Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Helpers/NotificationSendHelper.cs
T
Cj b1a3a36832 Warning fixes continued (#550)
* More warning fixes

* Revert ModHelper change
2025-08-14 14:00:36 +01:00

152 lines
5.4 KiB
C#

using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Models.Eft.Profile;
using SPTarkov.Server.Core.Models.Eft.Ws;
using SPTarkov.Server.Core.Models.Enums;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Servers;
using SPTarkov.Server.Core.Servers.Ws;
using SPTarkov.Server.Core.Services;
using SPTarkov.Server.Core.Utils;
using LogLevel = SPTarkov.Server.Core.Models.Spt.Logging.LogLevel;
namespace SPTarkov.Server.Core.Helpers;
[Injectable]
public class NotificationSendHelper(
ISptLogger<NotificationSendHelper> logger,
SptWebSocketConnectionHandler sptWebSocketConnectionHandler,
SaveServer saveServer,
NotificationService notificationService,
TimeUtil timeUtil,
JsonUtil jsonUtil
)
{
/// <summary>
/// Send notification message to the appropriate channel
/// </summary>
/// <param name="sessionId">Session/player id</param>
/// <param name="notificationMessage"></param>
public void SendMessage(MongoId sessionId, WsNotificationEvent notificationMessage)
{
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug($"Send message for {sessionId} started, message: {jsonUtil.Serialize(notificationMessage)}");
}
if (sptWebSocketConnectionHandler.IsWebSocketConnected(sessionId))
{
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug($"Send message for {sessionId} websocket available, message being sent");
}
sptWebSocketConnectionHandler.SendMessage(sessionId, notificationMessage);
return;
}
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug($"Send message for {sessionId} websocket not available, queueing into profile");
}
notificationService.Add(sessionId, notificationMessage);
}
/// <summary>
/// Send a message directly to the player
/// </summary>
/// <param name="sessionId">Session id</param>
/// <param name="senderDetails">Who is sending the message to player</param>
/// <param name="messageText">Text to send player</param>
/// <param name="messageType">Underlying type of message being sent</param>
public void SendMessageToPlayer(MongoId sessionId, UserDialogInfo senderDetails, string messageText, MessageType messageType)
{
var dialog = GetDialog(sessionId, messageType, senderDetails);
if (dialog is null)
{
// Error is logged in GetDialog
return;
}
dialog.New += 1;
var message = new Message
{
Id = new MongoId(),
UserId = dialog.Id,
MessageType = messageType,
DateTime = timeUtil.GetTimeStamp(),
Text = messageText,
HasRewards = null,
RewardCollected = null,
Items = null,
};
if (dialog.Messages != null)
{
dialog.Messages.Add(message);
}
else
{
logger.Error(
$"Could not add message Id: {message.Id.ToString()} to dialogue for player Id: {sessionId.ToString()}. dialog.Messages is null. Message was not sent."
);
return;
}
var notification = new WsChatMessageReceived
{
EventType = NotificationEventType.new_message,
EventIdentifier = message.Id,
DialogId = message.UserId,
Message = message,
};
SendMessage(sessionId, notification);
}
/// <summary>
/// Helper function for SendMessageToPlayer(), get new dialog for storage in profile or find existing by sender id
/// </summary>
/// <param name="sessionId">Session id</param>
/// <param name="messageType">Type of message to generate</param>
/// <param name="senderDetails">Who is sending the message</param>
/// <returns>Dialogue</returns>
protected Models.Eft.Profile.Dialogue? GetDialog(MongoId sessionId, MessageType messageType, UserDialogInfo senderDetails)
{
// Use trader id if sender is trader, otherwise use nickname
var dialogKey = senderDetails.Id;
// Get all dialogs with pmcs/traders player has
var dialogueData = saveServer.GetProfile(sessionId).DialogueRecords;
// Ensure empty dialog exists based on sender details passed in
if (dialogueData?.TryAdd(dialogKey, GetEmptyDialogTemplate(dialogKey, messageType, senderDetails)) ?? false)
{
return dialogueData[dialogKey];
}
logger.Error($"Could not add dialog key: {dialogKey.ToString()} to dialogueData for player Id: {sessionId.ToString()}.");
return null;
}
/// <summary>
/// Get an empty dialog template
/// </summary>
/// <param name="dialogKey">Key to assign</param>
/// <param name="messageType">Type of message</param>
/// <param name="senderDetails">Sender details</param>
/// <returns>Empty dialog template</returns>
protected Models.Eft.Profile.Dialogue GetEmptyDialogTemplate(MongoId dialogKey, MessageType messageType, UserDialogInfo senderDetails)
{
return new Models.Eft.Profile.Dialogue
{
Id = dialogKey,
Type = messageType,
Messages = [],
Pinned = false,
New = 0,
AttachmentsNew = 0,
Users = senderDetails.Info?.MemberCategory == MemberCategory.Trader ? null : [senderDetails],
};
}
}