Files
SPT-Server-Build/Libraries/Core/Servers/Ws/SptWebSocketConnectionHandler.cs
T
Archangel 6d7cdf1f3b Refactor websockets to be easier for users to work with
- will test later today
- example will need updating
2025-02-17 12:17:15 +01:00

128 lines
4.1 KiB
C#

using System.Net.WebSockets;
using System.Text;
using Core.Helpers;
using Core.Models.Eft.Ws;
using Core.Models.Utils;
using Core.Servers.Ws.Message;
using Core.Services;
using Core.Utils;
using SptCommon.Annotations;
using LogLevel = Core.Models.Spt.Logging.LogLevel;
namespace Core.Servers.Ws;
[Injectable(InjectionType.Singleton)]
public class SptWebSocketConnectionHandler(
ISptLogger<SptWebSocketConnectionHandler> _logger,
LocalisationService _localisationService,
JsonUtil _jsonUtil,
ProfileHelper _profileHelper,
ConfigServer _configServer,
IEnumerable<ISptWebSocketMessageHandler> _messageHandlers
) : IWebSocketConnectionHandler
{
protected WsPing _defaultNotification = new();
protected Lock _lockObject = new();
protected Dictionary<string, WebSocket> _sockets = new();
public string GetHookUrl()
{
return "/notifierServer/getwebsocket/";
}
public string GetSocketId()
{
return "SPT WebSocket Handler";
}
public Task OnConnection(WebSocket ws, HttpContext context)
{
var splitUrl = context.Request.Path.Value.Split("/");
var sessionID = splitUrl.Last();
var playerProfile = _profileHelper.GetFullProfile(sessionID);
var playerInfoText = $"{playerProfile.ProfileInfo.Username} ({sessionID})";
_logger.Info(_localisationService.GetText("websocket-player_connected", playerInfoText));
lock (_lockObject)
{
_sockets.Add(sessionID, ws);
}
return Task.CompletedTask;
}
public async Task OnMessage(byte[] receivedMessage, WebSocketMessageType messageType, WebSocket ws, HttpContext context)
{
var splitUrl = context.Request.Path.Value.Split("/");
var sessionID = splitUrl.Last();
var playerProfile = _profileHelper.GetFullProfile(sessionID);
var playerInfoText = $"{playerProfile.ProfileInfo.Username} ({sessionID})";
foreach (var sptWebSocketMessageHandler in _messageHandlers)
{
await sptWebSocketMessageHandler.OnSptMessage(sessionID, ws, receivedMessage);
}
}
public async Task OnClose(WebSocket ws, HttpContext context)
{
var splitUrl = context.Request.Path.Value.Split("/");
var sessionID = splitUrl.Last();
lock (_lockObject)
{
_sockets.Remove(sessionID);
var playerProfile = _profileHelper.GetFullProfile(sessionID);
var playerInfoText = $"{playerProfile.ProfileInfo.Username} ({sessionID})";
_logger.Info($"[ws] player: {playerInfoText} has disconnected");
}
await ws.CloseAsync(WebSocketCloseStatus.NormalClosure, "Client closed connection", CancellationToken.None);
}
public void SendMessage(string sessionID, WsNotificationEvent output)
{
try
{
if (IsWebSocketConnected(sessionID))
{
var ws = GetSessionWebSocket(sessionID);
var sendTask = ws.SendAsync(
Encoding.UTF8.GetBytes(_jsonUtil.Serialize(output, output.GetType())),
WebSocketMessageType.Text,
true,
CancellationToken.None
);
sendTask.Wait();
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug(_localisationService.GetText("websocket-message_sent"));
}
}
else
{
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug(_localisationService.GetText("websocket-not_ready_message_not_sent", sessionID));
}
}
}
catch (Exception err)
{
_logger.Error(_localisationService.GetText("websocket-message_send_failed_with_error", err));
}
}
public bool IsWebSocketConnected(string sessionID)
{
return _sockets.TryGetValue(sessionID, out var socket) && socket.State == WebSocketState.Open;
}
public WebSocket GetSessionWebSocket(string sessionID)
{
return _sockets[sessionID];
}
}