAS_EDITION,
ItemTpl.HEADWEAR_SANTA_HAT,
ItemTpl.RANDOMLOOTCONTAINER_NEW_YEAR_GIFT_BIG,
ItemTpl.RANDOMLOOTCONTAINER_NEW_YEAR_GIFT_MEDIUM,
ItemTpl.RANDOMLOOTCONTAINER_NEW_YEAR_GIFT_SMALL,
ItemTpl.FACECOVER_ASTRONOMER_MASK,
ItemTpl.FACECOVER_AYBOLIT_MASK,
ItemTpl.FACECOVER_CIPOLLINO_MASK,
ItemTpl.FACECOVER_FAKE_WHITE_BEARD,
ItemTpl.FACECOVER_FOX_MASK,
ItemTpl.FACECOVER_GRINCH_MASK,
ItemTpl.FACECOVER_HARE_MASK,
ItemTpl.FACECOVER_ROOSTER_MASK,
ItemTpl.FLARE_RSP30_REACTIVE_SIGNAL_CARTRIDGE_FIREWORK,
ItemTpl.BARTER_SHYSHKA_CHRISTMAS_TREE_LIFE_EXTENDER,
ItemTpl.BACKPACK_MYSTERY_RANCH_TERRAFRAME_BACKPACK_CHRISTMAS_EDITION,
];
private List<SeasonalEvent> _currentlyActiveEvents = [];
protected readonly FrozenSet<EquipmentSlots> EquipmentSlotsToFilter =
[
EquipmentSlots.FaceCover,
EquipmentSlots.Headwear,
EquipmentSlots.Backpack,
EquipmentSlots.TacticalVest,
];
private bool _halloweenEventActive;
protected readonly FrozenSet<MongoId> HalloweenEventItems =
[
ItemTpl.HEADWEAR_JACKOLANTERN_TACTICAL_PUMPKIN_HELMET,
ItemTpl.FACECOVER_FACELESS_MASK,
ItemTpl.FACECOVER_GHOUL_MASK,
ItemTpl.FACECOVER_SPOOKY_SKULL_MASK,
ItemTpl.FACECOVER_SPOOKY_SKULL_MASK_2,
ItemTpl.FACECOVER_GHOUL_MASK_2,
ItemTpl.FACECOVER_JASON_MASK,
ItemTpl.FACECOVER_MISHA_MAYOROV_MASK,
ItemTpl.FACECOVER_SLENDER_MASK,
ItemTpl.FACECOVER_SLENDER_MASK_2,
ItemTpl.RANDOMLOOTCONTAINER_PUMPKIN_RAND_LOOT_CONTAINER,
];
protected readonly HttpConfig HttpConfig = configServer.GetConfig<HttpConfig>();
protected readonly LocationConfig LocationConfig = configServer.GetConfig<LocationConfig>();
protected readonly QuestConfig QuestConfig = configServer.GetConfig<QuestConfig>();
protected readonly SeasonalEventConfig SeasonalEventConfig = configServer.GetConfig<SeasonalEventConfig>();
protected readonly WeatherConfig WeatherConfig = configServer.GetConfig<WeatherConfig>();
/// <summary>
/// Get an array of christmas items found in bots inventories as loot
/// </summary>
/// <returns>array</returns>
public FrozenSet<MongoId> GetChristmasEventItems()
{
return ChristmasEventItems;
}
/// <summary>
/// Get an array of halloween items found in bots inventories as loot
/// </summary>
/// <returns>array</returns>
public FrozenSet<MongoId> GetHalloweenEventItems()
{
return HalloweenEventItems;
}
public bool ItemIsChristmasRelated(MongoId itemTpl)
{
return ChristmasEventItems.Contains(itemTpl);
}
public bool ItemIsHalloweenRelated(MongoId itemTpl)
{
return HalloweenEventItems.Contains(itemTpl);
}
/// <summary>
/// Check if item id exists in christmas or halloween event arrays
/// </summary>
/// <param name="itemTpl">item tpl to check for</param>
/// <returns></returns>
public bool ItemIsSeasonalRelated(MongoId itemTpl)
{
return ChristmasEventItems.Contains(itemTpl) || HalloweenEventItems.Contains(itemTpl);
}
/// <summary>
/// Get active seasonal events
/// </summary>
/// <returns>Array of active events</returns>
public List<SeasonalEvent> GetActiveEvents()
{
return _currentlyActiveEvents;
}
/// <summary>
/// Get an array of seasonal items that should not appear
/// e.g. if halloween is active, only return christmas items
/// or, if halloween and christmas are inactive, return both sets of items
/// </summary>
/// <returns>array of tpl strings</returns>
public HashSet<MongoId> GetInactiveSeasonalEventItems()
{
var items = new HashSet<MongoId>();
if (!ChristmasEventEnabled())
{
items.UnionWith(ChristmasEventItems);
}
if (!HalloweenEventEnabled())
{
items.UnionWith(HalloweenEventItems);
}
return items;
}
/// <summary>
/// Is a seasonal event currently active
/// </summary>
/// <returns>true if event is active</returns>
public bool SeasonalEventEnabled()
{
return _christmasEventActive || _halloweenEventActive;
}
/// <summary>
/// Is christmas event active
/// </summary>
/// <returns>true if active</returns>
public bool ChristmasEventEnabled()
{
return _christmasEventActive;
}
/// <summary>
/// is halloween event active
/// </summary>
/// <returns>true if active</returns>
public bool HalloweenEventEnabled()
{
return _halloweenEventActive;
}
/// <summary>
/// Is detection of seasonal events enabled (halloween / christmas)
/// </summary>
/// <returns>true if seasonal events should be checked for</returns>
public bool IsAutomaticEventDetectionEnabled()
{
return SeasonalEventConfig.EnableSeasonalEventDetection;
}
/// <summary>
/// Get a dictionary of gear changes to apply to bots for a specific event e.g. Christmas/Halloween
