1ff8d2cbef
Reworked Soft Insert id checks Improved dogtag id lookup memory usage Removed wave cleanup code
584 lines
19 KiB
C#
584 lines
19 KiB
C#
using Core.Callbacks;
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using Core.DI;
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using Core.Helpers;
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using Core.Models.Eft.Common.Tables;
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using Core.Models.Enums;
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using Core.Models.Utils;
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using Core.Servers;
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using Core.Services;
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using Core.Utils;
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using SptCommon.Annotations;
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using SptCommon.Extensions;
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using Path = System.IO.Path;
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namespace ItemTplGenerator;
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[Injectable]
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public class ItemTplGenerator(
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ISptLogger<ItemTplGenerator> _logger,
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DatabaseServer _databaseServer,
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LocaleService _localeService,
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ItemHelper _itemHelper,
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FileUtil _fileUtil,
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IEnumerable<IOnLoad> _onLoadComponents
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)
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{
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private readonly HashSet<string> collidedEnumKeys = [];
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private string enumDir;
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private IDictionary<string, string> itemOverrides;
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private Dictionary<string, TemplateItem> items;
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public async Task Run()
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{
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itemOverrides = ItemOverrides.ItemOverridesDictionary;
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// Load all onload components, this gives us access to most of SPTs injections
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foreach (var onLoad in _onLoadComponents)
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{
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if (onLoad is HttpCallbacks)
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{
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continue;
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}
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await onLoad.OnLoad();
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}
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// Figure out our source and target directories
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var projectDir = Directory.GetParent("./").Parent.Parent.Parent.Parent.Parent;
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enumDir = Path.Combine(projectDir.FullName, "Libraries", "Core", "Models", "Enums");
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items = _databaseServer.GetTables().Templates.Items;
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// Generate an object containing all item name to ID associations
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var orderedItemsObject = GenerateItemsObject();
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// Log any changes to enum values, so the source can be updated as required
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LogEnumValueChanges(orderedItemsObject, "ItemTpl", typeof(ItemTpl));
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var itemTplOutPath = Path.Combine(enumDir, "ItemTpl.cs");
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WriteEnumsToFile(
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itemTplOutPath,
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new Dictionary<string, Dictionary<string, string>>
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{
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{ nameof(ItemTpl), orderedItemsObject }
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}
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);
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// Handle the weapon type enums
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var weaponsObject = GenerateWeaponsObject();
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LogEnumValueChanges(weaponsObject, "Weapons", typeof(Weapons));
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var weaponTypeOutPath = Path.Combine(enumDir, "Weapons.cs");
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WriteEnumsToFile(
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weaponTypeOutPath,
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new Dictionary<string, Dictionary<string, string>>
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{
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{ nameof(Weapons), weaponsObject }
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}
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);
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_logger.Info("Generating items finished");
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}
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/**
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* Return an object containing all items in the game with a generated name
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* @returns An object containing a generated item name to item ID association
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*/
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private Dictionary<string, string> GenerateItemsObject()
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{
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var itemsObject = new Dictionary<string, string>();
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foreach (var item in items.Values)
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{
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// Skip invalid items (Non-Item types, and shrapnel)
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if (!IsValidItem(item))
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{
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continue;
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}
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var itemParentName = GetParentName(item);
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var itemPrefix = GetItemPrefix(item);
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var itemName = GetItemName(item);
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var itemSuffix = GetItemSuffix(item);
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// Handle the case where the item starts with the parent category name. Avoids things like 'POCKETS_POCKETS'
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if (itemName.Length > itemParentName.Length &&
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itemParentName == itemName.Substring(1, itemParentName.Length) &&
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itemPrefix == "")
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{
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itemName = itemName.Substring(itemParentName.Length + 1);
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if (itemName.Length > 0 && itemName[0] != '_')
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{
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itemName = $"_{itemName}";
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}
