116 lines
4.1 KiB
C#
116 lines
4.1 KiB
C#
using SPTarkov.Server.Core.Models.Eft.Profile;
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using SPTarkov.Server.Core.Models.Eft.Ws;
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using SPTarkov.Server.Core.Models.Enums;
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using SPTarkov.Server.Core.Servers;
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using SPTarkov.Server.Core.Servers.Ws;
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using SPTarkov.Server.Core.Services;
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using SPTarkov.Server.Core.Utils;
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using SPTarkov.Common.Annotations;
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namespace SPTarkov.Server.Core.Helpers;
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[Injectable]
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public class NotificationSendHelper(
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IEnumerable<IWebSocketConnectionHandler> _sptWebSocketConnectionHandler,
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HashUtil _hashUtil,
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SaveServer _saveServer,
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NotificationService _notificationService,
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TimeUtil _timeUtil
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)
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{
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/// <summary>
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/// Send notification message to the appropriate channel
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/// </summary>
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/// <param name="sessionID">Session/player id</param>
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/// <param name="notificationMessage"></param>
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public void SendMessage(string sessionID, WsNotificationEvent notificationMessage)
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{
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var sptWebSocketConnectionHandler = _sptWebSocketConnectionHandler
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.OfType<SptWebSocketConnectionHandler>()
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.FirstOrDefault(wsh => wsh.GetHookUrl() == "/notifierServer/getwebsocket/");
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if (sptWebSocketConnectionHandler.IsWebSocketConnected(sessionID))
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{
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sptWebSocketConnectionHandler.SendMessage(sessionID, notificationMessage);
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}
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else
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{
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_notificationService.Add(sessionID, notificationMessage);
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}
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}
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/// <summary>
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/// Send a message directly to the player
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/// </summary>
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/// <param name="sessionId">Session id</param>
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/// <param name="senderDetails">Who is sending the message to player</param>
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/// <param name="messageText">Text to send player</param>
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/// <param name="messageType">Underlying type of message being sent</param>
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public void SendMessageToPlayer(
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string sessionId,
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UserDialogInfo senderDetails,
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string messageText,
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MessageType messageType)
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{
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var dialog = GetDialog(sessionId, messageType, senderDetails);
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dialog.New += 1;
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var message = new Message
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{
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Id = _hashUtil.Generate(),
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UserId = dialog.Id,
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MessageType = messageType,
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DateTime = _timeUtil.GetTimeStamp(),
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Text = messageText,
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HasRewards = null,
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RewardCollected = null,
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Items = null
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};
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dialog.Messages.Add(message);
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var notification = new WsChatMessageReceived
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{
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EventType = NotificationEventType.new_message,
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EventIdentifier = message.Id,
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DialogId = message.UserId,
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Message = message
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};
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SendMessage(sessionId, notification);
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}
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/// <summary>
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/// Helper function for SendMessageToPlayer(), get new dialog for storage in profile or find existing by sender id
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/// </summary>
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/// <param name="sessionId">Session id</param>
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/// <param name="messageType">Type of message to generate</param>
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/// <param name="senderDetails">Who is sending the message</param>
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/// <returns>Dialogue</returns>
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protected Models.Eft.Profile.Dialogue GetDialog(string sessionId, MessageType messageType, UserDialogInfo senderDetails)
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{
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// Use trader id if sender is trader, otherwise use nickname
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var dialogKey = senderDetails.Id;
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// Get all dialogs with pmcs/traders player has
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var dialogueData = _saveServer.GetProfile(sessionId).DialogueRecords;
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// Ensure empty dialog exists based on sender details passed in
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dialogueData.TryAdd(dialogKey, GetEmptyDialogTemplate(dialogKey, messageType, senderDetails));
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return dialogueData[dialogKey];
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}
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protected Models.Eft.Profile.Dialogue GetEmptyDialogTemplate(string dialogKey, MessageType messageType, UserDialogInfo senderDetails)
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{
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return new Models.Eft.Profile.Dialogue
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{
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Id = dialogKey,
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Type = messageType,
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Messages = [],
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Pinned = false,
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New = 0,
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AttachmentsNew = 0,
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Users = senderDetails.Info.MemberCategory == MemberCategory.Trader ? null : [senderDetails]
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};
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}
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}
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