2c52012740
* Further async changes - SaveServer & Backup Server are now async - Anything that ties in with SaveServer saving (Such as callbacks) are now async - Various async util methods added - Removed two wrapper methods and switched code over to use the actual method * Update test
182 lines
5.8 KiB
C#
182 lines
5.8 KiB
C#
using SPTarkov.DI.Annotations;
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using SPTarkov.Server.Core.Controllers;
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using SPTarkov.Server.Core.DI;
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using SPTarkov.Server.Core.Models.Eft.Common;
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using SPTarkov.Server.Core.Models.Eft.Common.Request;
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using SPTarkov.Server.Core.Models.Eft.Game;
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using SPTarkov.Server.Core.Servers;
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using SPTarkov.Server.Core.Utils;
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namespace SPTarkov.Server.Core.Callbacks;
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[Injectable(TypePriority = OnLoadOrder.GameCallbacks)]
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public class GameCallbacks(
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HttpResponseUtil _httpResponseUtil,
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Watermark _watermark,
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SaveServer _saveServer,
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GameController _gameController,
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TimeUtil _timeUtil
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) : IOnLoad
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{
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public Task OnLoad()
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{
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_gameController.Load();
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return Task.CompletedTask;
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}
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/// <summary>
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/// Handle client/game/version/validate
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> VersionValidate(string url, VersionValidateRequestData info, string sessionID)
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{
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return new ValueTask<string>(_httpResponseUtil.NullResponse());
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}
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/// <summary>
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/// Handle client/game/start
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GameStart(string url, EmptyRequestData _, string sessionID)
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{
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var startTimestampSec = _timeUtil.GetTimeStamp();
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_gameController.GameStart(url, sessionID, startTimestampSec);
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return new ValueTask<string>(_httpResponseUtil.GetBody(
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new GameStartResponse
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{
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UtcTime = startTimestampSec
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}
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));
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}
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/// <summary>
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/// Handle client/game/logout
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/// Save profiles on game close
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/// </summary>
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/// <returns></returns>
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public async ValueTask<string> GameLogout(string url, EmptyRequestData _, string sessionID)
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{
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await _saveServer.SaveProfileAsync(sessionID);
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return _httpResponseUtil.GetBody(
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new GameLogoutResponseData
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{
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Status = "ok"
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}
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);
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}
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/// <summary>
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/// Handle client/game/config
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetGameConfig(string url, GameEmptyCrcRequestData info, string sessionID)
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{
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return new ValueTask<string>(_httpResponseUtil.GetBody(_gameController.GetGameConfig(sessionID)));
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}
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/// <summary>
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/// Handle client/game/mode
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetGameMode(string url, GameModeRequestData info, string sessionID)
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{
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return new ValueTask<string>(_httpResponseUtil.GetBody(_gameController.GetGameMode(sessionID, info)));
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}
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/// <summary>
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/// Handle client/server/list
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetServer(string url, EmptyRequestData _, string sessionID)
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{
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return new ValueTask<string>(_httpResponseUtil.GetBody(_gameController.GetServer(sessionID)));
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}
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/// <summary>
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/// Handle client/match/group/current
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetCurrentGroup(string url, EmptyRequestData _, string sessionID)
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{
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return new ValueTask<string>(_httpResponseUtil.GetBody(_gameController.GetCurrentGroup(sessionID)));
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}
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/// <summary>
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/// Handle client/checkVersion
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> ValidateGameVersion(string url, EmptyRequestData _, string sessionID)
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{
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return new ValueTask<string>(_httpResponseUtil.GetBody(_gameController.GetValidGameVersion(sessionID)));
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}
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/// <summary>
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/// Handle client/game/keepalive
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GameKeepalive(string url, EmptyRequestData _, string sessionID)
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{
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return new ValueTask<string>(_httpResponseUtil.GetBody(_gameController.GetKeepAlive(sessionID)));
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}
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/// <summary>
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/// Handle singleplayer/settings/version
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetVersion(string url, EmptyRequestData _, string sessionID)
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{
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// change to be a proper type
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return new ValueTask<string>(_httpResponseUtil.NoBody(
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new
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{
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Version = _watermark.GetInGameVersionLabel()
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}
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));
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}
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/// <summary>
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/// Handle /client/report/send & /client/reports/lobby/send
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> ReportNickname(string url, UIDRequestData request, string sessionID)
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{
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return new ValueTask<string>(_httpResponseUtil.NullResponse());
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}
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/// <summary>
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/// Handle singleplayer/settings/getRaidTime
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetRaidTime(string url, GetRaidTimeRequest request, string sessionID)
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{
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return new ValueTask<string>(_httpResponseUtil.NoBody(_gameController.GetRaidTime(sessionID, request)));
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}
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/// <summary>
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/// Handle /client/survey
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetSurvey(string url, EmptyRequestData _, string sessionID)
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{
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return new ValueTask<string>(_httpResponseUtil.GetBody(_gameController.GetSurvey(sessionID)));
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}
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/// <summary>
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/// Handle client/survey/view
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetSurveyView(string url, SendSurveyOpinionRequest request, string sessionID)
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{
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return new ValueTask<string>(_httpResponseUtil.NullResponse());
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}
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/// <summary>
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/// Handle client/survey/opinion
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> SendSurveyOpinion(string url, SendSurveyOpinionRequest request, string sessionID)
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{
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return new ValueTask<string>(_httpResponseUtil.NullResponse());
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}
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}
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