5686f4a486
* Remove I18nService, migrate to renamed ServerLocalisationService * Revert VS fuckup * Update using * Remove unused parameter, update comment * Fix develop branch not building
337 lines
12 KiB
C#
337 lines
12 KiB
C#
using System.Text.RegularExpressions;
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using SPTarkov.DI.Annotations;
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using SPTarkov.Server.Core.Helpers;
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using SPTarkov.Server.Core.Models.Eft.Common;
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using SPTarkov.Server.Core.Models.Eft.Common.Tables;
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using SPTarkov.Server.Core.Models.Eft.Profile;
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using SPTarkov.Server.Core.Models.Enums;
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using SPTarkov.Server.Core.Models.Spt.Config;
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using SPTarkov.Server.Core.Models.Utils;
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using SPTarkov.Server.Core.Servers;
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using SPTarkov.Server.Core.Utils;
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namespace SPTarkov.Server.Core.Services;
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[Injectable(InjectionType.Singleton)]
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public class PmcChatResponseService(
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ISptLogger<OpenZoneService> _logger,
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HashUtil _hashUtil,
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RandomUtil _randomUtil,
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NotificationSendHelper _notificationSendHelper,
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WeightedRandomHelper _weightedRandomHelper,
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DatabaseService _databaseService,
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ServerLocalisationService _serverLocalisationService,
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GiftService _giftService,
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LocaleService _localeService,
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MatchBotDetailsCacheService _matchBotDetailsCacheService,
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ConfigServer _configServer
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)
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{
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protected GiftsConfig _giftConfig = _configServer.GetConfig<GiftsConfig>();
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protected readonly PmcChatResponse _pmcResponsesConfig =
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_configServer.GetConfig<PmcChatResponse>();
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/// <summary>
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/// For each PMC victim of the player, have a chance to send a message to the player, can be positive or negative
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/// </summary>
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/// <param name="sessionId"> Session ID </param>
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/// <param name="pmcVictims"> List of bots killed by player </param>
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/// <param name="pmcData"> Player profile </param>
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public void SendVictimResponse(string sessionId, List<Victim> pmcVictims, PmcData pmcData)
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{
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foreach (var victim in pmcVictims)
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{
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if (!_randomUtil.GetChance100(_pmcResponsesConfig.Victim.ResponseChancePercent))
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{
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continue;
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}
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if (string.IsNullOrEmpty(victim.Name))
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{
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_logger.Warning(
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$"Victim: {victim.ProfileId} does not have a nickname, skipping pmc response message send"
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);
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continue;
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}
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var victimDetails = GetVictimDetails(victim);
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var message = ChooseMessage(true, pmcData, victim);
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if (message is not null)
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{
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_notificationSendHelper.SendMessageToPlayer(
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sessionId,
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victimDetails,
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message,
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MessageType.UserMessage
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);
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}
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}
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}
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/// <summary>
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/// Not fully implemented yet, needs method of acquiring killers details after raid
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/// </summary>
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/// <param name="sessionId"> Session id </param>
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/// <param name="pmcData"> Players profile </param>
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/// <param name="killer"> The bot who killed the player </param>
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public void SendKillerResponse(string sessionId, PmcData pmcData, Aggressor killer)
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{
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if (killer is null)
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{
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return;
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}
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if (!_randomUtil.GetChance100(_pmcResponsesConfig.Killer.ResponseChancePercent))
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{
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return;
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}
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// find bot by id in cache
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var killerDetailsInCache = _matchBotDetailsCacheService.GetBotById(killer.ProfileId);
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if (killerDetailsInCache is null)
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{
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return;
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}
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// Because we've cached PMC sides as "Savage" for the client,
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// we need to figure out what side it really is
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var side = killerDetailsInCache.Side == DogtagSide.Usec ? "Usec" : "Bear";
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var killerDetails = new UserDialogInfo
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{
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Id = killer.ProfileId,
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Aid = killerDetailsInCache.Aid,
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Info = new UserDialogDetails
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{
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Nickname = killerDetailsInCache.Nickname,
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Side = side,
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Level = killerDetailsInCache.Level,
