Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Models/Spt/Config/PlayerScavConfig.cs
T
2025-06-04 14:49:37 +01:00

91 lines
1.8 KiB
C#

using System.Text.Json.Serialization;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Enums;
namespace SPTarkov.Server.Core.Models.Spt.Config;
public record PlayerScavConfig : BaseConfig
{
[JsonPropertyName("kind")]
public override string Kind
{
get;
set;
} = "spt-playerscav";
[JsonPropertyName("karmaLevel")]
public required Dictionary<string, KarmaLevel> KarmaLevel
{
get;
set;
}
}
public record KarmaLevel
{
[JsonExtensionData]
public Dictionary<string, object> ExtensionData { get; set; }
[JsonPropertyName("botTypeForLoot")]
public required string BotTypeForLoot
{
get;
set;
}
[JsonPropertyName("modifiers")]
public required Modifiers Modifiers
{
get;
set;
}
[JsonPropertyName("itemLimits")]
public required Dictionary<string, GenerationData> ItemLimits
{
get;
set;
}
[JsonPropertyName("equipmentBlacklist")]
public required Dictionary<EquipmentSlots, List<string>> EquipmentBlacklist
{
get;
set;
}
[JsonPropertyName("labsAccessCardChancePercent")]
public double? LabsAccessCardChancePercent
{
get;
set;
}
[JsonPropertyName("lootItemsToAddChancePercent")]
public required Dictionary<string, double> LootItemsToAddChancePercent
{
get;
set;
}
}
public record Modifiers
{
[JsonExtensionData]
public Dictionary<string, object> ExtensionData { get; set; }
[JsonPropertyName("equipment")]
public required Dictionary<string, double> Equipment
{
get;
set;
}
[JsonPropertyName("mod")]
public required Dictionary<string, double> Mod
{
get;
set;
}
}