Files
SPT-Server-Build/Core/Models/Eft/Health/WorkoutData.cs
T

90 lines
2.1 KiB
C#

namespace Core.Models.Eft.Health;
using System.Text.Json.Serialization;
public class WorkoutData : Dictionary<string, object>
{
[JsonPropertyName("skills")]
public WorkoutSkills? Skills { get; set; }
}
public class WorkoutSkills
{
[JsonPropertyName("Common")]
public List<WorkoutSkillCommon>? Common { get; set; }
[JsonPropertyName("Mastering")]
public List<object>? Mastering { get; set; }
[JsonPropertyName("Bonuses")]
public object? Bonuses { get; set; }
[JsonPropertyName("Points")]
public int? Points { get; set; }
}
public class WorkoutSkillCommon
{
[JsonPropertyName("Id")]
public string? Id { get; set; }
[JsonPropertyName("Progress")]
public int? Progress { get; set; }
[JsonPropertyName("PointsEarnedDuringSession")]
public int? PointsEarnedDuringSession { get; set; }
[JsonPropertyName("LastAccess")]
public long? LastAccess { get; set; }
}
public class WorkoutEffects
{
[JsonPropertyName("Effects")]
public WorkoutEffectsParts? Effects { get; set; }
[JsonPropertyName("Hydration")]
public int? Hydration { get; set; }
[JsonPropertyName("Energy")]
public int? Energy { get; set; }
}
public class WorkoutEffectsParts
{
[JsonPropertyName("Head")]
public WorkoutBodyPart? Head { get; set; }
[JsonPropertyName("Chest")]
public WorkoutBodyPart? Chest { get; set; }
[JsonPropertyName("Stomach")]
public WorkoutBodyPart? Stomach { get; set; }
[JsonPropertyName("LeftArm")]
public WorkoutBodyPart? LeftArm { get; set; }
[JsonPropertyName("RightArm")]
public WorkoutBodyPart? RightArm { get; set; }
[JsonPropertyName("LeftLeg")]
public WorkoutBodyPart? LeftLeg { get; set; }
[JsonPropertyName("RightLeg")]
public WorkoutBodyPart? RightLeg { get; set; }
[JsonPropertyName("Common")]
public WorkoutBodyPart? Common { get; set; }
}
public class WorkoutBodyPart
{
[JsonPropertyName("Regeneration")]
public int? Regeneration { get; set; }
[JsonPropertyName("Fracture")]
public int? Fracture { get; set; }
[JsonPropertyName("MildMusclePain")]
public int? MildMusclePain { get; set; }
}