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MemberCategory = killerDetailsInCache.Type,
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},
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};
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var message = ChooseMessage(false, pmcData);
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if (message is null)
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{
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return;
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}
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_notificationSendHelper.SendMessageToPlayer(
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sessionId,
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killerDetails,
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message,
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MessageType.UserMessage
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);
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}
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/// <summary>
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/// Choose a localised message to send the player (different if sender was killed or killed player)
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/// </summary>
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/// <param name="isVictim"> Is the message coming from a bot killed by the player </param>
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/// <param name="pmcData"> Player profile </param>
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/// <param name="victimData"> OPTIONAL - details of the pmc killed </param>
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/// <returns> Message from PMC to player </returns>
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protected string? ChooseMessage(bool isVictim, PmcData pmcData, Victim? victimData = null)
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{
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// Positive/negative etc
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var responseType = ChooseResponseType(isVictim);
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// Get all locale keys
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var possibleResponseLocaleKeys = GetResponseLocaleKeys(responseType, isVictim);
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if (possibleResponseLocaleKeys.Count == 0)
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{
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_logger.Warning(
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_serverLocalisationService.GetText("pmcresponse-unable_to_find_key", responseType)
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);
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return null;
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}
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// Choose random response from above list and request it from localisation service
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var responseText = _serverLocalisationService.GetText(
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_randomUtil.GetArrayValue(possibleResponseLocaleKeys),
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new
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{
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playerName = pmcData.Info.Nickname,
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playerLevel = pmcData.Info.Level,
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playerSide = pmcData.Info.Side,
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victimDeathLocation = victimData is not null
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? GetLocationName(victimData.Location)
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: "",
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}
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);
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// Give the player a gift code if they were killed and response is 'pity'.
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if (responseType == "pity")
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{
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var giftKeys = _giftService.GetGiftIds();
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var randomGiftKey = _randomUtil.GetArrayValue(giftKeys);
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Regex.Replace(responseText, "/(%giftcode%)/gi", randomGiftKey); // TODO: does regex still work
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}
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if (AppendSuffixToMessageEnd(isVictim))
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{
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var suffixText = _serverLocalisationService.GetText(
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_randomUtil.GetArrayValue(GetResponseSuffixLocaleKeys())
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);
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responseText += $" {suffixText}";
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}
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if (StripCapitalisation(isVictim))
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{
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responseText = responseText.ToLower();
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}
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if (AllCaps(isVictim))
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{
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responseText = responseText.ToUpper();
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}
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return responseText;
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}
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/// <summary>
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/// use map key to get a localised location name
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/// e.g. factory4_day becomes "Factory"
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/// </summary>
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/// <param name="locationKey"> Location key to localise </param>
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/// <returns> Localised location name </returns>
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protected string GetLocationName(string locationKey)
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{
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return _localeService.GetLocaleDb()[locationKey] ?? locationKey;
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}
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/// <summary>
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/// Should capitalisation be stripped from the message response before sending
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/// </summary>
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/// <param name="isVictim"> Was responder a victim of player </param>
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/// <returns> True = should be stripped </returns>
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protected bool StripCapitalisation(bool isVictim)
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{
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var chance = isVictim
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? _pmcResponsesConfig.Victim.StripCapitalisationChancePercent
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: _pmcResponsesConfig.Killer.StripCapitalisationChancePercent;
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return _randomUtil.GetChance100(chance);
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}
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/// <summary>
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/// Should capitalisation be stripped from the message response before sending
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/// </summary>
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/// <param name="isVictim"> Was responder a victim of player </param>
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/// <returns> True = should be stripped </returns>
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protected bool AllCaps(bool isVictim)