/// </summary>
/// <param name="eventType">Name of event to get gear changes for</param>
/// <returns>bots with equipment changes</returns>
protected Dictionary<string, Dictionary<string, Dictionary<MongoId, int>>>? GetEventBotGear(SeasonalEventType eventType)
{
return SeasonalEventConfig.EventGear.GetValueOrDefault(eventType, null);
}
/// <summary>
/// Get a dictionary of loot changes to apply to bots for a specific event e.g. Christmas/Halloween
/// </summary>
/// <param name="eventType">Name of event to get gear changes for</param>
/// <returns>bots with loot changes</returns>
protected Dictionary<string, Dictionary<string, Dictionary<MongoId, int>>> GetEventBotLoot(SeasonalEventType eventType)
{
return SeasonalEventConfig.EventLoot.GetValueOrDefault(eventType, null);
}
/// <summary>
/// Get the dates each seasonal event starts and ends at
/// </summary>
/// <returns>Record with event name + start/end date</returns>
public List<SeasonalEvent> GetEventDetails()
{
return SeasonalEventConfig.Events;
}
/// <summary>
/// Look up quest in configs/quest.json
/// </summary>
/// <param name="questId">Quest to look up</param>
/// <param name="eventType">event type (Christmas/Halloween/None)</param>
/// <returns>true if related</returns>
public bool IsQuestRelatedToEvent(MongoId questId, SeasonalEventType eventType)
{
var eventQuestData = QuestConfig.EventQuests.GetValueOrDefault(questId, null);
return eventQuestData?.Season == eventType;
}
/// <summary>
/// Handle activating seasonal events
/// </summary>
public void EnableSeasonalEvents()
{
if (_currentlyActiveEvents.Any())
{
var globalConfig = databaseService.GetGlobals().Configuration;
foreach (var activeEvent in _currentlyActiveEvents)
{
UpdateGlobalEvents(globalConfig, activeEvent);
}
}
}
/// <summary>
/// Force a seasonal event to be active
/// </summary>
/// <param name="eventType">Event to force active</param>
/// <returns>True if event was successfully force enabled</returns>
public bool ForceSeasonalEvent(SeasonalEventType eventType)
{
var globalConfig = databaseService.GetGlobals().Configuration;
var seasonEvent = SeasonalEventConfig.Events.FirstOrDefault(e => e.Type == eventType);
if (seasonEvent is null)
{
logger.Warning($"Unable to force event: {eventType} as it cannot be found in events config");
return false;
}
UpdateGlobalEvents(globalConfig, seasonEvent);
return true;
}
/// <summary>
/// Store active events inside class list property `currentlyActiveEvents` + set class properties: christmasEventActive/halloweenEventActive
/// </summary>
public void CacheActiveEvents()
{
var currentDate = DateTimeOffset.Now.DateTime;
var seasonalEvents = GetEventDetails();
// reset existing data
_currentlyActiveEvents = [];
// Add active events to array
foreach (var events in seasonalEvents)
{
if (!events.Enabled)
{
continue;
}
if (currentDate.DateIsBetweenTwoDates(events.StartMonth, events.StartDay, events.EndMonth, events.EndDay))
{
_currentlyActiveEvents.Add(events);
}
}
}
/// <summary>
/// Get the currently active weather season e.g. SUMMER/AUTUMN/WINTER
/// </summary>
/// <returns>Season enum value</returns>
public Season GetActiveWeatherSeason()
{
if (WeatherConfig.OverrideSeason.HasValue)
{
return WeatherConfig.OverrideSeason.Value;
}
var currentDate = timeUtil.GetDateTimeNow();
foreach (var seasonRange in WeatherConfig.SeasonDates)
{
if (
currentDate.DateIsBetweenTwoDates(
seasonRange.StartMonth ?? 0,
seasonRange.StartDay ?? 0,
seasonRange.EndMonth ?? 0,
seasonRange.EndDay ?? 0
)
)
{
return seasonRange.SeasonType ?? Season.SUMMER;
}
}
logger.Warning(serverLocalisationService.GetText("season-no_matching_season_found_for_date"));
return Season.SUMMER;
}
/// <summary>
/// Iterate through bots inventory and loot to find and remove christmas items (as defined in SeasonalEventService)
/// </summary>
/// <param name="botInventory">Bots inventory to iterate over</param>
/// <param name="botRole">the role of the bot being processed</param>
public void RemoveChristmasItemsFromBotInventory(BotTypeInventory botInventory, string botRole)
{
var christmasItems = GetChristmasEventItems();
// Remove christmas related equipment
foreach (var equipmentSlotKey in EquipmentSlotsToFilter)
{
if (!botInventory.Equipment.TryGetValue(equipmentSlotKey, out var equipment))
{
logger.Warning(
serverLocalisationService.GetText(
"seasonal-missing_equipment_slot_on_bot",
