65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
using SptCommon.Annotations;
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using Core.Models.Eft.Profile;
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using Core.Models.Eft.Ws;
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using Core.Models.Enums;
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using Core.Servers;
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using Core.Servers.Ws;
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using Core.Services;
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using Core.Utils;
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namespace Core.Helpers;
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[Injectable]
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public class NotificationSendHelper(
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IWebSocketConnectionHandler _sptWebSocketConnectionHandler,
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HashUtil _hashUtil,
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SaveServer _saveServer,
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NotificationService _notificationService
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)
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{
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/// <summary>
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/// Send notification message to the appropriate channel
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/// </summary>
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/// <param name="sessionID"></param>
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/// <param name="notificationMessage"></param>
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public void SendMessage(string sessionID, WsNotificationEvent notificationMessage)
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{
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if (_sptWebSocketConnectionHandler.IsWebSocketConnected(sessionID))
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{
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_sptWebSocketConnectionHandler.SendMessage(sessionID, notificationMessage);
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}
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else
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{
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_notificationService.Add(sessionID, notificationMessage);
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}
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}
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/// <summary>
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/// Send a message directly to the player
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/// </summary>
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/// <param name="sessionId">Session id</param>
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/// <param name="senderDetails">Who is sending the message to player</param>
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/// <param name="messageText">Text to send player</param>
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/// <param name="messageType">Underlying type of message being sent</param>
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public void SendMessageToPlayer(
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string sessionId,
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UserDialogInfo senderDetails,
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string messageText,
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MessageType messageType)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Helper function for SendMessageToPlayer(), get new dialog for storage in profile or find existing by sender id
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/// </summary>
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/// <param name="sessionId">Session id</param>
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/// <param name="messageType">Type of message to generate</param>
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/// <param name="senderDetails">Who is sending the message</param>
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/// <returns>Dialogue</returns>
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protected Models.Eft.Profile.Dialogue GetDialog(string sessionId, MessageType messageType, UserDialogInfo senderDetails)
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{
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throw new NotImplementedException();
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}
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}
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