401 lines
15 KiB
C#
401 lines
15 KiB
C#
using System.Diagnostics;
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using System.Text.Json.Serialization;
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using SPTarkov.Server.Core.Context;
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using SPTarkov.Server.Core.Generators;
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using SPTarkov.Server.Core.Helpers;
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using SPTarkov.Server.Core.Models.Common;
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using SPTarkov.Server.Core.Models.Eft.Bot;
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using SPTarkov.Server.Core.Models.Eft.Common;
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using SPTarkov.Server.Core.Models.Eft.Common.Tables;
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using SPTarkov.Server.Core.Models.Eft.Match;
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using SPTarkov.Server.Core.Models.Spt.Bots;
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using SPTarkov.Server.Core.Models.Spt.Config;
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using SPTarkov.Server.Core.Models.Utils;
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using SPTarkov.Server.Core.Servers;
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using SPTarkov.Server.Core.Services;
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using SPTarkov.Server.Core.Utils;
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using SPTarkov.Server.Core.Utils.Cloners;
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using SPTarkov.Common.Annotations;
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using LogLevel = SPTarkov.Server.Core.Models.Spt.Logging.LogLevel;
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namespace SPTarkov.Server.Core.Controllers;
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[Injectable]
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public class BotController(
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ISptLogger<BotController> _logger,
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DatabaseService _databaseService,
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BotGenerator _botGenerator,
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BotHelper _botHelper,
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BotDifficultyHelper _botDifficultyHelper,
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LocalisationService _localisationService,
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SeasonalEventService _seasonalEventService,
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MatchBotDetailsCacheService _matchBotDetailsCacheService,
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ProfileHelper _profileHelper,
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ConfigServer _configServer,
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ApplicationContext _applicationContext,
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RandomUtil _randomUtil,
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ICloner _cloner
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)
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{
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private readonly BotConfig _botConfig = _configServer.GetConfig<BotConfig>();
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private readonly PmcConfig _pmcConfig = _configServer.GetConfig<PmcConfig>();
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/// <summary>
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/// Return the number of bot load-out varieties to be generated
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/// </summary>
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/// <param name="type">bot Type we want the load-out gen count for</param>
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/// <returns>number of bots to generate</returns>
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public int GetBotPresetGenerationLimit(string type)
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{
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if (!_botConfig.PresetBatch.TryGetValue(type.ToLower(), out var limit))
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{
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_logger.Warning(_localisationService.GetText("bot-bot_preset_count_value_missing", type));
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return 10;
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}
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return limit;
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}
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/// <summary>
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/// Handle singleplayer/settings/bot/difficulty
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/// Get the core.json difficulty settings from database/bots
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/// </summary>
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/// <returns></returns>
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public Dictionary<string, object> GetBotCoreDifficulty()
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{
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return _databaseService.GetBots().Core!;
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}
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/// <summary>
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/// Get bot difficulty settings
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/// Adjust PMC settings to ensure they engage the correct bot types
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/// </summary>
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/// <param name="type">what bot the server is requesting settings for</param>
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/// <param name="diffLevel">difficulty level server requested settings for</param>
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/// <param name="raidConfig">OPTIONAL - applicationContext Data stored at start of raid</param>
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/// <param name="ignoreRaidSettings">OPTIONAL - should raid settings chosen pre-raid be ignored</param>
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/// <returns>Difficulty object</returns>
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public DifficultyCategories GetBotDifficulty(string type, string diffLevel, GetRaidConfigurationRequestData? raidConfig, bool ignoreRaidSettings = false)
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{
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var difficulty = diffLevel.ToLower();
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if (!(raidConfig != null || ignoreRaidSettings))
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{
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_logger.Error(_localisationService.GetText("bot-missing_application_context", "RAID_CONFIGURATION"));
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}
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// Check value chosen in pre-raid difficulty dropdown
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// If value is not 'asonline', change requested difficulty to be what was chosen in dropdown
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var botDifficultyDropDownValue = raidConfig?.WavesSettings?.BotDifficulty?.ToString().ToLower() ?? "asonline";
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if (botDifficultyDropDownValue != "asonline")
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{
