Files
SPT-Server-Build/Libraries/Core/Services/LocationLifecycleService.cs
T
2025-01-23 22:32:28 +00:00

1201 lines
47 KiB
C#

using Core.Context;
using Core.Generators;
using Core.Helpers;
using SptCommon.Annotations;
using Core.Models.Eft.Common;
using Core.Models.Eft.Common.Tables;
using Core.Models.Eft.Match;
using Core.Models.Eft.Profile;
using Core.Models.Eft.Quests;
using Core.Models.Enums;
using Core.Models.Spt.Config;
using Core.Models.Spt.Location;
using Core.Models.Utils;
using Core.Servers;
using Core.Utils;
using Core.Utils.Cloners;
namespace Core.Services;
[Injectable(InjectionType.Singleton)]
public class LocationLifecycleService
{
private readonly ISptLogger<LocationLifecycleService> _logger;
private readonly RewardHelper _rewardHelper;
private readonly ConfigServer _configServer;
private readonly TimeUtil _timeUtil;
private readonly DatabaseService _databaseService;
private readonly ProfileHelper _profileHelper;
private readonly HashUtil _hashUtil;
private readonly ApplicationContext _applicationContext;
private readonly BotGenerationCacheService _botGenerationCacheService;
private readonly BotNameService _botNameService;
private readonly PmcConfig _pmcConfig;
private readonly ICloner _cloner;
private readonly LocationConfig _locationConfig;
private readonly RaidTimeAdjustmentService _raidTimeAdjustmentService;
private readonly LocationLootGenerator _locationLootGenerator;
private readonly LocalisationService _localisationService;
private readonly BotLootCacheService _botLootCacheService;
private readonly RagfairConfig _ragfairConfig;
private readonly HideoutConfig _hideoutConfig;
private readonly TraderConfig _traderConfig;
private readonly LootGenerator _lootGenerator;
private readonly MailSendService _mailSendService;
private readonly TraderHelper _traderHelper;
private readonly RandomUtil _randomUtil;
private readonly InRaidConfig _inRaidConfig;
private readonly InRaidHelper _inRaidHelper;
private readonly PlayerScavGenerator _playerScavGenerator;
private readonly SaveServer _saveServer;
private readonly HealthHelper _healthHelper;
private readonly PmcChatResponseService _pmcChatResponseService;
private readonly QuestHelper _questHelper;
private readonly InsuranceService _insuranceService;
private readonly MatchBotDetailsCacheService _matchBotDetailsCacheService;
public LocationLifecycleService(
ISptLogger<LocationLifecycleService> logger,
RewardHelper rewardHelper,
ConfigServer configServer,
TimeUtil timeUtil,
DatabaseService databaseService,
ProfileHelper profileHelper,
HashUtil hashUtil,
ApplicationContext applicationContext,
BotGenerationCacheService botGenerationCacheService,
BotNameService botNameService,
ICloner cloner,
RaidTimeAdjustmentService raidTimeAdjustmentService,
LocationLootGenerator locationLootGenerator,
LocalisationService localisationService,
BotLootCacheService botLootCacheService,
LootGenerator lootGenerator,
MailSendService mailSendService,
TraderHelper traderHelper,
RandomUtil randomUtil,
InRaidHelper inRaidHelper,
PlayerScavGenerator playerScavGenerator,
SaveServer saveServer,
HealthHelper healthHelper,
PmcChatResponseService pmcChatResponseService,
QuestHelper questHelper,
InsuranceService insuranceService,
MatchBotDetailsCacheService matchBotDetailsCacheService
)
{
_logger = logger;
_rewardHelper = rewardHelper;
_configServer = configServer;
_timeUtil = timeUtil;
_databaseService = databaseService;
_profileHelper = profileHelper;
_hashUtil = hashUtil;
_applicationContext = applicationContext;
_botGenerationCacheService = botGenerationCacheService;
_botNameService = botNameService;
_cloner = cloner;
_raidTimeAdjustmentService = raidTimeAdjustmentService;
_locationLootGenerator = locationLootGenerator;
_localisationService = localisationService;
_botLootCacheService = botLootCacheService;
_lootGenerator = lootGenerator;
_mailSendService = mailSendService;
_traderHelper = traderHelper;
_randomUtil = randomUtil;
_inRaidHelper = inRaidHelper;
_playerScavGenerator = playerScavGenerator;
_saveServer = saveServer;
_healthHelper = healthHelper;
_pmcChatResponseService = pmcChatResponseService;
_questHelper = questHelper;
_insuranceService = insuranceService;
_matchBotDetailsCacheService = matchBotDetailsCacheService;
_locationConfig = _configServer.GetConfig<LocationConfig>();
_inRaidConfig = _configServer.GetConfig<InRaidConfig>();
_traderConfig = _configServer.GetConfig<TraderConfig>();
_ragfairConfig = _configServer.GetConfig<RagfairConfig>();
_hideoutConfig = _configServer.GetConfig<HideoutConfig>();
_pmcConfig = _configServer.GetConfig<PmcConfig>();
}
/** Handle client/match/local/start */
public StartLocalRaidResponseData StartLocalRaid(string sessionId, StartLocalRaidRequestData request)
{
_logger.Debug($"Starting: {request.Location}");
var playerProfile = _profileHelper.GetPmcProfile(sessionId);
var result = new StartLocalRaidResponseData
{
ServerId = $"{request.Location}.{request.PlayerSide} {_timeUtil.GetTimeStamp()}", // TODO - does this need to be more verbose - investigate client?
