Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Helpers/NotificationSendHelper.cs
T

116 lines
4.1 KiB
C#

using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Models.Eft.Profile;
using SPTarkov.Server.Core.Models.Eft.Ws;
using SPTarkov.Server.Core.Models.Enums;
using SPTarkov.Server.Core.Servers;
using SPTarkov.Server.Core.Servers.Ws;
using SPTarkov.Server.Core.Services;
using SPTarkov.Server.Core.Utils;
namespace SPTarkov.Server.Core.Helpers;
[Injectable]
public class NotificationSendHelper(
IEnumerable<IWebSocketConnectionHandler> _sptWebSocketConnectionHandler,
HashUtil _hashUtil,
SaveServer _saveServer,
NotificationService _notificationService,
TimeUtil _timeUtil
)
{
/// <summary>
/// Send notification message to the appropriate channel
/// </summary>
/// <param name="sessionID">Session/player id</param>
/// <param name="notificationMessage"></param>
public void SendMessage(string sessionID, WsNotificationEvent notificationMessage)
{
var sptWebSocketConnectionHandler = _sptWebSocketConnectionHandler
.OfType<SptWebSocketConnectionHandler>()
.FirstOrDefault(wsh => wsh.GetHookUrl() == "/notifierServer/getwebsocket/");
if (sptWebSocketConnectionHandler.IsWebSocketConnected(sessionID))
{
sptWebSocketConnectionHandler.SendMessage(sessionID, notificationMessage);
}
else
{
_notificationService.Add(sessionID, notificationMessage);
}
}
/// <summary>
/// Send a message directly to the player
/// </summary>
/// <param name="sessionId">Session id</param>
/// <param name="senderDetails">Who is sending the message to player</param>
/// <param name="messageText">Text to send player</param>
/// <param name="messageType">Underlying type of message being sent</param>
public void SendMessageToPlayer(
string sessionId,
UserDialogInfo senderDetails,
string messageText,
MessageType messageType)
{
var dialog = GetDialog(sessionId, messageType, senderDetails);
dialog.New += 1;
var message = new Message
{
Id = _hashUtil.Generate(),
UserId = dialog.Id,
MessageType = messageType,
DateTime = _timeUtil.GetTimeStamp(),
Text = messageText,
HasRewards = null,
RewardCollected = null,
Items = null
};
dialog.Messages.Add(message);
var notification = new WsChatMessageReceived
{
EventType = NotificationEventType.new_message,
EventIdentifier = message.Id,
DialogId = message.UserId,
Message = message
};
SendMessage(sessionId, notification);
}
/// <summary>
/// Helper function for SendMessageToPlayer(), get new dialog for storage in profile or find existing by sender id
/// </summary>
/// <param name="sessionId">Session id</param>
/// <param name="messageType">Type of message to generate</param>
/// <param name="senderDetails">Who is sending the message</param>
/// <returns>Dialogue</returns>
protected Models.Eft.Profile.Dialogue GetDialog(string sessionId, MessageType messageType, UserDialogInfo senderDetails)
{
// Use trader id if sender is trader, otherwise use nickname
var dialogKey = senderDetails.Id;
// Get all dialogs with pmcs/traders player has
var dialogueData = _saveServer.GetProfile(sessionId).DialogueRecords;
// Ensure empty dialog exists based on sender details passed in
dialogueData.TryAdd(dialogKey, GetEmptyDialogTemplate(dialogKey, messageType, senderDetails));
return dialogueData[dialogKey];
}
protected Models.Eft.Profile.Dialogue GetEmptyDialogTemplate(string dialogKey, MessageType messageType, UserDialogInfo senderDetails)
{
return new Models.Eft.Profile.Dialogue
{
Id = dialogKey,
Type = messageType,
Messages = [],
Pinned = false,
New = 0,
AttachmentsNew = 0,
Users = senderDetails.Info.MemberCategory == MemberCategory.Trader ? null : [senderDetails]
};
}
}