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{
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var chance = isVictim
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? _pmcResponsesConfig.Victim.AllCapsChancePercent
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: _pmcResponsesConfig.Killer.AllCapsChancePercent;
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return _randomUtil.GetChance100(chance);
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}
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/// <summary>
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/// Should a suffix be appended to the end of the message being sent to player
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/// </summary>
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/// <param name="isVictim"> Was responder a victim of player </param>
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/// <returns> True = should be appended </returns>
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protected bool AppendSuffixToMessageEnd(bool isVictim)
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{
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var chance = isVictim
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? _pmcResponsesConfig.Victim.AppendBroToMessageEndChancePercent
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: _pmcResponsesConfig.Killer.AppendBroToMessageEndChancePercent;
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return _randomUtil.GetChance100(chance);
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}
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/// <summary>
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/// Choose a type of response based on the weightings in pmc response config
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/// </summary>
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/// <param name="isVictim"> Was responder killed by player </param>
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/// <returns> Response type (positive/negative) </returns>
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protected string ChooseResponseType(bool isVictim = true)
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{
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var responseWeights = isVictim
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? _pmcResponsesConfig.Victim.ResponseTypeWeights
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: _pmcResponsesConfig.Killer.ResponseTypeWeights;
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return _weightedRandomHelper.GetWeightedValue<string>(responseWeights);
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}
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/// <summary>
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/// Get locale keys related to the type of response to send (victim/killer)
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/// </summary>
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/// <param name="keyType"> Positive/negative </param>
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/// <param name="isVictim"> Was responder killed by player </param>
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/// <returns>List of response locale keys </returns>
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protected List<string> GetResponseLocaleKeys(string keyType, bool isVictim = true)
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{
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var keyBase = isVictim ? "pmcresponse-victim_" : "pmcresponse-killer_";
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var keys = _serverLocalisationService.GetLocaleKeys();
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return keys.Where(x => x.StartsWith($"{keyBase}{keyType}")).ToList();
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}
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/// <summary>
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/// Get all locale keys that start with `pmcresponse-suffix`
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/// </summary>
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/// <returns> List of keys </returns>
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protected List<string> GetResponseSuffixLocaleKeys()
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{
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var keys = _serverLocalisationService.GetLocaleKeys();
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return keys.Where(x => x.StartsWith("pmcresponse-suffix")).ToList();
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}
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/// <summary>
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/// Randomly draw a victim of the list and return their details
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/// </summary>
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/// <param name="pmcVictims"> Possible victims to choose from </param>
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/// <returns> UserDialogInfo object </returns>
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// TODO: is this used?
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protected UserDialogInfo ChooseRandomVictim(List<Victim> pmcVictims)
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{
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var randomVictim = _randomUtil.GetArrayValue(pmcVictims);
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return GetVictimDetails(randomVictim);
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}
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/// <summary>
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/// Convert a victim object into a IUserDialogInfo object
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/// </summary>
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/// <param name="pmcVictim"> Victim to convert </param>
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/// <returns> UserDialogInfo object </returns>
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protected UserDialogInfo GetVictimDetails(Victim pmcVictim)
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{
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var categories = new List<MemberCategory>
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{
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MemberCategory.UniqueId,
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MemberCategory.Default,
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MemberCategory.Default,
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MemberCategory.Default,
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MemberCategory.Default,
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MemberCategory.Default,
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MemberCategory.Default,
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MemberCategory.Sherpa,
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MemberCategory.Developer,
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};
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var chosenCategory = _randomUtil.GetArrayValue(categories);
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return new UserDialogInfo
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{
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Id = pmcVictim.ProfileId,
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Aid = int.Parse(pmcVictim.AccountId),
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Info = new UserDialogDetails
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{
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Nickname = pmcVictim.Name,
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Level = pmcVictim.Level,
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Side = pmcVictim.Side,
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MemberCategory = chosenCategory,
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SelectedMemberCategory = chosenCategory,
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},
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};
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}
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}
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