Files
SPT-Server-Build/Core/Controllers/DialogueController.cs
T
2025-01-12 20:19:48 +00:00

355 lines
12 KiB
C#

using Core.Annotations;
using Core.Helpers;
using Core.Helpers.Dialogue;
using Core.Models.Eft.Dialog;
using Core.Models.Eft.HttpResponse;
using Core.Models.Eft.Profile;
using Core.Models.Enums;
using Core.Servers;
namespace Core.Controllers;
[Injectable]
public class DialogueController
{
private readonly DialogueHelper _dialogueHelper;
private readonly ProfileHelper _profileHelper;
private readonly SaveServer _saveServer;
private readonly List<IDialogueChatBot> _dialogueChatBots;
public DialogueController(
DialogueHelper dialogueHelper,
ProfileHelper profileHelper,
SaveServer saveServer)
{
_dialogueHelper = dialogueHelper;
_profileHelper = profileHelper;
_saveServer = saveServer;
}
/// <summary>
///
/// </summary>
/// <param name="chatBot"></param>
/*
public void RegisterChatBot(DialogueChatBot chatBot) // TODO: this is in with the helper types
{
throw new NotImplementedException();
}
*/
/// <summary>
/// Handle onUpdate spt event
/// </summary>
public void Update()
{
throw new NotImplementedException();
}
/// <summary>
/// Handle client/friend/list
/// </summary>
/// <param name="sessionId">session id</param>
/// <returns>GetFriendListDataResponse</returns>
public GetFriendListDataResponse GetFriendList(string sessionId)
{
// Add all chatbots to the friends list
var friends = _dialogueChatBots.Select((bot) => bot.GetChatBot()).ToList();
// Add any friends the user has after the chatbots
var profile = _profileHelper.GetFullProfile(sessionId);
if (profile?.FriendProfileIds is not null)
{
foreach (var friendId in profile.FriendProfileIds) {
var friendProfile = _profileHelper.GetChatRoomMemberFromSessionId(friendId);
if (friendProfile is not null)
{
friends.Add(new UserDialogInfo
{
Id = friendProfile.Id,
Aid = friendProfile.Aid,
Info = friendProfile.Info,
} );
}
}
}
return new GetFriendListDataResponse
{
Friends = friends,
Ignore = [],
InIgnoreList = []
};
}
/// <summary>
/// Handle client/mail/dialog/list
/// Create array holding trader dialogs and mail interactions with player
/// Set the content of the dialogue on the list tab.
/// </summary>
/// <param name="sessionId">Session Id</param>
/// <returns>list of dialogs</returns>
public List<DialogueInfo> GenerateDialogueList(string sessionId)
{
var data = new List<DialogueInfo>();
foreach (var dialogueId in _dialogueHelper.GetDialogsForProfile(sessionId))
{
data.Add(GetDialogueInfo(dialogueId.Key, sessionId));
}
return data;
}
/// <summary>
/// Get the content of a dialogue
/// </summary>
/// <param name="dialogueId">Dialog id</param>
/// <param name="sessionId">Session Id</param>
/// <returns>DialogueInfo</returns>
public DialogueInfo GetDialogueInfo(
string dialogueId,
string sessionId)
{
var dialogs = _dialogueHelper.GetDialogsForProfile(sessionId);
var dialogue = dialogs.GetValueOrDefault(dialogueId);
var result = new DialogueInfo {
Id = dialogueId,
Type = dialogue.Type ?? MessageType.NPC_TRADER,
Message = _dialogueHelper.GetMessagePreview(dialogue),
New = dialogue.New,
AttachmentsNew = dialogue.AttachmentsNew,
Pinned = dialogue.Pinned,
Users = GetDialogueUsers(dialogue, dialogue.Type.Value, sessionId),
};
return result;
}
/// <summary>
/// Get the users involved in a dialog (player + other party)
/// </summary>
/// <param name="dialogue">The dialog to check for users</param>
/// <param name="messageType">What type of message is being sent</param>
/// <param name="sessionId">Player id</param>
/// <returns>UserDialogInfo list</returns>
public List<UserDialogInfo> GetDialogueUsers(
Dialogue dialog,
MessageType messageType,
string sessionId)
{
var profile = _saveServer.GetProfile(sessionId);
// User to user messages are special in that they need the player to exist in them, add if they don't
if (
messageType == MessageType.USER_MESSAGE &&
!dialog.Users.Any((userDialog) => userDialog.Id == profile.CharacterData.PmcData.SessionId))
{
// nullguard
dialog.Users ??= [];
dialog.Users.Add( new UserDialogInfo
{
Id = profile.CharacterData.PmcData.SessionId,
Aid = profile.CharacterData.PmcData.Aid,
Info = new UserDialogDetails
{
Level = profile.CharacterData.PmcData.Info.Level,
Nickname = profile.CharacterData.PmcData.Info.Nickname,
Side = profile.CharacterData.PmcData.Info.Side,
MemberCategory = profile.CharacterData.PmcData.Info.MemberCategory,
SelectedMemberCategory = profile.CharacterData.PmcData.Info.SelectedMemberCategory,
},
});
}
return dialog.Users;
}
/// <summary>
/// Handle client/mail/dialog/view
/// Handle player clicking 'messenger' and seeing all the messages they've received
/// Set the content of the dialogue on the details panel, showing all the messages
/// for the specified dialogue.
