895 lines
33 KiB
C#
895 lines
33 KiB
C#
using SPTarkov.DI.Annotations;
|
|
using SPTarkov.Server.Core.Extensions;
|
|
using SPTarkov.Server.Core.Helpers;
|
|
using SPTarkov.Server.Core.Models.Common;
|
|
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
|
|
using SPTarkov.Server.Core.Models.Enums;
|
|
using SPTarkov.Server.Core.Models.Spt.Bots;
|
|
using SPTarkov.Server.Core.Models.Spt.Config;
|
|
using SPTarkov.Server.Core.Models.Utils;
|
|
using SPTarkov.Server.Core.Servers;
|
|
using SPTarkov.Server.Core.Services;
|
|
using SPTarkov.Server.Core.Utils;
|
|
using SPTarkov.Server.Core.Utils.Cloners;
|
|
using LogLevel = SPTarkov.Server.Core.Models.Spt.Logging.LogLevel;
|
|
|
|
namespace SPTarkov.Server.Core.Generators;
|
|
|
|
[Injectable]
|
|
public class BotLootGenerator(
|
|
ISptLogger<BotLootGenerator> logger,
|
|
RandomUtil randomUtil,
|
|
ItemHelper itemHelper,
|
|
InventoryHelper inventoryHelper,
|
|
HandbookHelper handbookHelper,
|
|
BotGeneratorHelper botGeneratorHelper,
|
|
BotWeaponGenerator botWeaponGenerator,
|
|
WeightedRandomHelper weightedRandomHelper,
|
|
BotHelper botHelper,
|
|
BotLootCacheService botLootCacheService,
|
|
ServerLocalisationService serverLocalisationService,
|
|
ConfigServer configServer,
|
|
ICloner cloner
|
|
)
|
|
{
|
|
protected readonly BotConfig BotConfig = configServer.GetConfig<BotConfig>();
|
|
protected readonly PmcConfig PMCConfig = configServer.GetConfig<PmcConfig>();
|
|
|
|
/// <summary>
|
|
/// Get a dictionary of item tpls and the number of times they can be spawned on a single bot
|
|
/// Keyed by bot type
|
|
/// </summary>
|
|
/// <param name="botRole">Role of bot to get limits for</param>
|
|
/// <returns>Item spawn limits</returns>
|
|
protected ItemSpawnLimitSettings GetItemSpawnLimitsForBot(string botRole)
|
|
{
|
|
// Clone limits and set all values to 0 to use as a running total
|
|
var limitsForBotDictClone = cloner.Clone(GetItemSpawnLimitsForBotType(botRole));
|
|
// Init current count of items we want to limit
|
|
foreach (var limit in limitsForBotDictClone)
|
|
{
|
|
limitsForBotDictClone[limit.Key] = 0;
|
|
}
|
|
|
|
return new ItemSpawnLimitSettings { CurrentLimits = limitsForBotDictClone, GlobalLimits = GetItemSpawnLimitsForBotType(botRole) };
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add loot to bots containers
|
|
/// </summary>
|
|
/// <param name="botId">Bots unique identifier</param>
|
|
/// <param name="sessionId">Session id</param>
|
|
/// <param name="botJsonTemplate">Clone of Base JSON db file for the bot having its loot generated</param>
|
|
/// <param name="botGenerationDetails">Details relating to generating a bot</param>
|
|
/// <param name="botInventory">Inventory to add loot to</param>
|
|
public void GenerateLoot(
|
|
MongoId botId,
|
|
MongoId sessionId,
|
|
BotType botJsonTemplate,
|
|
BotGenerationDetails botGenerationDetails,
|
|
BotBaseInventory botInventory
|
|
)
|
|
{
|
|
// Limits on item types to be added as loot
|
|
var itemCounts = botJsonTemplate.BotGeneration?.Items;
|
|
|
|
if (
|
|
itemCounts?.BackpackLoot.Weights is null
|
|
|| itemCounts.PocketLoot.Weights is null
|
|
|| itemCounts.VestLoot.Weights is null
|
|
|| itemCounts.SpecialItems.Weights is null
|
|
|| itemCounts.Healing.Weights is null
|
|
|| itemCounts.Drugs.Weights is null
|
|
|| itemCounts.Food.Weights is null
|
|
|| itemCounts.Drink.Weights is null
|
|
|| itemCounts.Currency.Weights is null
|
|
|| itemCounts.Stims.Weights is null
|
|
|| itemCounts.Grenades.Weights is null
|
|
)
|
|
{
|
|
logger.Warning(serverLocalisationService.GetText("bot-unable_to_generate_bot_loot", botGenerationDetails.RoleLowercase));