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}
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// Handle the case where the item ends with the parent category name. Avoids things like 'KEY_DORM_ROOM_103_KEY'
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if (itemName.Length >= itemParentName.Length &&
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itemParentName == itemName.Substring(itemName.Length - itemParentName.Length))
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{
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itemName = itemName.Substring(0, itemName.Length - itemParentName.Length);
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if (itemName.Substring(itemName.Length - 1) == "_")
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{
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itemName = itemName.Substring(0, itemName.Length - 1);
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}
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}
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var itemKey = $"{itemParentName}{itemPrefix}{itemName}{itemSuffix}";
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// Strip out any remaining special characters
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itemKey = SanitizeEnumKey(itemKey);
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// If the key already exists, see if we can add a suffix to both this, and the existing conflicting item
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if (itemsObject.ContainsKey(itemKey) || collidedEnumKeys.Contains(itemKey))
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{
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// Keep track, so we can handle 3+ conflicts
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collidedEnumKeys.Add(itemKey);
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var itemNameSuffix = GetItemNameSuffix(item);
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if (!string.IsNullOrEmpty(itemNameSuffix))
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{
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// Try to update the old key reference if we haven't already
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if (itemsObject.ContainsKey(itemKey))
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{
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var oldItemId = itemsObject[itemKey];
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var oldItemNameSuffix = GetItemNameSuffix(items[oldItemId]);
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if (!string.IsNullOrEmpty(oldItemNameSuffix))
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{
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var oldItemNewKey = SanitizeEnumKey($"{itemKey}_{oldItemNameSuffix}");
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itemsObject.Remove(itemKey);
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itemsObject[oldItemNewKey] = oldItemId;
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}
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}
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itemKey = SanitizeEnumKey($"{itemKey}_{itemNameSuffix}");
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// If we still collide, log an error
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if (itemsObject.ContainsKey(itemKey))
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{
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_logger.Error(
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$"After rename, itemsObject already contains {itemKey} {itemsObject[itemKey]} => {item.Id}"
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);
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}
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}
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else
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{
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var val = itemsObject.ContainsKey(itemKey) ? itemsObject[itemKey] : itemKey;
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_logger.Error($"New itemOverride entry required: itemsObject already contains {itemKey} {val} => {item.Id}");
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continue;
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}
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}
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itemsObject[itemKey] = item.Id;
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}
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// Sort the items object
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var itemList = itemsObject.ToList();
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itemList.Sort((kv1, kv2) => kv1.Key.CompareTo(kv2.Key));
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var orderedItemsObject = itemList.ToDictionary(kv => kv.Key, kv => kv.Value);
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return orderedItemsObject;
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}
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/**
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* @param orderedItemsObject The previously generated object of item name to item ID associations
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* @returns
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*/
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private Dictionary<string, string> GenerateWeaponsObject()
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{
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var weaponsObject = new Dictionary<string, string>();
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foreach (var kv /*[itemId, item]*/ in items)
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{
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if (!_itemHelper.IsOfBaseclass(kv.Key, BaseClasses.WEAPON))
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{
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continue;
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}
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var caliber = CleanCaliber(kv.Value.Properties.AmmoCaliber.ToUpper());
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var weaponShortName = _localeService.GetLocaleDb()[$"{kv.Key} ShortName"]?.ToUpper();
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// Special case for the weird duplicated grenade launcher
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if (kv.Key == "639c3fbbd0446708ee622ee9")
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{
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weaponShortName = "FN40GL_2";
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}
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// Include any bracketed suffixes that exist, handles the case of colored gun variants
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var weaponFullName = _localeService.GetLocaleDb()[$"{kv.Key} Name"]?.ToUpper();
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if (weaponFullName.RegexMatch(@"\((.+?)\)$", out var itemNameBracketSuffix) &&
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!weaponShortName.EndsWith(itemNameBracketSuffix.Groups[1].Value))
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{
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weaponShortName += $"_{itemNameBracketSuffix.Groups[1].Value}";
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}
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var parentName = GetParentName(kv.Value);
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// Handle special characters
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var weaponName = $"{parentName}_{caliber}_{weaponShortName}"
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.RegexReplace("[- ]", "_")
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.RegexReplace("[^a-zA-Z0-9_]", "")
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.ToUpper();
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if (weaponsObject.ContainsKey(weaponName))
