Files
SPT-Server-Build/ModExamples/13.1AddTraderWithDynamicAssorts/AddTraderHelper.cs
T

182 lines
6.1 KiB
C#

using Core.Models.Common;
using Core.Models.Eft.Common.Tables;
using Core.Models.Spt.Config;
using Core.Models.Spt.Server;
using Core.Utils;
using Core.Utils.Cloners;
namespace _13._1AddTraderWithDynamicAssorts
{
public class AddTraderHelper
{
/**
* Add record to trader config to set the refresh time of trader in seconds (default is 60 minutes)
* @param traderConfig trader config to add our trader to
* @param baseJson json file for trader (db/base.json)
* @param refreshTimeSecondsMin How many seconds between trader stock refresh min time
* @param refreshTimeSecondsMax How many seconds between trader stock refresh max time
*/
public void SetTraderUpdateTime(TraderConfig traderConfig, TraderBase baseJson, int refreshTimeSecondsMin, int refreshTimeSecondsMax)
{
// Add refresh time in seconds to config
var traderRefreshRecord = new UpdateTime
{
TraderId = baseJson.Id,
Seconds = new MinMax<int>(refreshTimeSecondsMin, refreshTimeSecondsMax)
};
traderConfig.UpdateTime.Add(traderRefreshRecord);
}
/**
* Add our new trader to the database
* @param traderDetailsToAdd trader details
* @param tables database
* @param jsonUtil json utility class
*/
public void AddTraderToDb(TraderBase traderDetailsToAdd, DatabaseTables tables, ICloner cloner, TraderAssort assort)
{
// Create trader data ready to add to database
var traderDataToAdd = new Trader
{
Assort = cloner.Clone(assort),
Base = cloner.Clone(traderDetailsToAdd),
QuestAssort = new Dictionary<string, Dictionary<string, string>> // quest assort is empty as trader has no assorts unlocked by quests
{
{ "Started", new Dictionary<string, string>() },
{ "Success", new Dictionary<string, string>() },
{ "Fail", new Dictionary<string, string>() }
}
};
// Add trader to trader table, key is the traders id
tables.Traders.Add(traderDetailsToAdd.Id, traderDataToAdd);
}
/**
* Add traders name/location/description to the locale table
* @param baseJson json file for trader (db/base.json)
* @param tables database tables
* @param fullName Complete name of trader
* @param firstName First name of trader
* @param nickName Nickname of trader
* @param location Location of trader (e.g. "Here in the cat shop")
* @param description Description of trader
*/
public void AddTraderToLocales(TraderBase baseJson, DatabaseTables tables, string fullName, string firstName, string nickName, string location, string description)
{
// For each language, add locale for the new trader
var locales = tables.Locales.Global;
foreach (var (key, value) in locales) {
value.Value[$"{baseJson.Id} FullName"] = fullName;
value.Value[$"{baseJson.Id} FirstName"] = firstName;
value.Value[$"{baseJson.Id} Nickname"] = nickName;
value.Value[$"{baseJson.Id} Location"] = location;
value.Value[$"{baseJson.Id} Description"] = description;
}
}
public List<Item> CreateGlock()
{
// Create an array ready to hold weapon + all mods
var glock = new List<Item>();
// Add the base first
glock.Add(new Item { // Add the base weapon first
Id =
NewItemIds.GLOCK_BASE, // Ids matter, MUST BE UNIQUE
Template =
"5a7ae0c351dfba0017554310", // This is the weapons tpl, found on: https://db.sp-tarkov.com/search
});
// Add barrel
glock.Add(new Item {
Id =
NewItemIds.GLOCK_BARREL,
Template =
"5a6b60158dc32e000a31138b",
ParentId =
NewItemIds.GLOCK_BASE, // This is a sub item, you need to define its parent its attached to / inserted into
SlotId =
"mod_barrel", // Required for mods, you need to define what 'slot' the mod will fill on the weapon
});
// Add receiver
glock.Add( new Item {
Id =
NewItemIds.GLOCK_RECIEVER,
Template =
"5a9685b1a2750c0032157104",
ParentId =
NewItemIds.GLOCK_BASE,
SlotId =
"mod_reciever",
});
// Add compensator
glock.Add(new Item {
Id =
NewItemIds.GLOCK_COMPENSATOR,
Template =
"5a7b32a2e899ef00135e345a",
ParentId =
NewItemIds.GLOCK_RECIEVER, // The parent of this mod is the receiver NOT weapon, be careful to get the correct parent
SlotId =
"mod_muzzle",
});
// Add Pistol grip
glock.Add(new Item {
Id =
NewItemIds.GLOCK_PISTOL_GRIP,
Template =
"5a7b4960e899ef197b331a2d",
ParentId =
NewItemIds.GLOCK_BASE,
SlotId =
"mod_pistol_grip",
});
// Add front sight
glock.Add(new Item {
Id =
NewItemIds.GLOCK_FRONT_SIGHT,
Template =
"5a6f5d528dc32e00094b97d9",
ParentId =
NewItemIds.GLOCK_RECIEVER,
SlotId =
"mod_sight_rear",
});
// Add rear sight
glock.Add(new Item {
Id =
NewItemIds.GLOCK_REAR_SIGHT,
Template =
"5a6f58f68dc32e000a311390",
ParentId =
NewItemIds.GLOCK_RECIEVER,
SlotId =
"mod_sight_front",
});
// Add magazine
glock.Add(new Item {
Id =
NewItemIds.GLOCK_MAGAZINE,
Template =
"630769c4962d0247b029dc60",
ParentId =
NewItemIds.GLOCK_BASE,
SlotId =
"mod_magazine",
});
return glock;
}
}
}