1ff8d2cbef
Reworked Soft Insert id checks Improved dogtag id lookup memory usage Removed wave cleanup code
201 lines
7.7 KiB
C#
201 lines
7.7 KiB
C#
using Core.Generators;
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using Core.Helpers;
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using Core.Models.Eft.Common.Tables;
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using Core.Models.Eft.Location;
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using Core.Models.Enums;
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using Core.Models.Spt.Config;
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using Core.Models.Spt.Services;
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using Core.Models.Utils;
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using Core.Servers;
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using Core.Utils;
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using SptCommon.Annotations;
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using LogLevel = Core.Models.Spt.Logging.LogLevel;
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namespace Core.Services;
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[Injectable]
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public class AirdropService(
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ConfigServer configServer,
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ISptLogger<AirdropService> _logger,
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LootGenerator _lootGenerator,
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HashUtil _hashUtil,
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WeightedRandomHelper _weightedRandomHelper,
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LocalisationService _localisationService,
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ItemFilterService _itemFilterService,
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ItemHelper _itemHelper)
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{
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protected AirdropConfig _airdropConfig = configServer.GetConfig<AirdropConfig>();
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public GetAirdropLootResponse GenerateCustomAirdropLoot(GetAirdropLootRequest request)
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{
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if (!_airdropConfig.CustomAirdropMapping.TryGetValue(request.ContainerId, out var customAirdropInformation))
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{
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_logger.Warning(
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$"Unable to find data for custom airdrop {request.ContainerId}, returning random airdrop instead"
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);
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return GenerateAirdropLoot();
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}
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return GenerateAirdropLoot(customAirdropInformation);
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}
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/// <summary>
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/// Handle client/location/getAirdropLoot
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/// Get loot for an airdrop container
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/// Generates it randomly based on config/airdrop.json values
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/// </summary>
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/// <param name="forcedAirdropType">OPTIONAL - Desired airdrop type, randomised when not provided</param>
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/// <returns>List of LootItem objects</returns>
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public GetAirdropLootResponse GenerateAirdropLoot(SptAirdropTypeEnum? forcedAirdropType = null)
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{
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var airdropType = forcedAirdropType ?? ChooseAirdropType();
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if (_logger.IsLogEnabled(LogLevel.Debug))
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{
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_logger.Debug($"Chose: {airdropType} for airdrop loot");
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}
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// Common/weapon/etc
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var airdropConfig = GetAirdropLootConfigByType(airdropType);
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// generate loot to put into airdrop crate
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var crateLoot = airdropConfig.UseForcedLoot.GetValueOrDefault(false)
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? _lootGenerator.CreateForcedLoot(airdropConfig.ForcedLoot)
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: _lootGenerator.CreateRandomLoot(airdropConfig);
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// Create airdrop crate and add to result in first spot
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var airdropCrateItem = GetAirdropCrateItem(airdropType);
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// Add crate to front of list
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crateLoot.Insert(0, airdropCrateItem);
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// Re-parent loot items to crate we added above
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foreach (var item in crateLoot)
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{
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if (item.Id == airdropCrateItem.Id)
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// Crate itself, don't alter
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{
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continue;
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}
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// no parentId = root item, make item have crate as parent
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if (item.ParentId is null)
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{
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item.ParentId = airdropCrateItem.Id;
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item.SlotId = "main";
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}
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}
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return new GetAirdropLootResponse
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{
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Icon = airdropConfig.Icon,
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Container = crateLoot
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};
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}
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/// <summary>
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/// Create a container create item based on passed in airdrop type
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/// </summary>
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/// <param name="airdropType">What type of container: weapon/common etc</param>
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/// <returns>Item</returns>
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protected Item GetAirdropCrateItem(SptAirdropTypeEnum airdropType)
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{
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var airdropContainer = new Item
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{
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Id = _hashUtil.Generate(),
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Template = string.Empty, // Picked later