|
|
return;
|
|
}
|
|
|
|
var backpackLootCount = weightedRandomHelper.GetWeightedValue(itemCounts.BackpackLoot.Weights);
|
|
var pocketLootCount = weightedRandomHelper.GetWeightedValue(itemCounts.PocketLoot.Weights);
|
|
var vestLootCount = weightedRandomHelper.GetWeightedValue(itemCounts.VestLoot.Weights);
|
|
var specialLootItemCount = weightedRandomHelper.GetWeightedValue(itemCounts.SpecialItems.Weights);
|
|
var healingItemCount = weightedRandomHelper.GetWeightedValue(itemCounts.Healing.Weights);
|
|
var drugItemCount = weightedRandomHelper.GetWeightedValue(itemCounts.Drugs.Weights);
|
|
var foodItemCount = weightedRandomHelper.GetWeightedValue(itemCounts.Food.Weights);
|
|
var drinkItemCount = weightedRandomHelper.GetWeightedValue(itemCounts.Drink.Weights);
|
|
var currencyItemCount = weightedRandomHelper.GetWeightedValue(itemCounts.Currency.Weights);
|
|
var stimItemCount = weightedRandomHelper.GetWeightedValue(itemCounts.Stims.Weights);
|
|
var grenadeCount = weightedRandomHelper.GetWeightedValue(itemCounts.Grenades.Weights);
|
|
|
|
// If bot has been flagged as not having loot, set below counts to 0
|
|
if (BotConfig.DisableLootOnBotTypes.Contains(botGenerationDetails.RoleLowercase))
|
|
{
|
|
backpackLootCount = 0;
|
|
pocketLootCount = 0;
|
|
vestLootCount = 0;
|
|
currencyItemCount = 0;
|
|
}
|
|
|
|
// Forced pmc healing loot into secure container
|
|
if (botGenerationDetails.IsPmc && PMCConfig.ForceHealingItemsIntoSecure)
|
|
{
|
|
AddForcedMedicalItemsToPmcSecure(botInventory, botGenerationDetails.RoleLowercase, botId);
|
|
}
|
|
|
|
var botItemLimits = GetItemSpawnLimitsForBot(botGenerationDetails.RoleLowercase);
|
|
|
|
var containersBotHasAvailable = GetAvailableContainersBotCanStoreItemsIn(botInventory);
|
|
|
|
// Special items
|
|
AddLootFromPool(
|
|
botId,
|
|
botLootCacheService.GetLootFromCache(
|
|
botGenerationDetails.RoleLowercase,
|
|
botGenerationDetails.IsPmc,
|
|
LootCacheType.Special,
|
|
botJsonTemplate
|
|
),
|
|
containersBotHasAvailable,
|
|
specialLootItemCount,
|
|
botInventory,
|
|
botGenerationDetails.RoleLowercase,
|
|
botItemLimits
|
|
);
|
|
|
|
// Healing items / Meds
|
|
AddLootFromPool(
|
|
botId,
|
|
botLootCacheService.GetLootFromCache(
|
|
botGenerationDetails.RoleLowercase,
|
|
botGenerationDetails.IsPmc,
|
|
LootCacheType.HealingItems,
|
|
botJsonTemplate
|
|
),
|
|
containersBotHasAvailable,
|
|
healingItemCount,
|
|
botInventory,
|
|
botGenerationDetails.RoleLowercase,
|
|
null,
|
|
0,
|
|
botGenerationDetails.IsPmc
|
|
);
|
|
|
|
// Drugs
|
|
AddLootFromPool(
|
|
botId,
|
|
botLootCacheService.GetLootFromCache(
|
|
botGenerationDetails.RoleLowercase,
|
|
botGenerationDetails.IsPmc,
|
|
LootCacheType.DrugItems,
|
|
botJsonTemplate
|
|
),
|
|
containersBotHasAvailable,
|
|
drugItemCount,
|
|
botInventory,
|
|
botGenerationDetails.RoleLowercase,
|
|
null,
|
|
0,
|
|
botGenerationDetails.IsPmc
|
|
);
|
|
|
|
// Food
|
|
AddLootFromPool(
|
|
botId,
|
|
botLootCacheService.GetLootFromCache(
|
|
botGenerationDetails.RoleLowercase,
|
|
botGenerationDetails.IsPmc,
|
|
LootCacheType.FoodItems,
|
|
botJsonTemplate
|
|
),
|
|
containersBotHasAvailable,
|
|
foodItemCount,
|
|
botInventory,
|
|
botGenerationDetails.RoleLowercase,
|
|
null,
|
|
0,
|
|
botGenerationDetails.IsPmc
|
|
);
|
|
|
|
// Drink
|
|
AddLootFromPool(
|
|
botId,
|
|
botLootCacheService.GetLootFromCache(
|
|
botGenerationDetails.RoleLowercase,
|
|
botGenerationDetails.IsPmc,
|
|
LootCacheType.DrinkItems,
|
|
botJsonTemplate
|
|
),
|
|
containersBotHasAvailable,
|
|
drinkItemCount,
|
|
botInventory,
|
|
botGenerationDetails.RoleLowercase,
|
|
null,
|
|
0,
|
|
