Files
SPT-Server-Build/Libraries/Core/Controllers/BotController.cs
T
2025-01-23 23:52:35 +00:00

433 lines
17 KiB
C#

using SptCommon.Annotations;
using Core.Context;
using Core.Generators;
using Core.Helpers;
using Core.Models.Common;
using Core.Models.Eft.Bot;
using Core.Models.Eft.Common;
using Core.Models.Eft.Common.Tables;
using Core.Models.Eft.Match;
using Core.Models.Spt.Bots;
using Core.Models.Spt.Config;
using Core.Models.Utils;
using Core.Servers;
using Core.Services;
using Core.Utils;
using Core.Utils.Cloners;
using SptCommon.Extensions;
namespace Core.Controllers;
[Injectable]
public class BotController(
ISptLogger<BotController> _logger,
DatabaseService _databaseService,
BotGenerator _botGenerator,
BotHelper _botHelper,
BotDifficultyHelper _botDifficultyHelper,
WeightedRandomHelper _weightedRandomHelper,
BotGenerationCacheService _botGenerationCacheService,
// MatchBotDeatilsCacheService _matchBotDeatilsCacheService,
LocalisationService _localisationService,
SeasonalEventService _seasonalEventService,
MatchBotDetailsCacheService _matchBotDetailsCacheService,
ProfileHelper _profileHelper,
ConfigServer _configServer,
ApplicationContext _applicationContext,
RandomUtil _randomUtil,
ICloner _cloner
)
{
private readonly BotConfig _botConfig = _configServer.GetConfig<BotConfig>();
private readonly PmcConfig _pmcConfig = _configServer.GetConfig<PmcConfig>();
public int? GetBotPresetGenerationLimit(string type)
{
var typeInLower = type.ToLower();
var value = (int?)typeof(PresetBatch).GetProperties()
.First(p => p.Name.ToLower() == (typeInLower == "assaultgroup" ? "assault" : typeInLower))
.GetValue(_botConfig.PresetBatch);
if (value != null) return value;
_logger.Warning(_localisationService.GetText("bot-bot_preset_count_value_missing", type));
return 30;
}
public Dictionary<string, object> GetBotCoreDifficulty()
{
return _databaseService.GetBots().Core!;
}
public DifficultyCategories GetBotDifficulty(string type, string diffLevel, GetRaidConfigurationRequestData? raidConfig, bool ignoreRaidSettings = false)
{
var difficulty = diffLevel.ToLower();
if (!(raidConfig != null || ignoreRaidSettings))
_logger.Error(_localisationService.GetText("bot-missing_application_context", "RAID_CONFIGURATION"));
// Check value chosen in pre-raid difficulty dropdown
// If value is not 'asonline', change requested difficulty to be what was chosen in dropdown
var botDifficultyDropDownValue = raidConfig?.WavesSettings?.BotDifficulty?.ToString().ToLower() ?? "asonline";
if (botDifficultyDropDownValue != "asonline")
difficulty = _botDifficultyHelper.ConvertBotDifficultyDropdownToBotDifficulty(botDifficultyDropDownValue);
var botDb = _databaseService.GetBots();
return _botDifficultyHelper.GetBotDifficultySettings(type, difficulty, botDb);
}
public Dictionary<string, Dictionary<string, DifficultyCategories>> GetAllBotDifficulties()
{
var result = new Dictionary<string, Dictionary<string, DifficultyCategories>>();
var botTypesDb = _databaseService.GetBots().Types;
//Get all bot types as sting array
var botTypes = Enum.GetValues<WildSpawnType>().Select(item => item.ToString()).ToList();
foreach (var botType in botTypes)
{
if (botTypesDb is null)
{
continue;
}
// If bot is usec/bear, swap to different name
var botTypeLower = _botHelper.IsBotPmc(botType)
? _botHelper.GetPmcSideByRole(botType).ToLower()
: botType.ToLower();
BotType? botDetails = null;
// Get details from db
if (!botTypesDb.TryGetValue(botTypeLower, out botDetails))
{
// No bot of this type found, copy details from assault
result[botTypeLower] = result["assault"];
_logger.Debug($"Unable to find bot: {botTypeLower} in db, copying 'assault'");