new { equipmentSlot = equipmentSlotKey, botRole }
)
);
continue;
}
botInventory.Equipment[equipmentSlotKey] = equipment.Where(i => !ChristmasEventItems.Contains(i.Key)).ToDictionary();
}
var containersToCheck = new List<Dictionary<MongoId, double>>
{
botInventory.Items.Backpack,
botInventory.Items.Pockets,
botInventory.Items.SecuredContainer,
botInventory.Items.TacticalVest,
botInventory.Items.SpecialLoot,
};
foreach (var container in containersToCheck)
{
// Find all Christmas items in container and remove
container.RemoveItems(christmasItems);
}
}
/// <summary>
/// Make adjusted to server code based on the name of the event passed in
/// </summary>
/// <param name="globalConfig">globals.json</param>
/// <param name="eventType">Name of the event to enable. e.g. Christmas</param>
protected void UpdateGlobalEvents(Config globalConfig, SeasonalEvent eventType)
{
logger.Success(serverLocalisationService.GetText("season-event_is_active", eventType.Type));
_christmasEventActive = false;
_halloweenEventActive = false;
switch (eventType.Type)
{
case SeasonalEventType.Halloween:
ApplyHalloweenEvent(eventType, globalConfig);
break;
case SeasonalEventType.Christmas:
ApplyChristmasEvent(eventType, globalConfig);
break;
case SeasonalEventType.NewYears:
ApplyNewYearsEvent(eventType, globalConfig);
break;
case SeasonalEventType.AprilFools:
AddGifterBotToMaps();
AddLootItemsToGifterDropItemsList();
AddEventGearToBots(SeasonalEventType.Halloween);
AddEventGearToBots(SeasonalEventType.Christmas);
AddEventLootToBots(SeasonalEventType.Christmas);
AddEventBossesToMaps("halloweensummon");
EnableHalloweenSummonEvent();
AddPumpkinsToScavBackpacks();
AddEventBossesToMaps("halloweennightcult");
RenameBitcoin();
if (eventType.Settings is not null && eventType.Settings.ReplaceBotHostility.GetValueOrDefault(false))
{
if (SeasonalEventConfig.HostilitySettingsForEvent.TryGetValue("AprilFools", out var botData))
{
ReplaceBotHostility(botData);
}
}
if (eventType.Settings?.ForceSeason != null)
{
WeatherConfig.OverrideSeason = eventType.Settings.ForceSeason;
}
break;
default:
// Likely a mod event
HandleModEvent(eventType, globalConfig);
break;
}
}
protected void ApplyHalloweenEvent(SeasonalEvent eventType, Config globalConfig)
{
_halloweenEventActive = true;
globalConfig.EventType = globalConfig.EventType.Where(x => x != EventType.None).ToList();
globalConfig.EventType.Add(EventType.Halloween);
globalConfig.EventType.Add(EventType.HalloweenIllumination);
globalConfig.Health.ProfileHealthSettings.DefaultStimulatorBuff = "Buffs_Halloween";
AddEventGearToBots(eventType.Type);
AdjustZryachiyMeleeChance();
if (eventType.Settings?.EnableSummoning ?? false)
{
EnableHalloweenSummonEvent();
AddEventBossesToMaps("halloweensummon");
}
if (eventType.Settings?.ZombieSettings?.Enabled ?? false)
{
ConfigureZombies(eventType.Settings.ZombieSettings);
}
if (eventType.Settings?.RemoveEntryRequirement is not null)
{
RemoveEntryRequirement(eventType.Settings.RemoveEntryRequirement);
}
if (eventType.Settings?.ReplaceBotHostility ?? false)
{
ReplaceBotHostility(
SeasonalEventConfig.HostilitySettingsForEvent.FirstOrDefault(x => x.Key == "zombies").Value,
GetLocationsWithZombies(eventType.Settings.ZombieSettings.MapInfectionAmount)
);
}
if (eventType.Settings?.AdjustBotAppearances ?? false)
{
AdjustBotAppearanceValues(eventType.Type);
}
AddPumpkinsToScavBackpacks();
AdjustTraderIcons(eventType.Type);
if (databaseService.GetBots().Types.TryGetValue("bear", out var bear))
{
bear.BotAppearance.Head[new MongoId("6644d2da35d958070c02642c")] = 30;
}
if (databaseService.GetBots().Types.TryGetValue("usec", out var usec))
{
usec.BotAppearance.Head[new MongoId("6644d2da35d958070c02642c")] = 30;
}
AddEventBossesToMaps("halloweennightcult");
}
protected void ApplyChristmasEvent(SeasonalEvent eventType, Config globalConfig)
{
_christmasEventActive = true;
if (eventType.Settings?.EnableChristmasHideout ?? false)
{
globalConfig.EventType = globalConfig.EventType.Where(x => x != EventType.None).ToList();
globalConfig.EventType.Add(EventType.Christmas);
}
// Related to the 'rudans' event
var botData = databaseService.GetBots();
botData.Core.ActivePatrolGeneratorEvent = true;
AddEventGearToBots(eventType.Type);
AddEventLootToBots(eventType.Type);
if (eventType.Settings?.EnableSanta ?? false)
{
AddGifterBotToMaps();
AddLootItemsToGifterDropItemsList();
}
EnableDancingTree();
