Files
SPT-Server-Build/Core/Models/Eft/Game/GetRaidTimeResponse.cs
T

33 lines
828 B
C#

using System.Text.Json.Serialization;
namespace Core.Models.Eft.Game;
public class GetRaidTimeResponse
{
[JsonPropertyName("RaidTimeMinutes")]
public int? RaidTimeMinutes { get; set; }
[JsonPropertyName("NewSurviveTimeSeconds")]
public int? NewSurviveTimeSeconds { get; set; }
[JsonPropertyName("OriginalSurvivalTimeSeconds")]
public int? OriginalSurvivalTimeSeconds { get; set; }
[JsonPropertyName("ExitChanges")]
public List<ExtractChange>? ExitChanges { get; set; }
}
public class ExtractChange
{
[JsonPropertyName("Name")]
public string? Name { get; set; }
[JsonPropertyName("MinTime")]
public int? MinTime { get; set; }
[JsonPropertyName("MaxTime")]
public int? MaxTime { get; set; }
[JsonPropertyName("Chance")]
public int? Chance { get; set; }
}