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Upd = new Upd
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{
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SpawnedInSession = true,
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StackObjectsCount = 1
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}
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};
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switch (airdropType)
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{
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case SptAirdropTypeEnum.foodMedical:
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airdropContainer.Template = ItemTpl.LOOTCONTAINER_AIRDROP_MEDICAL_CRATE;
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break;
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case SptAirdropTypeEnum.barter:
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airdropContainer.Template = ItemTpl.LOOTCONTAINER_AIRDROP_SUPPLY_CRATE;
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break;
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case SptAirdropTypeEnum.weaponArmor:
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airdropContainer.Template = ItemTpl.LOOTCONTAINER_AIRDROP_WEAPON_CRATE;
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break;
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case SptAirdropTypeEnum.mixed:
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airdropContainer.Template = ItemTpl.LOOTCONTAINER_AIRDROP_COMMON_SUPPLY_CRATE;
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break;
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case SptAirdropTypeEnum.radar:
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airdropContainer.Template = ItemTpl.LOOTCONTAINER_AIRDROP_TECHNICAL_SUPPLY_CRATE_EVENT_1;
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break;
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default:
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airdropContainer.Template = ItemTpl.LOOTCONTAINER_AIRDROP_COMMON_SUPPLY_CRATE;
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break;
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}
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return airdropContainer;
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}
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/// <summary>
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/// Randomly pick a type of airdrop loot using weighted values from config
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/// </summary>
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/// <returns>airdrop type value</returns>
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protected SptAirdropTypeEnum ChooseAirdropType()
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{
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var possibleAirdropTypes = _airdropConfig.AirdropTypeWeightings;
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return _weightedRandomHelper.GetWeightedValue(possibleAirdropTypes);
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}
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/// <summary>
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/// Get the configuration for a specific type of airdrop
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/// </summary>
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/// <param name="airdropType">Type of airdrop to get settings for</param>
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/// <returns>LootRequest</returns>
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protected AirdropLootRequest GetAirdropLootConfigByType(SptAirdropTypeEnum? airdropType)
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{
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var lootSettingsByType = _airdropConfig.Loot[airdropType.ToString()];
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if (lootSettingsByType is null)
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{
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_logger.Error(
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_localisationService.GetText("location-unable_to_find_airdrop_drop_config_of_type", airdropType)
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);
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// TODO: Get Radar airdrop to work. Atm Radar will default to common supply drop (mixed)
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// Default to common
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lootSettingsByType = _airdropConfig.Loot[AirdropTypeEnum.Common.ToString()];
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}
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// Get all items that match the blacklisted types and fold into item blacklist
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var itemTypeBlacklist = _itemFilterService.GetItemRewardBaseTypeBlacklist();
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var itemsMatchingTypeBlacklist = _itemHelper.GetItems()
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.Where(templateItem => !string.IsNullOrEmpty(templateItem.Parent))
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.Where(templateItem => _itemHelper.IsOfBaseclasses(templateItem.Parent, itemTypeBlacklist))
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.Select(templateItem => templateItem.Id).ToHashSet();
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var itemBlacklist = new HashSet<string>();
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itemBlacklist.UnionWith(lootSettingsByType.ItemBlacklist);
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itemBlacklist.UnionWith(_itemFilterService.GetItemRewardBlacklist());
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itemBlacklist.UnionWith(_itemFilterService.GetBossItems());
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itemBlacklist.UnionWith(itemsMatchingTypeBlacklist);
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return new AirdropLootRequest
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{
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Icon = lootSettingsByType.Icon,
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WeaponPresetCount = lootSettingsByType.WeaponPresetCount,
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ArmorPresetCount = lootSettingsByType.ArmorPresetCount,
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ItemCount = lootSettingsByType.ItemCount,
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WeaponCrateCount = lootSettingsByType.WeaponCrateCount,
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ItemBlacklist = itemBlacklist,
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ItemTypeWhitelist = lootSettingsByType.ItemTypeWhitelist,
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ItemLimits = lootSettingsByType.ItemLimits,
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ItemStackLimits = lootSettingsByType.ItemStackLimits,
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ArmorLevelWhitelist = lootSettingsByType.ArmorLevelWhitelist,
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AllowBossItems = lootSettingsByType.AllowBossItems,
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UseForcedLoot = lootSettingsByType.UseForcedLoot,
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ForcedLoot = lootSettingsByType.ForcedLoot,
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UseRewardItemBlacklist = lootSettingsByType.UseRewardItemBlacklist,
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BlockSeasonalItemsOutOfSeason = lootSettingsByType.BlockSeasonalItemsOutOfSeason
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};
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}
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}
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