if (eventType.Settings?.AdjustBotAppearances ?? false)
{
AdjustBotAppearanceValues(eventType.Type);
}
if (eventType.Settings?.EnableRundansEvent ?? false)
{
EnableRunnansEvent(databaseService.GetGlobals());
}
if (eventType.Settings?.EnableKhorvodEvent ?? false)
{
AdjustTransitsToKhorvodEvent();
}
ChangeBtrToTarColaSkin();
}
protected void AdjustTransitsToKhorvodEvent()
{
var locations = databaseService.GetLocations().GetDictionary();
foreach (var (locationName, locationBase) in locations)
{
if (LocationConfig.NonMaps.Contains(locationName))
{
continue;
}
var matchingTransitWhitelist = SeasonalEventConfig.KhorvodEventTransitWhitelist.GetValueOrDefault(locationBase.Base.Id, null);
if (matchingTransitWhitelist is null)
{
continue;
}
locationBase.Base.Transits = locationBase.Base.Transits.Where(t => matchingTransitWhitelist.Contains(t.Id.Value)).ToList();
}
}
protected void EnableRunnansEvent(Globals globals)
{
globals.Configuration.RunddansSettings.Active = true;
globals.Configuration.RunddansSettings.ActivePVE = true;
}
private void ChangeBtrToTarColaSkin()
{
var btrSettings = databaseService.GetGlobals().Configuration.BTRSettings;
if (btrSettings.MapsConfigs.TryGetValue("Woods", out var woodsBtrSettings))
{
woodsBtrSettings.BtrSkin = "Tarcola";
}
if (btrSettings.MapsConfigs.TryGetValue("TarkovStreets", out var streetsBtrSettings))
{
streetsBtrSettings.BtrSkin = "Tarcola";
}
}
protected void ApplyNewYearsEvent(SeasonalEvent eventType, Config globalConfig)
{
_christmasEventActive = true;
if (eventType.Settings?.EnableChristmasHideout ?? false)
{
globalConfig.EventType = globalConfig.EventType.Where(x => x != EventType.None).ToList();
globalConfig.EventType.Add(EventType.Christmas);
}
AddEventGearToBots(SeasonalEventType.Christmas);
AddEventLootToBots(SeasonalEventType.Christmas);
if (eventType.Settings?.EnableSanta ?? false)
{
AddGifterBotToMaps();
AddLootItemsToGifterDropItemsList();
}
EnableDancingTree();
if (eventType.Settings?.AdjustBotAppearances ?? false)
{
AdjustBotAppearanceValues(SeasonalEventType.Christmas);
}
}
/// <summary>
/// Adjust the weights for all bots body part appearances, based on data inside
/// seasonalevents.json/botAppearanceChanges
/// </summary>
/// <param name="season">Season to apply changes for</param>
protected void AdjustBotAppearanceValues(SeasonalEventType season)
{
if (!SeasonalEventConfig.BotAppearanceChanges.TryGetValue(season, out var appearanceAdjustments))
{
// No changes found for this season
return;
}
foreach (var (botType, botAppearanceAdjustments) in appearanceAdjustments)
{
if (!databaseService.GetBots().Types.TryGetValue(botType, out var bot))
{
// Bot defined in config doesn't exist
continue;
}
foreach (var (bodyPart, weightAdjustments) in botAppearanceAdjustments)
{
// Get the matching bots appearance pool by key
var partPool = bodyPart switch
{
"body" => bot.BotAppearance.Body,
"feet" => bot.BotAppearance.Feet,
"hands" => bot.BotAppearance.Hands,
"head" => bot.BotAppearance.Head,
_ => null,
};
if (partPool is null)
{
logger.Warning($"Unable to adjust bot: {botType} body part appearance: {bodyPart}");
continue;
}
// Apply new weights to values from config
foreach (var (itemId, weighting) in weightAdjustments)
{
partPool[itemId] = weighting;
}
}
}
}
protected void ReplaceBotHostility(
Dictionary<string, List<AdditionalHostilitySettings>> hostilitySettings,
HashSet<string>? locationWhitelist = null
)
{
var locations = databaseService.GetLocations().GetDictionary();
var ignoreList = LocationConfig.NonMaps;
foreach (var (locationName, locationBase) in locations)
{
if (ignoreList.Contains(locationName))
{
continue;
}
if (locationBase?.Base?.BotLocationModifier?.AdditionalHostilitySettings is null)
{
continue;
}
// Try for location-specific hostility settings first
if (!hostilitySettings.TryGetValue(locationBase.Base.Id.ToLowerInvariant(), out var newHostilitySettings))
{
// If we don't have location-specific, fall back to defaults
if (!hostilitySettings.TryGetValue("default", out newHostilitySettings))
{
// No settings by map, or default fallback, skip map
continue;
}
}
if (locationWhitelist is not null && !locationWhitelist.Contains(locationBase.Base.Id.ToLowerInvariant()))
{
continue;
}
foreach (var settings in newHostilitySettings)
{
var matchingBaseSettings = locationBase.Base.BotLocationModifier?.AdditionalHostilitySettings?.FirstOrDefault(x =>