botGenerationDetails.IsPmc
|
|
);
|
|
|
|
// Currency
|
|
AddLootFromPool(
|
|
botId,
|
|
botLootCacheService.GetLootFromCache(
|
|
botGenerationDetails.RoleLowercase,
|
|
botGenerationDetails.IsPmc,
|
|
LootCacheType.CurrencyItems,
|
|
botJsonTemplate
|
|
),
|
|
containersBotHasAvailable,
|
|
currencyItemCount,
|
|
botInventory,
|
|
botGenerationDetails.RoleLowercase,
|
|
null,
|
|
0,
|
|
botGenerationDetails.IsPmc
|
|
);
|
|
|
|
// Stims
|
|
AddLootFromPool(
|
|
botId,
|
|
botLootCacheService.GetLootFromCache(
|
|
botGenerationDetails.RoleLowercase,
|
|
botGenerationDetails.IsPmc,
|
|
LootCacheType.StimItems,
|
|
botJsonTemplate
|
|
),
|
|
containersBotHasAvailable,
|
|
stimItemCount,
|
|
botInventory,
|
|
botGenerationDetails.RoleLowercase,
|
|
botItemLimits,
|
|
0,
|
|
botGenerationDetails.IsPmc
|
|
);
|
|
|
|
// Grenades
|
|
AddLootFromPool(
|
|
botId,
|
|
botLootCacheService.GetLootFromCache(
|
|
botGenerationDetails.RoleLowercase,
|
|
botGenerationDetails.IsPmc,
|
|
LootCacheType.GrenadeItems,
|
|
botJsonTemplate
|
|
),
|
|
[EquipmentSlots.Pockets, EquipmentSlots.TacticalVest], // Can't use containersBotHasEquipped as we don't want grenades added to backpack
|
|
grenadeCount,
|
|
botInventory,
|
|
botGenerationDetails.RoleLowercase,
|
|
null,
|
|
0,
|
|
botGenerationDetails.IsPmc
|
|
);
|
|
|
|
var itemPriceLimits = GetSingleItemLootPriceLimits(botGenerationDetails.BotLevel, botGenerationDetails.IsPmc);
|
|
|
|
// Backpack - generate loot if they have one
|
|
if (containersBotHasAvailable.Contains(EquipmentSlots.Backpack) && backpackLootCount > 0)
|
|
{
|
|
// Add randomly generated weapon to PMC backpacks
|
|
if (botGenerationDetails.IsPmc && randomUtil.GetChance100(PMCConfig.LooseWeaponInBackpackChancePercent))
|
|
{
|
|
AddLooseWeaponsToInventorySlot(
|
|
botId,
|
|
sessionId,
|
|
botInventory,
|
|
EquipmentSlots.Backpack,
|
|
botGenerationDetails,
|
|
botJsonTemplate.BotInventory,
|
|
botJsonTemplate.BotChances?.WeaponModsChances
|
|
);
|
|
}
|
|
|
|
var backpackLootRoubleTotal = botGenerationDetails.IsPmc
|
|
? PMCConfig.LootSettings.Backpack.GetRoubleValue(botGenerationDetails.BotLevel, botGenerationDetails.Location)
|
|
: 0;
|
|
|
|
AddLootFromPool(
|
|
botId,
|
|
botLootCacheService.GetLootFromCache(
|
|
botGenerationDetails.RoleLowercase,
|
|
botGenerationDetails.IsPmc,
|
|
LootCacheType.Backpack,
|
|
botJsonTemplate,
|
|
itemPriceLimits?.Backpack
|
|
),
|
|
[EquipmentSlots.Backpack],
|
|
backpackLootCount,
|
|
botInventory,
|
|
botGenerationDetails.RoleLowercase,
|
|
botItemLimits,
|
|
backpackLootRoubleTotal,
|
|
botGenerationDetails.IsPmc
|
|
);
|
|
}
|
|
|
|
var vestLootRoubleTotal = botGenerationDetails.IsPmc
|
|
? PMCConfig.LootSettings.Vest.GetRoubleValue(botGenerationDetails.BotLevel, botGenerationDetails.Location)
|
|
: 0;
|
|
|
|
// TacticalVest - generate loot if they have one
|
|
if (containersBotHasAvailable.Contains(EquipmentSlots.TacticalVest))
|
|
// Vest
|
|
{
|
|
AddLootFromPool(
|
|
botId,
|
|
botLootCacheService.GetLootFromCache(
|
|
botGenerationDetails.RoleLowercase,
|
|
botGenerationDetails.IsPmc,
|
|
LootCacheType.Vest,
|
|
botJsonTemplate,
|
|
itemPriceLimits?.Vest
|
|
),
|
|
[EquipmentSlots.TacticalVest],
|
|
vestLootCount,
|
|
botInventory,
|
|
botGenerationDetails.RoleLowercase,
|
|
botItemLimits,
|
|
vestLootRoubleTotal,
|
|
botGenerationDetails.IsPmc
|
|
);
|
|
}
|
|
|
|
var pocketLootRoubleTotal = botGenerationDetails.IsPmc
|
|
? PMCConfig.LootSettings.Pocket.GetRoubleValue(botGenerationDetails.BotLevel, botGenerationDetails.Location)
|
|
: 0;
|
|
|
|
// Pockets
|
|
AddLootFromPool(
|
|
botId,
|
|
botLootCacheService.GetLootFromCache(