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{
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_logger.Error($"weapon {weaponName} already exists");
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continue;
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}
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weaponsObject[weaponName] = kv.Key;
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}
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// Sort the weapons object
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var itemList = weaponsObject.ToList();
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itemList.Sort((kv1, kv2) => kv1.Key.CompareTo(kv2.Key));
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var orderedWeaponsObject = itemList.ToDictionary(kv => kv.Key, kv => kv.Value);
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return orderedWeaponsObject;
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}
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/**
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* Clear any non-alpha numeric characters, and fix multiple underscores
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* @param enumKey The enum key to sanitize
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* @returns The sanitized enum key
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*/
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private string SanitizeEnumKey(string enumKey)
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{
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return enumKey
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.ToUpper()
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.RegexReplace("[^A-Z0-9_]", "")
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.RegexReplace("_+", "_");
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}
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private string GetParentName(TemplateItem item)
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{
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if (item.Properties?.QuestItem is true)
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{
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return "QUEST";
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}
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if (_itemHelper.IsOfBaseclass(item.Id, BaseClasses.BARTER_ITEM))
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{
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return "BARTER";
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}
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if (_itemHelper.IsOfBaseclass(item.Id, BaseClasses.THROW_WEAPON))
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{
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return "GRENADE";
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}
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if (_itemHelper.IsOfBaseclass(item.Id, BaseClasses.STIMULATOR))
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{
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return "STIM";
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}
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if (_itemHelper.IsOfBaseclass(item.Id, BaseClasses.MAGAZINE))
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{
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return "MAGAZINE";
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}
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if (_itemHelper.IsOfBaseclass(item.Id, BaseClasses.KEY_MECHANICAL))
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{
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return "KEY";
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}
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if (_itemHelper.IsOfBaseclass(item.Id, BaseClasses.MOB_CONTAINER))
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{
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return "SECURE";
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}
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if (_itemHelper.IsOfBaseclass(item.Id, BaseClasses.SIMPLE_CONTAINER))
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{
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return "CONTAINER";
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}
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if (_itemHelper.IsOfBaseclass(item.Id, BaseClasses.PORTABLE_RANGE_FINDER))
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{
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return "RANGEFINDER";
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}
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// Why are flares grenade launcher...?
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if (item.Name.StartsWith("weapon_rsp30"))
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{
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return "FLARE";
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}
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// This is a special case for the signal pistol, I'm not adding it as a Grenade Launcher
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if (item.Id == "620109578d82e67e7911abf2")
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{
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return "SIGNALPISTOL";
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}
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var parentId = item.Parent;
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return items[parentId].Name.ToUpper();
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}
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private bool IsValidItem(TemplateItem item)
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{
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var shrapnelId = "5943d9c186f7745a13413ac9";
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if (item.Type != "Item")
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{
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return false;
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}
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if (item.Prototype == shrapnelId)
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{
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return false;
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}
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return true;
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}
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/**
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* Generate a prefix for the passed in item
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* @param item The item to generate the prefix for
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* @returns The prefix of the given item
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*/
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private string GetItemPrefix(TemplateItem item)
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{
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var prefix = "";
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// Prefix ammo with its caliber
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if (_itemHelper.IsOfBaseclass(item.Id, BaseClasses.AMMO))
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{
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prefix = GetAmmoPrefix(item);
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}
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// Prefix ammo boxes with their caliber
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else if (_itemHelper.IsOfBaseclass(item.Id, BaseClasses.AMMO_BOX))
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{
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prefix = GetAmmoBoxPrefix(item);
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}
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// Prefix magazines with their caliber