x.BotRole == settings.BotRole
);
if (matchingBaseSettings is null)
{
// Doesn't exist, add it
locationBase.Base.BotLocationModifier.AdditionalHostilitySettings.Append(settings);
continue;
}
if (settings.AlwaysEnemies is not null)
{
matchingBaseSettings.AlwaysEnemies = settings.AlwaysEnemies;
}
if (settings.AlwaysFriends is not null)
{
matchingBaseSettings.AlwaysFriends = settings.AlwaysFriends;
}
if (settings.BearEnemyChance is not null)
{
matchingBaseSettings.BearEnemyChance = settings.BearEnemyChance;
}
if (settings.ChancedEnemies is not null)
{
matchingBaseSettings.ChancedEnemies = settings.ChancedEnemies;
}
if (settings.Neutral is not null)
{
matchingBaseSettings.Neutral = settings.Neutral;
}
if (settings.SavageEnemyChance is not null)
{
matchingBaseSettings.SavageEnemyChance = settings.SavageEnemyChance;
}
if (settings.SavagePlayerBehaviour is not null)
{
matchingBaseSettings.SavagePlayerBehaviour = settings.SavagePlayerBehaviour;
}
if (settings.UsecEnemyChance is not null)
{
matchingBaseSettings.UsecEnemyChance = settings.UsecEnemyChance;
}
if (settings.UsecPlayerBehaviour is not null)
{
matchingBaseSettings.UsecPlayerBehaviour = settings.UsecPlayerBehaviour;
}
if (settings.Warn is not null)
{
matchingBaseSettings.Warn = settings.Warn;
}
}
}
}
protected void RemoveEntryRequirement(IEnumerable<string> locationIds)
{
foreach (var locationId in locationIds)
{
var location = databaseService.GetLocation(locationId);
location.Base.AccessKeys = [];
location.Base.AccessKeysPvE = [];
}
}
public void GivePlayerSeasonalGifts(MongoId sessionId)
{
if (_currentlyActiveEvents is null)
{
return;
}
foreach (var seasonEvent in _currentlyActiveEvents)
{
switch (seasonEvent.Type)
{
case SeasonalEventType.Christmas:
GiveGift(sessionId, "Christmas2022");
break;
case SeasonalEventType.NewYears:
GiveGift(sessionId, "NewYear2023");
GiveGift(sessionId, "NewYear2024");
break;
}
}
}
/// <summary>
/// Force zryachiy to always have a melee weapon
/// </summary>
protected void AdjustZryachiyMeleeChance()
{
var zryachiyKvP = databaseService
.GetBots()
.Types.FirstOrDefault(x => string.Equals(x.Key, "bosszryachiy", StringComparison.OrdinalIgnoreCase));
var value = new Dictionary<string, double>();
foreach (var chance in zryachiyKvP.Value.BotChances.EquipmentChances)
{
if (string.Equals(chance.Key, "Scabbard", StringComparison.OrdinalIgnoreCase))
{
value.Add(chance.Key, 100);
continue;
}
value.Add(chance.Key, chance.Value);
}
zryachiyKvP.Value.BotChances.EquipmentChances = value;
}
/// <summary>
/// Enable the halloween zryachiy summon event
/// </summary>
protected void EnableHalloweenSummonEvent()
{
databaseService.GetGlobals().Configuration.EventSettings.EventActive = true;
if (SeasonalEventConfig.HostilitySettingsForEvent.TryGetValue("summon", out var botData))
{
ReplaceBotHostility(botData);
}
}
protected void ConfigureZombies(ZombieSettings zombieSettings)
{
// Flag zombies as being enabled
var botData = databaseService.GetBots();
botData.Core.ActiveHalloweenZombiesEvent = true;
var globals = databaseService.GetGlobals();
var infectionHalloween = globals.Configuration.SeasonActivity.InfectionHalloween;
infectionHalloween.DisplayUIEnabled = true;
infectionHalloween.Enabled = true;
var globalInfectionDict = globals.LocationInfection;
foreach (var (locationId, infectionPercentage) in zombieSettings.MapInfectionAmount)
{
// calculate a random value unless the rate is 100
double randomInfectionPercentage =
infectionPercentage == 100
? infectionPercentage
: Convert.ToDouble(randomUtil.GetInt(Convert.ToInt32(infectionPercentage), 100));
if (logger.IsLogEnabled(LogLevel.Debug))
logger.Debug($"Percent infected from map: {locationId} is: {randomInfectionPercentage}");
// Infection rates sometimes apply to multiple maps, e.g. Factory day/night or Sandbox/sandbox_high
// Get the list of maps that should have infection value applied to their base
// 90% of locations are just 1 map e.g. bigmap = customs
var mappedLocations = GetLocationFromInfectedLocation(locationId);
foreach (var locationKey in mappedLocations)
{
databaseService.GetLocation(locationKey).Base.Events.Halloween2024.InfectionPercentage = randomInfectionPercentage;
}
// Globals data needs value updated too
globalInfectionDict[locationId] = Convert.ToInt32(randomInfectionPercentage);
}
foreach (var locationId in zombieSettings.DisableBosses)
{
databaseService.GetLocation(locationId).Base.BossLocationSpawn = [];