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difficulty = _botDifficultyHelper.ConvertBotDifficultyDropdownToBotDifficulty(botDifficultyDropDownValue);
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}
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var botDb = _databaseService.GetBots();
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return _botDifficultyHelper.GetBotDifficultySettings(type, difficulty, botDb);
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}
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/// <summary>
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/// Handle singleplayer/settings/bot/difficulties
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/// </summary>
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/// <returns></returns>
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public Dictionary<string, Dictionary<string, DifficultyCategories>> GetAllBotDifficulties()
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{
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var result = new Dictionary<string, Dictionary<string, DifficultyCategories>>();
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var botTypesDb = _databaseService.GetBots().Types;
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//Get all bot types as sting array
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var botTypes = Enum.GetValues<WildSpawnType>().Select(item => item.ToString()).ToList();
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foreach (var botType in botTypes)
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{
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if (botTypesDb is null)
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{
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continue;
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}
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// If bot is usec/bear, swap to different name
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var botTypeLower = _botHelper.IsBotPmc(botType)
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? _botHelper.GetPmcSideByRole(botType).ToLower()
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: botType.ToLower();
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// Get details from db
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if (!botTypesDb.TryGetValue(botTypeLower, out var botDetails))
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{
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// No bot of this type found, copy details from assault
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result[botTypeLower] = result["assault"];
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if (_logger.IsLogEnabled(LogLevel.Debug))
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{
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_logger.Debug($"Unable to find bot: {botTypeLower} in db, copying 'assault'");
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}
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continue;
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}
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if (botDetails?.BotDifficulty is null)
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{
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// Bot has no difficulty values, skip
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_logger.Warning($"Unable to find bot: {botTypeLower} difficulty values in db, skipping");
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continue;
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}
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var botNameKey = botType.ToLower();
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foreach (var (difficultyName, _) in botDetails.BotDifficulty)
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{
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// Bot doesn't exist in result, add
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if (!result.ContainsKey(botNameKey))
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{
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result.TryAdd(botNameKey, new Dictionary<string, DifficultyCategories>());
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}
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// Store all difficulty values in dict keyed by difficulty type e.g. easy/normal/impossible
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result[botNameKey].Add(difficultyName, GetBotDifficulty(botNameKey, difficultyName, null, true));
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}
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}
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return result;
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}
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/// <summary>
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/// Generate bots for a wave
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/// </summary>
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/// <param name="sessionId">Session/Player id</param>
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/// <param name="request"></param>
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/// <returns>List of bots</returns>
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public List<BotBase> Generate(string sessionId, GenerateBotsRequestData request)
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{
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var pmcProfile = _profileHelper.GetPmcProfile(sessionId);
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return GenerateBotWaves(request, pmcProfile, sessionId);
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}
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/// <summary>
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/// Generate bots for passed in wave data
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/// </summary>
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/// <param name="request"></param>
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/// <param name="pmcProfile">Player generating bots</param>
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/// <param name="sessionId">Session/Player id</param>
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/// <returns>List of generated bots</returns>
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protected List<BotBase> GenerateBotWaves(GenerateBotsRequestData request, PmcData? pmcProfile, string sessionId)
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{
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var result = new List<BotBase>();
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var raidSettings = GetMostRecentRaidSettings();
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var allPmcsHaveSameNameAsPlayer = _randomUtil.GetChance100(
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_pmcConfig.AllPMCsHavePlayerNameWithRandomPrefixChance
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);
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var stopwatch = Stopwatch.StartNew();
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// Map conditions to promises for bot generation
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Task.WaitAll((request.Conditions ?? [])
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.Select(condition => Task.Factory.StartNew(() =>
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{
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var botWaveGenerationDetails = GetBotGenerationDetailsForWave(
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condition,
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pmcProfile,
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allPmcsHaveSameNameAsPlayer,
