Files
SPT-Server-Build/Core/Models/Spt/Config/AirdropConfig.cs
T

127 lines
3.7 KiB
C#

using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Types.Models.Spt.Config;
public class AirdropConfig : BaseConfig
{
[JsonPropertyName("kind")]
public string Kind { get; set; } = "spt-airdrop";
[JsonPropertyName("airdropTypeWeightings")]
public Dictionary<SptAirdropTypeEnum, double> AirdropTypeWeightings { get; set; }
/// <summary>
/// What rewards will the loot crate contain, keyed by drop type e.g. mixed/weaponArmor/foodMedical/barter
/// </summary>
[JsonPropertyName("loot")]
public Dictionary<string, AirdropLoot> Loot { get; set; }
[JsonPropertyName("customAirdropMapping")]
public Dictionary<string, SptAirdropTypeEnum> CustomAirdropMapping { get; set; }
}
/// <summary>
/// Chance map will have an airdrop occur out of 100 - locations not included count as 0%
/// </summary>
public class AirdropChancePercent
{
[JsonPropertyName("bigmap")]
public double Bigmap { get; set; }
[JsonPropertyName("woods")]
public double Woods { get; set; }
[JsonPropertyName("lighthouse")]
public double Lighthouse { get; set; }
[JsonPropertyName("shoreline")]
public double Shoreline { get; set; }
[JsonPropertyName("interchange")]
public double Interchange { get; set; }
[JsonPropertyName("reserve")]
public double Reserve { get; set; }
[JsonPropertyName("tarkovStreets")]
public double TarkovStreets { get; set; }
[JsonPropertyName("sandbox")]
public double Sandbox { get; set; }
}
/// <summary>
/// Loot inside crate
/// </summary>
public class AirdropLoot
{
[JsonPropertyName("Icon")]
public AirdropTypeEnum Icon { get; set; }
/// <summary>
/// Min/max of weapons inside crate
/// </summary>
[JsonPropertyName("weaponPresetCount")]
public MinMax? WeaponPresetCount { get; set; }
/// <summary>
/// Min/max of armors (head/chest/rig) inside crate
/// </summary>
[JsonPropertyName("armorPresetCount")]
public MinMax? ArmorPresetCount { get; set; }
/// <summary>
/// Min/max of items inside crate
/// </summary>
[JsonPropertyName("itemCount")]
public MinMax ItemCount { get; set; }
/// <summary>
/// Min/max of sealed weapon boxes inside crate
/// </summary>
[JsonPropertyName("weaponCrateCount")]
public MinMax WeaponCrateCount { get; set; }
/// <summary>
/// Items to never allow - tpls
/// </summary>
[JsonPropertyName("itemBlacklist")]
public List<string> ItemBlacklist { get; set; }
/// <summary>
/// Item type (parentId) to allow inside crate
/// </summary>
[JsonPropertyName("itemTypeWhitelist")]
public List<string> ItemTypeWhitelist { get; set; }
/// <summary>
/// Item type/ item tpls to limit count of inside crate - key: item base type: value: max count
/// </summary>
[JsonPropertyName("itemLimits")]
public Dictionary<string, double> ItemLimits { get; set; }
/// <summary>
/// Items to limit stack size of key: item tpl value: min/max stack size
/// </summary>
[JsonPropertyName("itemStackLimits")]
public Dictionary<string, MinMax> ItemStackLimits { get; set; }
/// <summary>
/// Armor levels to allow inside crate e.g. [4,5,6]
/// </summary>
[JsonPropertyName("armorLevelWhitelist")]
public List<int>? ArmorLevelWhitelist { get; set; }
/// <summary>
/// Should boss items be added to airdrop crate
/// </summary>
[JsonPropertyName("allowBossItems")]
public bool AllowBossItems { get; set; }
[JsonPropertyName("useForcedLoot")]
public bool? UseForcedLoot { get; set; }
[JsonPropertyName("forcedLoot")]
public Dictionary<string, MinMax>? ForcedLoot { get; set; }
}