ServerSettings = _databaseService.GetLocationServices(), // TODO - is this per map or global?
Profile = new ProfileInsuredItems
{
InsuredItems = playerProfile.InsuredItems
},
LocationLoot = GenerateLocationAndLoot(request.Location, request.ShouldSkipLootGeneration == false),
TransitionType = TransitionType.NONE,
Transition = new Transition
{
TransitionType = TransitionType.NONE,
TransitionRaidId = _hashUtil.Generate(),
TransitionCount = 0,
VisitedLocations = []
}
};
// Only has value when transitioning into map from previous one
if (request.Transition is not null) {
// TODO - why doesnt the raid after transit have any transit data?
result.Transition = request.Transition;
}
// Get data stored at end of previous raid (if any)
var transitionData = _applicationContext
.GetLatestValue(ContextVariableType.TRANSIT_INFO)
?.GetValue<LocationTransit>();
if (transitionData is not null) {
_logger.Success($"Player: {sessionId} is in transit to {request.Location}");
result.Transition.TransitionType = TransitionType.COMMON;
result.Transition.TransitionRaidId = transitionData.TransitionRaidId;
result.Transition.TransitionCount += 1;
// Used by client to determine infil location) - client adds the map player is transiting to later
result.Transition.VisitedLocations.Add(transitionData.SptLastVisitedLocation);
// Complete, clean up as no longer needed
_applicationContext.ClearValues(ContextVariableType.TRANSIT_INFO);
}
// Apply changes from pmcConfig to bot hostility values
AdjustBotHostilitySettings(result.LocationLoot);
AdjustExtracts(request.PlayerSide, request.Location, result.LocationLoot);
// Clear bot cache ready for a fresh raid
_botGenerationCacheService.ClearStoredBots();
_botNameService.ClearNameCache();
return result;
}
/**
* Replace map exits with scav exits when player is scavving
* @param playerSide Players side (savage/usec/bear)
* @param location id of map being loaded
* @param locationData Maps location base data
*/
protected void AdjustExtracts(string playerSide, string location, LocationBase locationData)
{
var playerIsScav = playerSide.ToLower() == "savage";
if (!playerIsScav)
return;
// Get relevant extract data for map
var mapExtracts = _databaseService.GetLocation(location)?.AllExtracts;
if (mapExtracts is null) {
_logger.Warning($"Unable to find map: {location} extract data, no adjustments made");
return;
}
// Find only scav extracts and overwrite existing exits with them
var scavExtracts = mapExtracts.Where(extract => extract.Side.ToLower() == "scav").ToList();
if (scavExtracts.Count() > 0) {
// Scav extracts found, use them
locationData.Exits.AddRange(scavExtracts);
}
}
/**
* Adjust the bot hostility values prior to entering a raid
* @param location map to adjust values of
*/
protected void AdjustBotHostilitySettings(LocationBase location)
{
foreach (var botId in _pmcConfig.HostilitySettings) {
var configHostilityChanges = _pmcConfig.HostilitySettings[botId.Key];
var locationBotHostilityDetails = location.BotLocationModifier.AdditionalHostilitySettings.FirstOrDefault(
botSettings => botSettings.BotRole.ToLower() == botId.Key);
// No matching bot in config, skip
if (locationBotHostilityDetails is null) {
_logger.Warning("No bot: ${botId} hostility values found on: ${location.Id}, can only edit existing. Skipping");
continue;
}
// Add new permanent enemies if they don't already exist
if (configHostilityChanges.AdditionalEnemyTypes is not null) {
foreach (var enemyTypeToAdd in configHostilityChanges.AdditionalEnemyTypes) {
if (!locationBotHostilityDetails.AlwaysEnemies.Contains(enemyTypeToAdd)) {
locationBotHostilityDetails.AlwaysEnemies.Add(enemyTypeToAdd);
}
}
}
// Add/edit chance settings
if (configHostilityChanges.ChancedEnemies is not null) {
locationBotHostilityDetails.ChancedEnemies = [];
foreach (var chanceDetailsToApply in configHostilityChanges.ChancedEnemies) {
var locationBotDetails = locationBotHostilityDetails.ChancedEnemies.FirstOrDefault(
botChance => botChance.Role == chanceDetailsToApply.Role);
if (locationBotDetails is not null) {
// Existing
locationBotDetails.EnemyChance = chanceDetailsToApply.EnemyChance;
} else {
// Add new
locationBotHostilityDetails.ChancedEnemies.Add(chanceDetailsToApply);
}
}
}
// Add new permanent friends if they don't already exist
if (configHostilityChanges.AdditionalFriendlyTypes is not null) {
locationBotHostilityDetails.AlwaysFriends = [];
foreach (var friendlyTypeToAdd in configHostilityChanges.AdditionalFriendlyTypes) {
if (!locationBotHostilityDetails.AlwaysFriends.Contains(friendlyTypeToAdd)) {
locationBotHostilityDetails.AlwaysFriends.Add(friendlyTypeToAdd);
}
}
}
// Adjust vs bear hostility chance
if (configHostilityChanges.BearEnemyChance is not null) {
locationBotHostilityDetails.BearEnemyChance = configHostilityChanges.BearEnemyChance;
}
// Adjust vs usec hostility chance