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raidSettings,
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Math.Max(GetBotPresetGenerationLimit(condition.Role), condition.Limit), // Choose largest between value passed in from request vs what's in bot.config
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_botHelper.IsBotPmc(condition.Role));
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result.AddRange(GenerateBotWave(condition, botWaveGenerationDetails, sessionId));
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})).ToArray());
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stopwatch.Stop();
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if (_logger.IsLogEnabled(LogLevel.Debug))
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{
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_logger.Debug($"Took {stopwatch.ElapsedMilliseconds}ms to GenerateMultipleBotsAndCache()");
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}
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return result;
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}
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/// <summary>
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/// Generate bots for a single wave request
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/// </summary>
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/// <param name="generateRequest"></param>
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/// <param name="botGenerationDetails"></param>
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/// <param name="sessionId">Session/Player id</param>
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/// <returns></returns>
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protected List<BotBase> GenerateBotWave(GenerateCondition generateRequest, BotGenerationDetails botGenerationDetails, string sessionId)
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{
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var isEventBot = generateRequest.Role?.Contains("event", StringComparison.OrdinalIgnoreCase);
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if (isEventBot.GetValueOrDefault(false))
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{
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// Add eventRole data + reassign role property to be base type
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botGenerationDetails.EventRole = generateRequest.Role;
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botGenerationDetails.Role = _seasonalEventService.GetBaseRoleForEventBot(
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botGenerationDetails.EventRole
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);
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}
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var role = botGenerationDetails.EventRole ?? botGenerationDetails.Role;
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if (_logger.IsLogEnabled(LogLevel.Debug))
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{
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_logger.Debug($"Generating wave of: {botGenerationDetails.BotCountToGenerate} bots of type: {role} {botGenerationDetails.BotDifficulty}");
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}
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var results = new List<BotBase>();
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for (var i = 0; i < botGenerationDetails.BotCountToGenerate; i++)
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{
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try
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{
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var bot = _botGenerator.PrepareAndGenerateBot(sessionId, _cloner.Clone(botGenerationDetails));
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// The client expects the Side for PMCs to be `Savage`
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// We do this here so it's after we cache the bot in the match details lookup, as when you die, they will have the right side
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if (bot.Info.Side is "Bear" or "Usec")
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{
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bot.Info.Side = "Savage";
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}
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results.Add(bot);
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// Store bot details in cache so post-raid PMC messages can use data
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_matchBotDetailsCacheService.CacheBot(_cloner.Clone(bot));
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}
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catch (Exception e)
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{
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_logger.Error($"Failed to generate bot: {botGenerationDetails.Role} #{i + 1}: {e.Message}");
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}
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}
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if (_logger.IsLogEnabled(LogLevel.Debug))
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{
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_logger.Debug(
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$"Generated: {botGenerationDetails.BotCountToGenerate} {botGenerationDetails.Role}" +
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$"({botGenerationDetails.EventRole ?? botGenerationDetails.Role ?? ""}) {botGenerationDetails.BotDifficulty} bots"
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);
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}
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return results;
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}
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/// <summary>
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/// Pull raid settings from Application context
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/// </summary>
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/// <returns>GetRaidConfigurationRequestData if it exists</returns>
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protected GetRaidConfigurationRequestData? GetMostRecentRaidSettings()
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{
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var raidSettings = _applicationContext
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.GetLatestValue(ContextVariableType.RAID_CONFIGURATION)
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?.GetValue<GetRaidConfigurationRequestData>();
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if (raidSettings is null)
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{
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_logger.Warning(_localisationService.GetText("bot-unable_to_load_raid_settings_from_appcontext"));
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}
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return raidSettings;
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}
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/// <summary>
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/// Get min/max level range values for a specific map
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/// </summary>
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/// <param name="location">Map name e.g. factory4_day</param>
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/// <returns>MinMax values</returns>
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protected MinMax<int> GetPmcLevelRangeForMap(string? location)