continue;
}
if (botDetails?.BotDifficulty is null)
{
// Bot has no difficulty values, skip
_logger.Warning($"Unable to find bot: {botTypeLower} difficulty values in db, skipping");
continue;
}
var botNameKey = botType.ToLower();
foreach (var (difficultyName, _) in botDetails.BotDifficulty)
{
// Bot doesn't exist in result, add
if (!result.ContainsKey(botNameKey))
{
result.TryAdd(botNameKey, new Dictionary<string, DifficultyCategories>());
}
// Store all difficulty values in dict keyed by difficulty type e.g. easy/normal/impossible
result[botNameKey].Add(difficultyName, GetBotDifficulty(botNameKey, difficultyName, null, true));
}
}
return result;
}
public List<BotBase> Generate(string sessionId, GenerateBotsRequestData info)
{
// var pmcProfile = _profileHelper.GetPmcProfile(sessionId);
//
// // Use this opportunity to create and cache bots for later retrieval
// var multipleBotTypesRequested = info.Conditions?.Count > 1;
// return multipleBotTypesRequested
// ? GenerateMultipleBotsAndCache(info, pmcProfile, sessionId)
// : ReturnSingleBotFromCache(sessionId, info);
return new List<BotBase>();
}
private List<BotBase> GenerateMultipleBotsAndCache(GenerateBotsRequestData request, PmcData? pmcProfile, string sessionId)
{
var raidSettings = GetMostRecentRaidSettings();
var allPmcsHaveSameNameAsPlayer = _randomUtil.GetChance100(
_pmcConfig.AllPMCsHavePlayerNameWithRandomPrefixChance
);
// Map conditions to promises for bot generation
foreach (var condition in request.Conditions ?? [])
{
var botGenerationDetails = GetBotGenerationDetailsForWave(
condition,
pmcProfile,
allPmcsHaveSameNameAsPlayer,
raidSettings,
_botConfig.PresetBatch!.GetValueOrDefault(condition.Role, 15),
_botHelper.IsBotPmc(condition.Role)
);
// Generate bots for the current condition
GenerateWithBotDetails(condition, botGenerationDetails, sessionId);
}
return [];
}
private void GenerateWithBotDetails(GenerateCondition condition, BotGenerationDetails botGenerationDetails, string sessionId)
{
var isEventBot = condition.Role?.ToLower().Contains("event");
if (isEventBot ?? false)
{
// Add eventRole data + reassign role property to be base type
botGenerationDetails.EventRole = condition.Role;
botGenerationDetails.Role = _seasonalEventService.GetBaseRoleForEventBot(
botGenerationDetails.EventRole
);
}
// Create a compound key to store bots in cache against
var cacheKey = _botGenerationCacheService.CreateCacheKey(
botGenerationDetails.EventRole ?? botGenerationDetails.Role,
botGenerationDetails.BotDifficulty
);
// Get number of bots we have in cache
var botCacheCount = _botGenerationCacheService.GetCachedBotCount(cacheKey);
if (botCacheCount >= botGenerationDetails.BotCountToGenerate)
{
_logger.Debug($"Cache already has sufficient {cacheKey} bots: {botCacheCount}");
return;
}
// We're below desired count, add bots to cache
var botsToGenerate = botGenerationDetails.BotCountToGenerate - botCacheCount;
var progressWriter = new ProgressWriter(botGenerationDetails.BotCountToGenerate.GetValueOrDefault(30));
_logger.Debug($"Generating {botsToGenerate} bots for cacheKey: {cacheKey}");
for (var i = 0; i < botsToGenerate; i++)
{
try
{
var detailsClone = _cloner.Clone(botGenerationDetails);
GenerateSingleBotAndStoreInCache(detailsClone, sessionId, cacheKey);
progressWriter.Increment();
}
catch (Exception e)
{
_logger.Error($"Failed to generate bot #{i + 1}: {e.Message}");
}
}
_logger.Debug(
$"Generated {botGenerationDetails.BotCountToGenerate} {botGenerationDetails.Role}" +
$"({botGenerationDetails.EventRole ?? botGenerationDetails.Role ?? ""}) {botGenerationDetails.BotDifficulty}bots"