if (configHostilityChanges.UsecEnemyChance is not null) {
locationBotHostilityDetails.UsecEnemyChance = configHostilityChanges.UsecEnemyChance;
}
// Adjust vs savage hostility chance
if (configHostilityChanges.SavageEnemyChance is not null) {
locationBotHostilityDetails.SavageEnemyChance = configHostilityChanges.SavageEnemyChance;
}
// Adjust vs scav hostility behaviour
if (configHostilityChanges.SavagePlayerBehaviour is not null) {
locationBotHostilityDetails.SavagePlayerBehaviour = configHostilityChanges.SavagePlayerBehaviour;
}
}
}
/**
* Generate a maps base location (cloned) and loot
* @param name Map name
* @param generateLoot OPTIONAL - Should loot be generated for the map before being returned
* @returns LocationBase
*/
protected LocationBase GenerateLocationAndLoot(string name, bool generateLoot = true)
{
var location = _databaseService.GetLocation(name);
var locationBaseClone = _cloner.Clone(location.Base);
// Update datetime property to now
locationBaseClone.UnixDateTime = _timeUtil.GetTimeStamp();
// Don't generate loot for hideout
if (name.ToLower() == "hideout") {
return locationBaseClone;
}
// If new spawn system is enabled, clear the spawn waves to prevent x2 spawns
if (locationBaseClone.NewSpawn is true) {
locationBaseClone.Waves = [];
}
// Only requested base data, not loot
if (!generateLoot) {
return locationBaseClone;
}
// Check for a loot multipler adjustment in app context and apply if one is found
var locationConfigClone = new LocationConfig();
var raidAdjustments = _applicationContext
.GetLatestValue(ContextVariableType.RAID_ADJUSTMENTS)
?.GetValue<RaidChanges>();
if (raidAdjustments is not null) {
locationConfigClone = _cloner.Clone(_locationConfig); // Clone values so they can be used to reset originals later
_raidTimeAdjustmentService.MakeAdjustmentsToMap(raidAdjustments, locationBaseClone);
}
var staticAmmoDist = _cloner.Clone(location.StaticAmmo);
// Create containers and add loot to them
var staticLoot = _locationLootGenerator.GenerateStaticContainers(locationBaseClone, staticAmmoDist);
locationBaseClone.Loot.AddRange(staticLoot);
// Add dynamic loot to output loot
var dynamicLootDistClone = _cloner.Clone(location.LooseLoot.Value);
var dynamicSpawnPoints = _locationLootGenerator.GenerateDynamicLoot(
dynamicLootDistClone,
staticAmmoDist,
name.ToLower()
);
// Push chosen spawn points into returned object
foreach (var spawnPoint in dynamicSpawnPoints) {
locationBaseClone.Loot.Add(spawnPoint);
}
// Done generating, log results
_logger.Success(
_localisationService.GetText("location-dynamic_items_spawned_success", dynamicSpawnPoints.Count));
_logger.Success(_localisationService.GetText("location-generated_success", name));
// Reset loot multipliers back to original values
if (raidAdjustments is not null) {
_logger.Debug("Resetting loot multipliers back to their original values");
_locationConfig.StaticLootMultiplier = locationConfigClone.StaticLootMultiplier;
_locationConfig.LooseLootMultiplier = locationConfigClone.LooseLootMultiplier;
_applicationContext.ClearValues(ContextVariableType.RAID_ADJUSTMENTS);
}
return locationBaseClone;
}
/** Handle client/match/local/end */
public void EndLocalRaid(string sessionId, EndLocalRaidRequestData request)
{
// Clear bot loot cache
_botLootCacheService.ClearCache();
var fullProfile = _profileHelper.GetFullProfile(sessionId);
var pmcProfile = fullProfile.CharacterData.PmcData;
var scavProfile = fullProfile.CharacterData.ScavData;
// TODO:
// Quest status?
// stats/eft/aggressor - weird values (EFT.IProfileDataContainer.Nickname)
_logger.Debug($"Raid: {request.ServerId} outcome: {request.Results.Result}");
// Reset flea interval time to out-of-raid value
_ragfairConfig.RunIntervalSeconds = _ragfairConfig.RunIntervalValues.OutOfRaid;
_hideoutConfig.RunIntervalSeconds = _hideoutConfig.RunIntervalValues.OutOfRaid;
// ServerId has various info stored in it, delimited by a period
var serverDetails = request.ServerId.Split(".");
var locationName = serverDetails[0].ToLower();
var isPmc = serverDetails[1].ToLower().Contains("pmc");
var mapBase = _databaseService.GetLocation(locationName).Base;
var isDead = IsPlayerDead(request.Results);
var isTransfer = IsMapToMapTransfer(request.Results);
var isSurvived = IsPlayerSurvived(request.Results);
// Handle items transferred via BTR or transit to player mailbox
HandleItemTransferEvent(sessionId, request);
// Player is moving between maps
if (isTransfer && request.LocationTransit is not null) {
// Manually store the map player just left
request.LocationTransit.SptLastVisitedLocation = locationName;
// TODO - Persist each players last visited location history over multiple transits, e.g using InMemoryCacheService, need to take care to not let data get stored forever
// Store transfer data for later use in `startLocalRaid()` when next raid starts