/// </summary>
/// <param name="request">Get dialog request</param>
/// <param name="sessionId">Session id</param>
/// <returns>GetMailDialogViewResponseData object</returns>
public GetMailDialogViewResponseData GenerateDialogueView(
GetMailDialogViewRequestData request,
string sessionId)
{
throw new NotImplementedException();
}
/// <summary>
/// Get dialog from player profile, create if doesn't exist
/// </summary>
/// <param name="profile">Player profile</param>
/// <param name="request">get dialog request</param>
/// <returns>Dialogue</returns>
private Dialogue GetDialogByIdFromProfile(
SptProfile profile,
GetMailDialogViewRequestData request)
{
throw new NotImplementedException();
}
/// <summary>
/// Get the users involved in a mail between two entities
/// </summary>
/// <param name="fullProfile">Player profile</param>
/// <param name="userDialogs">The participants of the mail</param>
/// <returns>UserDialogInfo list</returns>
private List<UserDialogInfo> GetProfilesForMail(
SptProfile fullProfile,
List<UserDialogInfo>? userDialogs)
{
throw new NotImplementedException();
}
/// <summary>
/// Get a count of messages with attachments from a particular dialog
/// </summary>
/// <param name="sessionId">Session id</param>
/// <param name="dialogueId">Dialog id</param>
/// <returns>Count of messages with attachments</returns>
private int GetUnreadMessagesWithAttachmentsCount(
string sessionId,
string dialogueId)
{
throw new NotImplementedException();
}
/// <summary>
/// Does list have messages with uncollected rewards (includes expired rewards)
/// </summary>
/// <param name="messages">Messages to check</param>
/// <returns>true if uncollected rewards found</returns>
private bool MessagesHaveUncollectedRewards(List<Message> messages)
{
throw new NotImplementedException();
}
/// <summary>
/// Handle client/mail/dialog/remove
/// Remove an entire dialog with an entity (trader/user)
/// </summary>
/// <param name="dialogueId">id of the dialog to remove</param>
/// <param name="sessionId">Player id</param>
public void RemoveDialogue(
string dialogueId,
string sessionId)
{
throw new NotImplementedException();
}
/// <summary>
/// Handle client/mail/dialog/pin && Handle client/mail/dialog/unpin
/// </summary>
/// <param name="dialogueId"></param>
/// <param name="shouldPin"></param>
/// <param name="sessionId"></param>
public void SetDialoguePin(
string dialogueId,
bool shouldPin,
string sessionId)
{
throw new NotImplementedException();
}
/// <summary>
/// Handle client/mail/dialog/read
/// Set a dialog to be read (no number alert/attachment alert)
/// </summary>
/// <param name="dialogueIds">Dialog ids to set as read</param>
/// <param name="sessionId">Player profile id</param>
public void SetRead(
List<string> dialogueIds,
string sessionId)
{
throw new NotImplementedException();
}
/// <summary>
/// Handle client/mail/dialog/getAllAttachments
/// Get all uncollected items attached to mail in a particular dialog
/// </summary>
/// <param name="dialogueId">Dialog to get mail attachments from</param>
/// <param name="sessionId">Session id</param>
/// <returns>GetAllAttachmentsResponse or null if dialogue doesnt exist</returns>
public GetAllAttachmentsResponse? GetAllAttachments(
string dialogueId,
string sessionId)
{
throw new NotImplementedException();
}
/// <summary>
/// handle client/mail/msg/send
/// </summary>
/// <param name="sessionId"></param>
/// <param name="request"></param>
/// <returns></returns>
public string SendMessage(
string sessionId,
SendMessageRequest request)
{
throw new NotImplementedException();
}
/// <summary>
/// Get messages from a specific dialog that have items not expired
/// </summary>
/// <param name="sessionId">Session id</param>
/// <param name="dialogueId">Dialog to get mail attachments from</param>
/// <returns>message list</returns>
private List<Message> GetActiveMessagesFromDialogue(
string sessionId,
string dialogueId)
{
throw new NotImplementedException();
}
/// <summary>
/// Return list of messages with uncollected items (includes expired)
/// </summary>
/// <param name="messages">Messages to parse</param>
/// <returns>messages with items to collect</returns>
private List<Message> GetMessageWithAttachments(List<Message> messages)
{
throw new NotImplementedException();
}
/// <summary>
/// Delete expired items from all messages in player profile. triggers when updating traders.
/// </summary>
/// <param name="sessionId">Session id</param>
private void RemoveExpiredItemsFromMessages(string sessionId)
{
throw new NotImplementedException();
}
/// <summary>
/// Removes expired items from a message in player profile
/// </summary>
/// <param name="sessionId">Session id</param>
/// <param name="dialogueId">Dialog id</param>
private void RemoveExpiredItemsFromMessage(
string sessionId,
string dialogueId)
{
throw new NotImplementedException();
}
public FriendRequestSendResponse SendFriendRequest(string sessionId, FriendRequestData request)
{
throw new NotImplementedException();
}
public void DeleteFriend(string sessionID, DeleteFriendRequest request)
{
throw new NotImplementedException();
}
}