101 lines
2.9 KiB
C#
101 lines
2.9 KiB
C#
using System.Text.Json.Serialization;
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using Core.Models.Eft.Common.Tables;
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namespace Core.Models.Spt.Bots;
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public class GenerateWeaponRequest
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{
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/** Weapon to add mods to / result that is returned */
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[JsonPropertyName("weapon")]
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public List<Item>? Weapon { get; set; }
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/** Pool of compatible mods to attach to weapon */
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[JsonPropertyName("modPool")]
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public GlobalMods? ModPool { get; set; }
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/** ParentId of weapon */
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[JsonPropertyName("weaponId")]
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public string? WeaponId { get; set; }
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/** Weapon which mods will be generated on */
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[JsonPropertyName("parentTemplate")]
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public TemplateItem? ParentTemplate { get; set; }
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/** Chance values mod will be added */
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[JsonPropertyName("modSpawnChances")]
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public Dictionary<string, double>? ModSpawnChances { get; set; }
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/** Ammo tpl to use when generating magazines/cartridges */
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[JsonPropertyName("ammoTpl")]
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public string? AmmoTpl { get; set; }
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/** Bot-specific properties */
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[JsonPropertyName("botData")]
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public BotData? BotData { get; set; }
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/** limits placed on certain mod types per gun */
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[JsonPropertyName("modLimits")]
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public BotModLimits? ModLimits { get; set; }
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/** Info related to the weapon being generated */
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[JsonPropertyName("weaponStats")]
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public WeaponStats? WeaponStats { get; set; }
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/** Array of item tpls the weapon does not support */
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[JsonPropertyName("conflictingItemTpls")]
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public HashSet<string>? ConflictingItemTpls { get; set; }
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}
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public class BotData
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{
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/** Role of bot weapon is generated for */
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[JsonPropertyName("role")]
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public string? Role { get; set; }
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/** Level of the bot weapon is being generated for */
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[JsonPropertyName("level")]
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public int? Level { get; set; }
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/** role of bot when accessing bot.json equipment config settings */
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[JsonPropertyName("equipmentRole")]
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public string? EquipmentRole { get; set; }
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}
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public class WeaponStats
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{
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[JsonPropertyName("hasOptic")]
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public bool? HasOptic { get; set; }
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[JsonPropertyName("hasFrontIronSight")]
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public bool? HasFrontIronSight { get; set; }
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[JsonPropertyName("hasRearIronSight")]
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public bool? HasRearIronSight { get; set; }
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}
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public class BotModLimits
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{
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[JsonPropertyName("scope")]
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public ItemCount? Scope { get; set; }
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[JsonPropertyName("scopeMax")]
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public int? ScopeMax { get; set; }
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[JsonPropertyName("scopeBaseTypes")]
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public List<string>? ScopeBaseTypes { get; set; }
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[JsonPropertyName("flashlightLaser")]
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public ItemCount? FlashlightLaser { get; set; }
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[JsonPropertyName("flashlightLaserMax")]
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public int? FlashlightLaserMax { get; set; }
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[JsonPropertyName("flashlightLaserBaseTypes")]
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public List<string>? FlashlightLaserBaseTypes { get; set; }
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}
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public class ItemCount
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{
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[JsonPropertyName("count")]
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public int? Count { get; set; }
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} |