|
|
botGenerationDetails.RoleLowercase,
|
|
botGenerationDetails.IsPmc,
|
|
LootCacheType.Pocket,
|
|
botJsonTemplate,
|
|
itemPriceLimits?.Pocket
|
|
),
|
|
[EquipmentSlots.Pockets],
|
|
pocketLootCount,
|
|
botInventory,
|
|
botGenerationDetails.RoleLowercase,
|
|
botItemLimits,
|
|
pocketLootRoubleTotal,
|
|
botGenerationDetails.IsPmc
|
|
);
|
|
|
|
// Secure
|
|
|
|
// only add if not a pmc or is pmc and flag is true
|
|
if (!botGenerationDetails.IsPmc || (botGenerationDetails.IsPmc && PMCConfig.AddSecureContainerLootFromBotConfig))
|
|
{
|
|
AddLootFromPool(
|
|
botId,
|
|
botLootCacheService.GetLootFromCache(
|
|
botGenerationDetails.RoleLowercase,
|
|
botGenerationDetails.IsPmc,
|
|
LootCacheType.Secure,
|
|
botJsonTemplate
|
|
),
|
|
[EquipmentSlots.SecuredContainer],
|
|
50,
|
|
botInventory,
|
|
botGenerationDetails.RoleLowercase,
|
|
null,
|
|
-1,
|
|
botGenerationDetails.IsPmc
|
|
);
|
|
}
|
|
}
|
|
|
|
protected MinMaxLootItemValue? GetSingleItemLootPriceLimits(int botLevel, bool isPmc)
|
|
{
|
|
// TODO - extend to other bot types
|
|
if (!isPmc)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
var matchingValue = PMCConfig?.LootItemLimitsRub.FirstOrDefault(minMaxValue =>
|
|
botLevel >= minMaxValue.Min && botLevel <= minMaxValue.Max
|
|
);
|
|
|
|
return matchingValue;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get an array of the containers a bot has on them (pockets/backpack/vest)
|
|
/// </summary>
|
|
/// <param name="botInventory">Bot to check</param>
|
|
/// <returns>Array of available slots</returns>
|
|
protected HashSet<EquipmentSlots> GetAvailableContainersBotCanStoreItemsIn(BotBaseInventory botInventory)
|
|
{
|
|
HashSet<EquipmentSlots> result = [EquipmentSlots.Pockets];
|
|
|
|
if ((botInventory.Items ?? []).Any(item => item.SlotId == nameof(EquipmentSlots.TacticalVest)))
|
|
{
|
|
result.Add(EquipmentSlots.TacticalVest);
|
|
}
|
|
|
|
if ((botInventory.Items ?? []).Any(item => item.SlotId == nameof(EquipmentSlots.Backpack)))
|
|
{
|
|
result.Add(EquipmentSlots.Backpack);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Force healing items onto bot to ensure they can heal in-raid
|
|
/// </summary>
|
|
/// <param name="botInventory">Inventory to add items to</param>
|
|
/// <param name="botRole">Role of bot (pmcBEAR/pmcUSEC)</param>
|
|
/// <param name="botId">Bots unique identifier</param>
|
|
protected void AddForcedMedicalItemsToPmcSecure(BotBaseInventory botInventory, string botRole, MongoId botId)
|
|
{
|
|
// surv12
|
|
AddLootFromPool(
|
|
botId,
|
|
new Dictionary<MongoId, double> { { ItemTpl.MEDICAL_SURV12_FIELD_SURGICAL_KIT, 1 } },
|
|
[EquipmentSlots.SecuredContainer],
|
|
1,
|
|
botInventory,
|
|
botRole,
|
|
null,
|
|
0,
|
|
true
|
|
);
|
|
|
|
// AFAK
|
|
var afaks = new Dictionary<MongoId, double> { { ItemTpl.MEDKIT_AFAK_TACTICAL_INDIVIDUAL_FIRST_AID_KIT, 1 } };
|
|
AddLootFromPool(botId, afaks, [EquipmentSlots.SecuredContainer], 10, botInventory, botRole, null, 0, true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Take random items from a pool and add to an inventory until totalItemCount or totalValueLimit or space limit is reached
|
|
/// </summary>
|
|
/// <param name="botId">Bots unique identifier</param>
|
|
/// <param name="pool">Pool of items to pick from with weight</param>
|
|
/// <param name="equipmentSlots">What equipment slot will the loot items be added to</param>
|
|
/// <param name="totalItemCount">Max count of items to add</param>
|
|
/// <param name="inventoryToAddItemsTo">Bot inventory loot will be added to</param>
|
|
/// <param name="botRole">Role of the bot loot is being generated for (assault/pmcbot)</param>