request.LocationTransit.SptExitName = request.Results.ExitName;
_applicationContext.AddValue(ContextVariableType.TRANSIT_INFO, request.LocationTransit);
}
if (!isPmc) {
HandlePostRaidPlayerScav(sessionId, pmcProfile, scavProfile, isDead, isTransfer, request);
return;
}
HandlePostRaidPmc(
sessionId,
fullProfile,
scavProfile,
isDead,
isSurvived,
isTransfer,
request,
locationName
);
// Handle car extracts
if (ExtractWasViaCar(request.Results.ExitName)) {
HandleCarExtract(request.Results.ExitName, pmcProfile, sessionId);
}
// Handle coop exit
if (
request.Results.ExitName is not null &&
ExtractTakenWasCoop(request.Results.ExitName) &&
_traderConfig.Fence.CoopExtractGift.SendGift
) {
HandleCoopExtract(sessionId, pmcProfile, request.Results.ExitName);
SendCoopTakenFenceMessage(sessionId);
}
}
private void SendCoopTakenFenceMessage(string sessionId)
{
// Generate reward for taking coop extract
var loot = _lootGenerator.CreateRandomLoot(_traderConfig.Fence.CoopExtractGift);
var mailableLoot = new List<Item>();
var parentId = _hashUtil.Generate();
foreach (var item in loot) {
item.ParentId = parentId;
mailableLoot.Add(item);
}
// Send message from fence giving player reward generated above
_mailSendService.SendLocalisedNpcMessageToPlayer(
sessionId,
_traderHelper.GetValidTraderIdByEnumValue(Traders.FENCE),
MessageType.MESSAGE_WITH_ITEMS,
_randomUtil.GetArrayValue(_traderConfig.Fence.CoopExtractGift.MessageLocaleIds),
mailableLoot,
_timeUtil.GetHoursAsSeconds(_traderConfig.Fence.CoopExtractGift.GiftExpiryHours));
}
/**
* Was extract by car
* @param extractName name of extract
* @returns True if extract was by car
*/
protected bool ExtractWasViaCar(string extractName)
{
// exit name is undefined on death
if (extractName is null) {
return false;
}
if (extractName.ToLower().Contains("v-ex")) {
return true;
}
return _inRaidConfig.CarExtracts.Contains(extractName.Trim());
}
/**
* Handle when a player extracts using a car - Add rep to fence
* @param extractName name of the extract used
* @param pmcData Player profile
* @param sessionId Session id
*/
protected void HandleCarExtract(string extractName, PmcData pmcData, string sessionId)
{
var newFenceStanding = GetFenceStandingAfterExtract(
pmcData,
_inRaidConfig.CarExtractBaseStandingGain,
pmcData.CarExtractCounts[extractName]);
var fenceId = Traders.FENCE;
pmcData.TradersInfo[fenceId].Standing = newFenceStanding;
// Check if new standing has leveled up trader
_traderHelper.LevelUp(fenceId, pmcData);
pmcData.TradersInfo[fenceId].LoyaltyLevel = Math.Max((int)pmcData.TradersInfo[fenceId].LoyaltyLevel, 1);
_logger.Debug($"Car extract: {extractName} used, total times taken: {pmcData.CarExtractCounts[extractName]}");
// Copy updated fence rep values into scav profile to ensure consistency
var scavData = _profileHelper.GetScavProfile(sessionId);
scavData.TradersInfo[fenceId].Standing = pmcData.TradersInfo[fenceId].Standing;
scavData.TradersInfo[fenceId].LoyaltyLevel = pmcData.TradersInfo[fenceId].LoyaltyLevel;
}
/**
* Handle when a player extracts using a coop extract - add rep to fence
* @param sessionId Session/player id
* @param pmcData Profile
* @param extractName Name of extract taken
*/
protected void HandleCoopExtract(string sessionId, PmcData pmcData, string extractName)
{
var newFenceStanding = GetFenceStandingAfterExtract(
pmcData,
_inRaidConfig.CarExtractBaseStandingGain,
pmcData.CarExtractCounts[extractName]);
var fenceId = Traders.FENCE;
pmcData.TradersInfo[fenceId].Standing = newFenceStanding;
// Check if new standing has leveled up trader
_traderHelper.LevelUp(fenceId, pmcData);
pmcData.TradersInfo[fenceId].LoyaltyLevel = Math.Max((int)pmcData.TradersInfo[fenceId].LoyaltyLevel, 1);
_logger.Debug($"Car extract: {extractName} used, total times taken: {pmcData.CarExtractCounts[extractName]}");
// Copy updated fence rep values into scav profile to ensure consistency
var scavData = _profileHelper.GetScavProfile(sessionId);
scavData.TradersInfo[fenceId].Standing = pmcData.TradersInfo[fenceId].Standing;
scavData.TradersInfo[fenceId].LoyaltyLevel = pmcData.TradersInfo[fenceId].LoyaltyLevel;
}
/**
* Get the fence rep gain from using a car or coop extract
* @param pmcData Profile
* @param baseGain amount gained for the first extract
* @param extractCount Number of times extract was taken
* @returns Fence standing after taking extract
*/
protected double GetFenceStandingAfterExtract(PmcData pmcData, double baseGain, double extractCount)
{
var fenceId = Traders.FENCE;
var fenceStanding = pmcData.TradersInfo[fenceId].Standing;
// get standing after taking extract x times, x.xx format, gain from extract can be no smaller than 0.01
fenceStanding += Math.Max(baseGain / extractCount, 0.01);
// Ensure fence loyalty level is not above/below the range -7 to 15
var newFenceStanding = Math.Min(Math.Max((double)fenceStanding, -7), 15);