);
}
private List<BotBase> ReturnSingleBotFromCache(string sessionId, GenerateBotsRequestData request)
{
var pmcProfile = _profileHelper.GetPmcProfile(sessionId);
var requestedBot = request.Conditions?.FirstOrDefault();
var raidSettings = GetMostRecentRaidSettings();
if (raidSettings is null)
{
_logger.Error($"Unable to get raid settings for session {sessionId}");
return [];
}
// Create generation request for when cache is empty
var condition = new GenerateCondition
{
Role = requestedBot?.Role,
Limit = 5,
Difficulty = requestedBot?.Difficulty,
};
var botGenerationDetails = GetBotGenerationDetailsForWave(
condition,
pmcProfile,
false,
raidSettings,
_botConfig.PresetBatch?.GetByJsonProp<int>(requestedBot?.Role ?? string.Empty),
_botHelper.IsBotPmc(requestedBot?.Role)
);
// Event bots need special actions to occur, set data up for them
var isEventBot = requestedBot?.Role?.ToLower().Contains("event");
if (isEventBot ?? false)
{
// Add eventRole data + reassign role property
botGenerationDetails.EventRole = requestedBot?.Role;
botGenerationDetails.Role = _seasonalEventService.GetBaseRoleForEventBot(
botGenerationDetails.EventRole
);
}
// Does non pmc bot have a chance of being converted into a pmc
var convertIntoPmcChanceMinMax = GetPmcConversionMinMaxForLocation(
requestedBot?.Role,
raidSettings.Location
);
if (convertIntoPmcChanceMinMax is not null && !botGenerationDetails.IsPmc.GetValueOrDefault(false))
{
// Bot has % chance to become pmc and isnt one pmc already
var convertToPmc = _botHelper.RollChanceToBePmc(convertIntoPmcChanceMinMax);
if (convertToPmc)
{
// Update requirements
botGenerationDetails.IsPmc = true;
botGenerationDetails.Role = _botHelper.GetRandomizedPmcRole();
botGenerationDetails.Side = _botHelper.GetPmcSideByRole(botGenerationDetails.Role);
botGenerationDetails.BotDifficulty = GetPmcDifficulty(requestedBot?.Difficulty);
botGenerationDetails.BotCountToGenerate = _botConfig.PresetBatch?.GetByJsonProp<int>(botGenerationDetails.Role);
}
}
// Only convert to boss when not already converted to PMC & Boss Convert is enabled
var bossConvertEnabled = _botConfig.AssaultToBossConversion.BossConvertEnabled;
var bossConvertMinMax = _botConfig.AssaultToBossConversion.BossConvertMinMax;
var bossesToConvertToWeights = _botConfig.AssaultToBossConversion.BossesToConvertToWeights;
if (bossConvertEnabled && botGenerationDetails.IsPmc is not null && !botGenerationDetails.IsPmc.Value)
{
var bossConvertPercent = bossConvertMinMax.GetByJsonProp<MinMax>(requestedBot?.Role?.ToLower() ?? string.Empty);
if (bossConvertPercent is not null)
{
// Roll a percentage check if we should convert scav to boss
if (_randomUtil.GetChance100(_randomUtil.GetDouble(bossConvertPercent.Min!.Value, bossConvertPercent.Max!.Value)))
{
UpdateBotGenerationDetailsToRandomBoss(botGenerationDetails, bossesToConvertToWeights);
}
}
}
// Create a compound key to store bots in cache against
var cacheKey = _botGenerationCacheService.CreateCacheKey(
botGenerationDetails.EventRole ?? botGenerationDetails.Role,
botGenerationDetails.BotDifficulty
);
// Check cache for bot using above key
if (!_botGenerationCacheService.CacheHasBotWithKey(cacheKey))
{
// No bot in cache, generate new and store in cache
GenerateSingleBotAndStoreInCache(botGenerationDetails, sessionId, cacheKey);
_logger.Debug(
$"Generated {botGenerationDetails.BotCountToGenerate} " +
$"{botGenerationDetails.Role} ({botGenerationDetails.EventRole ?? ""}) {botGenerationDetails.BotDifficulty} bots"
);
}
var desiredBot = _botGenerationCacheService.GetBot(cacheKey);
_botGenerationCacheService.StoreUsedBot(desiredBot);