|
|
/// <param name="itemSpawnLimits">Item spawn limits the bot must adhere to</param>
|
|
/// <param name="totalValueLimitRub">Total value of loot allowed in roubles</param>
|
|
/// <param name="isPmc">Is bot being generated for a pmc</param>
|
|
protected internal void AddLootFromPool(
|
|
MongoId botId,
|
|
Dictionary<MongoId, double> pool,
|
|
HashSet<EquipmentSlots> equipmentSlots,
|
|
double totalItemCount,
|
|
BotBaseInventory inventoryToAddItemsTo,
|
|
string botRole,
|
|
ItemSpawnLimitSettings? itemSpawnLimits,
|
|
double totalValueLimitRub = 0,
|
|
bool isPmc = false
|
|
)
|
|
{
|
|
// Loot pool has items
|
|
if (pool.Count <= 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
double currentTotalRub = 0;
|
|
|
|
var fitItemIntoContainerAttempts = 0;
|
|
for (var i = 0; i < totalItemCount; i++)
|
|
{
|
|
// Pool can become empty if item spawn limits keep removing items
|
|
if (pool.Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var weightedItemTpl = weightedRandomHelper.GetWeightedValue(pool);
|
|
var (key, itemToAddTemplate) = itemHelper.GetItem(weightedItemTpl);
|
|
|
|
if (!key)
|
|
{
|
|
logger.Warning($"Unable to process item tpl: {weightedItemTpl} for slots: {equipmentSlots} on bot: {botRole}");
|
|
|
|
continue;
|
|
}
|
|
|
|
if (itemSpawnLimits is not null && ItemHasReachedSpawnLimit(itemToAddTemplate, botRole, itemSpawnLimits))
|
|
{
|
|
// Remove item from pool to prevent it being picked again
|
|
pool.Remove(weightedItemTpl);
|
|
|
|
i--;
|
|
continue;
|
|
}
|
|
|
|
var newRootItemId = new MongoId();
|
|
List<Item> itemWithChildrenToAdd =
|
|
[
|
|
new()
|
|
{
|
|
Id = newRootItemId,
|
|
Template = itemToAddTemplate?.Id ?? MongoId.Empty(),
|
|
Upd = botGeneratorHelper.GenerateExtraPropertiesForItem(itemToAddTemplate, botRole, true),
|
|
},
|
|
];
|
|
|
|
// Is Simple-Wallet / WZ wallet
|
|
if (BotConfig.WalletLoot.WalletTplPool.Contains(weightedItemTpl))
|
|
{
|
|
var addCurrencyToWallet = randomUtil.GetChance100(BotConfig.WalletLoot.ChancePercent);
|
|
if (addCurrencyToWallet)
|
|
{
|
|
// Create the currency items we want to add to wallet
|
|
var itemsToAdd = CreateWalletLoot(newRootItemId);
|
|
|
|
// Get the container grid for the wallet
|
|
var containerGrid = inventoryHelper.GetContainerSlotMap(weightedItemTpl);
|
|
|
|
// Check if all the chosen currency items fit into wallet
|
|
var canAddToContainer = inventoryHelper.CanPlaceItemsInContainer(
|
|
cloner.Clone(containerGrid), // MUST clone grid before passing in as function modifies grid
|
|
itemsToAdd
|
|
);
|
|
if (canAddToContainer)
|
|
{
|
|
// Add each currency to wallet
|
|
foreach (var itemToAdd in itemsToAdd)
|
|
{
|
|
inventoryHelper.PlaceItemInContainer(containerGrid, itemToAdd, itemWithChildrenToAdd[0].Id, "main");
|
|
}
|
|
|
|
itemWithChildrenToAdd.AddRange(itemsToAdd.SelectMany(x => x));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Some items (ammoBox/ammo) need extra changes
|
|
AddRequiredChildItemsToParent(itemToAddTemplate, itemWithChildrenToAdd, isPmc, botRole);
|
|
|
|
// Attempt to add item to container(s)
|
|
var itemAddedResult = botGeneratorHelper.AddItemWithChildrenToEquipmentSlot(
|
|
botId,
|
|
equipmentSlots,
|
|
newRootItemId,
|
|
itemToAddTemplate.Id,
|
|
itemWithChildrenToAdd,
|
|
inventoryToAddItemsTo
|
|
);
|
|
|
|
// Handle when fitting item fails
|
|
if (itemAddedResult != ItemAddedResult.SUCCESS)
|
|
{
|
|
if (itemAddedResult == ItemAddedResult.NO_CONTAINERS)
|
|
{
|
|
// Bot has no container to put item in, exit
|
|
if (logger.IsLogEnabled(LogLevel.Debug))
|
|
{
|
|
logger.Debug($"Unable to add: {totalItemCount} items to bot as it lacks a container to include them");
