Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Callbacks/NotifierCallbacks.cs
T
2025-03-07 13:16:43 +00:00

85 lines
2.7 KiB
C#

using SPTarkov.Server.Core.Controllers;
using SPTarkov.Server.Core.Helpers;
using SPTarkov.Server.Core.Models.Eft.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Request;
using SPTarkov.Server.Core.Models.Eft.Notifier;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Utils;
using SPTarkov.Common.Annotations;
namespace SPTarkov.Server.Core.Callbacks;
[Injectable(InjectableTypeOverride = typeof(NotifierCallbacks))]
public class NotifierCallbacks(
HttpResponseUtil _httpResponseUtil,
NotifierController _notifierController,
JsonUtil jsonUtil,
HttpServerHelper httpServerHelper
)
{
/// <summary>
/// If we don't have anything to send, it's ok to not send anything back
/// because notification requests can be long-polling. In fact, we SHOULD wait
/// until we actually have something to send because otherwise we'd spam the client
/// and the client would abort the connection due to spam.
/// </summary>
public void SendNotification(string sessionID, HttpRequest req, HttpResponse resp, object data)
{
var splittedUrl = req.Path.Value.Split("/");
var tmpSessionID = splittedUrl[^1].Split("?last_id")[0];
/*
* Take our array of JSON message objects and cast them to JSON strings, so that they can then
* be sent to client as NEWLINE separated strings... yup.
*/
_notifierController.NotifyAsync(tmpSessionID)
.ContinueWith(messages => messages.Result.Select(message => string.Join("\n", jsonUtil.Serialize(message))))
.ContinueWith(text => httpServerHelper.SendTextJson(resp, text.Result));
}
/// <summary>
/// TODO: removed from client?
/// Handle push/notifier/get
/// Handle push/notifier/getwebsocket
/// </summary>
/// <returns></returns>
public string GetNotifier(string url, IRequestData info, string sessionID)
{
return _httpResponseUtil.EmptyArrayResponse();
}
/// <summary>
/// Handle client/notifier/channel/create
/// </summary>
/// <returns></returns>
public string CreateNotifierChannel(string url, EmptyRequestData _, string sessionID)
{
return _httpResponseUtil.GetBody(_notifierController.GetChannel(sessionID));
}
/// <summary>
/// Handle client/game/profile/select
/// </summary>
/// <returns></returns>
public string SelectProfile(string url, UIDRequestData info, string sessionID)
{
return _httpResponseUtil.GetBody(
new SelectProfileResponse
{
Status = "ok"
}
);
}
/// <summary>
/// </summary>
/// <returns></returns>
public string Notify(string url, object info, string sessionID)
{
return "NOTIFY";
}
}