_logger.Debug($"Old vs new fence standing: {pmcData.TradersInfo[fenceId].Standing}, {newFenceStanding}");
return Math.Round(newFenceStanding, 2);
}
/**
* Did player take a COOP extract
* @param extractName Name of extract player took
* @returns True if coop extract
*/
protected bool ExtractTakenWasCoop(string extractName)
{
// No extract name, not a coop extract
if (extractName is null) {
return false;
}
return _inRaidConfig.CoopExtracts.Contains(extractName.Trim());
}
protected void HandlePostRaidPlayerScav(
string sessionId,
PmcData pmcProfile,
PmcData scavProfile,
bool isDead,
bool isTransfer,
EndLocalRaidRequestData request)
{
var postRaidProfile = request.Results.Profile;
if (isTransfer) {
// We want scav inventory to persist into next raid when pscav is moving between maps
_inRaidHelper.SetInventory(sessionId, scavProfile, postRaidProfile, true, isTransfer);
}
scavProfile.Info.Level = request.Results.Profile.Info.Level;
scavProfile.Skills = request.Results.Profile.Skills;
scavProfile.Stats = request.Results.Profile.Stats;
scavProfile.Encyclopedia = request.Results.Profile.Encyclopedia;
scavProfile.TaskConditionCounters = request.Results.Profile.TaskConditionCounters;
scavProfile.SurvivorClass = request.Results.Profile.SurvivorClass;
// Scavs dont have achievements, but copy anyway
scavProfile.Achievements = request.Results.Profile.Achievements;
scavProfile.Info.Experience = request.Results.Profile.Info.Experience;
// Must occur after experience is set and stats copied over
scavProfile.Stats.Eft.TotalSessionExperience = 0;
ApplyTraderStandingAdjustments(scavProfile.TradersInfo, request.Results.Profile.TradersInfo);
// Clamp fence standing within -7 to 15 range
var fenceMax = _traderConfig.Fence.PlayerRepMax; // 15
var fenceMin = _traderConfig.Fence.PlayerRepMin; //-7
var currentFenceStanding = request.Results.Profile.TradersInfo[Traders.FENCE].Standing;
scavProfile.TradersInfo[Traders.FENCE].Standing = Math.Min(Math.Max((double)currentFenceStanding, fenceMin), fenceMax);
// Successful extract as scav, give some rep
if (IsPlayerSurvived(request.Results) && scavProfile.TradersInfo[Traders.FENCE].Standing < fenceMax) {
scavProfile.TradersInfo[Traders.FENCE].Standing += _inRaidConfig.ScavExtractStandingGain;
}
// Copy scav fence values to PMC profile
pmcProfile.TradersInfo[Traders.FENCE] = scavProfile.TradersInfo[Traders.FENCE];
if (ProfileHasConditionCounters(scavProfile)) {
// Scav quest progress needs to be moved to pmc so player can see it in menu / hand them in
MigrateScavQuestProgressToPmcProfile(scavProfile, pmcProfile);
}
// Must occur after encyclopedia updated
MergePmcAndScavEncyclopedias(scavProfile, pmcProfile);
// Remove skill fatigue values
ResetSkillPointsEarnedDuringRaid(scavProfile.Skills.Common);
// Scav died, regen scav loadout and reset timer
if (isDead) {
_playerScavGenerator.Generate(sessionId);
}
// Update last played property
pmcProfile.Info.LastTimePlayedAsSavage = _timeUtil.GetTimeStamp();
// Force a profile save
_saveServer.SaveProfile(sessionId);
}
/**
* Scav quest progress isnt transferred automatically from scav to pmc, we do this manually
* @param scavProfile Scav profile with quest progress post-raid
* @param pmcProfile Server pmc profile to copy scav quest progress into
*/
private void MigrateScavQuestProgressToPmcProfile(PmcData scavProfile, PmcData pmcProfile)
{
foreach (var scavQuest in scavProfile.Quests) {
var pmcQuest = pmcProfile.Quests.FirstOrDefault(quest => quest.QId == scavQuest.QId);
if (pmcQuest is null) {
_logger.Warning(_localisationService.GetText("inraid-unable_to_migrate_pmc_quest_not_found_in_profile",
scavQuest.QId));
continue;
}
// Get counters related to scav quest
var matchingCounters = scavProfile.TaskConditionCounters.Where(
counter => counter.Value.SourceId == scavQuest.QId);
if (matchingCounters is null) {
continue;
}
// insert scav quest counters into pmc profile
foreach (var counter in matchingCounters) {
pmcProfile.TaskConditionCounters[counter.Value.Id] = counter.Value;
}
// Find Matching PMC Quest
// Update Status and StatusTimer properties
pmcQuest.Status = scavQuest.Status;
pmcQuest.StatusTimers = scavQuest.StatusTimers;
}
}
/**
* Does provided profile contain any condition counters
* @param profile Profile to check for condition counters
* @returns Profile has condition counters
*/
protected bool ProfileHasConditionCounters(PmcData profile)
{
if (profile.TaskConditionCounters is null) {
return false;
}
return profile.TaskConditionCounters.Count > 0;
}
/**
*
* @param sessionId Player id
* @param pmcProfile Pmc profile
* @param scavProfile Scav profile
* @param isDead Player died/got left behind in raid
* @param isSurvived Not same as opposite of `isDead`, specific status
* @param request
* @param locationName
*/
