Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Helpers/WeatherHelper.cs
T

84 lines
2.6 KiB
C#

using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Models.Enums;
using SPTarkov.Server.Core.Models.Spt.Config;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Servers;
using SPTarkov.Server.Core.Utils;
namespace SPTarkov.Server.Core.Helpers;
[Injectable]
public class WeatherHelper(
ISptLogger<WeatherHelper> _logger,
TimeUtil _timeUtil,
ConfigServer _configServer
)
{
protected WeatherConfig _weatherConfig = _configServer.GetConfig<WeatherConfig>();
/// <summary>
/// Assumes current time
/// Get the current in-raid time - does not include an accurate date, only time
/// </summary>
/// <returns>Date object of current in-raid time</returns>
public DateTime GetInRaidTime()
{
return GetInRaidTime(_timeUtil.GetTimeStamp());
}
/// <summary>
/// Get the current in-raid time - does not include an accurate date, only time
/// </summary>
/// <param name="timestamp">Fixed timestamp</param>
/// <returns>Date object of current in-raid time</returns>
public DateTime GetInRaidTime(long timestamp)
{
// tarkov time = (real time * 7 % 24 hr) + 3 hour
var russiaOffsetSeconds = _timeUtil.GetHoursAsSeconds(3);
var twentyFourHoursSeconds = _timeUtil.GetHoursAsSeconds(24);
var currentTimestampSeconds = timestamp;
var tarkovTime = _timeUtil.GetDateTimeFromTimeStamp(
(long)
(russiaOffsetSeconds + currentTimestampSeconds * _weatherConfig.Acceleration) %
twentyFourHoursSeconds
);
return tarkovTime;
}
/// <summary>
/// Is the current raid at nighttime
/// </summary>
/// <param name="timeVariant">PASS OR CURR (from raid settings)</param>
/// <param name="mapLocation">map name. E.g. factory4_day</param>
/// <returns>True when nighttime</returns>
public bool IsNightTime(DateTimeEnum timeVariant, string mapLocation)
{
switch (mapLocation)
{
// Factory differs from other maps, has static times
case "factory4_night":
return true;
case "factory4_day":
return false;
}
var time = GetInRaidTime();
// getInRaidTime() provides left side value, if player chose right side, set ahead 12 hrs
if (timeVariant == DateTimeEnum.PAST)
{
time = time.AddHours(12);
}
// Night if after 9pm or before 5am
return time.Hour > 21 || time.Hour < 5;
}
public bool IsHourAtNightTime(int currentHour)
{
return currentHour > 21 || currentHour <= 5;
}
}