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SPT-Server-Build/Libraries/SPTarkov.Server.Core/SPTarkov.Server.Core.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\..\Build.props" />
<PropertyGroup>
<PackageId>SPTarkov.Server.Core</PackageId>
<Authors>Single Player Tarkov</Authors>
<Description>Core library for the Single Player Tarkov server.</Description>
<Copyright>Copyright (c) Single Player Tarkov 2025</Copyright>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
<PackageProjectUrl>https://sp-tarkov.com</PackageProjectUrl>
<RepositoryUrl>https://github.com/sp-tarkov/server-csharp</RepositoryUrl>
<ImplicitUsings>enable</ImplicitUsings>
<OutputType>Library</OutputType>
<IsPackable>true</IsPackable>
<StaticWebAssetsEnabled>false</StaticWebAssetsEnabled>
<NoDefaultLaunchSettingsFile>true</NoDefaultLaunchSettingsFile>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\SPTarkov.DI\SPTarkov.DI.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.IO.Hashing" Version="9.0.7" />
<PackageReference Include="FastCloner" Version="3.3.10" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\LICENSE" Pack="true" Visible="false" PackagePath="" />
</ItemGroup>
<PropertyGroup>
<!-- SPT specific -->
<SptVersion Condition="'$(SptVersion)' == ''">4.0.0</SptVersion>
<SptCommit Condition="'$(SptCommit)' == ''">a12b34</SptCommit>
<SptBuildTime Condition="'$(SptBuildTime)' == ''">0000000000</SptBuildTime>
<SptBuildType Condition="'$(SptBuildType)' == ''">LOCAL</SptBuildType>
<!-- BuildType options - LOCAL, DEBUG, RELEASE, BLEEDING_EDGE, BLEEDING_EDGE_MODS - *must be all caps*-->
</PropertyGroup>
<ItemGroup>
<InternalsVisibleTo Include="UnitTests" />
</ItemGroup>
<Target Name="AfterEverythingDone" AfterTargets="PostBuildEvent">
<Exec
ConsoleToMsBuild="true"
Condition="'$(IsPublish)' == 'true'"
Command="dotnet build -c $(Configuration) $(MSBuildProjectDirectory)/../../Patches/Ceciler.Virtualizer/Ceciler.Virtualizer.csproj"
/>
<Exec
ConsoleToMsBuild="true"
Command="dotnet &quot;$(MSBuildProjectDirectory)/../../Ceciler/Ceciler.Launcher.dll&quot; &quot;$(OutDir)SPTarkov.Server.Core.dll&quot; &quot;$(MSBuildProjectDirectory)/../../Patches/Ceciler.Virtualizer/bin/$(Configuration)/$(TargetFramework)/Ceciler.Virtualizer.dll&quot;"
/>
</Target>
<!-- Generates the ProgramStatics class with the build information -->
<Target Name="GenerateProgramStatics" BeforeTargets="CoreCompile">
<WriteLinesToFile
File="Utils/ProgramStatics.Generated.cs"
Lines="// &lt;auto-generated /&gt;&#xD;&#xA;// This file is automatically generated. Do not modify manually.&#xD;&#xA;// Any changes made to this file will be overwritten during the build process.&#xD;&#xA;&#xD;&#xA;using SPTarkov.Server.Core.Models.Enums%3B&#xD;&#xA;&#xD;&#xA;namespace SPTarkov.Server.Core.Utils%3B&#xD;&#xA;&#xD;&#xA;public static partial class ProgramStatics&#xD;&#xA;{&#xD;&#xA; private static string SptVersion { get%3B } = &quot;$(SptVersion)&quot;%3B&#xD;&#xA; private static string Commit { get%3B } = &quot;$(SptCommit)&quot;%3B&#xD;&#xA; private static double BuildTime { get%3B } = $(SptBuildTime)%3B&#xD;&#xA; private static EntryType BuildType { get%3B } = EntryType.$(SptBuildType)%3B&#xD;&#xA;}&#xD;&#xA;"
Overwrite="true"
/>
</Target>
<!-- This is necessary to force MSBuild to look for this file after CoreCompile generated it-->
<ItemGroup>
<Compile Include="Utils/ProgramStatics.Generated.cs" />
</ItemGroup>
</Project>