}
foreach (var locationId in zombieSettings.DisableWaves)
{
databaseService.GetLocation(locationId).Base.Waves = [];
}
var locationsWithActiveInfection = GetLocationsWithZombies(zombieSettings.MapInfectionAmount);
AddEventBossesToMaps("halloweenzombies", locationsWithActiveInfection);
}
/// <summary>
/// Get location ids of maps with an infection above 0
/// </summary>
/// <param name="locationInfections">Dict of locations with their infection percentage</param>
/// <returns>List of lowercased location ids</returns>
protected HashSet<string> GetLocationsWithZombies(Dictionary<string, double> locationInfections)
{
var result = new HashSet<string>();
// Get only the locations with an infection above 0
var infectionKeys = locationInfections.Where(location => locationInfections[location.Key] > 0);
// Convert the infected location id into its generic location id
foreach (var location in infectionKeys)
{
result.UnionWith(GetLocationFromInfectedLocation(location.Key.ToLowerInvariant()));
}
return result;
}
/// <summary>
/// BSG store the location ids differently inside `LocationInfection`, need to convert to matching location IDs
/// </summary>
/// <param name="infectedLocationKey">Key to convert</param>
/// <returns>List of locations</returns>
protected List<string> GetLocationFromInfectedLocation(string infectedLocationKey)
{
return infectedLocationKey switch
{
"factory4" => ["factory4_day", "factory4_night"],
"sandbox" => ["sandbox", "sandbox_high"],
_ => [infectedLocationKey],
};
}
protected void AddEventWavesToMaps(string eventType)
{
var wavesToAddByMap = SeasonalEventConfig.EventWaves[eventType.ToLowerInvariant()];
if (wavesToAddByMap is null)
{
logger.Warning($"Unable to add: {eventType} waves, eventWaves is missing");
return;
}
var locations = databaseService.GetLocations().GetAllPropertiesAsDictionary();
foreach (var map in wavesToAddByMap)
{
var wavesToAdd = wavesToAddByMap[map.Key];
if (wavesToAdd is null)
{
logger.Warning($"Unable to add: {eventType} wave to: {map.Key}");
continue;
}
((Location)locations[map.Key]).Base.Waves = [];
((Location)locations[map.Key]).Base.Waves.AddRange(wavesToAdd);
}
}
/// <summary>
/// Add event bosses to maps
/// </summary>
/// <param name="eventType">Seasonal event, e.g. HALLOWEEN/CHRISTMAS</param>
/// <param name="mapIdWhitelist">OPTIONAL - Maps to add bosses to</param>
protected void AddEventBossesToMaps(string eventType, HashSet<string>? mapIdWhitelist = null)
{
if (!SeasonalEventConfig.EventBossSpawns.TryGetValue(eventType.ToLowerInvariant(), out var botsToAddPerMap))
{
logger.Warning($"Unable to add: {eventType} bosses, eventBossSpawns is missing");
return;
}
var locations = databaseService.GetLocations().GetAllPropertiesAsDictionary();
foreach (var (locationKey, bossesToAdd) in botsToAddPerMap)
{
if (bossesToAdd.Count == 0)
{
continue;
}
if (mapIdWhitelist is not null && !mapIdWhitelist.Contains(locationKey))
{
continue;
}
var locationName = databaseService.GetLocations().GetMappedKey(locationKey);
var mapBosses = ((Location)locations[locationName]).Base.BossLocationSpawn;
foreach (var boss in bossesToAdd)
{
// Don't re-add bosses that already exist, unless they're event bosses
if (mapBosses.All(bossSpawn => bossSpawn.TriggerName == "botEvent" || bossSpawn.BossName != boss.BossName))
{
// Boss doesn't exist in maps boss list yet, add
mapBosses.Add(boss);
}
}
}
}
/// <summary>
/// Change trader icons to be more event themed (Halloween only so far)
/// </summary>
/// <param name="eventType">What event is active</param>
protected void AdjustTraderIcons(SeasonalEventType eventType)
{
switch (eventType)
{
case SeasonalEventType.Halloween:
HttpConfig.ServerImagePathOverride["./assets/images/traders/5a7c2ebb86f7746e324a06ab.png"] =
"./assets/images/traders/halloween/5a7c2ebb86f7746e324a06ab.png";
HttpConfig.ServerImagePathOverride["./assets/images/traders/5ac3b86a86f77461491d1ad8.png"] =
"./assets/images/traders/halloween/5ac3b86a86f77461491d1ad8.png";
HttpConfig.ServerImagePathOverride["./assets/images/traders/5c06531a86f7746319710e1b.png"] =
"./assets/images/traders/halloween/5c06531a86f7746319710e1b.png";
HttpConfig.ServerImagePathOverride["./assets/images/traders/59b91ca086f77469a81232e4.png"] =
"./assets/images/traders/halloween/59b91ca086f77469a81232e4.png";
HttpConfig.ServerImagePathOverride["./assets/images/traders/59b91cab86f77469aa5343ca.png"] =