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{
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return _pmcConfig.LocationSpecificPmcLevelOverride!.GetValueOrDefault(location?.ToLower() ?? "", null);
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}
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/// <summary>
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/// Create a BotGenerationDetails for the bot generator to use
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/// </summary>
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/// <param name="condition">Data from client defining bot type and difficulty</param>
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/// <param name="pmcProfile">Player who is generating bots</param>
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/// <param name="allPmcsHaveSameNameAsPlayer">Should all PMCs have same name as player</param>
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/// <param name="raidSettings">Settings chosen pre-raid by player in client</param>
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/// <param name="botCountToGenerate">How many bots to generate</param>
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/// <param name="generateAsPmc">Force bot being generated to be a PMC</param>
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/// <returns>BotGenerationDetails</returns>
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protected BotGenerationDetails GetBotGenerationDetailsForWave(
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GenerateCondition condition,
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PmcData? pmcProfile,
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bool allPmcsHaveSameNameAsPlayer,
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GetRaidConfigurationRequestData? raidSettings,
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int? botCountToGenerate,
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bool generateAsPmc)
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{
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return new BotGenerationDetails
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{
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IsPmc = generateAsPmc,
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Side = generateAsPmc ? _botHelper.GetPmcSideByRole(condition.Role ?? string.Empty) : "Savage",
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Role = condition.Role,
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PlayerLevel = pmcProfile?.Info?.Level ?? 1,
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PlayerName = pmcProfile?.Info?.Nickname,
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BotRelativeLevelDeltaMax = _pmcConfig.BotRelativeLevelDeltaMax,
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BotRelativeLevelDeltaMin = _pmcConfig.BotRelativeLevelDeltaMin,
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BotCountToGenerate = botCountToGenerate,
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BotDifficulty = condition.Difficulty,
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LocationSpecificPmcLevelOverride = GetPmcLevelRangeForMap(raidSettings?.Location), // Min/max levels for PMCs to generate within
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IsPlayerScav = false,
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AllPmcsHaveSameNameAsPlayer = allPmcsHaveSameNameAsPlayer
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};
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}
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/// <summary>
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/// Get the max number of bots allowed on a map
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/// Looks up location player is entering when getting cap value
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/// </summary>
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/// <param name="location">The map location cap was requested for</param>
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/// <returns>bot cap for map</returns>
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public int GetBotCap(string location)
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{
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if (!_botConfig.MaxBotCap.TryGetValue(location.ToLower(), out var maxCap))
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{
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return _botConfig.MaxBotCap["default"];
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}
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if (location == "default")
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{
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_logger.Warning(
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_localisationService.GetText("bot-no_bot_cap_found_for_location", location.ToLower())
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);
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}
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return maxCap;
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}
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/// <summary>
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/// Get weights for what each bot type should use as a brain - used by client
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/// </summary>
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/// <returns></returns>
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public AiBotBrainTypes GetAiBotBrainTypes()
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{
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return new AiBotBrainTypes
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{
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PmcType = _pmcConfig.PmcType,
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Assault = _botConfig.AssaultBrainType,
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PlayerScav = _botConfig.PlayerScavBrainType
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};
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}
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}
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public record AiBotBrainTypes
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{
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[JsonPropertyName("pmc")]
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public Dictionary<string, Dictionary<string, Dictionary<string, double>>> PmcType
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{
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get;
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set;
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}
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[JsonPropertyName("assault")]
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public Dictionary<string, Dictionary<string, int>> Assault
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{
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get;
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set;
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}
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[JsonPropertyName("playerScav")]
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public Dictionary<string, Dictionary<string, int>> PlayerScav
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{
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get;
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set;
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}
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}
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