Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Helpers/DialogueHelper.cs
T
2025-07-05 12:35:03 +01:00

123 lines
4.1 KiB
C#

using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Eft.Profile;
using SPTarkov.Server.Core.Models.Utils;
namespace SPTarkov.Server.Core.Helpers;
[Injectable]
public class DialogueHelper(ISptLogger<DialogueHelper> logger, ProfileHelper profileHelper)
{
/// <summary>
/// Get the preview contents of the last message in a dialogue.
/// </summary>
/// <param name="dialogue"></param>
/// <returns>MessagePreview</returns>
public MessagePreview GetMessagePreview(Models.Eft.Profile.Dialogue? dialogue)
{
// The last message of the dialogue should be shown on the preview.
var message = dialogue.Messages.LastOrDefault();
MessagePreview result = new()
{
DateTime = message?.DateTime,
MessageType = message?.MessageType,
TemplateId = message?.TemplateId,
UserId = dialogue?.Id,
};
if (message?.Text is not null)
{
result.Text = message.Text;
}
if (message?.SystemData is not null)
{
result.SystemData = message?.SystemData;
}
return result;
}
/// <summary>
/// Get the item contents for a particular message.
/// </summary>
/// <param name="messageID"></param>
/// <param name="sessionID">Session/player id</param>
/// <param name="itemId">Item being moved to inventory</param>
/// <returns>Collection of items from message</returns>
public List<Item> GetMessageItemContents(string messageID, string sessionID, MongoId itemId)
{
var fullProfile = profileHelper.GetFullProfile(sessionID);
var dialogueData = fullProfile.DialogueRecords;
foreach (var (dialogId, dialog) in dialogueData)
{
var message = dialog.Messages?.FirstOrDefault(x => x.Id == messageID);
if (message is null)
{
continue;
}
if (message.Id != messageID)
{
continue;
}
var attachmentsNew = fullProfile.DialogueRecords[dialogId].AttachmentsNew;
if (attachmentsNew > 0)
{
fullProfile.DialogueRecords[dialogId].AttachmentsNew = attachmentsNew - 1;
}
// Check reward count when item being moved isn't in reward list
// If count is 0, it means after this move occurs the reward array will be empty and all rewards collected
if (message.Items.Data is null)
{
message.Items.Data = [];
}
var messageItems = message.Items.Data?.Where(x => x.Id != itemId);
if (messageItems is null || !messageItems.Any())
{
message.RewardCollected = true;
message.HasRewards = false;
}
return message.Items.Data;
}
return [];
}
/// <summary>
/// Get the dialogs dictionary for a profile, create if it doesn't exist
/// </summary>
/// <param name="sessionId">Session/player id</param>
/// <returns>Dialog dictionary</returns>
public Dictionary<string, Models.Eft.Profile.Dialogue> GetDialogsForProfile(string sessionId)
{
var profile = profileHelper.GetFullProfile(sessionId);
return profile.DialogueRecords
?? (profile.DialogueRecords = new Dictionary<string, Models.Eft.Profile.Dialogue>());
}
/// <summary>
/// Find and return a profiles dialogue by id
/// </summary>
/// <param name="profileId">Profile to look in</param>
/// <param name="dialogueId">Dialog to return</param>
/// <returns>Dialogue</returns>
public Models.Eft.Profile.Dialogue? GetDialogueFromProfile(string profileId, string dialogueId)
{
var dialogues = GetDialogsForProfile(profileId);
if (dialogues.TryGetValue(dialogueId, out var dialogue))
{
return dialogue;
}
logger.Error($"Unable to find a dialogue with id: {dialogueId} in profile: {profileId}");
return null;
}
}