"./assets/images/traders/halloween/59b91cab86f77469aa5343ca.png";
HttpConfig.ServerImagePathOverride["./assets/images/traders/59b91cb486f77469a81232e5.png"] =
"./assets/images/traders/halloween/59b91cb486f77469a81232e5.png";
HttpConfig.ServerImagePathOverride["./assets/images/traders/59b91cbd86f77469aa5343cb.png"] =
"./assets/images/traders/halloween/59b91cbd86f77469aa5343cb.png";
HttpConfig.ServerImagePathOverride["./assets/images/traders/579dc571d53a0658a154fbec.png"] =
"./assets/images/traders/halloween/579dc571d53a0658a154fbec.png";
break;
case SeasonalEventType.Christmas:
// TODO: find christmas trader icons
break;
}
// TODO: implement this properly as new function
//_databaseImporter.LoadImages($"{ _databaseImporter.GetSptDataPath()} images /"
// ,["traders"]
// ,["/files/trader/avatar/"]);
}
/// <summary>
/// Add lootable items from backpack into patrol.ITEMS_TO_DROP difficulty property
/// </summary>
protected void AddLootItemsToGifterDropItemsList()
{
var gifterBot = databaseService.GetBots().Types["gifter"];
string[] difficulties = ["easy", "normal", "hard", "impossible"];
foreach (var difficulty in difficulties)
{
var gifterPatrolValues = gifterBot.BotDifficulty[difficulty].Patrol;
// Read existing value from property
var existingItems = string.IsNullOrWhiteSpace(gifterPatrolValues.ItemsToDrop)
? Enumerable.Empty<string>()
: gifterPatrolValues.ItemsToDrop.Split(',');
// Merge existing and new tpls we want
var combinedItems = new HashSet<string>(existingItems);
combinedItems.UnionWith(gifterBot.BotInventory.Items.Backpack.Keys.Select(x => x.ToString()));
// Turn set into a comma separated list ready for insertion
gifterPatrolValues.ItemsToDrop = string.Join(",", combinedItems);
}
}
/// <summary>
/// Read in data from seasonalEvents.json and add found equipment items to bots
/// </summary>
/// <param name="eventType">Name of the event to read equipment in from config</param>
protected void AddEventGearToBots(SeasonalEventType eventType)
{
var botGearChanges = GetEventBotGear(eventType);
if (botGearChanges is null)
{
logger.Warning(serverLocalisationService.GetText("gameevent-no_gear_data", eventType));
return;
}
// Iterate over bots with changes to apply
foreach (var botKvP in botGearChanges)
{
var botToUpdate = databaseService.GetBots().Types[botKvP.Key.ToLowerInvariant()];
if (botToUpdate is null)
{
logger.Warning(serverLocalisationService.GetText("gameevent-bot_not_found", botKvP));
continue;
}
// Iterate over each equipment slot change
var gearAmendmentsBySlot = botGearChanges[botKvP.Key];
foreach (var equipmentKvP in gearAmendmentsBySlot)
{
// Adjust slots spawn chance to be at least 75%
botToUpdate.BotChances.EquipmentChances[equipmentKvP.Key] = Math.Max(
botToUpdate.BotChances.EquipmentChances[equipmentKvP.Key],
75
);
// Grab gear to add and loop over it
foreach (var itemToAddKvP in equipmentKvP.Value)
{
var equipmentSlot = (EquipmentSlots)Enum.Parse(typeof(EquipmentSlots), equipmentKvP.Key);
var equipmentDict = botToUpdate.BotInventory.Equipment[equipmentSlot];
equipmentDict[itemToAddKvP.Key] = equipmentKvP.Value[itemToAddKvP.Key];
}
}
}
}
/// <summary>
/// Read in data from seasonalEvents.json and add found loot items to bots
/// </summary>
/// <param name="eventType">Name of the event to read loot in from config</param>
protected void AddEventLootToBots(SeasonalEventType eventType)
{
var botLootChanges = GetEventBotLoot(eventType);
if (botLootChanges is null)
{
logger.Warning(serverLocalisationService.GetText("gameevent-no_gear_data", eventType));
return;
}
// Iterate over bots with changes to apply
foreach (var botKvpP in botLootChanges)
{
var botToUpdate = databaseService.GetBots().Types[botKvpP.Key.ToLowerInvariant()];
if (botToUpdate is null)
{
logger.Warning(serverLocalisationService.GetText("gameevent-bot_not_found", botKvpP));
continue;
}
// Iterate over each loot slot change
var lootAmendmentsBySlot = botLootChanges[botKvpP.Key];
foreach (var slotKvP in lootAmendmentsBySlot)
{
// Grab loot to add and loop over it
var itemTplsToAdd = slotKvP.Value;
foreach (var itemKvP in itemTplsToAdd)
{
var dict = botToUpdate.BotInventory.Items.GetAllPropertiesAsDictionary();
dict[itemKvP.Key] = itemTplsToAdd[itemKvP.Key];
}
}
}
}
/// <summary>
/// Add pumpkin loot boxes to scavs
/// </summary>
protected void AddPumpkinsToScavBackpacks()
{