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else if (_itemHelper.IsOfBaseclass(item.Id, BaseClasses.MAGAZINE))
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{
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prefix = GetMagazinePrefix(item);
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}
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// Make sure there's an underscore separator
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if (prefix.Length > 0 && prefix[0] != '_')
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{
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prefix = $"_{prefix}";
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}
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return prefix;
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}
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private string GetItemSuffix(TemplateItem item)
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{
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var suffix = "";
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// Add mag size for magazines
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if (_itemHelper.IsOfBaseclass(item.Id, BaseClasses.MAGAZINE))
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{
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suffix = $"{item.Properties?.Cartridges?[0].MaxCount?.ToString()}RND";
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}
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// Add pack size for ammo boxes
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else if (_itemHelper.IsOfBaseclass(item.Id, BaseClasses.AMMO_BOX))
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{
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suffix = $"{item.Properties.StackSlots[0]?.MaxCount.ToString()}RND";
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}
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// Add "DAMAGED" for damaged items
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if (item.Name.ToLower().Contains("damaged"))
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{
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suffix += "_DAMAGED";
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}
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// Make sure there's an underscore separator
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if (suffix.Length > 0 && suffix[0] != '_')
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{
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suffix = $"_{suffix}";
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}
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return suffix;
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}
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private string GetAmmoPrefix(TemplateItem item)
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{
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var prefix = item.Properties.Caliber.ToUpper();
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return CleanCaliber(prefix);
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}
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private string CleanCaliber(string ammoCaliber)
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{
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var ammoCaliberToClean = ammoCaliber;
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ammoCaliberToClean = ammoCaliberToClean.Replace("CALIBER", "");
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ammoCaliberToClean = ammoCaliberToClean.Replace("PARA", "");
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ammoCaliberToClean = ammoCaliberToClean.Replace("NATO", "");
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// Special case for 45ACP
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ammoCaliberToClean = ammoCaliberToClean.Replace("1143X23ACP", "45ACP");
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return ammoCaliberToClean;
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}
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private string GetAmmoBoxPrefix(TemplateItem item)
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{
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var ammoItem = item.Properties?.StackSlots?[0]?.Props?.Filters?[0]?.Filter?.FirstOrDefault();
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return GetAmmoPrefix(items[ammoItem]);
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}
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private string GetMagazinePrefix(TemplateItem item)
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{
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var ammoItem = item.Properties?.Cartridges?[0]?.Props?.Filters?[0]?.Filter?.FirstOrDefault();
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return GetAmmoPrefix(items[ammoItem]);
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}
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/**
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* Return the name of the passed in item, formatted for use in an enum
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* @param item The item to generate the name for
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* @returns The name of the given item
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*/
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private string GetItemName(TemplateItem item)
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{
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string? itemName = null;
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var localeDb = _localeService.GetLocaleDb();
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// Manual item name overrides
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if (itemOverrides.ContainsKey(item.Id))
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{
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itemName = itemOverrides[item.Id].ToUpper();
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}
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// For the listed types, user the item's _name property
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else if (
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_itemHelper.IsOfBaseclasses(
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item.Id,
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[
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BaseClasses.RANDOM_LOOT_CONTAINER,
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BaseClasses.BUILT_IN_INSERTS,
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BaseClasses.STASH
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]
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)
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)
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{
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itemName = item.Name.ToUpper();
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}
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// For the listed types, use the short name
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else if (_itemHelper.IsOfBaseclasses(item.Id, [BaseClasses.AMMO, BaseClasses.AMMO_BOX, BaseClasses.MAGAZINE]))
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{
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if (localeDb.TryGetValue($"{item.Id} ShortName", out itemName))
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{
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itemName = itemName.ToUpper();
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}
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}
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// For everything else, use the full name
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else
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{
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if (localeDb.TryGetValue($"{item.Id} Name", out itemName))
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{
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itemName = itemName.ToUpper();