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
fitItemIntoContainerAttempts++;
|
|
if (fitItemIntoContainerAttempts >= 4)
|
|
{
|
|
if (logger.IsLogEnabled(LogLevel.Debug))
|
|
{
|
|
logger.Debug(
|
|
$"Failed placing item: {itemToAddTemplate.Id} - {itemToAddTemplate.Name}: {i} of: {totalItemCount} items into: {botRole} "
|
|
+ $"containers: {string.Join(",", equipmentSlots)}. Tried: {fitItemIntoContainerAttempts} "
|
|
+ $"times, reason: {itemAddedResult}, skipping"
|
|
);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
// Try again, failed but still under attempt limit
|
|
continue;
|
|
}
|
|
|
|
// Item added okay, reset counter for next item
|
|
fitItemIntoContainerAttempts = 0;
|
|
|
|
// Stop adding items to bots pool if rolling total is over total limit
|
|
if (totalValueLimitRub > 0)
|
|
{
|
|
currentTotalRub += handbookHelper.GetTemplatePrice(itemToAddTemplate.Id);
|
|
if (currentTotalRub > totalValueLimitRub)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds loot to the specified Wallet
|
|
/// </summary>
|
|
/// <param name="walletId"> Wallet to add loot to</param>
|
|
/// <returns>Generated list of currency stacks with the wallet as their parent</returns>
|
|
public List<List<Item>> CreateWalletLoot(MongoId walletId)
|
|
{
|
|
List<List<Item>> result = [];
|
|
|
|
// Choose how many stacks of currency will be added to wallet
|
|
var itemCount = randomUtil.GetInt(BotConfig.WalletLoot.ItemCount.Min, BotConfig.WalletLoot.ItemCount.Max);
|
|
for (var index = 0; index < itemCount; index++)
|
|
{
|
|
// Choose the size of the currency stack - default is 5k, 10k, 15k, 20k, 25k
|
|
var chosenStackCount = weightedRandomHelper.GetWeightedValue(BotConfig.WalletLoot.StackSizeWeight);
|
|
List<Item> items =
|
|
[
|
|
new()
|
|
{
|
|
Id = new MongoId(),
|
|
Template = weightedRandomHelper.GetWeightedValue(BotConfig.WalletLoot.CurrencyWeight),
|
|
ParentId = walletId,
|
|
Upd = new Upd { StackObjectsCount = int.Parse(chosenStackCount) },
|
|
},
|
|
];
|
|
result.Add(items);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Some items need child items to function, add them to the itemToAddChildrenTo array
|
|
/// </summary>
|
|
/// <param name="itemToAddTemplate">Db template of item to check</param>
|
|
/// <param name="itemToAddChildrenTo">Item to add children to</param>
|
|
/// <param name="isPmc">Is the item being generated for a pmc (affects money/ammo stack sizes)</param>
|
|
/// <param name="botRole">role bot has that owns item</param>
|
|
public void AddRequiredChildItemsToParent(TemplateItem? itemToAddTemplate, List<Item> itemToAddChildrenTo, bool isPmc, string botRole)
|
|
{
|
|
// Fill ammo box
|
|
if (itemHelper.IsOfBaseclass(itemToAddTemplate.Id, BaseClasses.AMMO_BOX))
|
|
{
|
|
itemHelper.AddCartridgesToAmmoBox(itemToAddChildrenTo, itemToAddTemplate);
|
|
}
|
|
// Make money a stack
|
|
else if (itemHelper.IsOfBaseclass(itemToAddTemplate.Id, BaseClasses.MONEY))
|
|
{
|
|
RandomiseMoneyStackSize(botRole, itemToAddTemplate, itemToAddChildrenTo[0]);
|
|
}
|
|
// Make ammo a stack
|
|
else if (itemHelper.IsOfBaseclass(itemToAddTemplate.Id, BaseClasses.AMMO))
|
|
{
|
|
RandomiseAmmoStackSize(isPmc, itemToAddTemplate, itemToAddChildrenTo[0]);
|
|
}
|
|
// Must add soft inserts/plates
|
|
else if (itemHelper.ItemRequiresSoftInserts(itemToAddTemplate.Id))
|
|
{
|
|
itemHelper.AddChildSlotItems(itemToAddChildrenTo, itemToAddTemplate);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add generated weapons to inventory as loot
|
|
/// </summary>
|
|
/// <param name="botId">Bots unique identifier</param>
|
|