protected void HandlePostRaidPmc(
string sessionId,
SptProfile fullProfile,
PmcData scavProfile,
bool isDead,
bool isSurvived,
bool isTransfer,
EndLocalRaidRequestData request,
string locationName)
{
var pmcProfile = fullProfile.CharacterData.PmcData;
var postRaidProfile = request.Results.Profile;
var preRaidProfileQuestDataClone = _cloner.Clone(pmcProfile.Quests);
// MUST occur BEFORE inventory actions (setInventory()) occur
// Player died, get quest items they lost for use later
var lostQuestItems = _profileHelper.GetQuestItemsInProfile(postRaidProfile);
// Update inventory
_inRaidHelper.SetInventory(sessionId, pmcProfile, postRaidProfile, isSurvived, isTransfer);
pmcProfile.Info.Level = postRaidProfile.Info.Level;
pmcProfile.Skills = postRaidProfile.Skills;
pmcProfile.Stats.Eft = postRaidProfile.Stats.Eft;
pmcProfile.Encyclopedia = postRaidProfile.Encyclopedia;
pmcProfile.TaskConditionCounters = postRaidProfile.TaskConditionCounters;
pmcProfile.SurvivorClass = postRaidProfile.SurvivorClass;
// MUST occur prior to profile achievements being overwritten by post-raid achievements
ProcessAchievementRewards(fullProfile, postRaidProfile.Achievements);
pmcProfile.Achievements = postRaidProfile.Achievements;
pmcProfile.Quests = ProcessPostRaidQuests(postRaidProfile.Quests);
// Handle edge case - must occur AFTER processPostRaidQuests()
LightkeeperQuestWorkaround(sessionId, postRaidProfile.Quests, preRaidProfileQuestDataClone, pmcProfile);
pmcProfile.WishList = postRaidProfile.WishList;
pmcProfile.Info.Experience = postRaidProfile.Info.Experience;
ApplyTraderStandingAdjustments(pmcProfile.TradersInfo, postRaidProfile.TradersInfo);
// Must occur AFTER experience is set and stats copied over
pmcProfile.Stats.Eft.TotalSessionExperience = 0;
var fenceId = Traders.FENCE;
// Clamp fence standing
var currentFenceStanding = postRaidProfile.TradersInfo[fenceId].Standing;
pmcProfile.TradersInfo[fenceId].Standing =
Math.Min(Math.Max((double)currentFenceStanding, -7), 15); // Ensure it stays between -7 and 15
// Copy fence values to Scav
scavProfile.TradersInfo[fenceId] = pmcProfile.TradersInfo[fenceId];
// MUST occur AFTER encyclopedia updated
MergePmcAndScavEncyclopedias(pmcProfile, scavProfile);
// Remove skill fatigue values
ResetSkillPointsEarnedDuringRaid(pmcProfile.Skills.Common);
// Handle temp, hydration, limb hp/effects
_healthHelper.UpdateProfileHealthPostRaid(pmcProfile, postRaidProfile.Health, sessionId, isDead);
if (isDead)
{
if (lostQuestItems.Count > 0)
{
// MUST occur AFTER quests have post raid quest data has been merged "processPostRaidQuests()"
// Player is dead + had quest items, check and fix any broken find item quests
CheckForAndFixPickupQuestsAfterDeath(sessionId, lostQuestItems, pmcProfile.Quests);
}
_pmcChatResponseService.SendKillerResponse(sessionId, pmcProfile, postRaidProfile.Stats.Eft.Aggressor);
_inRaidHelper.DeleteInventory(pmcProfile, sessionId);
_inRaidHelper.RemoveFiRStatusFromItemsInContainer(sessionId, pmcProfile, "SecuredContainer");
}
// Must occur AFTER killer messages have been sent
_matchBotDetailsCacheService.ClearCache();
var roles = new List<String>
{
"pmcbear",
"pmcusec"
};
var victims = postRaidProfile.Stats.Eft.Victims.Where(
victim => roles.Contains(victim.Role.ToLower())).ToList();
if (victims?.Count > 0) {
// Player killed PMCs, send some mail responses to them
_pmcChatResponseService.SendVictimResponse(sessionId, victims, pmcProfile);
}
HandleInsuredItemLostEvent(sessionId, pmcProfile, request, locationName);
}
protected void CheckForAndFixPickupQuestsAfterDeath(
string sessionId,
List<Item> lostQuestItems,
List<QuestStatus> profileQuests
)
{
// Exclude completed quests
var activeQuestIdsInProfile = profileQuests
.Where(quest => quest.Status is QuestStatusEnum.AvailableForStart or QuestStatusEnum.Success)
.Select(status => status.QId);
// Get db details of quests we found above
var questDb = _databaseService.GetQuests().Values.Where(quest =>
activeQuestIdsInProfile.Contains(quest.Id));
foreach (var lostItem in lostQuestItems)
{
string matchingConditionId = string.Empty;
// Find a quest that has a FindItem condition that has the list items tpl as a target
var matchingQuests = questDb.Where(quest => {
var matchingCondition = quest.Conditions.AvailableForFinish.FirstOrDefault(
questCondition => questCondition.ConditionType == "FindItem" &&
(questCondition.Target.IsList
? questCondition.Target.List
: [questCondition.Target.Item]).Contains(lostItem.Template)
);
if (matchingCondition is null) {
// Quest doesnt have a matching condition
return false;
}
// We found a condition, save id for later
matchingConditionId = matchingCondition.Id;
return true;
}).ToList();
// Fail if multiple were found
if (matchingQuests.Count != 1) {
_logger.Error($"Unable to fix quest item: {lostItem}, {matchingQuests.Count()} matching quests found, expected 1");