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}
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}
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// Fall back in the event we couldn't find a name
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if (string.IsNullOrEmpty(itemName))
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{
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if (localeDb.TryGetValue($"{item.Id} Name", out itemName))
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{
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itemName = itemName.ToUpper();
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}
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}
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if (string.IsNullOrEmpty(itemName))
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{
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itemName = item.Name?.ToUpper() ?? null;
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}
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if (string.IsNullOrEmpty(itemName))
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{
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Console.WriteLine($"Unable to get shortname for {item.Id}");
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return "";
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}
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itemName = itemName.Trim().RegexReplace("[-.()]", "");
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itemName = itemName.RegexReplace("[ ]", "_");
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return $"_{itemName}";
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}
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private string? GetItemNameSuffix(TemplateItem item)
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{
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var localeDb = _localeService.GetLocaleDb();
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localeDb.TryGetValue($"{item.Id} Name", out var itemName);
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// Add grid size for lootable containers
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if (_itemHelper.IsOfBaseclass(item.Id, BaseClasses.LOOT_CONTAINER))
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{
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return $"{item.Properties.Grids[0]?.Props.CellsH}X{item.Properties.Grids[0]?.Props.CellsV}";
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}
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// Add ammo caliber to conflicting weapons
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if (_itemHelper.IsOfBaseclass(item.Id, BaseClasses.WEAPON))
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{
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var caliber = CleanCaliber(item.Properties.AmmoCaliber.ToUpper());
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// If the item has a bracketed section at the end of its name, include that
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if (itemName?.RegexMatch(@"\((.+?)\)$", out var itemNameBracketSuffix) ?? false)
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{
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return $"{caliber}_{itemNameBracketSuffix.Groups[1].Value}";
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}
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return caliber;
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}
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// Make sure we have a full name
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if (string.IsNullOrEmpty(itemName))
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{
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return "";
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}
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// If the item has a bracketed section at the end of its name, use that
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if (itemName.RegexMatch(@"\((.+?)\)$", out var itemNameBracker))
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{
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return itemNameBracker.Groups[1].Value;
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}
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// If the item has a number at the end of its name, use that
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if (itemName.RegexMatch("#([0-9]+)$", out var itemNameNumberSuffix))
|
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{
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return itemNameNumberSuffix.Groups[1].Value;
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}
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return "";
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}
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private void LogEnumValueChanges(Dictionary<string, string> data, string enumName, Type originalEnum)
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{
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// First generate a mapping of the original enum values to names
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var originalEnumValues = new Dictionary<string, string>();
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foreach (var field in originalEnum.GetFields())
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{
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originalEnumValues.Add(field.GetValue(null)!.ToString()!, field.Name);
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}
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// Loop through our new data, and find any where the given ID's name doesn't match the original enum
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foreach (var kv in data)
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{
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if (originalEnumValues.ContainsKey(kv.Value) && originalEnumValues[kv.Value] != kv.Key)
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{
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_logger.Warning(
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$"Enum {enumName} key has changed for {kv.Value}, {originalEnumValues[kv.Value]} => {kv.Key}"
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);
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}
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}
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}
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private void WriteEnumsToFile(string outputPath, Dictionary<string, Dictionary<string, string>> enumEntries)
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{
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var enumFileData =
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"// This is an auto generated file, do not modify. Re-generate by running ItemTplGenerator.exe";
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|
|
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foreach (var (enumName, data) in enumEntries)
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|
{
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|
enumFileData += $"\npublic static class {enumName}\n{{\n";
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|
|
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foreach (var (key, value) in data)
|
|
{
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enumFileData += $" public const string {key} = \"{value}\";\n";
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|
}
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|
|
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enumFileData += "}\n";
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|
}
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|
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_fileUtil.WriteFile(outputPath, enumFileData);
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|
}
|
|
}
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