103 lines
3.8 KiB
C#
103 lines
3.8 KiB
C#
using SptCommon.Annotations;
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using Core.Models.Eft.Common.Tables;
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using Core.Models.Spt.Bots;
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using Core.Models.Spt.Config;
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using Core.Models.Utils;
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using Core.Servers;
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using Core.Services;
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using Core.Utils;
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using Core.Utils.Cloners;
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namespace Core.Helpers;
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[Injectable]
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public class BotDifficultyHelper(
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ISptLogger<BotDifficultyHelper> _logger,
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DatabaseService _databaseService,
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RandomUtil _randomUtil,
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LocalisationService _localisationService,
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BotHelper _botHelper,
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ConfigServer _configServer,
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ICloner _cloner
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)
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{
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protected PmcConfig _pmcConfig = _configServer.GetConfig<PmcConfig>();
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/// <summary>
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/// Get difficulty settings for desired bot type, if not found use assault bot types
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/// </summary>
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/// <param name="type">bot type to retrieve difficulty of</param>
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/// <param name="difficulty">difficulty to get settings for (easy/normal etc)</param>
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/// <param name="botDb">bots from database</param>
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/// <returns>Difficulty object</returns>
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public DifficultyCategories GetBotDifficultySettings(string type, string difficulty, Bots botDb)
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{
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var desiredType = type.ToLower();
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if (!botDb.Types.TryGetValue(desiredType, out var _)) {
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// No bot found, get fallback difficulty values
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_logger.Warning(_localisationService.GetText("bot-unable_to_get_bot_fallback_to_assault", type));
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botDb.Types[desiredType] = _cloner.Clone(botDb.Types["assault"]);
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}
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// Get settings from raw bot json template file
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var difficultySettings = _botHelper.GetBotTemplate(desiredType).BotDifficulty[difficulty];
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if (difficultySettings is null) {
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// No bot settings found, use 'assault' bot difficulty instead
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_logger.Warning(
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_localisationService.GetText("bot-unable_to_get_bot_difficulty_fallback_to_assault", new {
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botType = desiredType,
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difficulty = difficulty,
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}));
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botDb.Types[desiredType].BotDifficulty[difficulty] = _cloner.Clone(
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botDb.Types["assault"].BotDifficulty[difficulty]
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);
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}
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return _cloner.Clone(difficultySettings);
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}
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/// <summary>
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/// Get difficulty settings for a PMC
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/// </summary>
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/// <param name="type">"usec" / "bear"</param>
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/// <param name="difficulty">what difficulty to retrieve</param>
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/// <returns>Difficulty object</returns>
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protected DifficultyCategories GetDifficultySettings(string type, string difficulty)
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{
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var difficultySetting =
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_pmcConfig.Difficulty.ToLower() == "asonline"
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? difficulty
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: _pmcConfig.Difficulty.ToLower();
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difficultySetting = ConvertBotDifficultyDropdownToBotDifficulty(difficultySetting);
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return _cloner.Clone(_databaseService.GetBots().Types[type].BotDifficulty[difficultySetting]);
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}
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/// <summary>
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/// Translate chosen value from pre-raid difficulty dropdown into bot difficulty value
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/// </summary>
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/// <param name="dropDownDifficulty">Dropdown difficulty value to convert</param>
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/// <returns>bot difficulty</returns>
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public string ConvertBotDifficultyDropdownToBotDifficulty(string dropDownDifficulty)
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{
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switch (dropDownDifficulty.ToLower()) {
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case "medium":
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return "normal";
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case "random":
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return ChooseRandomDifficulty();
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default:
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return dropDownDifficulty.ToLower();
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}
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}
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/// <summary>
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/// Choose a random difficulty from - easy/normal/hard/impossible
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/// </summary>
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/// <returns>random difficulty</returns>
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public string ChooseRandomDifficulty()
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{
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return _randomUtil.GetArrayValue(["easy", "normal", "hard", "impossible"]);
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}
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}
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