databaseService.GetBots().Types["assault"].BotInventory.Items.Backpack[ItemTpl.RANDOMLOOTCONTAINER_PUMPKIN_RAND_LOOT_CONTAINER] =
400;
}
protected void RenameBitcoin()
{
if (databaseService.GetLocales().Global.TryGetValue("en", out var lazyLoad))
{
lazyLoad.AddTransformer(localeData =>
{
localeData[$"{ItemTpl.BARTER_PHYSICAL_BITCOIN} Name"] = "Physical SPT Coin";
localeData[$"{ItemTpl.BARTER_PHYSICAL_BITCOIN} ShortName"] = "0.2SPT";
return localeData;
});
}
}
/// <summary>
/// Set Khorovod(dancing tree) chance to 100% on all maps that support it
/// </summary>
protected void EnableDancingTree()
{
var maps = databaseService.GetLocations();
HashSet<string> mapsToCheck = ["hideout", "base", "privatearea"];
foreach (var mapKvP in maps.GetDictionary())
{
// Skip maps that have no tree
if (mapsToCheck.Contains(mapKvP.Key))
{
continue;
}
var mapData = mapKvP.Value;
if (mapData.Base?.Events?.Khorovod?.Chance is not null)
{
mapData.Base.Events.Khorovod.Chance = 100;
mapData.Base.BotLocationModifier.KhorovodChance = 100;
}
}
}
/// <summary>
/// Add santa to maps
/// </summary>
protected void AddGifterBotToMaps()
{
var gifterSettings = SeasonalEventConfig.GifterSettings;
var maps = databaseService.GetLocations().GetDictionary();
foreach (var gifterMapSettings in gifterSettings)
{
if (!maps.TryGetValue(databaseService.GetLocations().GetMappedKey(gifterMapSettings.Map), out var mapData))
{
logger.Warning($"AddGifterBotToMaps() Map not found {gifterMapSettings.Map}");
continue;
}
// Don't add gifter to map twice
var existingGifter = mapData.Base.BossLocationSpawn.FirstOrDefault(boss => boss.BossName == "gifter");
if (existingGifter is not null)
{
existingGifter.BossChance = gifterMapSettings.SpawnChance;
continue;
}
mapData.Base.BossLocationSpawn.Add(
new BossLocationSpawn
{
BossName = "gifter",
BossChance = gifterMapSettings.SpawnChance,
BossZone = gifterMapSettings.Zones,
IsBossPlayer = false,
BossDifficulty = "normal",
BossEscortType = "gifter",
BossEscortDifficulty = "normal",
BossEscortAmount = "0",
ForceSpawn = true,
SpawnMode = ["regular", "pve"],
Time = -1,
TriggerId = string.Empty,
TriggerName = string.Empty,
Delay = 0,
IsRandomTimeSpawn = false,
IgnoreMaxBots = true,
}
);
}
}
protected void HandleModEvent(SeasonalEvent seasonalEvent, Config globalConfig)
{
if (seasonalEvent.Settings?.EnableChristmasHideout ?? false)
{
globalConfig.EventType = globalConfig.EventType.Where(x => x != EventType.None).ToList();
globalConfig.EventType.Add(EventType.Christmas);
}
if (seasonalEvent.Settings?.EnableHalloweenHideout ?? false)
{
globalConfig.EventType = globalConfig.EventType.Where(x => x != EventType.None).ToList();
globalConfig.EventType.Add(EventType.Halloween);
globalConfig.EventType.Add(EventType.HalloweenIllumination);
}
if (seasonalEvent.Settings?.AddEventGearToBots ?? false)
{
AddEventGearToBots(seasonalEvent.Type);
}
if (seasonalEvent.Settings?.AddEventLootToBots ?? false)
{
AddEventLootToBots(seasonalEvent.Type);
}
if (seasonalEvent.Settings?.EnableSummoning ?? false)
{
EnableHalloweenSummonEvent();
AddEventBossesToMaps("halloweensummon");
}
if (seasonalEvent.Settings?.ZombieSettings?.Enabled ?? false)
{
ConfigureZombies(seasonalEvent.Settings.ZombieSettings);
}
if (seasonalEvent.Settings?.ForceSeason != null)
{
WeatherConfig.OverrideSeason = seasonalEvent.Settings.ForceSeason;
}
if (seasonalEvent.Settings?.AdjustBotAppearances ?? false)
{
AdjustBotAppearanceValues(seasonalEvent.Type);
}
}
/// <summary>
/// Send gift to player if they have not already received it
/// </summary>
/// <param name="playerId">Player to send gift to</param>
/// <param name="giftKey">Key of gift to give</param>
protected void GiveGift(MongoId playerId, string giftKey)
{
var giftData = giftService.GetGiftById(giftKey);
if (!profileHelper.PlayerHasReceivedMaxNumberOfGift(playerId, giftKey, giftData.MaxToSendPlayer ?? 5))
{
giftService.SendGiftToPlayer(playerId, giftKey);
}
}
/// <summary>
/// Get the underlying bot type for an event bot e.g. `peacefullZryachiyEvent` will return `bossZryachiy`
/// </summary>
/// <param name="eventBotRole">Event bot role type</param>
/// <returns>Bot role as string</returns>
public string GetBaseRoleForEventBot(string? eventBotRole)
{
return SeasonalEventConfig.EventBotMapping.GetValueOrDefault(eventBotRole, null);
}
/// <summary>
/// Force the weather to be snow
/// </summary>
public void EnableSnow()
{
WeatherConfig.OverrideSeason = Season.WINTER;
}
}