Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Models/Spt/Config/ItemConfig.cs
T
2025-06-25 15:16:38 +01:00

68 lines
2.1 KiB
C#

using System.Text.Json.Serialization;
using SPTarkov.Server.Core.Models.Eft.Common;
namespace SPTarkov.Server.Core.Models.Spt.Config;
public record ItemConfig : BaseConfig
{
[JsonPropertyName("kind")]
public override string Kind { get; set; } = "spt-item";
/// <summary>
/// Items that should be globally blacklisted
/// </summary>
[JsonPropertyName("blacklist")]
public required HashSet<string> Blacklist { get; set; }
/// <summary>
/// Items that should not be lootable from any location
/// </summary>
[JsonPropertyName("lootableItemBlacklist")]
public required HashSet<string> LootableItemBlacklist { get; set; }
/// <summary>
/// items that should not be given as rewards
/// </summary>
[JsonPropertyName("rewardItemBlacklist")]
public required HashSet<string> RewardItemBlacklist { get; set; }
/// <summary>
/// Item base types that should not be given as rewards
/// </summary>
[JsonPropertyName("rewardItemTypeBlacklist")]
public required HashSet<string> RewardItemTypeBlacklist { get; set; }
/// <summary>
/// Items that can only be found on bosses
/// </summary>
[JsonPropertyName("bossItems")]
public required HashSet<string> BossItems { get; set; }
[JsonPropertyName("handbookPriceOverride")]
public required Dictionary<string, HandbookPriceOverride> HandbookPriceOverride { get; set; }
/// <summary>
/// Presets to add to the globals.json `ItemPresets` dictionary on server start
/// </summary>
[JsonPropertyName("customItemGlobalPresets")]
public required List<Preset> CustomItemGlobalPresets { get; set; }
}
public record HandbookPriceOverride
{
[JsonExtensionData]
public Dictionary<string, object>? ExtensionData { get; set; }
/// <summary>
/// Price in roubles
/// </summary>
[JsonPropertyName("price")]
public double Price { get; set; }
/// <summary>
/// NOT parentId from items.json, but handbook.json
/// </summary>
[JsonPropertyName("parentId")]
public string? ParentId { get; set; } = string.Empty;
}