continue;
}
var matchingQuest = matchingQuests[0];
// We have a match, remove the condition id from profile to reset progress and let player pick item up again
var profileQuestToUpdate = profileQuests.FirstOrDefault(questStatus => questStatus.QId == matchingQuest.Id);
if (profileQuestToUpdate is null) {
// Profile doesnt have a matching quest
continue;
}
// Filter out the matching condition we found
profileQuestToUpdate.CompletedConditions = profileQuestToUpdate.CompletedConditions.Where(
conditionId => conditionId != matchingConditionId).ToList();
}
}
/*
* In 0.15 Lightkeeper quests do not give rewards in PvE, this issue also occurs in spt
* We check for newly completed Lk quests and run them through the servers `CompleteQuest` process
* This rewards players with items + craft unlocks + new trader assorts
*/
protected void LightkeeperQuestWorkaround(
string sessionId,
List<QuestStatus> postRaidQuests,
List<QuestStatus> preRaidQuests,
PmcData pmcProfile
)
{
// LK quests that were not completed before raid but now are
var newlyCompletedLightkeeperQuests = postRaidQuests
.Where(postRaidQuest =>
postRaidQuest.Status == QuestStatusEnum.Success && // Quest is complete
preRaidQuests.Any(preRaidQuest =>
preRaidQuest.QId == postRaidQuest.QId && // Get matching pre-raid quest
preRaidQuest.Status != QuestStatusEnum.Success) && // Completed quest was not completed before raid started
_databaseService.GetQuests().TryGetValue(postRaidQuest.QId, out var quest) && quest?.TraderId == Traders.LIGHTHOUSEKEEPER) // Quest is from LK
.ToList();
// Run server complete quest process to ensure player gets rewards
foreach (var questToComplete in newlyCompletedLightkeeperQuests)
{
_questHelper.CompleteQuest(
pmcProfile,
new CompleteQuestRequestData
{
Action = "CompleteQuest",
QuestId = questToComplete.QId,
RemoveExcessItems = false
},
sessionId
);
}
}
/*
* Convert post-raid quests into correct format
* Quest status comes back as a string version of the enum `Success`, not the expected value of 1
*/
protected List<QuestStatus> ProcessPostRaidQuests(List<QuestStatus> questsToProcess)
{
var failedQuests = questsToProcess.Where(quest => quest.Status == QuestStatusEnum.MarkedAsFailed);
foreach (var failedQuest in failedQuests) {
var dbQuest = _databaseService.GetQuests()[failedQuest.QId];
if (dbQuest is null) {
continue;
}
if (dbQuest.Restartable is not null) {
failedQuest.Status = QuestStatusEnum.Fail;
}
}
return questsToProcess;
}
/*
* Adjust server trader settings if they differ from data sent by client
*/
protected void ApplyTraderStandingAdjustments(
Dictionary<string, TraderInfo>? tradersServerProfile,
Dictionary<string, TraderInfo>? tradersClientProfile
)
{
foreach (var traderId in tradersClientProfile) {
var serverProfileTrader = tradersServerProfile.FirstOrDefault(x => x.Key == traderId.Key).Value;
var clientProfileTrader = tradersClientProfile.FirstOrDefault(x => x.Key == traderId.Key).Value;
if (serverProfileTrader is null || clientProfileTrader is null) {
continue;
}
if (clientProfileTrader.Standing != serverProfileTrader.Standing) {
// Difference found, update server profile with values from client profile
tradersServerProfile[traderId.Key].Standing = clientProfileTrader.Standing;
}
}
}
/*
* Check if player used BTR or transit item sending service and send items to player via mail if found
*/
protected void HandleItemTransferEvent(string sessionId, EndLocalRaidRequestData request)
{
var transferTypes = new List<string>
{
"btr",
"transit"
};
foreach (var trasferType in transferTypes) {
var rootId = $"{Traders.BTR}_{trasferType}";
List<Item>? itemsToSend = null;
// if rootId doesnt exist in TransferItems, skip
if (!request?.TransferItems?.TryGetValue(rootId, out itemsToSend) ?? false)
{
continue;
}
// Filter out the btr container item from transferred items before delivering
itemsToSend = itemsToSend?.Where(item => item.Id != Traders.BTR).ToList();
if (itemsToSend?.Count == 0) {
continue;
}
TransferItemDelivery(sessionId, Traders.BTR, itemsToSend);
}
}
protected void TransferItemDelivery(string sessionId, string traderId, List<Item> items)
{
var serverProfile = _saveServer.GetProfile(sessionId);
var pmcData = serverProfile.CharacterData.PmcData;
var dialogueTemplates = _databaseService.GetTrader(traderId).Dialogue;
if (dialogueTemplates is null) {
_logger.Error(_localisationService.GetText("inraid-unable_to_deliver_item_no_trader_found", traderId));
return;
}
if (!dialogueTemplates.TryGetValue("itemsDelivered", out var itemsDelivered))
{
_logger.Error("dialogueTemplates doesn't contain itemsDelivered");
return;
}
var messageId = _randomUtil.GetArrayValue(itemsDelivered);
var messageStoreTime = _timeUtil.GetHoursAsSeconds(_traderConfig.Fence.BtrDeliveryExpireHours);
// Remove any items that were returned by the item delivery, but also insured, from the player's insurance list