/// <param name="sessionId">Session/Player id</param>
|
|
/// <param name="botInventory">Inventory to add preset to</param>
|
|
/// <param name="equipmentSlot">Slot to place the preset in (backpack)</param>
|
|
/// <param name="botGenerationDetails"></param>
|
|
/// <param name="templateInventory">Bots template, assault.json</param>
|
|
/// <param name="modChances">Chances for mods to spawn on weapon</param>
|
|
public void AddLooseWeaponsToInventorySlot(
|
|
MongoId botId,
|
|
MongoId sessionId,
|
|
BotBaseInventory botInventory,
|
|
EquipmentSlots equipmentSlot,
|
|
BotGenerationDetails botGenerationDetails,
|
|
BotTypeInventory? templateInventory,
|
|
Dictionary<string, double> modChances
|
|
)
|
|
{
|
|
var chosenWeaponType = randomUtil.GetArrayValue<string>(
|
|
[
|
|
nameof(EquipmentSlots.FirstPrimaryWeapon),
|
|
nameof(EquipmentSlots.FirstPrimaryWeapon),
|
|
nameof(EquipmentSlots.FirstPrimaryWeapon),
|
|
nameof(EquipmentSlots.Holster),
|
|
]
|
|
);
|
|
var randomisedWeaponCount = randomUtil.GetInt(
|
|
PMCConfig.LooseWeaponInBackpackLootMinMax.Min,
|
|
PMCConfig.LooseWeaponInBackpackLootMinMax.Max
|
|
);
|
|
|
|
if (randomisedWeaponCount <= 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (var i = 0; i < randomisedWeaponCount; i++)
|
|
{
|
|
var generatedWeapon = botWeaponGenerator.GenerateRandomWeapon(
|
|
sessionId,
|
|
chosenWeaponType,
|
|
templateInventory,
|
|
botGenerationDetails,
|
|
botInventory.Equipment.Value,
|
|
modChances
|
|
);
|
|
|
|
var weaponRootItem = generatedWeapon.Weapon?.FirstOrDefault();
|
|
if (weaponRootItem is null)
|
|
{
|
|
logger.Error(
|
|
$"Generated null loose weapon: {chosenWeaponType} for: {botGenerationDetails.RoleLowercase} level: {botGenerationDetails.BotLevel}, skipping"
|
|
);
|
|
|
|
continue;
|
|
}
|
|
var result = botGeneratorHelper.AddItemWithChildrenToEquipmentSlot(
|
|
botId,
|
|
[equipmentSlot],
|
|
weaponRootItem.Id,
|
|
weaponRootItem.Template,
|
|
generatedWeapon.Weapon,
|
|
botInventory
|
|
);
|
|
|
|
if (result != ItemAddedResult.SUCCESS)
|
|
{
|
|
if (logger.IsLogEnabled(LogLevel.Debug))
|
|
{
|
|
logger.Debug($"Failed to add additional weapon: {weaponRootItem.Id} to bot backpack, reason: {result.ToString()}");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if an item has reached its bot-specific spawn limit
|
|
/// </summary>
|
|
/// <param name="itemTemplate">Item we check to see if its reached spawn limit</param>
|
|
/// <param name="botRole">Bot type</param>
|
|
/// <param name="itemSpawnLimits"></param>
|
|
/// <returns>true if item has reached spawn limit</returns>
|
|
protected bool ItemHasReachedSpawnLimit(TemplateItem? itemTemplate, string botRole, ItemSpawnLimitSettings? itemSpawnLimits)
|
|
{
|
|
// PMCs and scavs have different sections of bot config for spawn limits
|
|
if (itemSpawnLimits is not null && itemSpawnLimits.GlobalLimits?.Count == 0)
|
|
// No items found in spawn limit, drop out
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// No spawn limits, skipping
|
|
if (itemSpawnLimits is null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var idToCheckFor = GetMatchingIdFromSpawnLimits(itemTemplate, itemSpawnLimits.GlobalLimits);
|
|
if (idToCheckFor is null)
|
|
// ParentId or tplid not found in spawnLimits, not a spawn limited item, skip
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Use tryAdd to see if it exists, and automatically add 1
|
|
if (!itemSpawnLimits.CurrentLimits.TryAdd(idToCheckFor.Value, 1))
|
|
// if it does exist, come in here and increment item count with this bot type
|
|
{
|
|
itemSpawnLimits.CurrentLimits[idToCheckFor.Value]++;
|
|
}
|
|
|
|
// Check if over limit
