Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Services/LocaleService.cs
T
TetrisGG 86f31fe202 Change Services Comments
Changed comments to XML standard
Added missing comments
Adjusted wording on some comments for clarity.
2025-03-09 13:40:05 +01:00

183 lines
5.6 KiB
C#

using System.Globalization;
using SPTarkov.Server.Core.Models.Spt.Config;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Servers;
using SPTarkov.Common.Annotations;
namespace SPTarkov.Server.Core.Services;
[Injectable(InjectionType.Singleton)]
public class LocaleService(
ISptLogger<LocaleService> _logger,
DatabaseServer _databaseServer,
ConfigServer _configServer
)
{
protected LocaleConfig _localeConfig = _configServer.GetConfig<LocaleConfig>();
/// <summary>
/// Get the eft globals db file based on the configured locale in config/locale.json, if not found, fall back to 'en'
/// </summary>
/// <returns> Dictionary </returns>
public Dictionary<string, string> GetLocaleDb()
{
if (_databaseServer.GetTables().Locales.Global.TryGetValue(GetDesiredGameLocale(), out var desiredLocale))
{
return desiredLocale.Value;
}
_logger.Warning(
$"Unable to find desired locale file using locale: {GetDesiredGameLocale()} from config/locale.json, falling back to 'en'"
);
return _databaseServer.GetTables().Locales.Global["en"].Value;
}
/// <summary>
/// Gets the game locale key from the locale.json file,
/// if value is 'system' get system locale
/// </summary>
/// <returns> Locale e.g en/ge/cz/cn </returns>
public string GetDesiredGameLocale()
{
if (_localeConfig.GameLocale.ToLower() == "system")
{
return GetPlatformForClientLocale();
}
return _localeConfig.GameLocale.ToLower();
}
/// <summary>
/// Gets the game locale key from the locale.json file,
/// if value is 'system' get system locale
/// </summary>
/// <returns> Locale e.g en/ge/cz/cn </returns>
public string GetDesiredServerLocale()
{
if (_localeConfig.ServerLocale.ToLower() == "system")
{
return GetPlatformForServerLocale();
}
return _localeConfig.ServerLocale.ToLower();
}
/// <summary>
/// Get array of languages supported for localisation
/// </summary>
/// <returns> List of locales e.g. en/fr/cn </returns>
public List<string> GetServerSupportedLocales()
{
return _localeConfig.ServerSupportedLocales;
}
/// <summary>
/// Get array of languages supported for localisation
/// </summary>
/// <returns> Dictionary of locales e.g. en/fr/cn </returns>
public Dictionary<string, string> GetLocaleFallbacks()
{
return _localeConfig.Fallbacks;
}
/// <summary>
/// Get the full locale of the computer running the server lowercased e.g. en-gb / pt-pt
/// </summary>
/// <returns> System locale as String </returns>
public string GetPlatformForServerLocale()
{
var platformLocale = GetPlatformLocale();
if (platformLocale == null)
{
_logger.Warning("System language could not be found, falling back to english");
return "en";
}
var baseNameCode = platformLocale.TwoLetterISOLanguageName.ToLower();
if (!_localeConfig.ServerSupportedLocales.Contains(baseNameCode))
{
// Check if base language (e.g. CN / EN / DE) exists
var languageCode = platformLocale.Name.ToLower();
if (_localeConfig.ServerSupportedLocales.Contains(languageCode))
{
if (baseNameCode == "zh")
// Handle edge case of zh
{
return "zh-cn";
}
return languageCode;
}
if (baseNameCode == "pt")
// Handle edge case of pt
{
return "pt-pt";
}
_logger.Warning($"Unsupported system language found: {baseNameCode}, falling back to english");
return "en";
}
return baseNameCode;
}
/// <summary>
/// Get the locale of the computer running the server
/// </summary>
/// <returns> Language part of locale e.g. 'en' part of 'en-US' </returns>
protected string GetPlatformForClientLocale()
{
var platformLocale = GetPlatformLocale();
if (platformLocale == null)
{
_logger.Warning("System language could not be found, falling back to english");
return "en";
}
var locales = _databaseServer.GetTables().Locales;
var baseNameCode = platformLocale.TwoLetterISOLanguageName.ToLower();
if (locales.Global.ContainsKey(baseNameCode))
{
return baseNameCode;
}
var languageCode = platformLocale.Name.ToLower();
if (locales.Global.ContainsKey(languageCode))
{
return languageCode;
}
//
// const regionCode = platformLocale.region?.toLocaleLowerCase();
// if (regionCode && locales.global[regionCode]) {
// return regionCode;
// }
// BSG map DE to GE some reason
if (baseNameCode == "de")
{
return "ge";
}
_logger.Warning($"Unsupported system language found: {languageCode}, falling back to english");
return "en";
}
/// <summary>
/// This is in a function so we can overwrite it during testing
/// </summary>
/// <returns> The current platform locale </returns>
protected CultureInfo GetPlatformLocale()
{
return CultureInfo.InstalledUICulture;
}
public List<string> GetLocaleKeysThatStartsWithValue(string partialKey)
{
return GetLocaleDb().Keys.Where(x => x.StartsWith(partialKey)).ToList();
}
}