// This is to stop items being duplicated by being returned from both item delivery and insurance
var deliveredItemIds = items.Select(item => item.Id);
pmcData.InsuredItems = pmcData.InsuredItems.Where(
insuredItem => !deliveredItemIds.Contains(insuredItem.ItemId)).ToList();
// Send the items to the player
_mailSendService.SendLocalisedNpcMessageToPlayer(
sessionId,
_traderHelper.GetValidTraderIdByEnumValue(traderId),
MessageType.BTR_ITEMS_DELIVERY,
messageId,
items,
messageStoreTime);
}
protected void HandleInsuredItemLostEvent(
string sessionId,
PmcData preRaidPmcProfile,
EndLocalRaidRequestData request,
string locationName
)
{
if (request.LostInsuredItems?.Count > 0)
{
var mappedItems = _insuranceService.MapInsuredItemsToTrader(
sessionId,
request.LostInsuredItems,
request.Results.Profile
);
// Is possible to have items in lostInsuredItems but removed before reaching mappedItems
if (mappedItems.Count == 0)
{
return;
}
_insuranceService.StoreGearLostInRaidToSendLater(sessionId, mappedItems);
_insuranceService.StartPostRaidInsuranceLostProcess(preRaidPmcProfile, sessionId, locationName);
}
}
/*
* Return the equipped items from a players inventory
*/
protected List<Item> GetEquippedGear(List<Item> items)
{
var inventorySlots = new List<string>
{
"FirstPrimaryWeapon",
"SecondPrimaryWeapon",
"Holster",
"Scabbard",
"Compass",
"Headwear",
"Earpiece",
"Eyewear",
"FaceCover",
"ArmBand",
"ArmorVest",
"TacticalVest",
"Backpack",
"pocket1",
"pocket2",
"pocket3",
"pocket4",
"SpecialSlot1",
"SpecialSlot2",
"SpecialSlot3"
};
var inventoryItems = new List<Item>();
// Get an array of root player items
foreach (var item in items) {
if (inventorySlots.Contains(item.SlotId)) {
inventoryItems.Add(item);
}
}
// Loop through these items and get all of their children
var newItems = inventoryItems;
while (newItems.Count > 0) {
var foundItems = new List<Item>();
foreach (var item in newItems) {
// Find children of this item
foreach (var newItem in items) {
if (newItem.ParentId == item.Id) {
foundItems.Add(newItem);
}
}
}
// Add these new found items to our list of inventory items
inventoryItems.AddRange(inventoryItems);
inventoryItems.AddRange(foundItems);
// Now find the children of these items
newItems = foundItems;
}
return inventoryItems;
}
/*
* Checks to see if player survives. run through will return false
*/
protected bool IsPlayerSurvived(EndRaidResult results)
{
return results.Result == ExitStatus.SURVIVED;
}
/*
* Is the player dead after a raid - dead = anything other than "survived" / "runner"
*/
protected bool IsPlayerDead(EndRaidResult results)
{
var deathEnums = new List<ExitStatus>
{
ExitStatus.KILLED,
ExitStatus.MISSINGINACTION,
ExitStatus.LEFT
};
return deathEnums.Contains(results.Result.Value);
}
/*
* Has the player moved from one map to another
*/
protected bool IsMapToMapTransfer(EndRaidResult results)
{
return results.Result == ExitStatus.TRANSIT;
}
/*
* Reset the skill points earned in a raid to 0, ready for next raid
*/
protected void ResetSkillPointsEarnedDuringRaid(List<BaseSkill> commonSkills)
{
foreach (var skill in commonSkills) {
skill.PointsEarnedDuringSession = 0;
}
}
/*
* merge two dictionaries together
* Prioritise pair that has true as a value
*/
protected void MergePmcAndScavEncyclopedias(PmcData primary, PmcData secondary)
{
var mergedDicts = primary.Encyclopedia?.Union(secondary.Encyclopedia)
.GroupBy(kvp => kvp.Key)
.ToDictionary(
g => g.Key,
g => g.Any(kvp => kvp.Value)
);
primary.Encyclopedia = mergedDicts;
secondary.Encyclopedia = mergedDicts;
}
protected void ProcessAchievementRewards(SptProfile fullProfile, Dictionary<string, long>? postRaidAchievements)
{
var sessionId = fullProfile.ProfileInfo.ProfileId;
var pmcProfile = fullProfile.CharacterData.PmcData;
var preRaidAchievementIds = fullProfile.CharacterData.PmcData.Achievements;
var postRaidAchievementIds = postRaidAchievements;
var achievementIdsAcquiredThisRaid = postRaidAchievementIds.Where(
id => !preRaidAchievementIds.Contains(id)
);
// Get achievement data from db
var achievementsDb = _databaseService.GetTemplates().Achievements;
// Map the achievement ids player obtained in raid with matching achievement data from db
var achievements = achievementIdsAcquiredThisRaid.Select(
achievementId =>
achievementsDb.FirstOrDefault((achievementDb) => achievementDb.Id == achievementId.Key)
);
if (achievements is null)
{
// No achievements found
return;
}
foreach (var achievement in achievements)
{
var rewardItems = _rewardHelper.ApplyRewards(
achievement.Rewards,
CustomisationSource.ACHIEVEMENT,
fullProfile,
pmcProfile,
achievement.Id
);
if (rewardItems?.Count > 0)
{
_mailSendService.SendLocalisedSystemMessageToPlayer(
sessionId,
"670547bb5fa0b1a7c30d5836 0",
rewardItems,
[],
_timeUtil.GetHoursAsSeconds(24 * 7)
);
}
}
}
}