|
|
var currentLimitCount = itemSpawnLimits.CurrentLimits[idToCheckFor.Value];
|
|
if (itemSpawnLimits.CurrentLimits[idToCheckFor.Value] > itemSpawnLimits.GlobalLimits[idToCheckFor.Value])
|
|
{
|
|
// Prevent edge-case of small loot pools + code trying to add limited item over and over infinitely
|
|
if (currentLimitCount > currentLimitCount * 10)
|
|
{
|
|
if (logger.IsLogEnabled(LogLevel.Debug))
|
|
{
|
|
logger.Debug(
|
|
serverLocalisationService.GetText(
|
|
"bot-item_spawn_limit_reached_skipping_item",
|
|
new
|
|
{
|
|
botRole,
|
|
itemName = itemTemplate.Name,
|
|
attempts = currentLimitCount,
|
|
}
|
|
)
|
|
);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Randomise the stack size of a money object, uses different values for pmc or scavs
|
|
/// </summary>
|
|
/// <param name="botRole">Role bot has that has money stack</param>
|
|
/// <param name="itemTemplate">item details from db</param>
|
|
/// <param name="moneyItem">Money item to randomise</param>
|
|
public void RandomiseMoneyStackSize(string botRole, TemplateItem itemTemplate, Item moneyItem)
|
|
{
|
|
// Get all currency weights for this bot type
|
|
if (!BotConfig.CurrencyStackSize.TryGetValue(botRole, out var currencyWeights))
|
|
{
|
|
currencyWeights = BotConfig.CurrencyStackSize["default"];
|
|
}
|
|
|
|
var currencyWeight = currencyWeights[moneyItem.Template];
|
|
|
|
moneyItem.AddUpd();
|
|
|
|
moneyItem.Upd.StackObjectsCount = int.Parse(weightedRandomHelper.GetWeightedValue(currencyWeight));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Randomise the size of an ammo stack
|
|
/// </summary>
|
|
/// <param name="isPmc">Is ammo on a PMC bot</param>
|
|
/// <param name="itemTemplate">item details from db</param>
|
|
/// <param name="ammoItem">Ammo item to randomise</param>
|
|
public void RandomiseAmmoStackSize(bool isPmc, TemplateItem itemTemplate, Item ammoItem)
|
|
{
|
|
var randomSize = itemHelper.GetRandomisedAmmoStackSize(itemTemplate);
|
|
ammoItem.AddUpd();
|
|
|
|
ammoItem.Upd.StackObjectsCount = randomSize;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get spawn limits for a specific bot type from bot.json config
|
|
/// If no limit found for a non pmc bot, fall back to defaults
|
|
/// </summary>
|
|
/// <param name="botRole">what role does the bot have</param>
|
|
/// <returns>Dictionary of tplIds and limit</returns>
|
|
public Dictionary<MongoId, double> GetItemSpawnLimitsForBotType(string botRole)
|
|
{
|
|
if (botHelper.IsBotPmc(botRole))
|
|
{
|
|
return BotConfig.ItemSpawnLimits["pmc"];
|
|
}
|
|
|
|
if (BotConfig.ItemSpawnLimits.ContainsKey(botRole.ToLowerInvariant()))
|
|
{
|
|
return BotConfig.ItemSpawnLimits[botRole.ToLowerInvariant()];
|
|
}
|
|
|
|
logger.Warning(serverLocalisationService.GetText("bot-unable_to_find_spawn_limits_fallback_to_defaults", botRole));
|
|
|
|
return [];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the parentId or tplId of item inside spawnLimits object if it exists
|
|
/// </summary>
|
|
/// <param name="itemTemplate">item we want to look for in spawn limits</param>
|
|
/// <param name="spawnLimits">Limits to check for item</param>
|
|
/// <returns>id as string, otherwise undefined</returns>
|
|
public MongoId? GetMatchingIdFromSpawnLimits(TemplateItem itemTemplate, Dictionary<MongoId, double> spawnLimits)
|
|
{
|
|
if (spawnLimits.ContainsKey(itemTemplate.Id))
|
|
{
|
|
return itemTemplate.Id;
|
|
}
|
|
|
|
// tplId not found in spawnLimits, check if parentId is
|
|
if (spawnLimits.ContainsKey(itemTemplate.Parent))
|
|
{
|
|
return itemTemplate.Parent;
|
|
}
|
|
|
|
// parentId and tplId not found
|
|
return null;
|
|
}
|
|
}
|