174 lines
6.8 KiB
C#
174 lines
6.8 KiB
C#
using SPTarkov.DI.Annotations;
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using SPTarkov.Server.Core.Controllers;
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using SPTarkov.Server.Core.Helpers;
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using SPTarkov.Server.Core.Models.Common;
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using SPTarkov.Server.Core.Models.Eft.Common;
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using SPTarkov.Server.Core.Models.Eft.Launcher;
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using SPTarkov.Server.Core.Models.Eft.Profile;
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using SPTarkov.Server.Core.Models.Enums;
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using SPTarkov.Server.Core.Models.Spt.Launcher;
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using SPTarkov.Server.Core.Utils;
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namespace SPTarkov.Server.Core.Callbacks;
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[Injectable]
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public class ProfileCallbacks(
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HttpResponseUtil httpResponse,
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TimeUtil timeUtil,
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ProfileController profileController,
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ProfileHelper profileHelper
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)
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{
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/// <summary>
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/// Handle client/game/profile/create
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/// </summary>
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/// <returns></returns>
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public async ValueTask<string> CreateProfile(string url, ProfileCreateRequestData info, MongoId sessionID)
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{
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var id = await profileController.CreateProfile(info, sessionID);
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return httpResponse.GetBody(new CreateProfileResponse { UserId = id });
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}
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/// <summary>
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/// Handle client/game/profile/list
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/// Get the complete player profile (scav + pmc character)
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetProfileData(string url, EmptyRequestData _, MongoId sessionID)
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{
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return new ValueTask<string>(httpResponse.GetBody(profileController.GetCompleteProfile(sessionID)));
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}
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/// <summary>
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/// Handle client/game/profile/savage/regenerate
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/// Handle the creation of a scav profile for player
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/// Occurs post-raid and when profile first created immediately after character details are confirmed by player
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> RegenerateScav(string url, EmptyRequestData _, MongoId sessionID)
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{
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return new ValueTask<string>(httpResponse.GetBody(new List<PmcData> { profileController.GeneratePlayerScav(sessionID) }));
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}
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/// <summary>
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/// Handle client/game/profile/voice/change event
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> ChangeVoice(string url, ProfileChangeVoiceRequestData info, MongoId sessionID)
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{
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profileController.ChangeVoice(info, sessionID);
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return new ValueTask<string>(httpResponse.NullResponse());
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}
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/// <summary>
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/// Handle client/game/profile/nickname/change event
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/// Client allows player to adjust their profile name
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/// </summary>
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/// <returns>Client response as string</returns>
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public ValueTask<string> ChangeNickname(string url, ProfileChangeNicknameRequestData info, MongoId sessionId)
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{
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var output = profileController.ChangeNickname(info, sessionId);
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return output switch
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{
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NicknameValidationResult.Taken => new ValueTask<string>(
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httpResponse.GetBody<object?>(null, BackendErrorCodes.NicknameNotUnique, $"{BackendErrorCodes.NicknameNotUnique} - ")
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),
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NicknameValidationResult.Short => new ValueTask<string>(
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httpResponse.GetBody<object?>(null, BackendErrorCodes.NicknameNotValid, $"{BackendErrorCodes.NicknameNotValid} - ")
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),
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_ => new ValueTask<string>(httpResponse.GetBody<object>(new { status = 0, NicknameChangeDate = timeUtil.GetTimeStamp() })),
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};
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}
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/// <summary>
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/// Handle client/game/profile/nickname/validate
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/// </summary>
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/// <returns>Client response as string</returns>
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public ValueTask<string> ValidateNickname(string url, ValidateNicknameRequestData info, MongoId sessionId)
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{
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return profileController.ValidateNickname(info, sessionId) switch
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{
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NicknameValidationResult.Taken => new ValueTask<string>(
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httpResponse.GetBody<object?>(null, BackendErrorCodes.NicknameNotUnique, $"{BackendErrorCodes.NicknameNotUnique} - ")
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),
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NicknameValidationResult.Short => new ValueTask<string>(
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httpResponse.GetBody<object?>(null, BackendErrorCodes.NicknameNotValid, $"{BackendErrorCodes.NicknameNotValid} - ")
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),
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_ => new ValueTask<string>(httpResponse.GetBody(new { status = "ok" })),
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};
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}
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/// <summary>
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/// Handle client/game/profile/nickname/reserved
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetReservedNickname(string url, EmptyRequestData _, MongoId sessionId)
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{
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var fullProfile = profileHelper.GetFullProfile(sessionId);
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if (fullProfile?.ProfileInfo?.Username is not null)
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{
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// Send players name back to them
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return new ValueTask<string>(httpResponse.GetBody(fullProfile?.ProfileInfo?.Username));
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}
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return new ValueTask<string>(httpResponse.GetBody("SPTarkov"));
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}
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/// <summary>
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/// Handle client/profile/status
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/// Called when creating a character when choosing a character face/voice
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetProfileStatus(string url, EmptyRequestData _, MongoId sessionId)
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{
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return new ValueTask<string>(httpResponse.GetBody(profileController.GetProfileStatus(sessionId)));
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}
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/// <summary>
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/// Handle client/profile/view
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/// Called when viewing another players profile
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetOtherProfile(string url, GetOtherProfileRequest request, MongoId sessionID)
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{
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return new ValueTask<string>(httpResponse.GetBody(profileController.GetOtherProfile(sessionID, request)));
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}
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/// <summary>
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/// Handle client/profile/settings
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetProfileSettings(string url, GetProfileSettingsRequest info, MongoId sessionID)
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{
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return new ValueTask<string>(httpResponse.GetBody(profileController.SetChosenProfileIcon(sessionID, info)));
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}
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/// <summary>
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/// Handle client/game/profile/search
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> SearchProfiles(string url, SearchProfilesRequestData info, MongoId sessionID)
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{
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return new ValueTask<string>(httpResponse.GetBody(profileController.SearchProfiles(info, sessionID)));
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}
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/// <summary>
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/// Handle launcher/profile/info
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetMiniProfile(string url, GetMiniProfileRequestData info, MongoId sessionID)
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{
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return new ValueTask<string>(httpResponse.NoBody(profileController.GetMiniProfile(sessionID)));
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}
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/// <summary>
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/// Handle /launcher/profiles
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetAllMiniProfiles(string url, EmptyRequestData _, MongoId sessionID)
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{
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return new ValueTask<string>(httpResponse.NoBody(profileController.GetMiniProfiles()));
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}
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}
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