Files
SPT-Server-Build/Core/Models/Eft/Match/StartLocalRaidRequestData.cs
T

32 lines
883 B
C#

using System.Text.Json.Serialization;
using Core.Models.Enums;
namespace Core.Models.Eft.Match;
public class StartLocalRaidRequestData
{
[JsonPropertyName("serverId")]
public string? ServerId { get; set; }
[JsonPropertyName("location")]
public string? Location { get; set; }
[JsonPropertyName("timeVariant")]
public string? TimeVariant { get; set; }
[JsonPropertyName("mode")]
public string? Mode { get; set; }
[JsonPropertyName("playerSide")]
public string? PlayerSide { get; set; }
[JsonPropertyName("transitionType")]
public TransitionType? TransitionType { get; set; }
[JsonPropertyName("transition")]
public Transition? Transition { get; set; }
/** Should loot generation be skipped, default false */
[JsonPropertyName("sptSkipLootGeneration")]
public bool? ShouldSkipLootGeneration { get; set; }
}