return [desiredBot];
}
private void GenerateSingleBotAndStoreInCache(BotGenerationDetails? botGenerationDetails, string sessionId, string cacheKey)
{
var botToCache = _botGenerator.PrepareAndGenerateBot(sessionId, botGenerationDetails);
_botGenerationCacheService.StoreBots(cacheKey, [botToCache]);
// Store bot details in cache so post-raid PMC messages can use data
_matchBotDetailsCacheService.CacheBot(botToCache);
}
private void UpdateBotGenerationDetailsToRandomBoss(BotGenerationDetails botGenerationDetails, Dictionary<string, double> bossesToConvertToWeights)
{
// Seems Actual bosses have the same Brain issues like PMC gaining Boss Brains We can't use all bosses
botGenerationDetails.Role = _weightedRandomHelper.GetWeightedValue(bossesToConvertToWeights);
// Bosses are only ever 'normal'
botGenerationDetails.BotDifficulty = "normal";
botGenerationDetails.BotCountToGenerate = _botConfig.PresetBatch?.GetByJsonProp<int>(botGenerationDetails.Role);
}
private string? GetPmcDifficulty(string? requestedBotDifficulty)
{
var difficulty = _pmcConfig.Difficulty.ToLower();
return difficulty switch
{
"asonline" => requestedBotDifficulty,
"random" => _botDifficultyHelper.ChooseRandomDifficulty(),
_ => _pmcConfig.Difficulty
};
}
private MinMax? GetPmcConversionMinMaxForLocation(string? requestedBotRole, string? location)
{
var mapSpecificConversionValues = _pmcConfig.ConvertIntoPmcChance!.GetValueOrDefault(location?.ToLower(), null);
return mapSpecificConversionValues is null
? _pmcConfig.ConvertIntoPmcChance.GetByJsonProp<Dictionary<string, MinMax>>("default").GetByJsonProp<MinMax>(requestedBotRole)
: mapSpecificConversionValues.GetByJsonProp<MinMax>(requestedBotRole?.ToLower());
}
private GetRaidConfigurationRequestData? GetMostRecentRaidSettings()
{
var raidSettings = _applicationContext
.GetLatestValue(ContextVariableType.RAID_CONFIGURATION)
?.GetValue<GetRaidConfigurationRequestData>();
if (raidSettings is null)
{
_logger.Warning(_localisationService.GetText("bot-unable_to_load_raid_settings_from_appcontext"));
}
return raidSettings;
}
private MinMax? GetPmcLevelRangeForMap(string? location)
{
return _pmcConfig.LocationSpecificPmcLevelOverride!.GetValueOrDefault(location?.ToLower() ?? "", null);
}
private BotGenerationDetails GetBotGenerationDetailsForWave(
GenerateCondition condition,
PmcData? pmcProfile,
bool allPmcsHaveSameNameAsPlayer,
GetRaidConfigurationRequestData? raidSettings,
int? botCountToGenerate,
bool generateAsPmc)
{
return new BotGenerationDetails
{
IsPmc = generateAsPmc,
Side = generateAsPmc ? _botHelper.GetPmcSideByRole(condition.Role ?? string.Empty) : "Savage",
Role = condition.Role,
PlayerLevel = pmcProfile?.Info?.Level ?? 0,
PlayerName = pmcProfile?.Info?.Nickname,
BotRelativeLevelDeltaMax = _pmcConfig.BotRelativeLevelDeltaMax,
BotRelativeLevelDeltaMin = _pmcConfig.BotRelativeLevelDeltaMin,
BotCountToGenerate = botCountToGenerate,
BotDifficulty = condition.Difficulty,
LocationSpecificPmcLevelOverride = this.GetPmcLevelRangeForMap(raidSettings?.Location), // Min/max levels for PMCs to generate within
IsPlayerScav = false,
AllPmcsHaveSameNameAsPlayer = allPmcsHaveSameNameAsPlayer,
};
}
public int GetBotCap(string location)
{
var botCap = _botConfig.MaxBotCap[location.ToLower()];
if (location == "default")
{
_logger.Warning(
_localisationService.GetText("bot-no_bot_cap_found_for_location", location.ToLower())
);
}
return botCap;
}
public object GetAiBotBrainTypes()
{
// TODO: Returns `any` in the node server
return new
{
pmc = _pmcConfig.PmcType,
assault = _botConfig.AssaultBrainType,
playerScav = _botConfig.PlayerScavBrainType,
};
}
}